test_button.h 3.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. /**************************************************************************/
  2. /* test_button.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/gui/button.h"
  32. #include "scene/main/window.h"
  33. #include "tests/test_macros.h"
  34. namespace TestButton {
  35. TEST_CASE("[SceneTree][Button] is_hovered()") {
  36. // Create new button instance.
  37. Button *button = memnew(Button);
  38. CHECK(button != nullptr);
  39. Window *root = SceneTree::get_singleton()->get_root();
  40. root->add_child(button);
  41. // Set up button's size and position.
  42. button->set_size(Size2i(50, 50));
  43. button->set_position(Size2i(10, 10));
  44. // Button should initially be not hovered.
  45. CHECK(button->is_hovered() == false);
  46. // Simulate mouse entering the button.
  47. SEND_GUI_MOUSE_MOTION_EVENT(Point2i(25, 25), MouseButtonMask::NONE, Key::NONE);
  48. CHECK(button->is_hovered() == true);
  49. // Simulate mouse exiting the button.
  50. SEND_GUI_MOUSE_MOTION_EVENT(Point2i(150, 150), MouseButtonMask::NONE, Key::NONE);
  51. CHECK(button->is_hovered() == false);
  52. memdelete(button);
  53. }
  54. } //namespace TestButton