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- /**************************************************************************/
- /* test_tab_container.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "scene/gui/tab_container.h"
- #include "tests/test_macros.h"
- namespace TestTabContainer {
- TEST_CASE("[SceneTree][TabContainer] tab operations") {
- TabContainer *tab_container = memnew(TabContainer);
- SceneTree::get_singleton()->get_root()->add_child(tab_container);
- MessageQueue::get_singleton()->flush();
- SIGNAL_WATCH(tab_container, "tab_selected");
- SIGNAL_WATCH(tab_container, "tab_changed");
- Control *tab0 = memnew(Control);
- tab0->set_name("tab0");
- Control *tab1 = memnew(Control);
- tab1->set_name("tab1");
- Control *tab2 = memnew(Control);
- tab2->set_name("tab2");
- SUBCASE("[TabContainer] add tabs by adding children") {
- CHECK(tab_container->get_tab_count() == 0);
- CHECK(tab_container->get_current_tab() == -1);
- CHECK(tab_container->get_previous_tab() == -1);
- // Add first tab child.
- tab_container->add_child(tab0);
- // MessageQueue::get_singleton()->flush();
- CHECK(tab_container->get_tab_count() == 1);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_CHECK("tab_selected", { { 0 } });
- SIGNAL_CHECK("tab_changed", { { 0 } });
- // Add second tab child.
- tab_container->add_child(tab1);
- CHECK(tab_container->get_tab_count() == 2);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- // Check default values, the title is the name of the child.
- CHECK(tab_container->get_tab_control(0) == tab0);
- CHECK(tab_container->get_tab_idx_from_control(tab0) == 0);
- CHECK(tab_container->get_tab_title(0) == "tab0");
- CHECK(tab_container->get_tab_tooltip(0) == "");
- CHECK_FALSE(tab_container->is_tab_disabled(0));
- CHECK_FALSE(tab_container->is_tab_hidden(0));
- CHECK(tab_container->get_tab_control(1) == tab1);
- CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
- CHECK(tab_container->get_tab_title(1) == "tab1");
- CHECK(tab_container->get_tab_tooltip(1) == "");
- CHECK_FALSE(tab_container->is_tab_disabled(1));
- CHECK_FALSE(tab_container->is_tab_hidden(1));
- }
- SUBCASE("[TabContainer] remove tabs by removing children") {
- tab_container->add_child(tab0);
- tab_container->add_child(tab1);
- tab_container->add_child(tab2);
- tab_container->set_current_tab(1);
- CHECK(tab_container->get_tab_count() == 3);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 0);
- SIGNAL_DISCARD("tab_selected");
- SIGNAL_DISCARD("tab_changed");
- // Remove first tab.
- tab_container->remove_child(tab0);
- CHECK(tab_container->get_tab_count() == 2);
- CHECK(tab_container->get_tab_title(0) == "tab1");
- CHECK(tab_container->get_tab_title(1) == "tab2");
- CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
- CHECK(tab_container->get_tab_idx_from_control(tab2) == 1);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == 0);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- // Remove last tab.
- tab_container->remove_child(tab2);
- CHECK(tab_container->get_tab_count() == 1);
- CHECK(tab_container->get_tab_title(0) == "tab1");
- CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == 0);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- // Remove only tab.
- tab_container->remove_child(tab1);
- CHECK(tab_container->get_tab_count() == 0);
- CHECK(tab_container->get_current_tab() == -1);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK("tab_changed", { { -1 } });
- // Remove current tab when there are other tabs.
- tab_container->add_child(tab0);
- tab_container->add_child(tab1);
- tab_container->add_child(tab2);
- tab_container->set_current_tab(1);
- tab_container->set_current_tab(2);
- CHECK(tab_container->get_tab_count() == 3);
- CHECK(tab_container->get_current_tab() == 2);
- CHECK(tab_container->get_previous_tab() == 1);
- SIGNAL_DISCARD("tab_selected");
- SIGNAL_DISCARD("tab_changed");
- tab_container->remove_child(tab2);
- CHECK(tab_container->get_tab_count() == 2);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK("tab_changed", { { 1 } });
- }
- SUBCASE("[TabContainer] move tabs by moving children") {
- tab_container->add_child(tab0);
- tab_container->add_child(tab1);
- tab_container->add_child(tab2);
- tab_container->set_current_tab(1);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 0);
- SIGNAL_DISCARD("tab_selected");
- SIGNAL_DISCARD("tab_changed");
- // Move the first tab to the end.
