Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 anni fa |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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7 anni fa |
Juan Linietsky
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74808ac4d9
New particle system, mostly working, some small features missing.
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7 anni fa |
Rémi Verschelde
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debeee56f7
Fix typos in source code using codespell
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7 anni fa |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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7 anni fa |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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7 anni fa |
Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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7 anni fa |
Juan Linietsky
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c2a217c350
WIP particle system
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7 anni fa |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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7 anni fa |
Juan Linietsky
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850eaf7ed7
-the new shader language seems to work
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8 anni fa |
Juan Linietsky
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22d83bc9f6
Begining of GLES3 renderer:
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8 anni fa |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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8 anni fa |
Juan Linietsky
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07e9741425
**WARNING BEFORE PULLING**
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9 anni fa |
Juan Linietsky
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b524b40fdc
-fixed many memory initialization issues
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9 anni fa |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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9 anni fa |
Juan Linietsky
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66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
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9 anni fa |
Juan Linietsky
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fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
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9 anni fa |
Juan Linietsky
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f7f197c409
-ability to set default textures in shader (needed for visual shader editing)
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9 anni fa |
Juan Linietsky
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2af2a84a03
Misc Fixes
|
10 anni fa |
Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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10 anni fa |