Historique des commits

Auteur SHA1 Message Date
  Juan Linietsky 1eeda0f32f Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true. il y a 7 ans
  Juan Linietsky 5653477a30 Exposed new ClearMode function to Viewport clases, closes #9995 il y a 7 ans
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers il y a 7 ans
  BastiaanOlij d2ba2d0873 Adding base classes and structures for ARVR support il y a 7 ans
  Juan Linietsky b19225bfce -Fix freezes caused by etccomp2, closes #9183 il y a 7 ans
  Juan Linietsky 4d50c7ad8c Restored multiple viewport function, as well as view modes. il y a 7 ans
  Juan Linietsky 612ab8fcdb -Restored multithread capability to VisualServer il y a 7 ans
  Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type.. il y a 7 ans
  Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. il y a 7 ans
  Sergey Pusnei 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls il y a 7 ans
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line il y a 7 ans
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) il y a 7 ans
  Juan Linietsky 3b019bf644 Ability to delete, drag and drop audio buses! il y a 7 ans
  Juan Linietsky dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once il y a 7 ans
  Juan Linietsky bc26f90581 Type renames: il y a 7 ans
  Juan Linietsky f3f4a11cfb - _ready() callback only happens once now, if you want to receive it again, use request_ready() il y a 7 ans
  Juan Linietsky a503f8aadc Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! il y a 7 ans
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. il y a 7 ans
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master il y a 7 ans
  Juan Linietsky c2a217c350 WIP particle system il y a 7 ans
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! il y a 7 ans
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up il y a 8 ans
  Juan Linietsky cf5778e51a -Added ViewportContainer, this is the only way to make viewports show up in GUI now il y a 8 ans
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: il y a 8 ans
  Fabio Alessandrelli 97cf3eba56 Restore viewport set_world_2d functionality il y a 8 ans
  Juan Linietsky b16f41a10a Fix Viewport.get_mouse_pos() for specific situations, closes #1885 il y a 8 ans
  Juan Linietsky a78226c32c Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403 il y a 8 ans
  Juan Linietsky ba5bc57816 Figured out a way to fix event propagation for shortcuts and some other cases so they properly stop shortcuts if a modal window is open, closes #4848 il y a 8 ans
  Juan Linietsky 06bc4e20d3 Merge pull request #4101 from SaracenOne/listener il y a 8 ans
  Juan Linietsky c195c0df6b -Added configuration warning system for nodes il y a 8 ans