Commit History

Autor SHA1 Mensaxe Data
  Hiroshi Ogawa 130ad806f8 Fix AnimatedSprite frame property slider in editor %!s(int64=7) %!d(string=hai) anos
  letheed 5ad9be4c24 Rename pos to position in user facing methods and variables %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 52649f1038 emit signal properly when frame has changed in autoplay, fixes #7730 %!s(int64=7) %!d(string=hai) anos
  Poommetee Ketson 2777f81d29 Add object type hint for docs %!s(int64=7) %!d(string=hai) anos
  Shockblast 3e733d0f92 Remove Duplicate Include %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 33bf180067 Added normalmap support to stylebox and animated sprite. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky e53c247cb1 Created new Engine singleton, and moved engine related OS functions to it. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky f3f4a11cfb - _ready() callback only happens once now, if you want to receive it again, use request_ready() %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 1b0930c435 Renamed finished to animation_finished, also passes the animation name when finished %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 8ecc34bfae removed unnecesary modulate funtions, which were superseded by self_modulate %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=7) %!d(string=hai) anos
  Wilhem Barbier f6262fde11 Add the 'finished' signal to AnimatedSprite %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 7c1ab42571 Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky c195c0df6b -Added configuration warning system for nodes %!s(int64=8) %!d(string=hai) anos
  volzhs d6ccea541d remove old bind for add_frame of SpriteFrames %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bed3efb17e New reworked AnimatedSprite! %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 1d7e9c4ba5 -fixes to animatedsprite used with atlas %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 79e5ced7e6 -A little More control about pixel snapping in 2D %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 8945670bc0 made changing pivot simpler in 2D nodes (just press v with mouse over position) %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky f36e7dcb40 improved animation editor %!s(int64=9) %!d(string=hai) anos