Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Rémi Verschelde 87694d1884 Disable logging until the logs location is sorted out 7 vuotta sitten
  Elia Argentieri 600efa0346 Use execvp instead of execv to allow OS.execute() to search through PATH. 7 vuotta sitten
  Marcelo Fernandez 4b695c3bdf OS::execute can now read from stderr too when executing with a pipe 7 vuotta sitten
  Ruslan Mustakov 1a2311e350 Extract logging logic 7 vuotta sitten
  Rémi Verschelde 9a8a0e20e5 Merge pull request #10552 from RandomShaper/improve-posix 7 vuotta sitten
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 vuotta sitten
  Pedro J. Estébanez a560a62118 Make OS::delay_usec() more reliable on UNIX 7 vuotta sitten
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 7 vuotta sitten
  Karroffel 135c2112ad added an optional parameter to OS symbol lookup 7 vuotta sitten
  Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense. 7 vuotta sitten
  Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again). 7 vuotta sitten
  David Carlier df87ad14d0 get_executable_path slight change to make it work under OpenBSD 7 vuotta sitten
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 vuotta sitten
  Karroffel 741800f5cc [DLScript] fixed android builds now 7 vuotta sitten
  Karroffel 67f59bc2d9 increased maximum number of scripting languages 7 vuotta sitten
  Karroffel 2281942fb3 Added methods for opening dynamic libraries to OS 7 vuotta sitten
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 vuotta sitten
  Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 7 vuotta sitten
  Hein-Pieter van Braam cff6840ff7 Add a simple signal handler for SIGCHLD on Unix 7 vuotta sitten
  Juan Linietsky 6f2e16306a Several bugfixes, improving the import workflow 7 vuotta sitten
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 7 vuotta sitten
  Juan Linietsky 53ce643e52 -Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16 7 vuotta sitten
  Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories. 7 vuotta sitten
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 7 vuotta sitten
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 7 vuotta sitten
  eska a6ae3204fb OS additions and fixes for WebAssembly/asm.js 8 vuotta sitten
  Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 8 vuotta sitten
  Johan Manuel 046f94d3ac Remove some unused variables 8 vuotta sitten
  Rémi Verschelde 22419082d9 Remove some noisy debug prints 8 vuotta sitten
  volzhs 9073dc9963 change invalid characters when get user data dir on Windows & Unix 8 vuotta sitten