Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 years ago |
Ferenc Arn
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53c23b0222
Use YXZ convention for Euler angles.
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7 years ago |
Rémi Verschelde
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5ae1e172da
Merge pull request #8277 from tagcup/math_checks
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7 years ago |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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7 years ago |
Ferenc Arn
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9a37ff1e34
Added various functions basic math classes. Also enabled math checks only for debug builds.
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7 years ago |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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8 years ago |
Juan Linietsky
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04a6d2789e
Revert "Make nan==nan true for GDScript"
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8 years ago |
Hein-Pieter van Braam
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adcc211feb
Make nan==nan true for GDScript
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8 years ago |
Ferenc Arn
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6f4f9aa6de
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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8 years ago |
Juan Linietsky
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710692278d
Merge pull request #7426 from m4nu3lf/bugfix/physics
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8 years ago |
m4nu3lf
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2e38b32e0f
Fixed inertia tensor computation and center of mass
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8 years ago |
Ferenc Arn
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bd7ba0b664
Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
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8 years ago |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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8 years ago |
Hubert Jarosz
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4a4f247914
remove trailing whitespace
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9 years ago |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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9 years ago |
Franklin Sobrinho
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541812e999
Implement Quat multiply operator, and xform method
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9 years ago |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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9 years ago |
Juan Linietsky
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8cab401d08
3D Physics Rework, Other Stuff
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10 years ago |
Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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11 years ago |