test_navigation_server_2d.h 37 KB

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  1. /**************************************************************************/
  2. /* test_navigation_server_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "modules/navigation_2d/nav_utils_2d.h"
  32. #include "servers/navigation_server_2d.h"
  33. #include "scene/2d/polygon_2d.h"
  34. #include "tests/test_macros.h"
  35. namespace TestNavigationServer2D {
  36. // TODO: Find a more generic way to create `Callable` mocks.
  37. class CallableMock : public Object {
  38. GDCLASS(CallableMock, Object);
  39. public:
  40. void function1(Variant arg0) {
  41. function1_calls++;
  42. function1_latest_arg0 = arg0;
  43. }
  44. unsigned function1_calls{ 0 };
  45. Variant function1_latest_arg0;
  46. };
  47. struct GreaterThan {
  48. bool operator()(int p_a, int p_b) const { return p_a > p_b; }
  49. };
  50. struct CompareArrayValues {
  51. const int *array;
  52. CompareArrayValues(const int *p_array) :
  53. array(p_array) {}
  54. bool operator()(uint32_t p_index_a, uint32_t p_index_b) const {
  55. return array[p_index_a] < array[p_index_b];
  56. }
  57. };
  58. struct RegisterHeapIndexes {
  59. uint32_t *indexes;
  60. RegisterHeapIndexes(uint32_t *p_indexes) :
  61. indexes(p_indexes) {}
  62. void operator()(uint32_t p_vector_index, uint32_t p_heap_index) {
  63. indexes[p_vector_index] = p_heap_index;
  64. }
  65. };
  66. TEST_SUITE("[Navigation2D]") {
  67. TEST_CASE("[NavigationServer2D] Server should be empty when initialized") {
  68. NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
  69. CHECK_EQ(navigation_server->get_maps().size(), 0);
  70. SUBCASE("'ProcessInfo' should report all counters empty as well") {
  71. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_ACTIVE_MAPS), 0);
  72. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_REGION_COUNT), 0);
  73. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_AGENT_COUNT), 0);
  74. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_LINK_COUNT), 0);
  75. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_POLYGON_COUNT), 0);
  76. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_EDGE_COUNT), 0);
  77. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_EDGE_MERGE_COUNT), 0);
  78. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_EDGE_CONNECTION_COUNT), 0);
  79. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_EDGE_FREE_COUNT), 0);
  80. }
  81. }
  82. TEST_CASE("[NavigationServer2D] Server should manage agent properly") {
  83. NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
  84. RID agent = navigation_server->agent_create();
  85. CHECK(agent.is_valid());
  86. SUBCASE("'ProcessInfo' should not report dangling agent") {
  87. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_AGENT_COUNT), 0);
  88. }
  89. SUBCASE("Setters/getters should work") {
  90. bool initial_avoidance_enabled = navigation_server->agent_get_avoidance_enabled(agent);
  91. navigation_server->agent_set_avoidance_enabled(agent, !initial_avoidance_enabled);
  92. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  93. CHECK_EQ(navigation_server->agent_get_avoidance_enabled(agent), !initial_avoidance_enabled);
  94. // TODO: Add remaining setters/getters once the missing getters are added.
