Cronologia Commit

Autore SHA1 Messaggio Data
  Reid 633ec29b99 Use a default UI preset agnostic of client/server mode, switch FSM and Network services into singletons and refactor the launcher singletons 4 mesi fa
  Reid a42ad2e09b Revamp the login and connection logic 4 mesi fa
  Reid 18671fb736 Remove our internal Util.Assert and rely on godot's assert() 7 mesi fa
  Reid ffc7df7d6f Move some common AI code to AICommons and add a behaviour flag 7 mesi fa
  Reid 4cf87c48cb Move all skills form json-defined to Cell-defined 1 anno fa
  Reid 952b749b4b Client side entity refacto to enable the entity outline to be performed on the root CanvasGroup's visual node 1 anno fa
  Reid b3b849f3e8 Rename and move our cell items 1 anno fa
  Reid 1ce8dceb3e First try at multi-threaded resource loading, only on Debug.gd for now 1 anno fa
  Reid 022784e7d0 Remove auth, debug, map and project config files, replace them with LauncherCommons and fill in new information directly on Debug service and NetworkCommons 1 anno fa
  Reid 95e5192b5f Clean up our entity/agent code and optimize our stuck walk detection 1 anno fa
  Reid ab5fa6fc5c Fix a large bundle of warnings from the Godot upgrade (1/2) 1 anno fa
  Reid dd7e59a374 Various optimizations and hot fixes 1 anno fa
  Reid e0e6f48c8e Convert all services from Nodes to ServiceBase sub-class 1 anno fa
  Reid fb04fa989e Util functions like assert and printlog are now usable statically 2 anni fa
  Reid 91da107aad Add a new debug config file and add some debug info on our entity desync issue 2 anni fa
  Reid 8d92a3e41d Fix most issues related to milestone 0.0.4 rc1 2 anni fa
  Reid 69bca7c48f Rename _post_run into _post_launch to be more coherent with the Launcher system 2 anni fa
  Reid 8245b26508 Add a switch to change from host/offline/online mode when we launch the game 2 anni fa
  Reid ff261592b2 Split entirely the server from the client, remove the entity manager and the old trait class 2 anni fa
  Reid 0dcf1c2df3 Rework debug features to display nav paths per entity, the inventory default loading and disable the update of the fps count on the title bar 2 anni fa
  LawnCable ef55b48d52 add corn 2 anni fa
  LawnCable 5af2021f4a remove old itemsDB 2 anni fa
  Reid 833c5f6dd7 Fix some wrong var renamings 2 anni fa
  Reid ff15d8fc60 Improve the FSM and remove some messy ready() call to initialize player specific information 2 anni fa
  jak1 1e3c6c1ad4 fixed window size & title changes 2 anni fa
  Reid c079fb687f Initial port of the game to Godot 4.0, disabled vnen's plugin and removed some unused files 2 anni fa
  Reid a9fbf06b1b Improve the dual input mode (mouse and keyboard/pad) 2 anni fa
  Reid c827ddec7b Implement Godot's NavigationAgent2D new logic and fix a bunch of issue related to the mouse displacement 2 anni fa
  Reid 23b0ea244c Move the navigation path creation to the entity class 2 anni fa
  Reid 9314e2d1dc Add a debug navigation line from the main player to the mouse target 2 anni fa