renderer_canvas_cull.cpp 97 KB

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  1. /**************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "core/math/transform_interpolator.h"
  34. #include "renderer_viewport.h"
  35. #include "rendering_server_default.h"
  36. #include "rendering_server_globals.h"
  37. #include "servers/rendering/storage/texture_storage.h"
  38. // Use the same antialiasing feather size as StyleBoxFlat's default
  39. // (but doubled, as it's specified for both sides here).
  40. // This value is empirically determined to provide good antialiasing quality
  41. // while not making lines appear too soft.
  42. const static float FEATHER_SIZE = 1.25f;
  43. static RendererCanvasCull *_canvas_cull_singleton = nullptr;
  44. void RendererCanvasCull::_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) {
  45. Item *item = (Item *)p_tracker->userdata;
  46. switch (p_notification) {
  47. case Dependency::DEPENDENCY_CHANGED_MATERIAL: {
  48. _canvas_cull_singleton->_item_queue_update(item, true);
  49. } break;
  50. default: {
  51. } break;
  52. }
  53. }
  54. void RendererCanvasCull::_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
  55. Item *item = (Item *)p_tracker->userdata;
  56. if (p_dependency == item->material) {
  57. _canvas_cull_singleton->canvas_item_set_material(item->self, RID());
  58. }
  59. _canvas_cull_singleton->_item_queue_update(item, true);
  60. }
  61. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  62. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  63. // This is used to avoid passing the camera transform down the rendering
  64. // function calls, as it won't be used in 99% of cases, because the camera
  65. // transform is normally concatenated with the item global transform.
  66. _current_camera_transform = p_transform;
  67. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  68. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  69. for (int i = 0; i < p_child_item_count; i++) {
  70. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false, p_canvas_cull_mask, Point2(), 1, nullptr);
  71. }
  72. RendererCanvasRender::Item *list = nullptr;
  73. RendererCanvasRender::Item *list_end = nullptr;
  74. for (int i = 0; i < z_range; i++) {
  75. if (!z_list[i]) {
  76. continue;
  77. }
  78. if (!list) {
  79. list = z_list[i];
  80. list_end = z_last_list[i];
  81. } else {
  82. list_end->next = z_list[i];
  83. list_end = z_last_list[i];
  84. }
  85. }
  86. RENDER_TIMESTAMP("Render CanvasItems");
  87. bool sdf_flag;
  88. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag, r_render_info);
  89. if (sdf_flag) {
  90. sdf_used = true;
  91. }
  92. }
  93. void RendererCanvasCull::_collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
  94. int child_item_count = p_canvas_item->child_items.size();
  95. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  96. for (int i = 0; i < child_item_count; i++) {
  97. if (child_items[i]->visible) {
  98. // To y-sort according to the item's final position, physics interpolation
  99. // and transform snapping need to be applied before y-sorting.