  95. }
  96. SUBCASE("'ProcessInfo' should report agent with active map") {
  97. RID map = navigation_server->map_create();
  98. CHECK(map.is_valid());
  99. navigation_server->map_set_active(map, true);
  100. navigation_server->agent_set_map(agent, map);
  101. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  102. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_AGENT_COUNT), 1);
  103. navigation_server->agent_set_map(agent, RID());
  104. navigation_server->free(map);
  105. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  106. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_AGENT_COUNT), 0);
  107. }
  108. navigation_server->free(agent);
  109. }
  110. TEST_CASE("[NavigationServer2D] Server should manage map properly") {
  111. NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
  112. RID map;
  113. CHECK_FALSE(map.is_valid());
  114. SUBCASE("Queries against invalid map should return empty or invalid values") {
  115. ERR_PRINT_OFF;
  116. CHECK_EQ(navigation_server->map_get_closest_point(map, Vector2(7, 7)), Vector2());
  117. CHECK_FALSE(navigation_server->map_get_closest_point_owner(map, Vector2(7, 7)).is_valid());
  118. CHECK_EQ(navigation_server->map_get_path(map, Vector2(7, 7), Vector2(8, 8), true).size(), 0);
  119. CHECK_EQ(navigation_server->map_get_path(map, Vector2(7, 7), Vector2(8, 8), false).size(), 0);
  120. Ref<NavigationPathQueryParameters2D> query_parameters;
  121. query_parameters.instantiate();
  122. query_parameters->set_map(map);
  123. query_parameters->set_start_position(Vector2(7, 7));
  124. query_parameters->set_target_position(Vector2(8, 8));
  125. Ref<NavigationPathQueryResult2D> query_result;
  126. query_result.instantiate();
  127. navigation_server->query_path(query_parameters, query_result);
  128. CHECK_EQ(query_result->get_path().size(), 0);
  129. CHECK_EQ(query_result->get_path_types().size(), 0);
  130. CHECK_EQ(query_result->get_path_rids().size(), 0);
  131. CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
  132. ERR_PRINT_ON;
  133. }
  134. map = navigation_server->map_create();
  135. CHECK(map.is_valid());
  136. CHECK_EQ(navigation_server->get_maps().size(), 1);
  137. SUBCASE("'ProcessInfo' should not report inactive map") {
  138. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_ACTIVE_MAPS), 0);
  139. }
  140. SUBCASE("Setters/getters should work") {
  141. navigation_server->map_set_cell_size(map, 0.55);
  142. navigation_server->map_set_edge_connection_margin(map, 0.66);
  143. navigation_server->map_set_link_connection_radius(map, 0.77);
  144. bool initial_use_edge_connections = navigation_server->map_get_use_edge_connections(map);
  145. navigation_server->map_set_use_edge_connections(map, !initial_use_edge_connections);
  146. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  147. CHECK_EQ(navigation_server->map_get_cell_size(map), doctest::Approx(0.55));
  148. CHECK_EQ(navigation_server->map_get_edge_connection_margin(map), doctest::Approx(0.66));
  149. CHECK_EQ(navigation_server->map_get_link_connection_radius(map), doctest::Approx(0.77));
  150. CHECK_EQ(navigation_server->map_get_use_edge_connections(map), !initial_use_edge_connections);
  151. }
  152. SUBCASE("'ProcessInfo' should report map iff active") {
  153. navigation_server->map_set_active(map, true);
  154. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  155. CHECK(navigation_server->map_is_active(map));
  156. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_ACTIVE_MAPS), 1);
  157. navigation_server->map_set_active(map, false);
  158. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  159. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_ACTIVE_MAPS), 0);
  160. }
  161. SUBCASE("Number of agents should be reported properly") {
  162. RID agent = navigation_server->agent_create();
  163. CHECK(agent.is_valid());
  164. navigation_server->agent_set_map(agent, map);
  165. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  166. CHECK_EQ(navigation_server->map_get_agents(map).size(), 1);
  167. navigation_server->free(agent);
  168. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  169. CHECK_EQ(navigation_server->map_get_agents(map).size(), 0);
  170. }
  171. SUBCASE("Number of links should be reported properly") {
  172. RID link = navigation_server->link_create();
  173. CHECK(link.is_valid());
  174. navigation_server->link_set_map(link, map);
  175. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  176. CHECK_EQ(navigation_server->map_get_links(map).size(), 1);
  177. navigation_server->free(link);
  178. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  179. CHECK_EQ(navigation_server->map_get_links(map).size(), 0);
  180. }
  181. SUBCASE("Number of obstacles should be reported properly") {
  182. RID obstacle = navigation_server->obstacle_create();
  183. CHECK(obstacle.is_valid());
  184. navigation_server->obstacle_set_map(obstacle, map);
