Commit History

作者 SHA1 備註 提交日期
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 年之前
  Juan Linietsky 47a4d78dbf Only allow StreamTexture, ImageTexture in Light2D, closes #15194 6 年之前
  groud 4d78e16bc1 Fixes the bad calculation of margin & anchors when child of Node2D 6 年之前
  Gilles Roudiere 72ed1e4244 Remove the selection rect for nodes that do not require it 6 年之前
  Gilles Roudiere 8dad41e395 2D editor GUI input rework. Changes are: 7 年之前
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 年之前
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 年之前
  Gilles Roudiere 8d1f2b1857 Rework the canvas_item API for further improves to the canvas item editor 7 年之前
  Maxim Sheronov 0fffa45158 Fix enums bindings 7 年之前
  letheed 3a188015be add shadow_filter variant PCF7 7 年之前
  Rémi Verschelde 2353c65a1f Merge pull request #10622 from letheed/patch-1 7 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 年之前
  Letheed 61d3fb36e8 Allow to disable shadow gradients in Light2D 7 年之前
  Juan Linietsky 2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak 7 年之前
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 7 年之前
  Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint 7 年之前
  Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree 7 年之前
  Bojidar Marinov 4b0990bf8d Rename Light2D::scale to texture_scale, so it doesn't conflict 7 年之前
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds 7 年之前
  Poommetee Ketson 49c7620326 Add object type hint for docs 7 年之前
  Juan Linietsky a8a1f2e2a8 -Fixed occluder rendering, closes #8560 7 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 年之前
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 7 年之前
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 7 年之前
  Juan Linietsky 04c749a1f0 New API for visibility in both CanvasItem and Spatial 8 年之前
  Juan Linietsky a2903fc51d Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 8 年之前
  Juan Linietsky 4338c90163 It is now possible to name layers of different kinds! 8 年之前
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script 8 年之前