test_navigation_server_3d.h 42 KB

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  1. /**************************************************************************/
  2. /* test_navigation_server_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/3d/mesh_instance_3d.h"
  32. #include "scene/resources/3d/primitive_meshes.h"
  33. #include "servers/navigation_server_3d.h"
  34. namespace TestNavigationServer3D {
  35. // TODO: Find a more generic way to create `Callable` mocks.
  36. class CallableMock : public Object {
  37. GDCLASS(CallableMock, Object);
  38. public:
  39. void function1(Variant arg0) {
  40. function1_calls++;
  41. function1_latest_arg0 = arg0;
  42. }
  43. unsigned function1_calls{ 0 };
  44. Variant function1_latest_arg0;
  45. };
  46. TEST_SUITE("[Navigation3D]") {
  47. TEST_CASE("[NavigationServer3D] Server should be empty when initialized") {
  48. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  49. CHECK_EQ(navigation_server->get_maps().size(), 0);
  50. SUBCASE("'ProcessInfo' should report all counters empty as well") {
  51. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
  52. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0);
  53. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
  54. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0);
  55. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_POLYGON_COUNT), 0);
  56. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_COUNT), 0);
  57. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_MERGE_COUNT), 0);
  58. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_CONNECTION_COUNT), 0);
  59. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_FREE_COUNT), 0);
  60. }
  61. }
  62. TEST_CASE("[NavigationServer3D] Server should manage agent properly") {
  63. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  64. RID agent = navigation_server->agent_create();
  65. CHECK(agent.is_valid());
  66. SUBCASE("'ProcessInfo' should not report dangling agent") {
  67. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
  68. }
  69. SUBCASE("Setters/getters should work") {
  70. bool initial_use_3d_avoidance = navigation_server->agent_get_use_3d_avoidance(agent);
  71. navigation_server->agent_set_use_3d_avoidance(agent, !initial_use_3d_avoidance);
  72. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  73. CHECK_EQ(navigation_server->agent_get_use_3d_avoidance(agent), !initial_use_3d_avoidance);
  74. // TODO: Add remaining setters/getters once the missing getters are added.
  75. }
  76. SUBCASE("'ProcessInfo' should report agent with active map") {
  77. RID map = navigation_server->map_create();
  78. CHECK(map.is_valid());
  79. navigation_server->map_set_active(map, true);
  80. navigation_server->agent_set_map(agent, map);
  81. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  82. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 1);
  83. navigation_server->agent_set_map(agent, RID());
  84. navigation_server->free(map);
  85. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  86. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
  87. }
  88. navigation_server->free(agent);
  89. }
  90. TEST_CASE("[NavigationServer3D] Server should manage map properly") {
  91. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  92. RID map;
  93. CHECK_FALSE(map.is_valid());
  94. SUBCASE("Queries against invalid map should return empty or invalid values") {
  95. ERR_PRINT_OFF;
  96. CHECK_EQ(navigation_server->map_get_closest_point(map, Vector3(7, 7, 7)), Vector3());
  97. CHECK_EQ(navigation_server->map_get_closest_point_normal(map, Vector3(7, 7, 7)), Vector3());
  98. CHECK_FALSE(navigation_server->map_get_closest_point_owner(map, Vector3(7, 7, 7)).is_valid());
  99. CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true), Vector3());
  100. CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false), Vector3());
  101. CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true).size(), 0);
  102. CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false).size(), 0);
  103. Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
  104. query_parameters->set_map(map);
  105. query_parameters->set_start_position(Vector3(7, 7, 7));
  106. query_parameters->set_target_position(Vector3(8, 8, 8));
  107. Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
  108. navigation_server->query_path(query_parameters, query_result);
  109. CHECK_EQ(query_result->get_path().size(), 0);
  110. CHECK_EQ(query_result->get_path_types().size(), 0);
  111. CHECK_EQ(query_result->get_path_rids().size(), 0);
  112. CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
  113. ERR_PRINT_ON;
  114. }
  115. map = navigation_server->map_create();
  116. CHECK(map.is_valid());
  117. CHECK_EQ(navigation_server->get_maps().size(), 1);
  118. SUBCASE("'ProcessInfo' should not report inactive map") {
  119. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
  120. }
  121. SUBCASE("Setters/getters should work") {
  122. navigation_server->map_set_cell_size(map, 0.55);
