test_tree.h 11 KB

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  1. /**************************************************************************/
  2. /* test_tree.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/gui/tree.h"
  32. #include "tests/test_macros.h"
  33. namespace TestTree {
  34. TEST_CASE("[SceneTree][Tree]") {
  35. SUBCASE("[Tree] Create and remove items.") {
  36. Tree *tree = memnew(Tree);
  37. TreeItem *root = tree->create_item();
  38. TreeItem *child1 = tree->create_item();
  39. CHECK_EQ(root->get_child_count(), 1);
  40. TreeItem *child2 = tree->create_item(root);
  41. CHECK_EQ(root->get_child_count(), 2);
  42. TreeItem *child3 = tree->create_item(root, 0);
  43. CHECK_EQ(root->get_child_count(), 3);
  44. CHECK_EQ(root->get_child(0), child3);
  45. CHECK_EQ(root->get_child(1), child1);
  46. CHECK_EQ(root->get_child(2), child2);
  47. root->remove_child(child3);
  48. CHECK_EQ(root->get_child_count(), 2);
  49. root->add_child(child3);
  50. CHECK_EQ(root->get_child_count(), 3);
  51. TreeItem *child4 = root->create_child();
  52. CHECK_EQ(root->get_child_count(), 4);
  53. CHECK_EQ(root->get_child(0), child1);
  54. CHECK_EQ(root->get_child(1), child2);
  55. CHECK_EQ(root->get_child(2), child3);
  56. CHECK_EQ(root->get_child(3), child4);
  57. memdelete(tree);
  58. }
  59. SUBCASE("[Tree] Clear items.") {
  60. Tree *tree = memnew(Tree);
  61. TreeItem *root = tree->create_item();
  62. for (int i = 0; i < 10; i++) {
  63. tree->create_item();
  64. }
  65. CHECK_EQ(root->get_child_count(), 10);
  66. root->clear_children();
  67. CHECK_EQ(root->get_child_count(), 0);
  68. memdelete(tree);
  69. }
  70. SUBCASE("[Tree] Get last item.") {
  71. Tree *tree = memnew(Tree);
  72. TreeItem *root = tree->create_item();
  73. TreeItem *last;
  74. for (int i = 0; i < 10; i++) {
  75. last = tree->create_item();
  76. }
  77. CHECK_EQ(root->get_child_count(), 10);
  78. CHECK_EQ(tree->get_last_item(), last);
  79. // Check nested.
  80. TreeItem *old_last = last;
  81. for (int i = 0; i < 10; i++) {
  82. last = tree->create_item(old_last);
  83. }
  84. CHECK_EQ(tree->get_last_item(), last);
  85. memdelete(tree);
  86. }
  87. // https://github.com/godotengine/godot/issues/96205
  88. SUBCASE("[Tree] Get last item after removal.") {
  89. Tree *tree = memnew(Tree);
  90. TreeItem *root = tree->create_item();
  91. TreeItem *child1 = tree->create_item(root);
  92. TreeItem *child2 = tree->create_item(root);
  93. CHECK_EQ(root->get_child_count(), 2);
  94. CHECK_EQ(tree->get_last_item(), child2);
  95. root->remove_child(child2);
  96. CHECK_EQ(root->get_child_count(), 1);
  97. CHECK_EQ(tree->get_last_item(), child1);
  98. root->add_child(child2);
  99. CHECK_EQ(root->get_child_count(), 2);
  100. CHECK_EQ(tree->get_last_item(), child2);
  101. memdelete(tree);
  102. }
  103. SUBCASE("[Tree] Previous and Next items.") {
  104. Tree *tree = memnew(Tree);
  105. TreeItem *root = tree->create_item();
  106. TreeItem *child1 = tree->create_item();
  107. TreeItem *child2 = tree->create_item();
  108. TreeItem *child3 = tree->create_item();
  109. CHECK_EQ(root->get_next(), nullptr);
  110. CHECK_EQ(root->get_next_visible(), child1);
  111. CHECK_EQ(root->get_next_in_tree(), child1);
  112. CHECK_EQ(child1->get_next(), child2);
