Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=5) %!d(string=hai) anos
  Wilson E. Alvarez 08f22f1cf0 Moved member variables to initializer list %!s(int64=6) %!d(string=hai) anos
  Aaron Franke 4f7b33cdcf Remove redundant "== false" code %!s(int64=6) %!d(string=hai) anos
  Aaron Franke 37386f112b Remove redundant "== true" code %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 7c9f7452f4 Style: Format code with clang-format 6.0.1 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 6f63a01302 Merge pull request #8943 from RandomShaper/fix-error-handling %!s(int64=7) %!d(string=hai) anos
  Pedro J. Estébanez 211c451890 Implement well-defined handling of unrecoverable errors %!s(int64=7) %!d(string=hai) anos
  Marc Gilleron 4dbe0967d5 Fixed memory leaks %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  AlexHolly 9f7ce79ea3 added join to PoolStringArray %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2cd2ca7bbc Lot of work in new importer, importing textures now works. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 8b912d1115 -Fix bugs related to PoolVector crashes %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  Gau o fthe Veldt 82d4cb5114 Added slicing operation to DVector via DVector.subarray(int start,int end) method. %!s(int64=8) %!d(string=hai) anos
  kjohnson0451 eb10c21a00 Adds the invert() method to DVector. %!s(int64=8) %!d(string=hai) anos
  Hubert Jarosz 4a4f247914 remove trailing whitespace %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky c5f509f238 New Navigation & Pathfinding support for 2D %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=10) %!d(string=hai) anos