Historique des commits

Auteur SHA1 Message Date
  Reid 27c77a410c Prevent centered windows from leaving the viewport and force the quit menu on the center whenever the window is enabled il y a 1 mois
  Reid 5620f0cef3 Convert our window panels from tool to basic script il y a 1 mois
  Reid e264f72f50 Add a first version of the client dialogue system il y a 8 mois
  Reid feeb392b62 Add a new window panel parameter to know which floating window should be saved on exit il y a 9 mois
  Reid 921de41788 Refacto the emote window to use cells il y a 1 an
  Reid c058f1b608 Remove our scale factor to manage our floating windows, this is not needed anymore on godot 4.2.1 il y a 1 an
  Reid f188158a69 Fix window placement if floating widgets are outside the current viewport il y a 1 an
  Reid 1b462a8979 Fix saving of window placement on game exit il y a 1 an
  Reid 3969907804 Rewrite the resolution/fullscreen settings option il y a 1 an
  LawnCable c64ef07fa0 first draft of respawn il y a 1 an
  Reid 898ca03038 Fix all remaining warning due to the last Godot upgrade (2/2) il y a 1 an
  Reid cef6789054 Prevent to resize a window from top-left, left and top corners below a 0 position value il y a 1 an
  Reid 74df3c8e55 Add a top margin to move floating windows il y a 1 an
  Reid 594c550021 Add scaling and resolution parameters on the render settings screen il y a 1 an
  Reid 8e48e3ffbb Rewrite the resize/drag floating window logic, fix mobile touch usage and fix the chat window being undraggable il y a 1 an
  Reid 8245b26508 Add a switch to change from host/offline/online mode when we launch the game il y a 2 ans
  Reid 09a0518657 Add a welcome window that parse a news file add some global UX improvement on the login, chat and quit windows il y a 2 ans
  Reid c976808776 Improve overall UX, use only the panelcontroler instead of the panel node and complete the UI for the login screen il y a 2 ans
  Reid 47058ddeab Move WindowPanel from addon to source il y a 2 ans