Poommetee Ketson
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9cadb9e5f3
Bind unbound enums, rearrange some by value
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vor 7 Jahren |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
vor 7 Jahren |
Hein-Pieter van Braam
|
cacced7e50
Convert Object::cast_to() to the static version
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vor 7 Jahren |
Juan Linietsky
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2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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vor 7 Jahren |
Ignacio Etcheverry
|
32dd9a9f66
ClassDB: Provide the enum name of integer constants
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vor 7 Jahren |
Ignacio Etcheverry
|
90b8a5b71e
Removes editor_hint from SceneTree
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vor 7 Jahren |
Juan Linietsky
|
a3a7fb83e6
Made bool constructor explicit in Variant to avoid bugs, fixes #7843
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vor 7 Jahren |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
vor 7 Jahren |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
vor 7 Jahren |
Hein-Pieter van Braam
|
411ee71b4d
Rename the _MD macro to D_METHOD
|
vor 7 Jahren |
Hein-Pieter van Braam
|
0f687f0ccb
Remove use of _SCS from ADD_METHOD
|
vor 7 Jahren |
Juan Linietsky
|
a2903fc51d
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
|
vor 7 Jahren |
Juan Linietsky
|
83cb84753f
Renamed most signals so they refer to:
|
vor 7 Jahren |
Juan Linietsky
|
bc26f90581
Type renames:
|
vor 7 Jahren |
Juan Linietsky
|
b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
|
vor 7 Jahren |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
vor 7 Jahren |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
vor 7 Jahren |
Rémi Verschelde
|
f40f360a2c
Remove unused variables (fourth pass) + dead code
|
vor 8 Jahren |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
vor 9 Jahren |
Juan Linietsky
|
fdaa2920eb
Updated copyright year in all headers
|
vor 9 Jahren |
Juan Linietsky
|
0dbedd18fc
SceneMainLoop -> SceneTree
|
vor 10 Jahren |
Juan Linietsky
|
048fdc8aea
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
|
vor 10 Jahren |
Juan Linietsky
|
0b806ee0fc
GODOT IS OPEN SOURCE
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vor 10 Jahren |