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- /**************************************************************************/
- /* render_scene_buffers.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "core/object/ref_counted.h"
- #include "servers/rendering_server.h"
- class RenderSceneBuffersConfiguration : public RefCounted {
- GDCLASS(RenderSceneBuffersConfiguration, RefCounted);
- private:
- RID render_target;
- Size2i internal_size;
- Size2i target_size;
- uint32_t view_count = 1;
- RS::ViewportScaling3DMode scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_OFF;
- RS::ViewportMSAA msaa_3d = RS::VIEWPORT_MSAA_DISABLED;
- RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
- RS::ViewportAnisotropicFiltering anisotropic_filtering_level = RS::VIEWPORT_ANISOTROPY_4X;
- float fsr_sharpness = 0.0;
- float texture_mipmap_bias = 0.0;
- bool use_taa = false;
- bool use_debanding = false;
- protected:
- static void _bind_methods();
- public:
- RID get_render_target() const { return render_target; }
- void set_render_target(RID p_render_target) { render_target = p_render_target; }
- Size2i get_internal_size() const { return internal_size; }
- void set_internal_size(Size2i p_internal_size) { internal_size = p_internal_size; }
- Size2i get_target_size() const { return target_size; }
- void set_target_size(Size2i p_target_size) { target_size = p_target_size; }
- uint32_t get_view_count() const { return view_count; }
- void set_view_count(uint32_t p_view_count) { view_count = p_view_count; }
- RS::ViewportScaling3DMode get_scaling_3d_mode() const { return scaling_3d_mode; }
- void set_scaling_3d_mode(RS::ViewportScaling3DMode p_scaling_3d_mode) { scaling_3d_mode = p_scaling_3d_mode; }
- RS::ViewportMSAA get_msaa_3d() const { return msaa_3d; }
- void set_msaa_3d(RS::ViewportMSAA p_msaa_3d) { msaa_3d = p_msaa_3d; }
- RS::ViewportScreenSpaceAA get_screen_space_aa() const { return screen_space_aa; }
- void set_screen_space_aa(RS::ViewportScreenSpaceAA p_screen_space_aa) { screen_space_aa = p_screen_space_aa; }
- float get_fsr_sharpness() const { return fsr_sharpness; }
- void set_fsr_sharpness(float p_fsr_sharpness) { fsr_sharpness = p_fsr_sharpness; }
- float get_texture_mipmap_bias() const { return texture_mipmap_bias; }
- void set_texture_mipmap_bias(float p_texture_mipmap_bias) { texture_mipmap_bias = p_texture_mipmap_bias; }
- RS::ViewportAnisotropicFiltering get_anisotropic_filtering_level() const { return anisotropic_filtering_level; }
- void set_anisotropic_filtering_level(RS::ViewportAnisotropicFiltering p_anisotropic_filtering_level) { anisotropic_filtering_level = p_anisotropic_filtering_level; }
- bool get_use_taa() const { return use_taa; }
- void set_use_taa(bool p_use_taa) { use_taa = p_use_taa; }
- bool get_use_debanding() const { return use_debanding; }
- void set_use_debanding(bool p_use_debanding) { use_debanding = p_use_debanding; }
- RenderSceneBuffersConfiguration() {}
- virtual ~RenderSceneBuffersConfiguration() {}
- };
- class RenderSceneBuffers : public RefCounted {
- GDCLASS(RenderSceneBuffers, RefCounted);
- protected:
- static void _bind_methods();
- public:
- RenderSceneBuffers() {}
- virtual ~RenderSceneBuffers() {}
- virtual void configure(const RenderSceneBuffersConfiguration *p_config) = 0;
- // for those settings that are unlikely to require buffers to be recreated, we'll add setters
- virtual void set_fsr_sharpness(float p_fsr_sharpness) = 0;
- virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) = 0;
- virtual void set_anisotropic_filtering_level(RS::ViewportAnisotropicFiltering p_anisotropic_filtering_level) = 0;
- virtual void set_use_debanding(bool p_use_debanding) = 0;
- };
- class RenderSceneBuffersExtension : public RenderSceneBuffers {
- GDCLASS(RenderSceneBuffersExtension, RenderSceneBuffers);
- protected:
- static void _bind_methods();
- GDVIRTUAL1(_configure, const RenderSceneBuffersConfiguration *)
- GDVIRTUAL1(_set_fsr_sharpness, float)
- GDVIRTUAL1(_set_texture_mipmap_bias, float)
- GDVIRTUAL1(_set_anisotropic_filtering_level, int)
- GDVIRTUAL1(_set_use_debanding, bool)
- public:
- virtual ~RenderSceneBuffersExtension() {}
- virtual void configure(const RenderSceneBuffersConfiguration *p_config) override;
- virtual void set_fsr_sharpness(float p_fsr_sharpness) override;
- virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override;
- virtual void set_anisotropic_filtering_level(RS::ViewportAnisotropicFiltering p_anisotropic_filtering_level) override;
- virtual void set_use_debanding(bool p_use_debanding) override;
- };
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