Commit History

Autor SHA1 Mensaxe Data
  letheed 5ad9be4c24 Rename pos to position in user facing methods and variables %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration %!s(int64=7) %!d(string=hai) anos
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 47b2455a62 Good bye chunky fonts, closes #9441 %!s(int64=7) %!d(string=hai) anos
  Poommetee Ketson 49c7620326 Add object type hint for docs %!s(int64=7) %!d(string=hai) anos
  alexholly a3c90b0293 renamed all Rect2.pos to Rect2.position %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 254d79a560 Add a function to notify font users that the font changed. Closes #5774 %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky d6225b1e00 Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 0fa588a830 move Font to BitmapFont %!s(int64=8) %!d(string=hai) anos
  Hubert Jarosz 4a4f247914 remove trailing whitespace %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 46497c4508 added fallbacks proprty to fonts %!s(int64=8) %!d(string=hai) anos
  volzhs 9bee9e7498 add bind method for create_from_fnt (load fnt made by BMFont) %!s(int64=9) %!d(string=hai) anos
  volzhs 5ffa3f4ff0 add bind method for create_from_fnt (load fnt made by BMFont) %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky c6c72a3c37 input events on Area2D is now supported %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky acc6f3b285 signed distance field font support %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=10) %!d(string=hai) anos