  185. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  186. CHECK_EQ(navigation_server->map_get_obstacles(map).size(), 1);
  187. navigation_server->free(obstacle);
  188. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  189. CHECK_EQ(navigation_server->map_get_obstacles(map).size(), 0);
  190. }
  191. SUBCASE("Number of regions should be reported properly") {
  192. RID region = navigation_server->region_create();
  193. CHECK(region.is_valid());
  194. navigation_server->region_set_map(region, map);
  195. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  196. CHECK_EQ(navigation_server->map_get_regions(map).size(), 1);
  197. navigation_server->free(region);
  198. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  199. CHECK_EQ(navigation_server->map_get_regions(map).size(), 0);
  200. }
  201. SUBCASE("Queries against empty map should return empty or invalid values") {
  202. navigation_server->map_set_active(map, true);
  203. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  204. ERR_PRINT_OFF;
  205. CHECK_EQ(navigation_server->map_get_closest_point(map, Vector2(7, 7)), Vector2());
  206. CHECK_FALSE(navigation_server->map_get_closest_point_owner(map, Vector2(7, 7)).is_valid());
  207. CHECK_EQ(navigation_server->map_get_path(map, Vector2(7, 7), Vector2(8, 8), true).size(), 0);
  208. CHECK_EQ(navigation_server->map_get_path(map, Vector2(7, 7), Vector2(8, 8), false).size(), 0);
  209. Ref<NavigationPathQueryParameters2D> query_parameters;
  210. query_parameters.instantiate();
  211. query_parameters->set_map(map);
  212. query_parameters->set_start_position(Vector2(7, 7));
  213. query_parameters->set_target_position(Vector2(8, 8));
  214. Ref<NavigationPathQueryResult2D> query_result;
  215. query_result.instantiate();
  216. navigation_server->query_path(query_parameters, query_result);
  217. CHECK_EQ(query_result->get_path().size(), 0);
  218. CHECK_EQ(query_result->get_path_types().size(), 0);
  219. CHECK_EQ(query_result->get_path_rids().size(), 0);
  220. CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
  221. ERR_PRINT_ON;
  222. navigation_server->map_set_active(map, false);
  223. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  224. }
  225. navigation_server->free(map);
  226. navigation_server->physics_process(0.0); // Give server some cycles to actually remove map.
  227. CHECK_EQ(navigation_server->get_maps().size(), 0);
  228. }
  229. TEST_CASE("[NavigationServer2D] Server should manage link properly") {
  230. NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
  231. RID link = navigation_server->link_create();
  232. CHECK(link.is_valid());
  233. SUBCASE("'ProcessInfo' should not report dangling link") {
  234. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_LINK_COUNT), 0);
  235. }
  236. SUBCASE("Setters/getters should work") {
  237. bool initial_bidirectional = navigation_server->link_is_bidirectional(link);
  238. navigation_server->link_set_bidirectional(link, !initial_bidirectional);
  239. navigation_server->link_set_end_position(link, Vector2(7, 7));
  240. navigation_server->link_set_enter_cost(link, 0.55);
  241. navigation_server->link_set_navigation_layers(link, 6);
  242. navigation_server->link_set_owner_id(link, ObjectID((int64_t)7));
  243. navigation_server->link_set_start_position(link, Vector2(8, 8));
  244. navigation_server->link_set_travel_cost(link, 0.66);
  245. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  246. CHECK_EQ(navigation_server->link_is_bidirectional(link), !initial_bidirectional);
  247. CHECK_EQ(navigation_server->link_get_end_position(link), Vector2(7, 7));
  248. CHECK_EQ(navigation_server->link_get_enter_cost(link), doctest::Approx(0.55));
  249. CHECK_EQ(navigation_server->link_get_navigation_layers(link), 6);
  250. CHECK_EQ(navigation_server->link_get_owner_id(link), ObjectID((int64_t)7));
  251. CHECK_EQ(navigation_server->link_get_start_position(link), Vector2(8, 8));
  252. CHECK_EQ(navigation_server->link_get_travel_cost(link), doctest::Approx(0.66));
  253. }
  254. SUBCASE("'ProcessInfo' should report link with active map") {
  255. RID map = navigation_server->map_create();
  256. CHECK(map.is_valid());
  257. navigation_server->map_set_active(map, true);
  258. navigation_server->link_set_map(link, map);
  259. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  260. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_LINK_COUNT), 1);
  261. navigation_server->link_set_map(link, RID());
  262. navigation_server->free(map);
  263. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  264. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_LINK_COUNT), 0);
  265. }
  266. navigation_server->free(link);
  267. }
  268. TEST_CASE("[NavigationServer2D] Server should manage obstacles properly") {
  269. NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
  270. RID obstacle = navigation_server->obstacle_create();
  271. CHECK(obstacle.is_valid());
  272. // TODO: Add tests for setters/getters once getters are added.
