Cronologia Commit

Autore SHA1 Messaggio Data
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 6 anni fa
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 anni fa
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 7 anni fa
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell 7 anni fa
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 anni fa
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 7 anni fa
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 7 anni fa
  Juan Linietsky c2a217c350 WIP particle system 7 anni fa
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 7 anni fa
  Juan Linietsky 850eaf7ed7 -the new shader language seems to work 7 anni fa
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: 7 anni fa
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 8 anni fa
  Juan Linietsky 07e9741425 **WARNING BEFORE PULLING** 8 anni fa
  Juan Linietsky b524b40fdc -fixed many memory initialization issues 9 anni fa
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 9 anni fa
  Juan Linietsky 66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 9 anni fa
  Juan Linietsky fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 9 anni fa
  Juan Linietsky f7f197c409 -ability to set default textures in shader (needed for visual shader editing) 9 anni fa
  Juan Linietsky 2af2a84a03 Misc Fixes 10 anni fa
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 10 anni fa