  123. navigation_server->map_set_edge_connection_margin(map, 0.66);
  124. navigation_server->map_set_link_connection_radius(map, 0.77);
  125. navigation_server->map_set_up(map, Vector3(1, 0, 0));
  126. bool initial_use_edge_connections = navigation_server->map_get_use_edge_connections(map);
  127. navigation_server->map_set_use_edge_connections(map, !initial_use_edge_connections);
  128. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  129. CHECK_EQ(navigation_server->map_get_cell_size(map), doctest::Approx(0.55));
  130. CHECK_EQ(navigation_server->map_get_edge_connection_margin(map), doctest::Approx(0.66));
  131. CHECK_EQ(navigation_server->map_get_link_connection_radius(map), doctest::Approx(0.77));
  132. CHECK_EQ(navigation_server->map_get_up(map), Vector3(1, 0, 0));
  133. CHECK_EQ(navigation_server->map_get_use_edge_connections(map), !initial_use_edge_connections);
  134. }
  135. SUBCASE("'ProcessInfo' should report map iff active") {
  136. navigation_server->map_set_active(map, true);
  137. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  138. CHECK(navigation_server->map_is_active(map));
  139. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 1);
  140. navigation_server->map_set_active(map, false);
  141. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  142. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
  143. }
  144. SUBCASE("Number of agents should be reported properly") {
  145. RID agent = navigation_server->agent_create();
  146. CHECK(agent.is_valid());
  147. navigation_server->agent_set_map(agent, map);
  148. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  149. CHECK_EQ(navigation_server->map_get_agents(map).size(), 1);
  150. navigation_server->free(agent);
  151. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  152. CHECK_EQ(navigation_server->map_get_agents(map).size(), 0);
  153. }
  154. SUBCASE("Number of links should be reported properly") {
  155. RID link = navigation_server->link_create();
  156. CHECK(link.is_valid());
  157. navigation_server->link_set_map(link, map);
  158. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  159. CHECK_EQ(navigation_server->map_get_links(map).size(), 1);
  160. navigation_server->free(link);
  161. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  162. CHECK_EQ(navigation_server->map_get_links(map).size(), 0);
  163. }
  164. SUBCASE("Number of obstacles should be reported properly") {
  165. RID obstacle = navigation_server->obstacle_create();
  166. CHECK(obstacle.is_valid());
  167. navigation_server->obstacle_set_map(obstacle, map);
  168. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  169. CHECK_EQ(navigation_server->map_get_obstacles(map).size(), 1);
  170. navigation_server->free(obstacle);
  171. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  172. CHECK_EQ(navigation_server->map_get_obstacles(map).size(), 0);
  173. }
  174. SUBCASE("Number of regions should be reported properly") {
  175. RID region = navigation_server->region_create();
  176. CHECK(region.is_valid());
  177. navigation_server->region_set_map(region, map);
  178. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  179. CHECK_EQ(navigation_server->map_get_regions(map).size(), 1);
  180. navigation_server->free(region);
  181. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  182. CHECK_EQ(navigation_server->map_get_regions(map).size(), 0);
  183. }
  184. SUBCASE("Queries against empty map should return empty or invalid values") {
  185. navigation_server->map_set_active(map, true);
  186. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  187. ERR_PRINT_OFF;
  188. CHECK_EQ(navigation_server->map_get_closest_point(map, Vector3(7, 7, 7)), Vector3());
  189. CHECK_EQ(navigation_server->map_get_closest_point_normal(map, Vector3(7, 7, 7)), Vector3());
  190. CHECK_FALSE(navigation_server->map_get_closest_point_owner(map, Vector3(7, 7, 7)).is_valid());
  191. CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true), Vector3());
  192. CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false), Vector3());
  193. CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true).size(), 0);
  194. CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false).size(), 0);
  195. Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
  196. query_parameters->set_map(map);
  197. query_parameters->set_start_position(Vector3(7, 7, 7));
  198. query_parameters->set_target_position(Vector3(8, 8, 8));
  199. Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
  200. navigation_server->query_path(query_parameters, query_result);
  201. CHECK_EQ(query_result->get_path().size(), 0);
  202. CHECK_EQ(query_result->get_path_types().size(), 0);
  203. CHECK_EQ(query_result->get_path_rids().size(), 0);
  204. CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
  205. ERR_PRINT_ON;
  206. navigation_server->map_set_active(map, false);
  207. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  208. }
  209. navigation_server->free(map);
  210. navigation_server->physics_process(0.0); // Give server some cycles to actually remove map.