  273. navigation_server->free(obstacle);
  274. }
  275. TEST_CASE("[NavigationServer2D] Server should manage regions properly") {
  276. NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
  277. RID region = navigation_server->region_create();
  278. CHECK(region.is_valid());
  279. SUBCASE("'ProcessInfo' should not report dangling region") {
  280. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_REGION_COUNT), 0);
  281. }
  282. SUBCASE("Setters/getters should work") {
  283. bool initial_use_edge_connections = navigation_server->region_get_use_edge_connections(region);
  284. navigation_server->region_set_enter_cost(region, 0.55);
  285. navigation_server->region_set_navigation_layers(region, 5);
  286. navigation_server->region_set_owner_id(region, ObjectID((int64_t)7));
  287. navigation_server->region_set_travel_cost(region, 0.66);
  288. navigation_server->region_set_use_edge_connections(region, !initial_use_edge_connections);
  289. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  290. CHECK_EQ(navigation_server->region_get_enter_cost(region), doctest::Approx(0.55));
  291. CHECK_EQ(navigation_server->region_get_navigation_layers(region), 5);
  292. CHECK_EQ(navigation_server->region_get_owner_id(region), ObjectID((int64_t)7));
  293. CHECK_EQ(navigation_server->region_get_travel_cost(region), doctest::Approx(0.66));
  294. CHECK_EQ(navigation_server->region_get_use_edge_connections(region), !initial_use_edge_connections);
  295. }
  296. SUBCASE("'ProcessInfo' should report region with active map") {
  297. RID map = navigation_server->map_create();
  298. CHECK(map.is_valid());
  299. navigation_server->map_set_active(map, true);
  300. navigation_server->region_set_map(region, map);
  301. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  302. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_REGION_COUNT), 1);
  303. navigation_server->region_set_map(region, RID());
  304. navigation_server->free(map);
  305. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  306. CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_REGION_COUNT), 0);
  307. }
  308. SUBCASE("Queries against empty region should return empty or invalid values") {
  309. ERR_PRINT_OFF;
  310. CHECK_EQ(navigation_server->region_get_connections_count(region), 0);
  311. CHECK_EQ(navigation_server->region_get_connection_pathway_end(region, 55), Vector2());
  312. CHECK_EQ(navigation_server->region_get_connection_pathway_start(region, 55), Vector2());
  313. ERR_PRINT_ON;
  314. }
  315. navigation_server->free(region);
  316. }
  317. // This test case does not check precise values on purpose - to not be too sensitivte.
  318. TEST_CASE("[NavigationServer2D] Server should move agent properly") {
  319. NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
  320. RID map = navigation_server->map_create();
  321. RID agent = navigation_server->agent_create();
  322. navigation_server->map_set_active(map, true);
  323. navigation_server->agent_set_map(agent, map);
  324. navigation_server->agent_set_avoidance_enabled(agent, true);
  325. navigation_server->agent_set_velocity(agent, Vector2(1, 1));
  326. CallableMock agent_avoidance_callback_mock;
  327. navigation_server->agent_set_avoidance_callback(agent, callable_mp(&agent_avoidance_callback_mock, &CallableMock::function1));
  328. CHECK_EQ(agent_avoidance_callback_mock.function1_calls, 0);
  329. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  330. CHECK_EQ(agent_avoidance_callback_mock.function1_calls, 1);
  331. CHECK_NE(agent_avoidance_callback_mock.function1_latest_arg0, Vector3(0, 0, 0));
  332. navigation_server->free(agent);
  333. navigation_server->free(map);
  334. }
  335. // This test case does not check precise values on purpose - to not be too sensitivte.
