Commit History

Autor SHA1 Mensaxe Data
  MillionOstrich eaa8c461c3 Fix randomisation of initial particle velocity %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 7969565de7 Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin %!s(int64=7) %!d(string=hai) anos
  Ruslan Mustakov 6106fd88d4 Remove junk output %!s(int64=7) %!d(string=hai) anos
  Hiroshi Ogawa d777681882 Create ParticlesMaterialConversionPlugin and format generated shader code %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde ae78a13f59 Merge pull request #10309 from H4kor/particles %!s(int64=7) %!d(string=hai) anos
  Niko Abeler 6c398b5830 Checking vecs before normalization. Fixes #10183 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky f0b19137f9 Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch %!s(int64=7) %!d(string=hai) anos
  Zher Huei Lee a625d7edfc Disabling Particles::one_shot restarts emission %!s(int64=7) %!d(string=hai) anos
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds %!s(int64=7) %!d(string=hai) anos
  Indah Sylvia 394007ebe5 trail divisor is now works properly %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky bb47bca1f6 Ability to pause particles, closes #3675 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky db3b05d289 Reworked translation system %!s(int64=7) %!d(string=hai) anos
  Marc Gilleron 69b8f61f25 Curve features %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky d41978eb63 Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 83ae9a5e28 Ability to restart particle system with a function call %!s(int64=7) %!d(string=hai) anos
  Marc Gilleron 659897cfb8 Added Curve resource %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 8ef1c41a4e Small fixes required to get platformer to work. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky fb72edf45e Properly exposed material types everywhere. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 95560e02c5 2D GPU Particles working.. %!s(int64=7) %!d(string=hai) anos
  honix 73385e362b Particles potential crash fix 2 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 4286aef693 Particle system is complete. Rejoice! %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=7) %!d(string=hai) anos