renderer_canvas_cull.h 20 KB

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  1. /**************************************************************************/
  2. /* renderer_canvas_cull.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/templates/paged_allocator.h"
  32. #include "renderer_compositor.h"
  33. #include "renderer_viewport.h"
  34. #include "servers/rendering/instance_uniforms.h"
  35. class RendererCanvasCull {
  36. static void _dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
  37. static void _dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker);
  38. public:
  39. struct Item : public RendererCanvasRender::Item {
  40. RID parent; // canvas it belongs to
  41. RID self;
  42. List<Item *>::Element *E;
  43. int z_index;
  44. bool z_relative;
  45. bool sort_y;
  46. Color modulate;
  47. Color self_modulate;
  48. bool use_parent_material;
  49. int index;
  50. bool children_order_dirty;
  51. int ysort_children_count;
  52. Color ysort_modulate;
  53. Transform2D ysort_xform; // Relative to y-sorted subtree's root item (identity for such root). Its `origin.y` is used for sorting.
  54. int ysort_index;
  55. int ysort_parent_abs_z_index; // Absolute Z index of parent. Only populated and used when y-sorting.
  56. uint32_t visibility_layer = 0xffffffff;
  57. Vector<Item *> child_items;
  58. struct VisibilityNotifierData {
  59. Rect2 area;
  60. Callable enter_callable;
  61. Callable exit_callable;
  62. bool just_visible = false;
  63. uint64_t visible_in_frame = 0;
  64. SelfList<VisibilityNotifierData> visible_element;
  65. VisibilityNotifierData() :
  66. visible_element(this) {
  67. }
  68. };
  69. VisibilityNotifierData *visibility_notifier = nullptr;
  70. DependencyTracker dependency_tracker;
  71. InstanceUniforms instance_uniforms;
  72. SelfList<Item> update_item;
  73. bool update_dependencies = false;
  74. Item() :
  75. update_item(this) {
  76. children_order_dirty = true;
  77. E = nullptr;
  78. z_index = 0;
  79. modulate = Color(1, 1, 1, 1);
  80. self_modulate = Color(1, 1, 1, 1);
  81. sort_y = false;
  82. use_parent_material = false;
  83. z_relative = true;
  84. index = 0;
  85. ysort_children_count = -1;
  86. ysort_xform = Transform2D();
  87. ysort_index = 0;
  88. ysort_parent_abs_z_index = 0;
  89. dependency_tracker.userdata = this;
  90. dependency_tracker.changed_callback = &RendererCanvasCull::_dependency_changed;
  91. dependency_tracker.deleted_callback = &RendererCanvasCull::_dependency_deleted;
  92. }
  93. };
  94. void _item_queue_update(Item *p_item, bool p_update_dependencies);
  95. SelfList<Item>::List _item_update_list;
  96. struct ItemIndexSort {
  97. _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
  98. return p_left->index < p_right->index;
  99. }
  100. };
  101. struct ItemYSort {
  102. _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
  103. const real_t left_y = p_left->ysort_xform.columns[2].y;
  104. const real_t right_y = p_right->ysort_xform.columns[2].y;
  105. if (Math::is_equal_approx(left_y, right_y)) {
  106. return p_left->ysort_index < p_right->ysort_index;
  107. }
  108. return left_y < right_y;
  109. }
  110. };
  111. struct LightOccluderPolygon {
  112. bool active;
  113. Rect2 aabb;
  114. RS::CanvasOccluderPolygonCullMode cull_mode;
  115. RID occluder;
  116. HashSet<RendererCanvasRender::LightOccluderInstance *> owners;
  117. LightOccluderPolygon() {
  118. active = false;
  119. cull_mode = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
  120. }
  121. };
  122. RID_Owner<LightOccluderPolygon, true> canvas_light_occluder_polygon_owner;
  123. RID_Owner<RendererCanvasRender::LightOccluderInstance, true> canvas_light_occluder_owner;
  124. struct Canvas : public RendererViewport::CanvasBase {
  125. HashSet<RID> viewports;
  126. struct ChildItem {
  127. Item *item = nullptr;
  128. bool operator<(const ChildItem &p_item) const {
  129. return item->index < p_item.item->index;
  130. }
  131. };
  132. HashSet<RendererCanvasRender::Light *> lights;
  133. HashSet<RendererCanvasRender::Light *> directional_lights;
  134. HashSet<RendererCanvasRender::LightOccluderInstance *> occluders;
  135. bool children_order_dirty;
  136. Vector<ChildItem> child_items;
  137. Color modulate;
  138. RID parent;
  139. float parent_scale;
  140. int find_item(Item *p_item) {
  141. for (int i = 0; i < child_items.size(); i++) {
  142. if (child_items[i].item == p_item) {
  143. return i;
  144. }
  145. }
  146. return -1;
  147. }
  148. void erase_item(Item *p_item) {
  149. int idx = find_item(p_item);
  150. if (idx >= 0) {
  151. child_items.remove_at(idx);
  152. }
  153. }
  154. Canvas() {
  155. modulate = Color(1, 1, 1, 1);
  156. children_order_dirty = true;
  157. parent_scale = 1.0;
  158. }
  159. };
  160. mutable RID_Owner<Canvas, true> canvas_owner;
  161. RID_Owner<Item, true> canvas_item_owner{ 65536, 4194304 };
  162. RID_Owner<RendererCanvasRender::Light, true> canvas_light_owner;
  163. template <typename T>
  164. void _free_rids(T &p_owner, const char *p_type);
  165. bool disable_scale;
  166. bool sdf_used = false;
  167. bool snapping_2d_transforms_to_pixel = false;
  168. bool debug_redraw = false;
  169. double debug_redraw_time = 0;
  170. Color debug_redraw_color;
  171. PagedAllocator<Item::VisibilityNotifierData> visibility_notifier_allocator;
  172. SelfList<Item::VisibilityNotifierData>::List visibility_notifier_list;
