Reid
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974f59cae8
Prevent NPCs to be triggered from afar, auto-deselect the target if it's too far and add some new accessors to calculate distances and to check if the dialogue context is open
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3 周之前 |
Reid
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633ec29b99
Use a default UI preset agnostic of client/server mode, switch FSM and Network services into singletons and refactor the launcher singletons
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5 月之前 |
Reid
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91a37a990c
Defer all our add_child except for the callback's timer that needs to be added right before starting
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6 月之前 |
Reid
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172108ced9
Prevent our NPCs from moving when they are in interaction with a player, use a LookAt function to force players and npcs to look at each others
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6 月之前 |
Reid
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f197f8929a
Improve the info context and add some dialogue action tips when a dialogue open
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6 月之前 |
Reid
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d566d28dad
Improve our dialogue UI placement
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6 月之前 |
Reid
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86a460aba5
Add a tween to display progressivly our dialogue text
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6 月之前 |
Reid
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3fe3910e37
Add a specific network call to go to the next context within a npc dialogue window
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6 月之前 |
Reid
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2d015ff2c4
Add mob drop support on the client and for online game mode
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8 月之前 |
Reid
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ac0b1992e7
Improve the dialogue UI and UX
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8 月之前 |
Reid
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e264f72f50
Add a first version of the client dialogue system
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8 月之前 |