  211. CHECK_EQ(navigation_server->get_maps().size(), 0);
  212. }
  213. TEST_CASE("[NavigationServer3D] Server should manage link properly") {
  214. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  215. RID link = navigation_server->link_create();
  216. CHECK(link.is_valid());
  217. SUBCASE("'ProcessInfo' should not report dangling link") {
  218. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0);
  219. }
  220. SUBCASE("Setters/getters should work") {
  221. bool initial_bidirectional = navigation_server->link_is_bidirectional(link);
  222. navigation_server->link_set_bidirectional(link, !initial_bidirectional);
  223. navigation_server->link_set_end_position(link, Vector3(7, 7, 7));
  224. navigation_server->link_set_enter_cost(link, 0.55);
  225. navigation_server->link_set_navigation_layers(link, 6);
  226. navigation_server->link_set_owner_id(link, ObjectID((int64_t)7));
  227. navigation_server->link_set_start_position(link, Vector3(8, 8, 8));
  228. navigation_server->link_set_travel_cost(link, 0.66);
  229. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  230. CHECK_EQ(navigation_server->link_is_bidirectional(link), !initial_bidirectional);
  231. CHECK_EQ(navigation_server->link_get_end_position(link), Vector3(7, 7, 7));
  232. CHECK_EQ(navigation_server->link_get_enter_cost(link), doctest::Approx(0.55));
  233. CHECK_EQ(navigation_server->link_get_navigation_layers(link), 6);
  234. CHECK_EQ(navigation_server->link_get_owner_id(link), ObjectID((int64_t)7));
  235. CHECK_EQ(navigation_server->link_get_start_position(link), Vector3(8, 8, 8));
  236. CHECK_EQ(navigation_server->link_get_travel_cost(link), doctest::Approx(0.66));
  237. }
  238. SUBCASE("'ProcessInfo' should report link with active map") {
  239. RID map = navigation_server->map_create();
  240. CHECK(map.is_valid());
  241. navigation_server->map_set_active(map, true);
  242. navigation_server->link_set_map(link, map);
  243. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  244. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 1);
  245. navigation_server->link_set_map(link, RID());
  246. navigation_server->free(map);
  247. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  248. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0);
  249. }
  250. navigation_server->free(link);
  251. }
  252. TEST_CASE("[NavigationServer3D] Server should manage obstacles properly") {
  253. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  254. RID obstacle = navigation_server->obstacle_create();
  255. CHECK(obstacle.is_valid());
  256. // TODO: Add tests for setters/getters once getters are added.
  257. navigation_server->free(obstacle);
  258. }
  259. TEST_CASE("[NavigationServer3D] Server should manage regions properly") {
  260. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  261. RID region = navigation_server->region_create();
  262. CHECK(region.is_valid());
  263. SUBCASE("'ProcessInfo' should not report dangling region") {
  264. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0);
  265. }
  266. SUBCASE("Setters/getters should work") {
  267. bool initial_use_edge_connections = navigation_server->region_get_use_edge_connections(region);
  268. navigation_server->region_set_enter_cost(region, 0.55);
  269. navigation_server->region_set_navigation_layers(region, 5);
  270. navigation_server->region_set_owner_id(region, ObjectID((int64_t)7));
  271. navigation_server->region_set_travel_cost(region, 0.66);
  272. navigation_server->region_set_use_edge_connections(region, !initial_use_edge_connections);
  273. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  274. CHECK_EQ(navigation_server->region_get_enter_cost(region), doctest::Approx(0.55));
  275. CHECK_EQ(navigation_server->region_get_navigation_layers(region), 5);
  276. CHECK_EQ(navigation_server->region_get_owner_id(region), ObjectID((int64_t)7));
  277. CHECK_EQ(navigation_server->region_get_travel_cost(region), doctest::Approx(0.66));
  278. CHECK_EQ(navigation_server->region_get_use_edge_connections(region), !initial_use_edge_connections);
  279. }
  280. SUBCASE("'ProcessInfo' should report region with active map") {
  281. RID map = navigation_server->map_create();
  282. CHECK(map.is_valid());
  283. navigation_server->map_set_active(map, true);
  284. navigation_server->region_set_map(region, map);
  285. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  286. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 1);
  287. navigation_server->region_set_map(region, RID());
  288. navigation_server->free(map);
  289. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  290. CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0);
  291. }
  292. SUBCASE("Queries against empty region should return empty or invalid values") {
  293. ERR_PRINT_OFF;
  294. CHECK_EQ(navigation_server->region_get_connections_count(region), 0);
  295. CHECK_EQ(navigation_server->region_get_connection_pathway_end(region, 55), Vector3());
  296. CHECK_EQ(navigation_server->region_get_connection_pathway_start(region, 55), Vector3());
  297. ERR_PRINT_ON;
  298. }
  299. navigation_server->free(region);
  300. }
  301. // This test case does not check precise values on purpose - to not be too sensitivte.