  173. _FORCE_INLINE_ void _attach_canvas_item_for_draw(Item *ci, Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &p_transform, const Rect2 &p_clip_rect, Rect2 p_global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *r_canvas_group_from);
  174. private:
  175. void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info = nullptr);
  176. void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_is_already_y_sorted, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times, RendererCanvasRender::Item *p_repeat_source_item);
  177. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z);
  178. int _count_ysort_children(RendererCanvasCull::Item *p_canvas_item);
  179. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner);
  180. static constexpr int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
  181. RendererCanvasRender::Item **z_list;
  182. RendererCanvasRender::Item **z_last_list;
  183. Transform2D _current_camera_transform;
  184. public:
  185. void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info = nullptr);
  186. bool was_sdf_used();
  187. RID canvas_allocate();
  188. void canvas_initialize(RID p_rid);
  189. void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring);
  190. void canvas_set_item_repeat(RID p_item, const Point2 &p_repeat_size, int p_repeat_times);
  191. void canvas_set_modulate(RID p_canvas, const Color &p_color);
  192. void canvas_set_parent(RID p_canvas, RID p_parent, float p_scale);
  193. void canvas_set_disable_scale(bool p_disable);
  194. RID canvas_item_allocate();
  195. void canvas_item_initialize(RID p_rid);
  196. void canvas_item_set_parent(RID p_item, RID p_parent);
  197. void canvas_item_set_visible(RID p_item, bool p_visible);
  198. void canvas_item_set_light_mask(RID p_item, int p_mask);
  199. void canvas_item_set_visibility_layer(RID p_item, uint32_t p_layer);
  200. uint32_t canvas_item_get_visibility_layer(RID p_item);
  201. void canvas_item_set_transform(RID p_item, const Transform2D &p_transform);
  202. void canvas_item_set_clip(RID p_item, bool p_clip);
  203. void canvas_item_set_distance_field_mode(RID p_item, bool p_enable);
  204. void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2());
  205. void canvas_item_set_modulate(RID p_item, const Color &p_color);
  206. void canvas_item_set_self_modulate(RID p_item, const Color &p_color);
  207. void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable);
  208. void canvas_item_set_use_identity_transform(RID p_item, bool p_enable);
  209. void canvas_item_set_update_when_visible(RID p_item, bool p_update);
  210. void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = -1.0, bool p_antialiased = false);
  211. void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = -1.0, bool p_antialiased = false);
  212. void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = -1.0, bool p_antialiased = false);
  213. void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color, bool p_antialiased);
  214. void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color, bool p_antialiased);
  215. void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
  216. void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false);
  217. void canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, float p_px_range = 1.0, float p_scale = 1.0);
  218. void canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1));
  219. void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode = RS::NINE_PATCH_STRETCH, RS::NinePatchAxisMode p_y_axis_mode = RS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1));
  220. void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture);
  221. void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID());
  222. void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1);
  223. void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID());
  224. void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID());
  225. void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture);
  226. void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);
  227. void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
  228. void canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset);
  229. void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
  230. void canvas_item_set_z_index(RID p_item, int p_z);
  231. void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
  232. void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect);
  233. void canvas_item_attach_skeleton(RID p_item, RID p_skeleton);
  234. void canvas_item_clear(RID p_item);
  235. void canvas_item_set_draw_index(RID p_item, int p_index);
  236. void canvas_item_set_material(RID p_item, RID p_material);
  237. void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
  238. void canvas_item_set_instance_shader_parameter(RID p_item, const StringName &p_parameter, const Variant &p_value);
  239. void canvas_item_get_instance_shader_parameter_list(RID p_item, List<PropertyInfo> *p_parameters) const;
  240. Variant canvas_item_get_instance_shader_parameter(RID p_item, const StringName &p_parameter) const;
  241. Variant canvas_item_get_instance_shader_parameter_default_value(RID p_item, const StringName &p_parameter) const;
  242. void canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable);
  243. void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false);
