Poommetee Ketson
|
9cadb9e5f3
Bind unbound enums, rearrange some by value
|
7 vuotta sitten |
AndreaCatania
|
4537977d6d
Renamed fixed_process to physics_process
|
7 vuotta sitten |
letheed
|
5ad9be4c24
Rename pos to position in user facing methods and variables
|
7 vuotta sitten |
Thomas Herzog
|
7dffed485b
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
|
7 vuotta sitten |
Maxim Sheronov
|
0fffa45158
Fix enums bindings
|
7 vuotta sitten |
Aron de Castro
|
6e0892f223
Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody
|
7 vuotta sitten |
Juan Linietsky
|
6d233c651b
-Changed KinematicBody API yet again to make it friendlier
|
7 vuotta sitten |
James Beedie
|
6fc5d1cd37
Fixed return of KinematicBody::_move
|
7 vuotta sitten |
Ignacio Etcheverry
|
c16d00591b
DocData and type hints fixes
|
7 vuotta sitten |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 vuotta sitten |
Hein-Pieter van Braam
|
cacced7e50
Convert Object::cast_to() to the static version
|
7 vuotta sitten |
Juan Linietsky
|
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
|
7 vuotta sitten |
Ignacio Etcheverry
|
32dd9a9f66
ClassDB: Provide the enum name of integer constants
|
7 vuotta sitten |
Ignacio Etcheverry
|
90b8a5b71e
Removes editor_hint from SceneTree
|
7 vuotta sitten |
Ignacio Etcheverry
|
78619a5866
Fixes method definitions with extra number of arguments
|
7 vuotta sitten |
Ignacio Etcheverry
|
2f290038d6
Removes type information from method binds
|
7 vuotta sitten |
Juan Linietsky
|
de9fb90dbf
Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
|
7 vuotta sitten |
Juan Linietsky
|
2e73be99d8
Lots of work on Audio & Physics engine:
|
7 vuotta sitten |
Johan Manuel
|
00afca31c6
Use the gravity constant to calculate weights
|
7 vuotta sitten |
Poommetee Ketson
|
e3998528e0
BuildSystem: generated files have .gen.extension
|
7 vuotta sitten |
Poommetee Ketson
|
6c44fff508
Refactor layer_mask to collision_layer
|
7 vuotta sitten |
20kdc
|
e2df5d661d
Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
|
7 vuotta sitten |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
7 vuotta sitten |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
7 vuotta sitten |
Hein-Pieter van Braam
|
411ee71b4d
Rename the _MD macro to D_METHOD
|
7 vuotta sitten |
Hein-Pieter van Braam
|
0f687f0ccb
Remove use of _SCS from ADD_METHOD
|
7 vuotta sitten |
Rémi Verschelde
|
93ab45b6b5
Style: Fix whole-line commented code
|
7 vuotta sitten |
Juan Linietsky
|
0ad9939603
Rename collision layer as suggested in #5696
|
7 vuotta sitten |
Juan Linietsky
|
83cb84753f
Renamed most signals so they refer to:
|
7 vuotta sitten |
Juan Linietsky
|
4338c90163
It is now possible to name layers of different kinds!
|
7 vuotta sitten |