- tab_container->move_child(tab0, 2);
- CHECK(tab_container->get_tab_idx_from_control(tab0) == 2);
- CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
- CHECK(tab_container->get_tab_idx_from_control(tab2) == 1);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == 2);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- // Move the second tab to the front.
- tab_container->move_child(tab2, 0);
- CHECK(tab_container->get_tab_idx_from_control(tab0) == 2);
- CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
- CHECK(tab_container->get_tab_idx_from_control(tab2) == 0);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 2);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- }
- SUBCASE("[TabContainer] set current tab") {
- tab_container->add_child(tab0);
- tab_container->add_child(tab1);
- tab_container->add_child(tab2);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_CHECK("tab_selected", { { 0 } });
- SIGNAL_CHECK("tab_changed", { { 0 } });
- MessageQueue::get_singleton()->flush();
- CHECK(tab0->is_visible());
- CHECK_FALSE(tab1->is_visible());
- CHECK_FALSE(tab2->is_visible());
- // Set the current tab.
- tab_container->set_current_tab(1);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 0);
- SIGNAL_CHECK("tab_selected", { { 1 } });
- SIGNAL_CHECK("tab_changed", { { 1 } });
- MessageQueue::get_singleton()->flush();
- CHECK_FALSE(tab0->is_visible());
- CHECK(tab1->is_visible());
- CHECK_FALSE(tab2->is_visible());
- // Set to same tab.
- tab_container->set_current_tab(1);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 1);
- SIGNAL_CHECK("tab_selected", { { 1 } });
- SIGNAL_CHECK_FALSE("tab_changed");
- MessageQueue::get_singleton()->flush();
- CHECK_FALSE(tab0->is_visible());
- CHECK(tab1->is_visible());
- CHECK_FALSE(tab2->is_visible());
- // Out of bounds.
- ERR_PRINT_OFF;
- tab_container->set_current_tab(-5);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- MessageQueue::get_singleton()->flush();
- CHECK_FALSE(tab0->is_visible());
- CHECK(tab1->is_visible());
- CHECK_FALSE(tab2->is_visible());
- tab_container->set_current_tab(5);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- MessageQueue::get_singleton()->flush();
- CHECK_FALSE(tab0->is_visible());
- CHECK(tab1->is_visible());
- CHECK_FALSE(tab2->is_visible());
- ERR_PRINT_ON;
- }
- SUBCASE("[TabContainer] change current tab by changing visibility of children") {
- tab_container->add_child(tab0);
- tab_container->add_child(tab1);
- tab_container->add_child(tab2);
- SIGNAL_DISCARD("tab_selected");
- SIGNAL_DISCARD("tab_changed");
- MessageQueue::get_singleton()->flush();
- CHECK(tab0->is_visible());
- CHECK_FALSE(tab1->is_visible());
- CHECK_FALSE(tab2->is_visible());
- // Show a child to make it the current tab.
- tab1->show();
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 0);
- SIGNAL_CHECK("tab_selected", { { 1 } });
- SIGNAL_CHECK("tab_changed", { { 1 } });
- MessageQueue::get_singleton()->flush();
- CHECK_FALSE(tab0->is_visible());
- CHECK(tab1->is_visible());
- CHECK_FALSE(tab2->is_visible());
- // Hide the visible child to select the next tab.
- tab1->hide();
- CHECK(tab_container->get_current_tab() == 2);
- CHECK(tab_container->get_previous_tab() == 1);
- SIGNAL_CHECK("tab_selected", { { 2 } });
- SIGNAL_CHECK("tab_changed", { { 2 } });
- MessageQueue::get_singleton()->flush();
- CHECK_FALSE(tab0->is_visible());
- CHECK_FALSE(tab1->is_visible());
- CHECK(tab2->is_visible());
- // Hide the visible child to select the previous tab if there is no next.
- tab2->hide();
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 2);
- SIGNAL_CHECK("tab_selected", { { 1 } });
- SIGNAL_CHECK("tab_changed", { { 1 } });
- MessageQueue::get_singleton()->flush();
- CHECK_FALSE(tab0->is_visible());
- CHECK(tab1->is_visible());
- CHECK_FALSE(tab2->is_visible());
- // Cannot hide if there is only one valid child since deselection is not enabled.