  100. Transform2D child_xform;
  101. if (!_interpolation_data.interpolation_enabled || !child_items[i]->interpolated) {
  102. child_xform = child_items[i]->xform_curr;
  103. } else {
  104. real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
  105. TransformInterpolator::interpolate_transform_2d(child_items[i]->xform_prev, child_items[i]->xform_curr, child_xform, f);
  106. }
  107. if (snapping_2d_transforms_to_pixel) {
  108. child_xform.columns[2] = (child_xform.columns[2] + Point2(0.5, 0.5)).floor();
  109. }
  110. r_items[r_index] = child_items[i];
  111. child_items[i]->ysort_xform = p_canvas_item->ysort_xform * child_xform;
  112. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  113. child_items[i]->ysort_modulate = p_modulate;
  114. child_items[i]->ysort_index = r_index;
  115. child_items[i]->ysort_parent_abs_z_index = p_z;
  116. if (!child_items[i]->repeat_source) {
  117. child_items[i]->repeat_size = p_canvas_item->repeat_size;
  118. child_items[i]->repeat_times = p_canvas_item->repeat_times;
  119. child_items[i]->repeat_source_item = p_canvas_item->repeat_source_item;
  120. }
  121. // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
  122. int abs_z = 0;
  123. if (child_items[i]->z_relative) {
  124. abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  125. } else {
  126. abs_z = child_items[i]->z_index;
  127. }
  128. r_index++;
  129. if (child_items[i]->sort_y) {
  130. _collect_ysort_children(child_items[i], child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);
  131. }
  132. }
  133. }
  134. }
  135. int RendererCanvasCull::_count_ysort_children(RendererCanvasCull::Item *p_canvas_item) {
  136. int ysort_children_count = 0;
  137. int child_item_count = p_canvas_item->child_items.size();
  138. RendererCanvasCull::Item *const *child_items = p_canvas_item->child_items.ptr();
  139. for (int i = 0; i < child_item_count; i++) {
  140. if (child_items[i]->visible) {
  141. ysort_children_count++;
  142. if (child_items[i]->sort_y) {
  143. ysort_children_count += _count_ysort_children(child_items[i]);
  144. }
  145. }
  146. }
  147. return ysort_children_count;
  148. }
  149. void RendererCanvasCull::_mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner) {
  150. do {
  151. ysort_owner->ysort_children_count = -1;
  152. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  153. } while (ysort_owner && ysort_owner->sort_y);
  154. }
  155. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &p_transform, const Rect2 &p_clip_rect, Rect2 p_global_rect, const Color &p_modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *r_canvas_group_from) {
  156. if (ci->copy_back_buffer) {
  157. ci->copy_back_buffer->screen_rect = p_transform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  158. }
  159. if (p_use_canvas_group) {
  160. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  161. if (r_canvas_group_from == nullptr) {
  162. // no list before processing this item, means must put stuff in group from the beginning of list.
  163. r_canvas_group_from = r_z_list[zidx];
  164. } else {
  165. // there was a list before processing, so begin group from this one.
  166. r_canvas_group_from = r_canvas_group_from->next;
  167. }
  168. if (r_canvas_group_from) {
  169. // Has a place to begin the group from!
  170. //compute a global rect (in global coords) for children in the same z layer
  171. Rect2 rect_accum;
  172. RendererCanvasRender::Item *c = r_canvas_group_from;
  173. while (c) {
  174. if (c == r_canvas_group_from) {
  175. rect_accum = c->global_rect_cache;
  176. } else {
  177. rect_accum = rect_accum.merge(c->global_rect_cache);
  178. }
  179. c = c->next;
  180. }
  181. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  182. // If nothing has been drawn, we just take it over and draw it ourselves.
  183. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  184. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  185. ci->clear();
  186. if (rect_accum == Rect2()) {
  187. rect_accum.size = Size2(1, 1);
  188. }
  189. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  190. //draw it?
  191. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  192. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  193. crect->rect = p_transform.affine_inverse().xform(rect_accum);
  194. crect->modulate = Color(1, 1, 1, 1);
  195. //the global rect is used to do the copying, so update it
  196. p_global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  197. p_global_rect.position += p_clip_rect.position;
  198. } else {
  199. p_global_rect.position -= p_clip_rect.position;
  200. p_global_rect = p_global_rect.merge(rect_accum); //must use both rects for this
  201. p_global_rect = p_global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  202. p_global_rect.position += p_clip_rect.position;
  203. }
  204. // Very important that this is cleared after used in RendererCanvasRender to avoid
  205. // potential crashes.
  206. r_canvas_group_from->canvas_group_owner = ci;
  207. }
  208. }
  209. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(p_global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  210. // Something to draw?