  113. CHECK_EQ(child1->get_next_visible(), child2);
  114. CHECK_EQ(child1->get_next_in_tree(), child2);
  115. CHECK_EQ(child2->get_next(), child3);
  116. CHECK_EQ(child2->get_next_visible(), child3);
  117. CHECK_EQ(child2->get_next_in_tree(), child3);
  118. CHECK_EQ(child3->get_next(), nullptr);
  119. CHECK_EQ(child3->get_next_visible(), nullptr);
  120. CHECK_EQ(child3->get_next_in_tree(), nullptr);
  121. CHECK_EQ(root->get_prev(), nullptr);
  122. CHECK_EQ(root->get_prev_visible(), nullptr);
  123. CHECK_EQ(root->get_prev_in_tree(), nullptr);
  124. CHECK_EQ(child1->get_prev(), nullptr);
  125. CHECK_EQ(child1->get_prev_visible(), root);
  126. CHECK_EQ(child1->get_prev_in_tree(), root);
  127. CHECK_EQ(child2->get_prev(), child1);
  128. CHECK_EQ(child2->get_prev_visible(), child1);
  129. CHECK_EQ(child2->get_prev_in_tree(), child1);
  130. CHECK_EQ(child3->get_prev(), child2);
  131. CHECK_EQ(child3->get_prev_visible(), child2);
  132. CHECK_EQ(child3->get_prev_in_tree(), child2);
  133. TreeItem *nested1 = tree->create_item(child2);
  134. TreeItem *nested2 = tree->create_item(child2);
  135. TreeItem *nested3 = tree->create_item(child2);
  136. CHECK_EQ(child1->get_next(), child2);
  137. CHECK_EQ(child1->get_next_visible(), child2);
  138. CHECK_EQ(child1->get_next_in_tree(), child2);
  139. CHECK_EQ(child2->get_next(), child3);
  140. CHECK_EQ(child2->get_next_visible(), nested1);
  141. CHECK_EQ(child2->get_next_in_tree(), nested1);
  142. CHECK_EQ(child3->get_prev(), child2);
  143. CHECK_EQ(child3->get_prev_visible(), nested3);
  144. CHECK_EQ(child3->get_prev_in_tree(), nested3);
  145. CHECK_EQ(nested1->get_prev_in_tree(), child2);
  146. CHECK_EQ(nested1->get_next_in_tree(), nested2);
  147. CHECK_EQ(nested3->get_next_in_tree(), child3);
  148. memdelete(tree);
  149. }
  150. SUBCASE("[Tree] Previous and Next items with hide root.") {
  151. Tree *tree = memnew(Tree);
  152. tree->set_hide_root(true);
  153. TreeItem *root = tree->create_item();
  154. TreeItem *child1 = tree->create_item();
  155. TreeItem *child2 = tree->create_item();
  156. TreeItem *child3 = tree->create_item();
  157. CHECK_EQ(root->get_next(), nullptr);
  158. CHECK_EQ(root->get_next_visible(), child1);
  159. CHECK_EQ(root->get_next_in_tree(), child1);
  160. CHECK_EQ(child1->get_next(), child2);
  161. CHECK_EQ(child1->get_next_visible(), child2);
  162. CHECK_EQ(child1->get_next_in_tree(), child2);
  163. CHECK_EQ(child2->get_next(), child3);
  164. CHECK_EQ(child2->get_next_visible(), child3);
  165. CHECK_EQ(child2->get_next_in_tree(), child3);
  166. CHECK_EQ(child3->get_next(), nullptr);
  167. CHECK_EQ(child3->get_next_visible(), nullptr);
  168. CHECK_EQ(child3->get_next_in_tree(), nullptr);
  169. CHECK_EQ(root->get_prev(), nullptr);
  170. CHECK_EQ(root->get_prev_visible(), nullptr);
  171. CHECK_EQ(root->get_prev_in_tree(), nullptr);
  172. CHECK_EQ(child1->get_prev(), nullptr);
  173. CHECK_EQ(child1->get_prev_visible(), nullptr);
  174. CHECK_EQ(child1->get_prev_in_tree(), nullptr);
  175. CHECK_EQ(child2->get_prev(), child1);
  176. CHECK_EQ(child2->get_prev_visible(), child1);
  177. CHECK_EQ(child2->get_prev_in_tree(), child1);
  178. CHECK_EQ(child3->get_prev(), child2);
  179. CHECK_EQ(child3->get_prev_visible(), child2);
  180. CHECK_EQ(child3->get_prev_in_tree(), child2);