- tab_container->remove_child(tab1);
- tab_container->remove_child(tab2);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == 0);
- SIGNAL_DISCARD("tab_selected");
- SIGNAL_DISCARD("tab_changed");
- MessageQueue::get_singleton()->flush();
- CHECK(tab0->is_visible());
- tab0->hide();
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == 0);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- MessageQueue::get_singleton()->flush();
- CHECK(tab0->is_visible());
- // Can hide the last tab if deselection is enabled.
- tab_container->set_deselect_enabled(true);
- tab0->hide();
- CHECK(tab_container->get_current_tab() == -1);
- CHECK(tab_container->get_previous_tab() == 0);
- SIGNAL_CHECK("tab_selected", { { -1 } });
- SIGNAL_CHECK("tab_changed", { { -1 } });
- MessageQueue::get_singleton()->flush();
- CHECK_FALSE(tab0->is_visible());
- }
- SIGNAL_UNWATCH(tab_container, "tab_selected");
- SIGNAL_UNWATCH(tab_container, "tab_changed");
- memdelete(tab2);
- memdelete(tab1);
- memdelete(tab0);
- memdelete(tab_container);
- }
- TEST_CASE("[SceneTree][TabContainer] initialization") {
- TabContainer *tab_container = memnew(TabContainer);
- Control *tab0 = memnew(Control);
- tab0->set_name("tab0");
- Control *tab1 = memnew(Control);
- tab1->set_name("tab1 ");
- Control *tab2 = memnew(Control);
- tab2->set_name("tab2 ");
- SIGNAL_WATCH(tab_container, "tab_selected");
- SIGNAL_WATCH(tab_container, "tab_changed");
- SUBCASE("[TabContainer] add children before entering tree") {
- CHECK(tab_container->get_current_tab() == -1);
- CHECK(tab_container->get_previous_tab() == -1);
- tab_container->add_child(tab0);
- CHECK(tab_container->get_tab_count() == 1);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- tab_container->add_child(tab1);
- CHECK(tab_container->get_tab_count() == 2);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- SceneTree::get_singleton()->get_root()->add_child(tab_container);
- MessageQueue::get_singleton()->flush();
- CHECK(tab_container->get_tab_count() == 2);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- CHECK(tab0->is_visible());
- CHECK_FALSE(tab1->is_visible());
- }
- SUBCASE("[TabContainer] current tab can be set before children are added") {
- // Set the current tab before there are any tabs.
- // This queues the current tab to update on entering the tree.
- tab_container->set_current_tab(1);
- CHECK(tab_container->get_current_tab() == -1);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- tab_container->add_child(tab0);
- CHECK(tab_container->get_tab_count() == 1);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- tab_container->add_child(tab1);
- CHECK(tab_container->get_tab_count() == 2);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- tab_container->add_child(tab2);
- CHECK(tab_container->get_tab_count() == 3);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- // Current tab is set when entering the tree.
- SceneTree::get_singleton()->get_root()->add_child(tab_container);
- MessageQueue::get_singleton()->flush();
- CHECK(tab_container->get_tab_count() == 3);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 0);
- SIGNAL_CHECK("tab_selected", { { 1 } });
- SIGNAL_CHECK("tab_changed", { { 1 } });
- CHECK_FALSE(tab0->is_visible());
- CHECK(tab1->is_visible());
- CHECK_FALSE(tab2->is_visible());
- }
- SUBCASE("[TabContainer] cannot set current tab to an invalid value before tabs are set") {
- tab_container->set_current_tab(100);
- CHECK(tab_container->get_current_tab() == -1);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- tab_container->add_child(tab0);
- CHECK(tab_container->get_tab_count() == 1);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- tab_container->add_child(tab1);
- CHECK(tab_container->get_tab_count() == 2);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- // This will print an error message as if `set_current_tab` was called after.
- ERR_PRINT_OFF;
- SceneTree::get_singleton()->get_root()->add_child(tab_container);
- MessageQueue::get_singleton()->flush();
- CHECK(tab_container->get_tab_count() == 2);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- ERR_PRINT_ON;
- }
- SUBCASE("[TabContainer] children visibility before entering tree") {
- CHECK(tab_container->get_current_tab() == -1);
- CHECK(tab_container->get_previous_tab() == -1);
- // Adding a hidden child first will change visibility because it is the current tab.
