Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version %!s(int64=7) %!d(string=hai) anos
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds %!s(int64=7) %!d(string=hai) anos
  ISylvox cefc02a4f9 tagents --> tangents %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 7263137dba Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky e63c64e256 Clean up normalmapping, make sure tangents are imported correctly. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky fb72edf45e Properly exposed material types everywhere. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 35b404ba08 Unify naming of blendshape / morphtarget into just "Blend Shape" %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 8be2fabbe5 Changed import workflow %!s(int64=8) %!d(string=hai) anos
  Hubert Jarosz 4a4f247914 remove trailing whitespace %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 4804462ee0 -Fixes from source code analyzizer, closes #1768 %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 948fd83cdd Little Bits %!s(int64=10) %!d(string=hai) anos
  marynate 7eb86f2fbc Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=10) %!d(string=hai) anos