Saracen
|
92e77d5ff2
Recast integration.
|
7 jaren geleden |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 jaren geleden |
Hein-Pieter van Braam
|
cacced7e50
Convert Object::cast_to() to the static version
|
7 jaren geleden |
TwistedTwigleg
|
deaf095dcf
Exposed create_from_mesh in Navmesh
|
7 jaren geleden |
Ignacio Etcheverry
|
2f290038d6
Removes type information from method binds
|
7 jaren geleden |
Poommetee Ketson
|
49c7620326
Add object type hint for docs
|
7 jaren geleden |
TwistedTwigleg
|
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
|
7 jaren geleden |
Juan Linietsky
|
5bf810b5db
-Added proper access to depth texture from shader
|
7 jaren geleden |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
7 jaren geleden |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
7 jaren geleden |
Hein-Pieter van Braam
|
411ee71b4d
Rename the _MD macro to D_METHOD
|
7 jaren geleden |
Hein-Pieter van Braam
|
0f687f0ccb
Remove use of _SCS from ADD_METHOD
|
7 jaren geleden |
Juan Linietsky
|
04c749a1f0
New API for visibility in both CanvasItem and Spatial
|
7 jaren geleden |
Juan Linietsky
|
a2903fc51d
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
|
7 jaren geleden |
Juan Linietsky
|
bc26f90581
Type renames:
|
7 jaren geleden |
Juan Linietsky
|
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
7 jaren geleden |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
7 jaren geleden |
Rémi Verschelde
|
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
|
7 jaren geleden |
Rémi Verschelde
|
2e87232f0a
Merge pull request #7391 from ktksgit/master
|
7 jaren geleden |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
7 jaren geleden |
ktksgit
|
2807507325
Update DebugMesh when NavMesh changes
|
8 jaren geleden |
Juan Linietsky
|
cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
|
8 jaren geleden |
Rémi Verschelde
|
a7fc04626a
Add missing license headers in our source files (#5255)
|
8 jaren geleden |
Juan Linietsky
|
c195c0df6b
-Added configuration warning system for nodes
|
8 jaren geleden |
Juan Linietsky
|
83d9a692be
Ability to visually debug geometry visually:
|
9 jaren geleden |
Juan Linietsky
|
0dbedd18fc
SceneMainLoop -> SceneTree
|
10 jaren geleden |
Juan Linietsky
|
b24fe3dd20
Huge Amount of BugFix
|
10 jaren geleden |
Juan Linietsky
|
678948068b
Small Issues & Maintenance
|
10 jaren geleden |