- tab0->hide();
- tab_container->add_child(tab0);
- CHECK(tab_container->get_tab_count() == 1);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- MessageQueue::get_singleton()->flush();
- CHECK(tab0->is_visible());
- // Adding a visible child after will hide it because it is not the current tab.
- tab_container->add_child(tab1);
- CHECK(tab_container->get_tab_count() == 2);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- MessageQueue::get_singleton()->flush();
- CHECK(tab0->is_visible());
- CHECK_FALSE(tab1->is_visible());
- // Can change current by showing child now after children have been added.
- // This queues the current tab to update on entering the tree.
- tab1->show();
- MessageQueue::get_singleton()->flush();
- CHECK(tab_container->get_tab_count() == 2);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- CHECK(tab0->is_visible());
- CHECK(tab1->is_visible());
- SceneTree::get_singleton()->get_root()->add_child(tab_container);
- MessageQueue::get_singleton()->flush();
- CHECK(tab_container->get_tab_count() == 2);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 0);
- SIGNAL_CHECK("tab_selected", { { 1 } });
- SIGNAL_CHECK("tab_changed", { { 1 } });
- CHECK_FALSE(tab0->is_visible());
- CHECK(tab1->is_visible());
- }
- SUBCASE("[TabContainer] setting current tab and changing child visibility after adding") {
- tab_container->add_child(tab0);
- tab_container->add_child(tab1);
- tab_container->add_child(tab2);
- MessageQueue::get_singleton()->flush();
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- tab2->show();
- MessageQueue::get_singleton()->flush();
- CHECK(tab_container->get_tab_count() == 3);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- CHECK(tab0->is_visible());
- CHECK_FALSE(tab1->is_visible());
- CHECK(tab2->is_visible());
- // Whichever happens last will have priority.
- tab_container->set_current_tab(1);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- // Current tab is set when entering the tree.
- SceneTree::get_singleton()->get_root()->add_child(tab_container);
- MessageQueue::get_singleton()->flush();
- CHECK(tab_container->get_tab_count() == 3);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 0);
- SIGNAL_CHECK("tab_selected", { { 1 } });
- SIGNAL_CHECK("tab_changed", { { 1 } });
- CHECK_FALSE(tab0->is_visible());
- CHECK(tab1->is_visible());
- CHECK_FALSE(tab2->is_visible());
- }
- SIGNAL_UNWATCH(tab_container, "tab_selected");
- SIGNAL_UNWATCH(tab_container, "tab_changed");
- memdelete(tab2);
- memdelete(tab1);
- memdelete(tab0);
- memdelete(tab_container);
- }
- TEST_CASE("[SceneTree][TabContainer] layout and offset") {
- TabContainer *tab_container = memnew(TabContainer);
- SceneTree::get_singleton()->get_root()->add_child(tab_container);
- tab_container->set_clip_tabs(false);
- Control *tab0 = memnew(Control);
- tab0->set_name("tab0");
- Control *tab1 = memnew(Control);
- tab1->set_name("tab1 ");
- Control *tab2 = memnew(Control);
- tab2->set_name("tab2 ");
- tab_container->add_child(tab0);
- tab_container->add_child(tab1);
- tab_container->add_child(tab2);
- MessageQueue::get_singleton()->flush();
- Size2 all_tabs_size = tab_container->get_size();
- const float side_margin = tab_container->get_theme_constant("side_margin");
- TabBar *tab_bar = tab_container->get_tab_bar();
- Vector<Rect2> tab_rects = {
- tab_bar->get_tab_rect(0),
- tab_bar->get_tab_rect(1),
- tab_bar->get_tab_rect(2)
- };
- SUBCASE("[TabContainer] tabs are arranged next to each other") {
- // Horizontal positions are next to each other.
- CHECK(tab_rects[0].position.x == 0);
- CHECK(tab_rects[1].position.x == tab_rects[0].size.x);
- CHECK(tab_rects[2].position.x == tab_rects[1].position.x + tab_rects[1].size.x);
- // Fills the entire width.
- CHECK(tab_rects[2].position.x + tab_rects[2].size.x == all_tabs_size.x - side_margin);
- // Horizontal sizes are positive.