  336. TEST_CASE("[NavigationServer2D] Server should make agents avoid each other when avoidance enabled") {
  337. NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
  338. RID map = navigation_server->map_create();
  339. RID agent_1 = navigation_server->agent_create();
  340. RID agent_2 = navigation_server->agent_create();
  341. navigation_server->map_set_active(map, true);
  342. navigation_server->agent_set_map(agent_1, map);
  343. navigation_server->agent_set_avoidance_enabled(agent_1, true);
  344. navigation_server->agent_set_position(agent_1, Vector2(0, 0));
  345. navigation_server->agent_set_radius(agent_1, 1);
  346. navigation_server->agent_set_velocity(agent_1, Vector2(1, 0));
  347. CallableMock agent_1_avoidance_callback_mock;
  348. navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
  349. navigation_server->agent_set_map(agent_2, map);
  350. navigation_server->agent_set_avoidance_enabled(agent_2, true);
  351. navigation_server->agent_set_position(agent_2, Vector2(2.5, 0.5));
  352. navigation_server->agent_set_radius(agent_2, 1);
  353. navigation_server->agent_set_velocity(agent_2, Vector2(-1, 0));
  354. CallableMock agent_2_avoidance_callback_mock;
  355. navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));
  356. CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
  357. CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);
  358. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  359. CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
  360. CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);
  361. Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
  362. Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;
  363. CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "agent 1 should move a bit along desired velocity (+X)");
  364. CHECK_MESSAGE(agent_2_safe_velocity.x < 0, "agent 2 should move a bit along desired velocity (-X)");
  365. CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "agent 1 should move a bit to the side so that it avoids agent 2");
  366. CHECK_MESSAGE(agent_2_safe_velocity.z > 0, "agent 2 should move a bit to the side so that it avoids agent 1");
  367. navigation_server->free(agent_2);
  368. navigation_server->free(agent_1);
  369. navigation_server->free(map);
  370. }
  371. TEST_CASE("[NavigationServer2D] Server should make agents avoid dynamic obstacles when avoidance enabled") {
  372. NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
  373. RID map = navigation_server->map_create();
  374. RID agent_1 = navigation_server->agent_create();
  375. RID obstacle_1 = navigation_server->obstacle_create();
  376. navigation_server->map_set_active(map, true);
  377. navigation_server->agent_set_map(agent_1, map);
  378. navigation_server->agent_set_avoidance_enabled(agent_1, true);
  379. navigation_server->agent_set_position(agent_1, Vector2(0, 0));
  380. navigation_server->agent_set_radius(agent_1, 1);
  381. navigation_server->agent_set_velocity(agent_1, Vector2(1, 0));
  382. CallableMock agent_1_avoidance_callback_mock;
  383. navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
  384. navigation_server->obstacle_set_map(obstacle_1, map);
  385. navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
  386. navigation_server->obstacle_set_position(obstacle_1, Vector2(2.5, 0.5));
  387. navigation_server->obstacle_set_radius(obstacle_1, 1);
  388. CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
  389. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  390. CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
  391. Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
  392. CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
  393. CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
  394. navigation_server->free(obstacle_1);
  395. navigation_server->free(agent_1);
  396. navigation_server->free(map);
  397. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  398. }
  399. TEST_CASE("[NavigationServer2D] Server should make agents avoid static obstacles when avoidance enabled") {
  400. NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
  401. RID map = navigation_server->map_create();
  402. RID agent_1 = navigation_server->agent_create();
  403. RID agent_2 = navigation_server->agent_create();
  404. RID obstacle_1 = navigation_server->obstacle_create();
  405. navigation_server->map_set_active(map, true);
  406. navigation_server->agent_set_map(agent_1, map);
  407. navigation_server->agent_set_avoidance_enabled(agent_1, true);
  408. navigation_server->agent_set_radius(agent_1, 1.6); // Have hit the obstacle already.
  409. navigation_server->agent_set_velocity(agent_1, Vector2(1, 0));
  410. CallableMock agent_1_avoidance_callback_mock;
  411. navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
  412. navigation_server->agent_set_map(agent_2, map);
  413. navigation_server->agent_set_avoidance_enabled(agent_2, true);
  414. navigation_server->agent_set_radius(agent_2, 1.4); // Haven't hit the obstacle yet.
  415. navigation_server->agent_set_velocity(agent_2, Vector2(1, 0));
  416. CallableMock agent_2_avoidance_callback_mock;
  417. navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));
  418. navigation_server->obstacle_set_map(obstacle_1, map);
  419. navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
  420. PackedVector2Array obstacle_1_vertices;
  421. SUBCASE("Static obstacles should work on ground level") {
  422. navigation_server->agent_set_position(agent_1, Vector2(0, 0));
  423. navigation_server->agent_set_position(agent_2, Vector2(0, 5));
  424. obstacle_1_vertices.push_back(Vector2(1.5, 0.5));
  425. obstacle_1_vertices.push_back(Vector2(1.5, 4.5));
  426. }
  427. navigation_server->obstacle_set_vertices(obstacle_1, obstacle_1_vertices);
  428. CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
  429. CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);
  430. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  431. CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
  432. CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);
  433. Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
  434. Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;
  435. CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
  436. CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
  437. CHECK_MESSAGE(agent_2_safe_velocity.x > 0, "Agent 2 should move a bit along desired velocity (+X).");
  438. CHECK_MESSAGE(agent_2_safe_velocity.z == 0, "Agent 2 should not move to the side.");
  439. navigation_server->free(obstacle_1);
  440. navigation_server->free(agent_2);
  441. navigation_server->free(agent_1);
  442. navigation_server->free(map);
  443. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  444. }
  445. TEST_CASE("[NavigationServer2D][SceneTree] Server should be able to parse geometry") {
  446. NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
  447. // Prepare scene tree with simple mesh to serve as an input geometry.