  302. TEST_CASE("[NavigationServer3D] Server should move agent properly") {
  303. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  304. RID map = navigation_server->map_create();
  305. RID agent = navigation_server->agent_create();
  306. navigation_server->map_set_active(map, true);
  307. navigation_server->agent_set_map(agent, map);
  308. navigation_server->agent_set_avoidance_enabled(agent, true);
  309. navigation_server->agent_set_velocity(agent, Vector3(1, 0, 1));
  310. CallableMock agent_avoidance_callback_mock;
  311. navigation_server->agent_set_avoidance_callback(agent, callable_mp(&agent_avoidance_callback_mock, &CallableMock::function1));
  312. CHECK_EQ(agent_avoidance_callback_mock.function1_calls, 0);
  313. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  314. CHECK_EQ(agent_avoidance_callback_mock.function1_calls, 1);
  315. CHECK_NE(agent_avoidance_callback_mock.function1_latest_arg0, Vector3(0, 0, 0));
  316. navigation_server->free(agent);
  317. navigation_server->free(map);
  318. }
  319. // This test case does not check precise values on purpose - to not be too sensitivte.
  320. TEST_CASE("[NavigationServer3D] Server should make agents avoid each other when avoidance enabled") {
  321. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  322. RID map = navigation_server->map_create();
  323. RID agent_1 = navigation_server->agent_create();
  324. RID agent_2 = navigation_server->agent_create();
  325. navigation_server->map_set_active(map, true);
  326. navigation_server->agent_set_map(agent_1, map);
  327. navigation_server->agent_set_avoidance_enabled(agent_1, true);
  328. navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
  329. navigation_server->agent_set_radius(agent_1, 1);
  330. navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
  331. CallableMock agent_1_avoidance_callback_mock;
  332. navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
  333. navigation_server->agent_set_map(agent_2, map);
  334. navigation_server->agent_set_avoidance_enabled(agent_2, true);
  335. navigation_server->agent_set_position(agent_2, Vector3(2.5, 0, 0.5));
  336. navigation_server->agent_set_radius(agent_2, 1);
  337. navigation_server->agent_set_velocity(agent_2, Vector3(-1, 0, 0));
  338. CallableMock agent_2_avoidance_callback_mock;
  339. navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));
  340. CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
  341. CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);
  342. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  343. CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
  344. CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);
  345. Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
  346. Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;
  347. CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "agent 1 should move a bit along desired velocity (+X)");
  348. CHECK_MESSAGE(agent_2_safe_velocity.x < 0, "agent 2 should move a bit along desired velocity (-X)");
  349. CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "agent 1 should move a bit to the side so that it avoids agent 2");
  350. CHECK_MESSAGE(agent_2_safe_velocity.z > 0, "agent 2 should move a bit to the side so that it avoids agent 1");
  351. navigation_server->free(agent_2);
  352. navigation_server->free(agent_1);
  353. navigation_server->free(map);
  354. }
  355. TEST_CASE("[NavigationServer3D] Server should make agents avoid dynamic obstacles when avoidance enabled") {
  356. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  357. RID map = navigation_server->map_create();
  358. RID agent_1 = navigation_server->agent_create();
  359. RID obstacle_1 = navigation_server->obstacle_create();
  360. navigation_server->map_set_active(map, true);
  361. navigation_server->agent_set_map(agent_1, map);
  362. navigation_server->agent_set_avoidance_enabled(agent_1, true);
  363. navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
  364. navigation_server->agent_set_radius(agent_1, 1);
  365. navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
  366. CallableMock agent_1_avoidance_callback_mock;
  367. navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
  368. navigation_server->obstacle_set_map(obstacle_1, map);
  369. navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
  370. navigation_server->obstacle_set_position(obstacle_1, Vector3(2.5, 0, 0.5));
  371. navigation_server->obstacle_set_radius(obstacle_1, 1);
  372. CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
  373. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  374. CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
  375. Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
  376. CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
  377. CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
  378. navigation_server->free(obstacle_1);
  379. navigation_server->free(agent_1);
  380. navigation_server->free(map);
  381. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  382. }
  383. TEST_CASE("[NavigationServer3D] Server should make agents avoid static obstacles when avoidance enabled") {
  384. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  385. RID map = navigation_server->map_create();
  386. RID agent_1 = navigation_server->agent_create();
  387. RID agent_2 = navigation_server->agent_create();
  388. RID obstacle_1 = navigation_server->obstacle_create();
  389. navigation_server->map_set_active(map, true);
  390. navigation_server->agent_set_map(agent_1, map);
  391. navigation_server->agent_set_avoidance_enabled(agent_1, true);
  392. navigation_server->agent_set_radius(agent_1, 1.6); // Have hit the obstacle already.