- CHECK(tab_rects[0].size.x > 0);
- CHECK(tab_rects[1].size.x > 0);
- CHECK(tab_rects[2].size.x > 0);
- // Vertical positions are at 0.
- CHECK(tab_rects[0].position.y == 0);
- CHECK(tab_rects[1].position.y == 0);
- CHECK(tab_rects[2].position.y == 0);
- // Vertical sizes are the same.
- CHECK(tab_rects[0].size.y == tab_rects[1].size.y);
- CHECK(tab_rects[1].size.y == tab_rects[2].size.y);
- }
- SUBCASE("[TabContainer] tab position") {
- float tab_height = tab_rects[0].size.y;
- Ref<StyleBox> panel_style = tab_container->get_theme_stylebox("panel_style");
- // Initial position, same as top position.
- // Tab bar is at the top.
- CHECK(tab_bar->get_anchor(SIDE_TOP) == 0);
- CHECK(tab_bar->get_anchor(SIDE_BOTTOM) == 0);
- CHECK(tab_bar->get_anchor(SIDE_LEFT) == 0);
- CHECK(tab_bar->get_anchor(SIDE_RIGHT) == 1);
- CHECK(tab_bar->get_offset(SIDE_TOP) == 0);
- CHECK(tab_bar->get_offset(SIDE_BOTTOM) == tab_height);
- CHECK(tab_bar->get_offset(SIDE_LEFT) == side_margin);
- CHECK(tab_bar->get_offset(SIDE_RIGHT) == 0);
- // Child is expanded and below the tab bar.
- CHECK(tab0->get_anchor(SIDE_TOP) == 0);
- CHECK(tab0->get_anchor(SIDE_BOTTOM) == 1);
- CHECK(tab0->get_anchor(SIDE_LEFT) == 0);
- CHECK(tab0->get_anchor(SIDE_RIGHT) == 1);
- CHECK(tab0->get_offset(SIDE_TOP) == tab_height);
- CHECK(tab0->get_offset(SIDE_BOTTOM) == 0);
- CHECK(tab0->get_offset(SIDE_LEFT) == 0);
- CHECK(tab0->get_offset(SIDE_RIGHT) == 0);
- // Bottom position.
- tab_container->set_tabs_position(TabContainer::POSITION_BOTTOM);
- CHECK(tab_container->get_tabs_position() == TabContainer::POSITION_BOTTOM);
- MessageQueue::get_singleton()->flush();
- // Tab bar is at the bottom.
- CHECK(tab_bar->get_anchor(SIDE_TOP) == 1);
- CHECK(tab_bar->get_anchor(SIDE_BOTTOM) == 1);
- CHECK(tab_bar->get_anchor(SIDE_LEFT) == 0);
- CHECK(tab_bar->get_anchor(SIDE_RIGHT) == 1);
- CHECK(tab_bar->get_offset(SIDE_TOP) == -tab_height);
- CHECK(tab_bar->get_offset(SIDE_BOTTOM) == 0);
- CHECK(tab_bar->get_offset(SIDE_LEFT) == side_margin);
- CHECK(tab_bar->get_offset(SIDE_RIGHT) == 0);
- // Child is expanded and above the tab bar.
- CHECK(tab0->get_anchor(SIDE_TOP) == 0);
- CHECK(tab0->get_anchor(SIDE_BOTTOM) == 1);
- CHECK(tab0->get_anchor(SIDE_LEFT) == 0);
- CHECK(tab0->get_anchor(SIDE_RIGHT) == 1);
- CHECK(tab0->get_offset(SIDE_TOP) == 0);
- CHECK(tab0->get_offset(SIDE_BOTTOM) == -tab_height);
- CHECK(tab0->get_offset(SIDE_LEFT) == 0);
- CHECK(tab0->get_offset(SIDE_RIGHT) == 0);
- // Top position.
- tab_container->set_tabs_position(TabContainer::POSITION_TOP);
- CHECK(tab_container->get_tabs_position() == TabContainer::POSITION_TOP);
- MessageQueue::get_singleton()->flush();
- // Tab bar is at the top.