  448. Node2D *node_2d = memnew(Node2D);
  449. SceneTree::get_singleton()->get_root()->add_child(node_2d);
  450. Polygon2D *polygon = memnew(Polygon2D);
  451. polygon->set_polygon(PackedVector2Array({ Vector2(200.0, 200.0), Vector2(400.0, 200.0), Vector2(400.0, 400.0), Vector2(200.0, 400.0) }));
  452. node_2d->add_child(polygon);
  453. // TODO: Use MeshInstance2D as well?
  454. Ref<NavigationPolygon> navigation_polygon;
  455. navigation_polygon.instantiate();
  456. Ref<NavigationMeshSourceGeometryData2D> source_geometry;
  457. source_geometry.instantiate();
  458. CHECK_EQ(source_geometry->get_traversable_outlines().size(), 0);
  459. CHECK_EQ(source_geometry->get_obstruction_outlines().size(), 0);
  460. navigation_server->parse_source_geometry_data(navigation_polygon, source_geometry, polygon);
  461. CHECK_EQ(source_geometry->get_traversable_outlines().size(), 0);
  462. REQUIRE_EQ(source_geometry->get_obstruction_outlines().size(), 1);
  463. CHECK_EQ(((PackedVector2Array)source_geometry->get_obstruction_outlines()[0]).size(), 4);
  464. SUBCASE("By default, parsing should remove any data that was parsed before") {
  465. navigation_server->parse_source_geometry_data(navigation_polygon, source_geometry, polygon);
  466. CHECK_EQ(source_geometry->get_traversable_outlines().size(), 0);
  467. REQUIRE_EQ(source_geometry->get_obstruction_outlines().size(), 1);
  468. CHECK_EQ(((PackedVector2Array)source_geometry->get_obstruction_outlines()[0]).size(), 4);
  469. }
  470. SUBCASE("Parsed geometry should be extendible with other geometry") {
  471. source_geometry->merge(source_geometry); // Merging with itself.
  472. CHECK_EQ(source_geometry->get_traversable_outlines().size(), 0);
  473. REQUIRE_EQ(source_geometry->get_obstruction_outlines().size(), 2);
  474. const PackedVector2Array obstruction_outline_1 = source_geometry->get_obstruction_outlines()[0];
  475. const PackedVector2Array obstruction_outline_2 = source_geometry->get_obstruction_outlines()[1];
  476. REQUIRE_EQ(obstruction_outline_1.size(), 4);
  477. REQUIRE_EQ(obstruction_outline_2.size(), 4);
  478. CHECK_EQ(obstruction_outline_1[0], obstruction_outline_2[0]);
  479. CHECK_EQ(obstruction_outline_1[1], obstruction_outline_2[1]);
  480. CHECK_EQ(obstruction_outline_1[2], obstruction_outline_2[2]);
  481. CHECK_EQ(obstruction_outline_1[3], obstruction_outline_2[3]);
  482. }
  483. memdelete(polygon);
  484. memdelete(node_2d);
  485. }
  486. // This test case uses only public APIs on purpose - other test cases use simplified baking.
  487. TEST_CASE("[NavigationServer2D][SceneTree] Server should be able to bake map correctly") {
  488. NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
  489. // Prepare scene tree with simple mesh to serve as an input geometry.
  490. Node2D *node_2d = memnew(Node2D);
  491. SceneTree::get_singleton()->get_root()->add_child(node_2d);
  492. Polygon2D *polygon = memnew(Polygon2D);
  493. polygon->set_polygon(PackedVector2Array({ Vector2(-200.0, -200.0), Vector2(200.0, -200.0), Vector2(200.0, 200.0), Vector2(-200.0, 200.0) }));
  494. node_2d->add_child(polygon);
  495. // TODO: Use MeshInstance2D as well?
  496. // Prepare anything necessary to bake navigation polygon.
