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- /**************************************************************************/
- /* compositor_storage.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "core/templates/rid_owner.h"
- #include "servers/rendering_server.h"
- class RendererCompositorStorage {
- private:
- static RendererCompositorStorage *singleton;
- int num_compositor_effects_with_motion_vectors = 0;
- // Compositor effect
- struct CompositorEffect {
- bool is_enabled = true;
- RS::CompositorEffectCallbackType callback_type;
- Callable callback;
- BitField<RS::CompositorEffectFlags> flags = {};
- };
- mutable RID_Owner<CompositorEffect, true> compositor_effects_owner;
- // Compositor
- struct Compositor {
- // Compositor effects
- Vector<RID> compositor_effects;
- };
- mutable RID_Owner<Compositor, true> compositor_owner;
- public:
- static RendererCompositorStorage *get_singleton() { return singleton; }
- int get_num_compositor_effects_with_motion_vectors() const { return num_compositor_effects_with_motion_vectors; }
- RendererCompositorStorage();
- virtual ~RendererCompositorStorage();
- // Compositor effect
- RID compositor_effect_allocate();
- void compositor_effect_initialize(RID p_rid);
- void compositor_effect_free(RID p_rid);
- bool is_compositor_effect(RID p_effect) const {
- return compositor_effects_owner.owns(p_effect);
- }
- void compositor_effect_set_enabled(RID p_effect, bool p_enabled);
- bool compositor_effect_get_enabled(RID p_effect) const;
- void compositor_effect_set_callback(RID p_effect, RS::CompositorEffectCallbackType p_callback_type, const Callable &p_callback);
- RS::CompositorEffectCallbackType compositor_effect_get_callback_type(RID p_effect) const;
- Callable compositor_effect_get_callback(RID p_effect) const;
- void compositor_effect_set_flag(RID p_effect, RS::CompositorEffectFlags p_flag, bool p_set);
- bool compositor_effect_get_flag(RID p_effect, RS::CompositorEffectFlags p_flag) const;
- // Compositor
- RID compositor_allocate();
- void compositor_initialize(RID p_rid);
- void compositor_free(RID p_rid);
- bool is_compositor(RID p_compositor) const {
- return compositor_owner.owns(p_compositor);
- }
- void compositor_set_compositor_effects(RID p_compositor, const Vector<RID> &p_effects);
- Vector<RID> compositor_get_compositor_effects(RID p_compositor, RS::CompositorEffectCallbackType p_callback_type = RS::COMPOSITOR_EFFECT_CALLBACK_TYPE_ANY, bool p_enabled_only = true) const;
- };
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