- CHECK(tab_bar->get_anchor(SIDE_TOP) == 0);
- CHECK(tab_bar->get_anchor(SIDE_BOTTOM) == 0);
- CHECK(tab_bar->get_anchor(SIDE_LEFT) == 0);
- CHECK(tab_bar->get_anchor(SIDE_RIGHT) == 1);
- CHECK(tab_bar->get_offset(SIDE_TOP) == 0);
- CHECK(tab_bar->get_offset(SIDE_BOTTOM) == tab_height);
- CHECK(tab_bar->get_offset(SIDE_LEFT) == side_margin);
- CHECK(tab_bar->get_offset(SIDE_RIGHT) == 0);
- // Child is expanded and below the tab bar.
- CHECK(tab0->get_anchor(SIDE_TOP) == 0);
- CHECK(tab0->get_anchor(SIDE_BOTTOM) == 1);
- CHECK(tab0->get_anchor(SIDE_LEFT) == 0);
- CHECK(tab0->get_anchor(SIDE_RIGHT) == 1);
- CHECK(tab0->get_offset(SIDE_TOP) == tab_height);
- CHECK(tab0->get_offset(SIDE_BOTTOM) == 0);
- CHECK(tab0->get_offset(SIDE_LEFT) == 0);
- CHECK(tab0->get_offset(SIDE_RIGHT) == 0);
- }
- memdelete(tab_container);
- }
- TEST_CASE("[SceneTree][TabContainer] Mouse interaction") {
- TabContainer *tab_container = memnew(TabContainer);
- SceneTree::get_singleton()->get_root()->add_child(tab_container);
- tab_container->set_clip_tabs(false);
- Control *tab0 = memnew(Control);
- tab0->set_name("tab0");
- Control *tab1 = memnew(Control);
- tab1->set_name("tab1 ");
- Control *tab2 = memnew(Control);
- tab2->set_name("tab2 ");
- tab_container->add_child(tab0);
- tab_container->add_child(tab1);
- tab_container->add_child(tab2);
- MessageQueue::get_singleton()->flush();
- const float side_margin = tab_container->get_theme_constant("side_margin");
- TabBar *tab_bar = tab_container->get_tab_bar();
- Vector<Rect2> tab_rects = {
- tab_bar->get_tab_rect(0),
- tab_bar->get_tab_rect(1),
- tab_bar->get_tab_rect(2)
- };
- SIGNAL_WATCH(tab_container, "active_tab_rearranged");
- SIGNAL_WATCH(tab_container, "tab_changed");
- SIGNAL_WATCH(tab_container, "tab_clicked");
- SIGNAL_WATCH(tab_container, "tab_selected");
- SUBCASE("[TabContainer] Click to change current") {
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(tab_container->get_previous_tab() == -1);
- SIGNAL_DISCARD("tab_selected");
- SIGNAL_DISCARD("tab_changed");
- // Click to set the current tab.
- SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[1].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 0);
- SIGNAL_CHECK("tab_selected", { { 1 } });
- SIGNAL_CHECK("tab_changed", { { 1 } });
- SIGNAL_CHECK("tab_clicked", { { 1 } });
- // Click on the same tab.
- SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[1].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 1);
- SIGNAL_CHECK("tab_selected", { { 1 } });
- SIGNAL_CHECK_FALSE("tab_changed");
- SIGNAL_CHECK("tab_clicked", { { 1 } });
- // Click outside of tabs.
- SEND_GUI_MOUSE_BUTTON_EVENT(Point2(0, 0), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- CHECK(tab_container->get_current_tab() == 1);
- CHECK(tab_container->get_previous_tab() == 1);
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- SIGNAL_CHECK_FALSE("tab_clicked");
- }
- SUBCASE("[TabContainer] Drag and drop internally") {
- // Cannot drag if not enabled.
- CHECK_FALSE(tab_container->get_drag_to_rearrange_enabled());
- SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[1].position, MouseButtonMask::LEFT, Key::NONE);
- SIGNAL_CHECK("tab_selected", { { 0 } });
- SIGNAL_CHECK_FALSE("tab_changed");
- CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
- SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2(side_margin, 0) + tab_rects[1].position, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
- CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
- CHECK(tab_container->get_tab_idx_from_control(tab0) == 0);
- CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
- CHECK(tab_container->get_tab_idx_from_control(tab2) == 2);
- SIGNAL_CHECK_FALSE("active_tab_rearranged");
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- tab_container->set_drag_to_rearrange_enabled(true);
- CHECK(tab_container->get_drag_to_rearrange_enabled());
- // Release over the same tab to not move.
- SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[1].position, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButtonMask::LEFT, Key::NONE);
- SIGNAL_CHECK("tab_selected", { { 0 } });
- SIGNAL_CHECK_FALSE("tab_changed");
- CHECK(tab_container->get_viewport()->gui_is_dragging());
- SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
- CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
- CHECK(tab_container->get_tab_idx_from_control(tab0) == 0);
- CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
- CHECK(tab_container->get_tab_idx_from_control(tab2) == 2);
- SIGNAL_CHECK_FALSE("active_tab_rearranged");
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- // Move the first tab after the second.
- SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[1].position, MouseButtonMask::LEFT, Key::NONE);
- SIGNAL_CHECK("tab_selected", { { 0 } });
- SIGNAL_CHECK_FALSE("tab_changed");
- CHECK(tab_container->get_viewport()->gui_is_dragging());
- SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2(side_margin, 0) + tab_rects[1].position + Point2(tab_rects[1].size.x / 2 + 1, 0), MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
- CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
- CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
- CHECK(tab_container->get_tab_idx_from_control(tab0) == 1);
- CHECK(tab_container->get_tab_idx_from_control(tab2) == 2);
- SIGNAL_CHECK("active_tab_rearranged", { { 1 } });
- SIGNAL_CHECK("tab_selected", { { 1 } });
- SIGNAL_CHECK_FALSE("tab_changed");
- tab_rects = { tab_bar->get_tab_rect(0), tab_bar->get_tab_rect(1), tab_bar->get_tab_rect(2) };
- // Move the last tab to be the first.
- SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[2].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButtonMask::LEFT, Key::NONE);
- SIGNAL_CHECK("tab_selected", { { 2 } });
- SIGNAL_CHECK("tab_changed", { { 2 } });
- CHECK(tab_container->get_viewport()->gui_is_dragging());
- SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
- CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
- CHECK(tab_container->get_tab_idx_from_control(tab2) == 0);
- CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
- CHECK(tab_container->get_tab_idx_from_control(tab0) == 2);
- SIGNAL_CHECK("active_tab_rearranged", { { 0 } });
- SIGNAL_CHECK("tab_selected", { { 0 } });
- SIGNAL_CHECK_FALSE("tab_changed");
- }
- SUBCASE("[TabContainer] Drag and drop to different TabContainer") {
- TabContainer *target_tab_container = memnew(TabContainer);
- SceneTree::get_singleton()->get_root()->add_child(target_tab_container);
- target_tab_container->set_clip_tabs(false);
- Control *other_tab0 = memnew(Control);
- other_tab0->set_name("other_tab0");
- target_tab_container->add_child(other_tab0);
- target_tab_container->set_position(tab_container->get_size());
- MessageQueue::get_singleton()->flush();
- Vector<Rect2> target_tab_rects = {
- target_tab_container->get_tab_bar()->get_tab_rect(0)
- };
- tab_container->set_drag_to_rearrange_enabled(true);
- tab_container->set_tabs_rearrange_group(1);
- Point2 target_tab_after_first = Point2(side_margin, 0) + target_tab_container->get_position() + target_tab_rects[0].position + Point2(target_tab_rects[0].size.x / 2 + 1, 0);
- // Cannot drag to another TabContainer that does not have drag to rearrange enabled.
- CHECK_FALSE(target_tab_container->get_drag_to_rearrange_enabled());
- SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position + Point2(20, 0), MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(target_tab_after_first, MouseButtonMask::LEFT, Key::NONE);
- SIGNAL_CHECK("tab_selected", { { 0 } });
- SIGNAL_CHECK_FALSE("tab_changed");
- CHECK(tab_container->get_viewport()->gui_is_dragging());
- SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_tab_after_first, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
- CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
- CHECK(tab_container->get_tab_count() == 3);
- CHECK(target_tab_container->get_tab_count() == 1);
- SIGNAL_CHECK_FALSE("active_tab_rearranged");
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- // Cannot drag to another TabContainer that has a tabs rearrange group of -1.