  497. RID map = navigation_server->map_create();
  498. RID region = navigation_server->region_create();
  499. Ref<NavigationPolygon> navigation_polygon;
  500. navigation_polygon.instantiate();
  501. navigation_polygon->add_outline(PackedVector2Array({ Vector2(-1000.0, -1000.0), Vector2(1000.0, -1000.0), Vector2(1000.0, 1000.0), Vector2(-1000.0, 1000.0) }));
  502. navigation_server->map_set_active(map, true);
  503. navigation_server->map_set_use_async_iterations(map, false);
  504. navigation_server->region_set_map(region, map);
  505. navigation_server->region_set_navigation_polygon(region, navigation_polygon);
  506. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  507. CHECK_EQ(navigation_polygon->get_polygon_count(), 0);
  508. CHECK_EQ(navigation_polygon->get_vertices().size(), 0);
  509. CHECK_EQ(navigation_polygon->get_outline_count(), 1);
  510. Ref<NavigationMeshSourceGeometryData2D> source_geometry;
  511. source_geometry.instantiate();
  512. navigation_server->parse_source_geometry_data(navigation_polygon, source_geometry, node_2d);
  513. navigation_server->bake_from_source_geometry_data(navigation_polygon, source_geometry, Callable());
  514. // FIXME: The above line should trigger the update (line below) under the hood.
  515. navigation_server->region_set_navigation_polygon(region, navigation_polygon); // Force update.
  516. CHECK_EQ(navigation_polygon->get_polygon_count(), 4);
  517. CHECK_EQ(navigation_polygon->get_vertices().size(), 8);
  518. CHECK_EQ(navigation_polygon->get_outline_count(), 1);
  519. SUBCASE("Map should emit signal and take newly baked navigation mesh into account") {
  520. SIGNAL_WATCH(navigation_server, "map_changed");
  521. SIGNAL_CHECK_FALSE("map_changed");
  522. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  523. SIGNAL_CHECK("map_changed", { { map } });
  524. SIGNAL_UNWATCH(navigation_server, "map_changed");
  525. CHECK_NE(navigation_server->map_get_closest_point(map, Vector2(0, 0)), Vector2(0, 0));
  526. }
  527. navigation_server->free(region);
  528. navigation_server->free(map);
  529. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  530. memdelete(polygon);
  531. memdelete(node_2d);
  532. }
  533. // This test case does not check precise values on purpose - to not be too sensitivte.
  534. TEST_CASE("[NavigationServer2D] Server should respond to queries against valid map properly") {
  535. NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();
  536. Ref<NavigationPolygon> navigation_polygon;
  537. navigation_polygon.instantiate();
  538. Ref<NavigationMeshSourceGeometryData2D> source_geometry;
  539. source_geometry.instantiate();
  540. navigation_polygon->add_outline(PackedVector2Array({ Vector2(-1000.0, -1000.0), Vector2(1000.0, -1000.0), Vector2(1000.0, 1000.0), Vector2(-1000.0, 1000.0) }));
  541. // TODO: Other input?
  542. source_geometry->add_obstruction_outline(PackedVector2Array({ Vector2(-200.0, -200.0), Vector2(200.0, -200.0), Vector2(200.0, 200.0), Vector2(-200.0, 200.0) }));
  543. navigation_server->bake_from_source_geometry_data(navigation_polygon, source_geometry, Callable());
  544. CHECK_NE(navigation_polygon->get_polygon_count(), 0);
  545. CHECK_NE(navigation_polygon->get_vertices().size(), 0);
  546. CHECK_NE(navigation_polygon->get_outline_count(), 0);
  547. RID map = navigation_server->map_create();
  548. RID region = navigation_server->region_create();
  549. navigation_server->map_set_active(map, true);
  550. navigation_server->map_set_use_async_iterations(map, false);
  551. navigation_server->region_set_map(region, map);
  552. navigation_server->region_set_navigation_polygon(region, navigation_polygon);
  553. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  554. SUBCASE("Simple queries should return non-default values") {
  555. CHECK_NE(navigation_server->map_get_closest_point(map, Vector2(0.0, 0.0)), Vector2(0, 0));
  556. CHECK(navigation_server->map_get_closest_point_owner(map, Vector2(0.0, 0.0)).is_valid());
  557. CHECK_NE(navigation_server->map_get_path(map, Vector2(0, 0), Vector2(10, 10), true).size(), 0);
  558. CHECK_NE(navigation_server->map_get_path(map, Vector2(0, 0), Vector2(10, 10), false).size(), 0);
  559. }
  560. SUBCASE("Elaborate query with 'CORRIDORFUNNEL' post-processing should yield non-empty result") {
