提交历史

作者 SHA1 备注 提交日期
  Reid 974f59cae8 Prevent NPCs to be triggered from afar, auto-deselect the target if it's too far and add some new accessors to calculate distances and to check if the dialogue context is open 3 周之前
  Reid 633ec29b99 Use a default UI preset agnostic of client/server mode, switch FSM and Network services into singletons and refactor the launcher singletons 5 月之前
  Reid 91a37a990c Defer all our add_child except for the callback's timer that needs to be added right before starting 6 月之前
  Reid 172108ced9 Prevent our NPCs from moving when they are in interaction with a player, use a LookAt function to force players and npcs to look at each others 6 月之前
  Reid f197f8929a Improve the info context and add some dialogue action tips when a dialogue open 6 月之前
  Reid d566d28dad Improve our dialogue UI placement 6 月之前
  Reid 86a460aba5 Add a tween to display progressivly our dialogue text 6 月之前
  Reid 3fe3910e37 Add a specific network call to go to the next context within a npc dialogue window 6 月之前
  Reid 2d015ff2c4 Add mob drop support on the client and for online game mode 8 月之前
  Reid ac0b1992e7 Improve the dialogue UI and UX 8 月之前
  Reid e264f72f50 Add a first version of the client dialogue system 8 月之前