Commit History

Autor SHA1 Mensaxe Data
  letheed 5ad9be4c24 Rename pos to position in user facing methods and variables %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  George Marques e42d59f01e Rename Godot-specific resource extensions %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=8) %!d(string=hai) anos
  Mariano Javier Suligoy ea448cb779 Edit default values. WARNING!!! %!s(int64=9) %!d(string=hai) anos
  Mariano Javier Suligoy add0105c4e Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode %!s(int64=9) %!d(string=hai) anos
  Mariano Javier Suligoy 5ffd818fb1 Duplicate GraphNode(s) [Control+D] %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 11c1756257 Visual Shader Editing for 2D %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky a0511ed59a Color Ramp and Curve Map added to visual shader editing. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 6f3c09047e -intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :( %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 78f4b93703 Fixes to GraphEdit: %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 7a0e4c822c -Visual Shader Editing Finished, PLEASE TEST! %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 549d344f0f Fixing Issues... %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=10) %!d(string=hai) anos