Commit History

Autor SHA1 Mensaxe Data
  Aron de Castro 6e0892f223 Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky de9fb90dbf Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky bc509ac7bd Simplified 2D Kinematicbody.. 3D will wait a bit. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 6ba1e4677b -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap %!s(int64=7) %!d(string=hai) anos
  Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Bojidar Marinov 289abd3710 Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 0ad9939603 Rename collision layer as suggested in #5696 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 5fc084c28e -Fixed issue in Kinematicbody2D %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky fc70824f7c More improvements to visual script.. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 748836e0b3 Several all around fixes to visual scripting (in the process of creating demos) %!s(int64=8) %!d(string=hai) anos
  Josh Grams a7b4127481 RigidBody2D (add_force, set_inertia): new methods. %!s(int64=8) %!d(string=hai) anos
  Josh Grams ffaced87a6 RigidBody2D: rename apply_impulse(pos) to offset. %!s(int64=8) %!d(string=hai) anos
  Josh Grams f7d31cec38 RigidBody2D: add and bind get_inertia() method. %!s(int64=8) %!d(string=hai) anos
  Josh Grams dbabe4c07c RigidBody2D: add and bind get/set_applied_torque. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky a625f7d073 -Properly lock and and warn about switching off contact monitoring, fixes #3041 %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 9acab32daa new file dialog! %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 421b4fec3e -compatibility option for physicsbody layers, fixes #1842 %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky e7aa37fe75 improved kinematic motion, improved demos for kinematic motion %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky af06843982 -new collision layer & mask system for 2D, for more flexible collision masking %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 28c4afeb57 -Rewritten KinematicBody2D::move to MUCH more efficient code. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 9012cd408e -Add support for one-way collision in 2D (only works for kinematic body so far) %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 2ef5a342e3 -begin work on unidirectional collision detection %!s(int64=9) %!d(string=hai) anos