  393. navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
  394. CallableMock agent_1_avoidance_callback_mock;
  395. navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
  396. navigation_server->agent_set_map(agent_2, map);
  397. navigation_server->agent_set_avoidance_enabled(agent_2, true);
  398. navigation_server->agent_set_radius(agent_2, 1.4); // Haven't hit the obstacle yet.
  399. navigation_server->agent_set_velocity(agent_2, Vector3(1, 0, 0));
  400. CallableMock agent_2_avoidance_callback_mock;
  401. navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));
  402. navigation_server->obstacle_set_map(obstacle_1, map);
  403. navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
  404. PackedVector3Array obstacle_1_vertices;
  405. SUBCASE("Static obstacles should work on ground level") {
  406. navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
  407. navigation_server->agent_set_position(agent_2, Vector3(0, 0, 5));
  408. obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
  409. obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
  410. }
  411. SUBCASE("Static obstacles should work when elevated") {
  412. navigation_server->agent_set_position(agent_1, Vector3(0, 5, 0));
  413. navigation_server->agent_set_position(agent_2, Vector3(0, 5, 5));
  414. obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
  415. obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
  416. navigation_server->obstacle_set_position(obstacle_1, Vector3(0, 5, 0));
  417. }
  418. navigation_server->obstacle_set_vertices(obstacle_1, obstacle_1_vertices);
  419. CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
  420. CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);
  421. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  422. CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
  423. CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);
  424. Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
  425. Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;
  426. CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
  427. CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
  428. CHECK_MESSAGE(agent_2_safe_velocity.x > 0, "Agent 2 should move a bit along desired velocity (+X).");
  429. CHECK_MESSAGE(agent_2_safe_velocity.z == 0, "Agent 2 should not move to the side.");
  430. navigation_server->free(obstacle_1);
  431. navigation_server->free(agent_2);
  432. navigation_server->free(agent_1);
  433. navigation_server->free(map);
  434. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  435. }
  436. #ifndef DISABLE_DEPRECATED
  437. // This test case uses only public APIs on purpose - other test cases use simplified baking.
  438. // FIXME: Remove once deprecated `region_bake_navigation_mesh()` is removed.
  439. TEST_CASE("[NavigationServer3D][SceneTree][DEPRECATED] Server should be able to bake map correctly") {
  440. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  441. // Prepare scene tree with simple mesh to serve as an input geometry.
  442. Node3D *node_3d = memnew(Node3D);
  443. SceneTree::get_singleton()->get_root()->add_child(node_3d);
  444. Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
  445. plane_mesh->set_size(Size2(10.0, 10.0));
  446. MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
  447. mesh_instance->set_mesh(plane_mesh);
  448. node_3d->add_child(mesh_instance);
  449. // Prepare anything necessary to bake navigation mesh.
  450. RID map = navigation_server->map_create();
  451. RID region = navigation_server->region_create();
  452. Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
  453. navigation_server->map_set_use_async_iterations(map, false);
  454. navigation_server->map_set_active(map, true);
  455. navigation_server->region_set_map(region, map);
  456. navigation_server->region_set_navigation_mesh(region, navigation_mesh);
  457. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  458. CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
  459. CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
  460. ERR_PRINT_OFF;
  461. navigation_server->region_bake_navigation_mesh(navigation_mesh, node_3d);
  462. ERR_PRINT_ON;
  463. // FIXME: The above line should trigger the update (line below) under the hood.
  464. navigation_server->region_set_navigation_mesh(region, navigation_mesh); // Force update.
  465. CHECK_EQ(navigation_mesh->get_polygon_count(), 2);
  466. CHECK_EQ(navigation_mesh->get_vertices().size(), 4);
  467. SUBCASE("Map should emit signal and take newly baked navigation mesh into account") {
  468. SIGNAL_WATCH(navigation_server, "map_changed");
  469. SIGNAL_CHECK_FALSE("map_changed");
  470. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  471. SIGNAL_CHECK("map_changed", { { map } });
  472. SIGNAL_UNWATCH(navigation_server, "map_changed");
  473. CHECK_NE(navigation_server->map_get_closest_point(map, Vector3(0, 0, 0)), Vector3(0, 0, 0));
  474. }
  475. navigation_server->free(region);
  476. navigation_server->free(map);
  477. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  478. memdelete(mesh_instance);
  479. memdelete(node_3d);
  480. }
  481. #endif // DISABLE_DEPRECATED
  482. TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to parse geometry") {
  483. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  484. // Prepare scene tree with simple mesh to serve as an input geometry.