  244. void canvas_item_set_debug_redraw(bool p_enabled);
  245. bool canvas_item_get_debug_redraw() const;
  246. void canvas_item_set_interpolated(RID p_item, bool p_interpolated);
  247. void canvas_item_reset_physics_interpolation(RID p_item);
  248. void canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform);
  249. RID canvas_light_allocate();
  250. void canvas_light_initialize(RID p_rid);
  251. void update();
  252. void canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode);
  253. void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
  254. void canvas_light_set_enabled(RID p_light, bool p_enabled);
  255. void canvas_light_set_texture_scale(RID p_light, float p_scale);
  256. void canvas_light_set_transform(RID p_light, const Transform2D &p_transform);
  257. void canvas_light_set_texture(RID p_light, RID p_texture);
  258. void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset);
  259. void canvas_light_set_color(RID p_light, const Color &p_color);
  260. void canvas_light_set_height(RID p_light, float p_height);
  261. void canvas_light_set_energy(RID p_light, float p_energy);
  262. void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z);
  263. void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer);
  264. void canvas_light_set_item_cull_mask(RID p_light, int p_mask);
  265. void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask);
  266. void canvas_light_set_directional_distance(RID p_light, float p_distance);
  267. void canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode);
  268. void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
  269. void canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter);
  270. void canvas_light_set_shadow_color(RID p_light, const Color &p_color);
  271. void canvas_light_set_shadow_smooth(RID p_light, float p_smooth);
  272. void canvas_light_set_interpolated(RID p_light, bool p_interpolated);
  273. void canvas_light_reset_physics_interpolation(RID p_light);
  274. void canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform);
  275. RID canvas_light_occluder_allocate();
  276. void canvas_light_occluder_initialize(RID p_rid);
  277. void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);
  278. void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled);
  279. void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon);
  280. void canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable);
  281. void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);
  282. void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);
  283. void canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated);
  284. void canvas_light_occluder_reset_physics_interpolation(RID p_occluder);
  285. void canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform);
  286. RID canvas_occluder_polygon_allocate();
  287. void canvas_occluder_polygon_initialize(RID p_rid);
  288. void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed);
  289. void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode);
  290. void canvas_set_shadow_texture_size(int p_size);
  291. RID canvas_texture_allocate();
  292. void canvas_texture_initialize(RID p_rid);
  293. void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture);
  294. void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess);
  295. void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter);
  296. void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat);
  297. void canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter);
  298. void canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat);
  299. void update_visibility_notifiers();
  300. void update_dirty_items();
  301. void _update_dirty_item(Item *p_item);
  302. Rect2 _debug_canvas_item_get_rect(RID p_item);
  303. bool free(RID p_rid);
  304. void finalize();
  305. /* INTERPOLATION */
  306. void tick();
  307. void update_interpolation_tick(bool p_process = true);
  308. void set_physics_interpolation_enabled(bool p_enabled) { _interpolation_data.interpolation_enabled = p_enabled; }
  309. struct InterpolationData {
  310. void notify_free_canvas_item(RID p_rid, RendererCanvasCull::Item &r_canvas_item);
  311. void notify_free_canvas_light(RID p_rid, RendererCanvasRender::Light &r_canvas_light);
  312. void notify_free_canvas_light_occluder(RID p_rid, RendererCanvasRender::LightOccluderInstance &r_canvas_light_occluder);
  313. LocalVector<RID> canvas_item_transform_update_lists[2];
  314. LocalVector<RID> *canvas_item_transform_update_list_curr = &canvas_item_transform_update_lists[0];
  315. LocalVector<RID> *canvas_item_transform_update_list_prev = &canvas_item_transform_update_lists[1];
  316. LocalVector<RID> canvas_light_transform_update_lists[2];
  317. LocalVector<RID> *canvas_light_transform_update_list_curr = &canvas_light_transform_update_lists[0];
  318. LocalVector<RID> *canvas_light_transform_update_list_prev = &canvas_light_transform_update_lists[1];
  319. LocalVector<RID> canvas_light_occluder_transform_update_lists[2];
  320. LocalVector<RID> *canvas_light_occluder_transform_update_list_curr = &canvas_light_occluder_transform_update_lists[0];
  321. LocalVector<RID> *canvas_light_occluder_transform_update_list_prev = &canvas_light_occluder_transform_update_lists[1];
  322. bool interpolation_enabled = false;
  323. } _interpolation_data;
  324. RendererCanvasCull();
  325. ~RendererCanvasCull();
  326. };