Commit History

Autor SHA1 Mensaxe Data
  letheed 5ad9be4c24 Rename pos to position in user facing methods and variables %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 348eb4e4c5 Merge pull request #10361 from RandomShaper/tilemap-global-mtl %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. %!s(int64=7) %!d(string=hai) anos
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration %!s(int64=7) %!d(string=hai) anos
  Pedro J. Estébanez 3bb5abbc35 Let TileMap apply its material %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 8ef1c41a4e Small fixes required to get platformer to work. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 95560e02c5 2D GPU Particles working.. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 0288be1e76 Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 5c6cac4e53 Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type.. %!s(int64=7) %!d(string=hai) anos
  Sergey Pusnei 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 04c749a1f0 New API for visibility in both CanvasItem and Spatial %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky a2903fc51d Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=7) %!d(string=hai) anos
  Ovnuniarchos e07dd9ab32 TileMap now honors blending mode. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky fb4d6d1db0 More visual script improvements %!s(int64=8) %!d(string=hai) anos
  Kyle Luce 605193b22f Conversion function for screen coords to local Canvas coords %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 130b83bc52 Ability to set draw transform as a matrix, closes #5428 %!s(int64=8) %!d(string=hai) anos
  MarianoGNU 0f1a717c64 Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. %!s(int64=8) %!d(string=hai) anos