  485. Node3D *node_3d = memnew(Node3D);
  486. SceneTree::get_singleton()->get_root()->add_child(node_3d);
  487. Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
  488. plane_mesh->set_size(Size2(10.0, 10.0));
  489. MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
  490. mesh_instance->set_mesh(plane_mesh);
  491. node_3d->add_child(mesh_instance);
  492. Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
  493. Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
  494. CHECK_EQ(source_geometry->get_vertices().size(), 0);
  495. CHECK_EQ(source_geometry->get_indices().size(), 0);
  496. navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
  497. CHECK_EQ(source_geometry->get_vertices().size(), 12);
  498. CHECK_EQ(source_geometry->get_indices().size(), 6);
  499. SUBCASE("By default, parsing should remove any data that was parsed before") {
  500. navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
  501. CHECK_EQ(source_geometry->get_vertices().size(), 12);
  502. CHECK_EQ(source_geometry->get_indices().size(), 6);
  503. }
  504. SUBCASE("Parsed geometry should be extendable with other geometry") {
  505. source_geometry->merge(source_geometry); // Merging with itself.
  506. const Vector<float> vertices = source_geometry->get_vertices();
  507. const Vector<int> indices = source_geometry->get_indices();
  508. REQUIRE_EQ(vertices.size(), 24);
  509. REQUIRE_EQ(indices.size(), 12);
  510. // Check if first newly added vertex is the same as first vertex.
  511. CHECK_EQ(vertices[0], vertices[12]);
  512. CHECK_EQ(vertices[1], vertices[13]);
  513. CHECK_EQ(vertices[2], vertices[14]);
  514. // Check if first newly added index is the same as first index.
  515. CHECK_EQ(indices[0] + 4, indices[6]);
  516. }
  517. memdelete(mesh_instance);
  518. memdelete(node_3d);
  519. }
  520. // This test case uses only public APIs on purpose - other test cases use simplified baking.
  521. TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to bake map correctly") {
  522. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  523. // Prepare scene tree with simple mesh to serve as an input geometry.
  524. Node3D *node_3d = memnew(Node3D);
  525. SceneTree::get_singleton()->get_root()->add_child(node_3d);
  526. Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
  527. plane_mesh->set_size(Size2(10.0, 10.0));
  528. MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
  529. mesh_instance->set_mesh(plane_mesh);
  530. node_3d->add_child(mesh_instance);
  531. // Prepare anything necessary to bake navigation mesh.
  532. RID map = navigation_server->map_create();
  533. RID region = navigation_server->region_create();
  534. Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
  535. navigation_server->map_set_use_async_iterations(map, false);
  536. navigation_server->map_set_active(map, true);
  537. navigation_server->region_set_map(region, map);
  538. navigation_server->region_set_navigation_mesh(region, navigation_mesh);
  539. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  540. CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
  541. CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
  542. Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
  543. navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, node_3d);
  544. navigation_server->bake_from_source_geometry_data(navigation_mesh, source_geometry, Callable());
  545. // FIXME: The above line should trigger the update (line below) under the hood.
  546. navigation_server->region_set_navigation_mesh(region, navigation_mesh); // Force update.
  547. CHECK_EQ(navigation_mesh->get_polygon_count(), 2);
  548. CHECK_EQ(navigation_mesh->get_vertices().size(), 4);
  549. SUBCASE("Map should emit signal and take newly baked navigation mesh into account") {
  550. SIGNAL_WATCH(navigation_server, "map_changed");
  551. SIGNAL_CHECK_FALSE("map_changed");
  552. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  553. SIGNAL_CHECK("map_changed", { { map } });
  554. SIGNAL_UNWATCH(navigation_server, "map_changed");
  555. CHECK_NE(navigation_server->map_get_closest_point(map, Vector3(0, 0, 0)), Vector3(0, 0, 0));
  556. }
  557. navigation_server->free(region);
  558. navigation_server->free(map);
  559. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  560. memdelete(mesh_instance);
  561. memdelete(node_3d);
  562. }
  563. // This test case does not check precise values on purpose - to not be too sensitivte.
