Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. %!s(int64=7) %!d(string=hai) anos
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=7) %!d(string=hai) anos
  anneomcl aa5ade834c Fix for #6158. Converting Vector2 to Size2 for scaling functions. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255) %!s(int64=8) %!d(string=hai) anos
  Ovnuniarchos 0d20ceeb61 Polygon2D now exposes vertex colors. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 98c086edaf -fix forced texture repeat in Polygon2D, now depends on texture. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 9ff6d55822 Polygon2D %!s(int64=10) %!d(string=hai) anos