letheed
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5ad9be4c24
Rename pos to position in user facing methods and variables
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Rémi Verschelde
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348eb4e4c5
Merge pull request #10361 from RandomShaper/tilemap-global-mtl
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Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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8fc6bb8f77
Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
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TwistedTwigleg
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00f6c85928
Synchronize parameter names in definition and declaration
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%!s(int64=7) %!d(string=hai) anos |
Pedro J. Estébanez
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3bb5abbc35
Let TileMap apply its material
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Juan Linietsky
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2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
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Juan Linietsky
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3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
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Juan Linietsky
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8ef1c41a4e
Small fixes required to get platformer to work.
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Juan Linietsky
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95560e02c5
2D GPU Particles working..
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Juan Linietsky
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0288be1e76
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
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Juan Linietsky
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5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
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Juan Linietsky
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5b3709d309
Removal of InputEvent as built-in Variant type..
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Sergey Pusnei
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8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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Juan Linietsky
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74808ac4d9
New particle system, mostly working, some small features missing.
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Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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Juan Linietsky
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04c749a1f0
New API for visibility in both CanvasItem and Spatial
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Juan Linietsky
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a2903fc51d
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
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Juan Linietsky
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bc26f90581
Type renames:
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Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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Ovnuniarchos
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e07dd9ab32
TileMap now honors blending mode.
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Juan Linietsky
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1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
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Juan Linietsky
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22d83bc9f6
Begining of GLES3 renderer:
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Juan Linietsky
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fb4d6d1db0
More visual script improvements
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Kyle Luce
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605193b22f
Conversion function for screen coords to local Canvas coords
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Juan Linietsky
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130b83bc52
Ability to set draw transform as a matrix, closes #5428
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MarianoGNU
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0f1a717c64
Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.
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