  561. Ref<NavigationPathQueryParameters2D> query_parameters;
  562. query_parameters.instantiate();
  563. query_parameters->set_map(map);
  564. query_parameters->set_start_position(Vector2(0, 0));
  565. query_parameters->set_target_position(Vector2(10, 10));
  566. query_parameters->set_path_postprocessing(NavigationPathQueryParameters2D::PATH_POSTPROCESSING_CORRIDORFUNNEL);
  567. Ref<NavigationPathQueryResult2D> query_result;
  568. query_result.instantiate();
  569. navigation_server->query_path(query_parameters, query_result);
  570. CHECK_NE(query_result->get_path().size(), 0);
  571. CHECK_NE(query_result->get_path_types().size(), 0);
  572. CHECK_NE(query_result->get_path_rids().size(), 0);
  573. CHECK_NE(query_result->get_path_owner_ids().size(), 0);
  574. }
  575. SUBCASE("Elaborate query with 'EDGECENTERED' post-processing should yield non-empty result") {
  576. Ref<NavigationPathQueryParameters2D> query_parameters;
  577. query_parameters.instantiate();
  578. query_parameters->set_map(map);
  579. query_parameters->set_start_position(Vector2(10, 10));
  580. query_parameters->set_target_position(Vector2(0, 0));
  581. query_parameters->set_path_postprocessing(NavigationPathQueryParameters2D::PATH_POSTPROCESSING_EDGECENTERED);
  582. Ref<NavigationPathQueryResult2D> query_result;
  583. query_result.instantiate();
  584. navigation_server->query_path(query_parameters, query_result);
  585. CHECK_NE(query_result->get_path().size(), 0);
  586. CHECK_NE(query_result->get_path_types().size(), 0);
  587. CHECK_NE(query_result->get_path_rids().size(), 0);
  588. CHECK_NE(query_result->get_path_owner_ids().size(), 0);
  589. }
  590. SUBCASE("Elaborate query with non-matching navigation layer mask should yield empty result") {
  591. Ref<NavigationPathQueryParameters2D> query_parameters;
  592. query_parameters.instantiate();
  593. query_parameters->set_map(map);
  594. query_parameters->set_start_position(Vector2(10, 10));
  595. query_parameters->set_target_position(Vector2(0, 0));
  596. query_parameters->set_navigation_layers(2);
  597. Ref<NavigationPathQueryResult2D> query_result;
  598. query_result.instantiate();
  599. navigation_server->query_path(query_parameters, query_result);
  600. CHECK_EQ(query_result->get_path().size(), 0);
  601. CHECK_EQ(query_result->get_path_types().size(), 0);
  602. CHECK_EQ(query_result->get_path_rids().size(), 0);
  603. CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
  604. }
  605. SUBCASE("Elaborate query without metadata flags should yield path only") {
  606. Ref<NavigationPathQueryParameters2D> query_parameters;
  607. query_parameters.instantiate();
  608. query_parameters->set_map(map);
  609. query_parameters->set_start_position(Vector2(10, 10));
  610. query_parameters->set_target_position(Vector2(0, 0));
  611. query_parameters->set_metadata_flags(0);
  612. Ref<NavigationPathQueryResult2D> query_result;
  613. query_result.instantiate();
  614. navigation_server->query_path(query_parameters, query_result);
  615. CHECK_NE(query_result->get_path().size(), 0);
  616. CHECK_EQ(query_result->get_path_types().size(), 0);
  617. CHECK_EQ(query_result->get_path_rids().size(), 0);
  618. CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
  619. }
  620. navigation_server->free(region);
  621. navigation_server->free(map);
  622. navigation_server->physics_process(0.0); // Give server some cycles to commit.
  623. }
  624. TEST_CASE("[NavigationServer2D] Server should simplify path properly") {
  625. real_t simplify_epsilon = 0.2;
  626. Vector<Vector2> source_path;
  627. source_path.resize(7);
  628. source_path.write[0] = Vector2(0.0, 0.0);
  629. source_path.write[1] = Vector2(0.0, 1.0); // This point needs to go.
  630. source_path.write[2] = Vector2(0.0, 2.0); // This point needs to go.
  631. source_path.write[3] = Vector2(0.0, 2.0);
  632. source_path.write[4] = Vector2(2.0, 3.0);
  633. source_path.write[5] = Vector2(2.5, 4.0); // This point needs to go.
  634. source_path.write[6] = Vector2(3.0, 5.0);
  635. Vector<Vector2> simplified_path = NavigationServer2D::get_singleton()->simplify_path(source_path, simplify_epsilon);
  636. CHECK_EQ(simplified_path.size(), 4);
  637. }
  638. }
  639. } //namespace TestNavigationServer2D