Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  DualMatrix a35286e24b Fixed duplicating AnimationPlayers leaving empty tracks. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 031f763d4f Crash fixes for material and animtree %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 2dc738ce27 -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky b76143bfde Remove error messages %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 0a1c1c660f -Added AnimationGraphPlayer (still missing features) %!s(int64=6) %!d(string=hai) anos
  Bojidar Marinov 9f6c0c6eae Duplicate Arrays and Dictionaries when instancing scene in editor %!s(int64=6) %!d(string=hai) anos
  letheed 37c4bc64de Make cyclic resource inclusion error message more helpful %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) %!s(int64=7) %!d(string=hai) anos
  Ignacio Etcheverry 96b205d2ed Fixes ERR_EXPLAIN being overwritten %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds %!s(int64=7) %!d(string=hai) anos
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky a3a7fb83e6 Made bool constructor explicit in Variant to avoid bugs, fixes #7843 %!s(int64=7) %!d(string=hai) anos
  Poommetee Ketson 2777f81d29 Add object type hint for docs %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky db3b05d289 Reworked translation system %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2cd2ca7bbc Lot of work in new importer, importing textures now works. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 96de0141cc Removed import/export system, will start new one from scratch. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 0aa7242624 WIP new AudioServer, with buses, effects, etc. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' %!s(int64=8) %!d(string=hai) anos