Marcelo Fernandez
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f231eadc9e
Corrections to audio buffer size calculations
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%!s(int64=7) %!d(string=hai) anos |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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%!s(int64=7) %!d(string=hai) anos |
Marcelo Fernandez
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eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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Juan Linietsky
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de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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Rémi Verschelde
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7b059965e8
Adapt platforms to AudioServer refactoring
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Juan Linietsky
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b400c69cd4
Oops! Audio engine has vanished :D
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lonesurvivor
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da6b6c2dd7
Fix for the huge audio latency of the SamplePlayer (>200 ms)
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Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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%!s(int64=9) %!d(string=hai) anos |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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%!s(int64=10) %!d(string=hai) anos |