- target_tab_container->set_drag_to_rearrange_enabled(true);
- tab_container->set_tabs_rearrange_group(-1);
- SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position + Point2(20, 0), MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(target_tab_after_first, MouseButtonMask::LEFT, Key::NONE);
- SIGNAL_CHECK("tab_selected", { { 0 } });
- SIGNAL_CHECK_FALSE("tab_changed");
- CHECK(tab_container->get_viewport()->gui_is_dragging());
- SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_tab_after_first, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
- CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
- CHECK(tab_container->get_tab_count() == 3);
- CHECK(target_tab_container->get_tab_count() == 1);
- SIGNAL_CHECK_FALSE("active_tab_rearranged");
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- // Cannot drag to another TabContainer that has a different tabs rearrange group.
- tab_container->set_tabs_rearrange_group(1);
- target_tab_container->set_tabs_rearrange_group(2);
- SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position + Point2(20, 0), MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(target_tab_after_first, MouseButtonMask::LEFT, Key::NONE);
- SIGNAL_CHECK("tab_selected", { { 0 } });
- SIGNAL_CHECK_FALSE("tab_changed");
- CHECK(tab_container->get_viewport()->gui_is_dragging());
- SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_tab_after_first, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
- CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
- CHECK(tab_container->get_tab_count() == 3);
- CHECK(target_tab_container->get_tab_count() == 1);
- SIGNAL_CHECK_FALSE("active_tab_rearranged");
- SIGNAL_CHECK_FALSE("tab_selected");
- SIGNAL_CHECK_FALSE("tab_changed");
- // Drag to target container.
- target_tab_container->set_tabs_rearrange_group(1);
- SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position + Point2(20, 0), MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(target_tab_after_first, MouseButtonMask::LEFT, Key::NONE);
- SIGNAL_CHECK("tab_selected", { { 0 } });
- SIGNAL_CHECK_FALSE("tab_changed");
- CHECK(tab_container->get_viewport()->gui_is_dragging());
- SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_tab_after_first, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
- CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
- CHECK(tab_container->get_tab_count() == 2);
- CHECK(target_tab_container->get_tab_count() == 2);
- CHECK(tab_container->get_child_count(false) == 2);
- CHECK(target_tab_container->get_child_count(false) == 2);
- CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
- CHECK(tab_container->get_tab_idx_from_control(tab2) == 1);
- CHECK(target_tab_container->get_tab_idx_from_control(other_tab0) == 0);
- CHECK(target_tab_container->get_tab_idx_from_control(tab0) == 1);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(target_tab_container->get_current_tab() == 1);
- SIGNAL_CHECK_FALSE("active_tab_rearranged");
- SIGNAL_CHECK_FALSE("tab_selected"); // Does not send since tab was removed.
- SIGNAL_CHECK("tab_changed", { { 0 } });
- Point2 target_tab = Point2(side_margin, 0) + target_tab_container->get_position();
- // Drag to target container at first index.
- target_tab_container->set_tabs_rearrange_group(1);
- SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position + Point2(20, 0), MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(target_tab, MouseButtonMask::LEFT, Key::NONE);
- SIGNAL_CHECK("tab_selected", { { 0 } });
- SIGNAL_CHECK_FALSE("tab_changed");
- CHECK(tab_container->get_viewport()->gui_is_dragging());
- SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_tab, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
- CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
- CHECK(tab_container->get_tab_count() == 1);
- CHECK(target_tab_container->get_tab_count() == 3);
- CHECK(tab_container->get_tab_idx_from_control(tab2) == 0);
- CHECK(target_tab_container->get_tab_idx_from_control(tab1) == 0);
- CHECK(target_tab_container->get_tab_idx_from_control(other_tab0) == 1);
- CHECK(target_tab_container->get_tab_idx_from_control(tab0) == 2);
- CHECK(tab_container->get_current_tab() == 0);
- CHECK(target_tab_container->get_current_tab() == 0);
- SIGNAL_CHECK_FALSE("active_tab_rearranged");
- SIGNAL_CHECK_FALSE("tab_selected"); // Does not send since tab was removed.
- SIGNAL_CHECK("tab_changed", { { 0 } });
- memdelete(target_tab_container);
- }
- SIGNAL_UNWATCH(tab_container, "active_tab_rearranged");
- SIGNAL_UNWATCH(tab_container, "tab_changed");
- SIGNAL_UNWATCH(tab_container, "tab_clicked");
- SIGNAL_UNWATCH(tab_container, "tab_selected");
- memdelete(tab_container);
- }
- // FIXME: Add tests for keyboard navigation and other methods.
- } // namespace TestTabContainer
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