  564. TEST_CASE("[NavigationServer3D] Server should respond to queries against valid map properly") {
  565. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  566. Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
  567. Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
  568. Array arr;
  569. arr.resize(RS::ARRAY_MAX);
  570. BoxMesh::create_mesh_array(arr, Vector3(10.0, 0.001, 10.0));
  571. source_geometry->add_mesh_array(arr, Transform3D());
  572. navigation_server->bake_from_source_geometry_data(navigation_mesh, source_geometry, Callable());
  573. CHECK_NE(navigation_mesh->get_polygon_count(), 0);
  574. CHECK_NE(navigation_mesh->get_vertices().size(), 0);
  575. RID map = navigation_server->map_create();
  576. RID region = navigation_server->region_create();
  577. navigation_server->map_set_active(map, true);
  578. navigation_server->map_set_use_async_iterations(map, false);
  579. navigation_server->region_set_map(region, map);
  580. navigation_server->region_set_navigation_mesh(region, navigation_mesh);
  581. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  582. SUBCASE("Simple queries should return non-default values") {
  583. CHECK_NE(navigation_server->map_get_closest_point(map, Vector3(0, 0, 0)), Vector3(0, 0, 0));
  584. CHECK_NE(navigation_server->map_get_closest_point_normal(map, Vector3(0, 0, 0)), Vector3());
  585. CHECK(navigation_server->map_get_closest_point_owner(map, Vector3(0, 0, 0)).is_valid());
  586. CHECK_NE(navigation_server->map_get_closest_point_to_segment(map, Vector3(0, 0, 0), Vector3(1, 1, 1), false), Vector3());
  587. CHECK_NE(navigation_server->map_get_closest_point_to_segment(map, Vector3(0, 0, 0), Vector3(1, 1, 1), true), Vector3());
  588. CHECK_NE(navigation_server->map_get_path(map, Vector3(0, 0, 0), Vector3(10, 0, 10), true).size(), 0);
  589. CHECK_NE(navigation_server->map_get_path(map, Vector3(0, 0, 0), Vector3(10, 0, 10), false).size(), 0);
  590. }
  591. SUBCASE("'map_get_closest_point_to_segment' with 'use_collision' should return default if segment doesn't intersect map") {
  592. CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(1, 2, 1), Vector3(1, 1, 1), true), Vector3());
  593. }
  594. SUBCASE("Elaborate query with 'CORRIDORFUNNEL' post-processing should yield non-empty result") {
  595. Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
  596. query_parameters->set_map(map);
  597. query_parameters->set_start_position(Vector3(0, 0, 0));
  598. query_parameters->set_target_position(Vector3(10, 0, 10));
  599. query_parameters->set_path_postprocessing(NavigationPathQueryParameters3D::PATH_POSTPROCESSING_CORRIDORFUNNEL);
  600. Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
  601. navigation_server->query_path(query_parameters, query_result);
  602. CHECK_NE(query_result->get_path().size(), 0);
  603. CHECK_NE(query_result->get_path_types().size(), 0);
  604. CHECK_NE(query_result->get_path_rids().size(), 0);
  605. CHECK_NE(query_result->get_path_owner_ids().size(), 0);
  606. }
  607. SUBCASE("Elaborate query with 'EDGECENTERED' post-processing should yield non-empty result") {
  608. Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
  609. query_parameters->set_map(map);
  610. query_parameters->set_start_position(Vector3(10, 0, 10));
  611. query_parameters->set_target_position(Vector3(0, 0, 0));
  612. query_parameters->set_path_postprocessing(NavigationPathQueryParameters3D::PATH_POSTPROCESSING_EDGECENTERED);
  613. Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
  614. navigation_server->query_path(query_parameters, query_result);
  615. CHECK_NE(query_result->get_path().size(), 0);
  616. CHECK_NE(query_result->get_path_types().size(), 0);
  617. CHECK_NE(query_result->get_path_rids().size(), 0);
  618. CHECK_NE(query_result->get_path_owner_ids().size(), 0);
  619. }
  620. SUBCASE("Elaborate query with non-matching navigation layer mask should yield empty result") {
  621. Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
  622. query_parameters->set_map(map);
  623. query_parameters->set_start_position(Vector3(10, 0, 10));
  624. query_parameters->set_target_position(Vector3(0, 0, 0));
  625. query_parameters->set_navigation_layers(2);
  626. Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
  627. navigation_server->query_path(query_parameters, query_result);
  628. CHECK_EQ(query_result->get_path().size(), 0);
  629. CHECK_EQ(query_result->get_path_types().size(), 0);
  630. CHECK_EQ(query_result->get_path_rids().size(), 0);
  631. CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
  632. }
  633. SUBCASE("Elaborate query without metadata flags should yield path only") {