  181. memdelete(tree);
  182. }
  183. SUBCASE("[Tree] Previous and Next items wrapping.") {
  184. Tree *tree = memnew(Tree);
  185. TreeItem *root = tree->create_item();
  186. TreeItem *child1 = tree->create_item();
  187. TreeItem *child2 = tree->create_item();
  188. TreeItem *child3 = tree->create_item();
  189. CHECK_EQ(root->get_next_visible(true), child1);
  190. CHECK_EQ(root->get_next_in_tree(true), child1);
  191. CHECK_EQ(child1->get_next_visible(true), child2);
  192. CHECK_EQ(child1->get_next_in_tree(true), child2);
  193. CHECK_EQ(child2->get_next_visible(true), child3);
  194. CHECK_EQ(child2->get_next_in_tree(true), child3);
  195. CHECK_EQ(child3->get_next_visible(true), root);
  196. CHECK_EQ(child3->get_next_in_tree(true), root);
  197. CHECK_EQ(root->get_prev_visible(true), child3);
  198. CHECK_EQ(root->get_prev_in_tree(true), child3);
  199. CHECK_EQ(child1->get_prev_visible(true), root);
  200. CHECK_EQ(child1->get_prev_in_tree(true), root);
  201. CHECK_EQ(child2->get_prev_visible(true), child1);
  202. CHECK_EQ(child2->get_prev_in_tree(true), child1);
  203. CHECK_EQ(child3->get_prev_visible(true), child2);
  204. CHECK_EQ(child3->get_prev_in_tree(true), child2);
  205. TreeItem *nested1 = tree->create_item(child2);
  206. TreeItem *nested2 = tree->create_item(child2);
  207. TreeItem *nested3 = tree->create_item(child2);
  208. CHECK_EQ(child1->get_next_visible(true), child2);
  209. CHECK_EQ(child1->get_next_in_tree(true), child2);
  210. CHECK_EQ(child2->get_next_visible(true), nested1);
  211. CHECK_EQ(child2->get_next_in_tree(true), nested1);
  212. CHECK_EQ(nested3->get_next_visible(true), child3);
  213. CHECK_EQ(nested3->get_next_in_tree(true), child3);
  214. CHECK_EQ(child3->get_prev_visible(true), nested3);
  215. CHECK_EQ(child3->get_prev_in_tree(true), nested3);
  216. CHECK_EQ(nested1->get_prev_in_tree(true), child2);
  217. CHECK_EQ(nested1->get_next_in_tree(true), nested2);
  218. CHECK_EQ(nested3->get_next_in_tree(true), child3);
  219. memdelete(tree);
  220. }
  221. SUBCASE("[Tree] Previous and Next items wrapping with hide root.") {
  222. Tree *tree = memnew(Tree);
  223. tree->set_hide_root(true);
  224. TreeItem *root = tree->create_item();
  225. TreeItem *child1 = tree->create_item();
  226. TreeItem *child2 = tree->create_item();
  227. TreeItem *child3 = tree->create_item();
  228. CHECK_EQ(root->get_next_visible(true), child1);
  229. CHECK_EQ(root->get_next_in_tree(true), child1);
  230. CHECK_EQ(child1->get_next_visible(true), child2);
  231. CHECK_EQ(child1->get_next_in_tree(true), child2);
  232. CHECK_EQ(child2->get_next_visible(true), child3);
  233. CHECK_EQ(child2->get_next_in_tree(true), child3);
  234. CHECK_EQ(child3->get_next_visible(true), root);
  235. CHECK_EQ(child3->get_next_in_tree(true), root);
  236. CHECK_EQ(root->get_prev_visible(true), child3);
  237. CHECK_EQ(root->get_prev_in_tree(true), child3);
  238. CHECK_EQ(child1->get_prev_visible(true), child3);
  239. CHECK_EQ(child1->get_prev_in_tree(true), child3);
  240. CHECK_EQ(child2->get_prev_visible(true), child1);
  241. CHECK_EQ(child2->get_prev_in_tree(true), child1);
  242. CHECK_EQ(child3->get_prev_visible(true), child2);
  243. CHECK_EQ(child3->get_prev_in_tree(true), child2);
  244. memdelete(tree);
  245. }
  246. }
  247. } // namespace TestTree