  634. Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
  635. query_parameters->set_map(map);
  636. query_parameters->set_start_position(Vector3(10, 0, 10));
  637. query_parameters->set_target_position(Vector3(0, 0, 0));
  638. query_parameters->set_metadata_flags(0);
  639. Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
  640. navigation_server->query_path(query_parameters, query_result);
  641. CHECK_NE(query_result->get_path().size(), 0);
  642. CHECK_EQ(query_result->get_path_types().size(), 0);
  643. CHECK_EQ(query_result->get_path_rids().size(), 0);
  644. CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
  645. }
  646. SUBCASE("Elaborate query with excluded region should yield empty path") {
  647. Ref<NavigationPathQueryParameters3D> query_parameters;
  648. query_parameters.instantiate();
  649. query_parameters->set_map(map);
  650. query_parameters->set_start_position(Vector3(10, 0, 10));
  651. query_parameters->set_target_position(Vector3(0, 0, 0));
  652. query_parameters->set_excluded_regions({ region });
  653. Ref<NavigationPathQueryResult3D> query_result;
  654. query_result.instantiate();
  655. navigation_server->query_path(query_parameters, query_result);
  656. CHECK_EQ(query_result->get_path().size(), 0);
  657. }
  658. SUBCASE("Elaborate query with included region should yield path") {
  659. Ref<NavigationPathQueryParameters3D> query_parameters;
  660. query_parameters.instantiate();
  661. query_parameters->set_map(map);
  662. query_parameters->set_start_position(Vector3(10, 0, 10));
  663. query_parameters->set_target_position(Vector3(0, 0, 0));
  664. query_parameters->set_included_regions({ region });
  665. Ref<NavigationPathQueryResult3D> query_result;
  666. query_result.instantiate();
  667. navigation_server->query_path(query_parameters, query_result);
  668. CHECK_NE(query_result->get_path().size(), 0);
  669. }
  670. SUBCASE("Elaborate query with excluded and included region should yield empty path") {
  671. Ref<NavigationPathQueryParameters3D> query_parameters;
  672. query_parameters.instantiate();
  673. query_parameters->set_map(map);
  674. query_parameters->set_start_position(Vector3(10, 0, 10));
  675. query_parameters->set_target_position(Vector3(0, 0, 0));
  676. query_parameters->set_excluded_regions({ region });
  677. query_parameters->set_included_regions({ region });
  678. Ref<NavigationPathQueryResult3D> query_result;
  679. query_result.instantiate();
  680. navigation_server->query_path(query_parameters, query_result);
  681. CHECK_EQ(query_result->get_path().size(), 0);
  682. }
  683. navigation_server->free(region);
  684. navigation_server->free(map);
  685. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  686. }
  687. // FIXME: The race condition mentioned below is actually a problem and fails on CI (GH-90613).
  688. /*
  689. TEST_CASE("[NavigationServer3D] Server should be able to bake asynchronously") {
  690. NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
  691. Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
  692. Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
  693. Array arr;
  694. arr.resize(RS::ARRAY_MAX);
  695. BoxMesh::create_mesh_array(arr, Vector3(10.0, 0.001, 10.0));
  696. source_geometry->add_mesh_array(arr, Transform3D());
  697. // Race condition is present below, but baking should take many orders of magnitude
  698. // longer than basic checks on the main thread, so it's fine.
  699. navigation_server->bake_from_source_geometry_data_async(navigation_mesh, source_geometry, Callable());
  700. CHECK(navigation_server->is_baking_navigation_mesh(navigation_mesh));
  701. CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
  702. CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
  703. }
  704. */
  705. TEST_CASE("[NavigationServer3D] Server should simplify path properly") {
  706. real_t simplify_epsilon = 0.2;
  707. Vector<Vector3> source_path;
  708. source_path.resize(7);
  709. source_path.write[0] = Vector3(0.0, 0.0, 0.0);
  710. source_path.write[1] = Vector3(0.0, 0.0, 1.0); // This point needs to go.
  711. source_path.write[2] = Vector3(0.0, 0.0, 2.0); // This point needs to go.
  712. source_path.write[3] = Vector3(0.0, 0.0, 2.0);
  713. source_path.write[4] = Vector3(2.0, 1.0, 3.0);
  714. source_path.write[5] = Vector3(2.0, 1.5, 4.0); // This point needs to go.
  715. source_path.write[6] = Vector3(2.0, 2.0, 5.0);
  716. Vector<Vector3> simplified_path = NavigationServer3D::get_singleton()->simplify_path(source_path, simplify_epsilon);
  717. CHECK_EQ(simplified_path.size(), 4);
  718. }
  719. }
  720. } //namespace TestNavigationServer3D