  211. if (ci->update_when_visible) {
  212. RenderingServerDefault::redraw_request();
  213. }
  214. if (ci->commands != nullptr || ci->copy_back_buffer) {
  215. ci->final_transform = !ci->use_identity_transform ? p_transform : _current_camera_transform;
  216. ci->final_modulate = p_modulate * ci->self_modulate;
  217. ci->global_rect_cache = p_global_rect;
  218. ci->global_rect_cache.position -= p_clip_rect.position;
  219. ci->light_masked = false;
  220. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  221. if (r_z_last_list[zidx]) {
  222. r_z_last_list[zidx]->next = ci;
  223. r_z_last_list[zidx] = ci;
  224. } else {
  225. r_z_list[zidx] = ci;
  226. r_z_last_list[zidx] = ci;
  227. }
  228. ci->z_final = p_z;
  229. ci->next = nullptr;
  230. }
  231. if (ci->visibility_notifier) {
  232. if (!ci->visibility_notifier->visible_element.in_list()) {
  233. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  234. ci->visibility_notifier->just_visible = true;
  235. }
  236. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  237. }
  238. } else if (ci->repeat_source) {
  239. // If repeat source does not draw itself it still needs transform updated as its child items' repeat offsets are relative to it.
  240. ci->final_transform = p_transform;
  241. }
  242. }
  243. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_is_already_y_sorted, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times, RendererCanvasRender::Item *p_repeat_source_item) {
  244. Item *ci = p_canvas_item;
  245. if (!ci->visible) {
  246. return;
  247. }
  248. if (!(ci->visibility_layer & p_canvas_cull_mask)) {
  249. return;
  250. }
  251. if (ci->children_order_dirty) {
  252. ci->child_items.sort_custom<ItemIndexSort>();
  253. ci->children_order_dirty = false;
  254. }
  255. if (ci->use_parent_material && p_material_owner) {
  256. ci->material_owner = p_material_owner;
  257. } else {
  258. p_material_owner = ci;
  259. ci->material_owner = nullptr;
  260. }
  261. Color modulate = ci->modulate * p_modulate;
  262. if (modulate.a < 0.007) {
  263. return;
  264. }
  265. Rect2 rect = ci->get_rect();
  266. if (ci->visibility_notifier) {
  267. if (ci->visibility_notifier->area.size != Vector2()) {
  268. rect = rect.merge(ci->visibility_notifier->area);
  269. }
  270. }
  271. // Always calculate final transform as if not using identity xform.
  272. // This is so the expected transform is passed to children.
  273. // However, if use_identity_xform is set,
  274. // we can override the transform for rendering purposes for this item only.
  275. Transform2D self_xform;
  276. Transform2D final_xform;
  277. if (p_is_already_y_sorted) {
  278. // Y-sorted item's final transform is calculated before y-sorting,
  279. // and is passed as `p_parent_xform` afterwards. No need to recalculate.
  280. final_xform = p_parent_xform;
  281. } else {
  282. if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
  283. self_xform = ci->xform_curr;
  284. } else {
  285. real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
  286. TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, self_xform, f);
  287. }
  288. Transform2D parent_xform = p_parent_xform;
  289. if (snapping_2d_transforms_to_pixel) {
  290. self_xform.columns[2] = (self_xform.columns[2] + Point2(0.5, 0.5)).floor();
  291. parent_xform.columns[2] = (parent_xform.columns[2] + Point2(0.5, 0.5)).floor();
  292. }
  293. final_xform = parent_xform * self_xform;
  294. }
  295. Point2 repeat_size = p_repeat_size;
  296. int repeat_times = p_repeat_times;
  297. RendererCanvasRender::Item *repeat_source_item = p_repeat_source_item;
  298. if (ci->repeat_source) {
  299. repeat_size = ci->repeat_size;
  300. repeat_times = ci->repeat_times;
  301. repeat_source_item = ci;
  302. } else {
  303. ci->repeat_size = repeat_size;
  304. ci->repeat_times = repeat_times;
  305. ci->repeat_source_item = repeat_source_item;
  306. }
  307. Rect2 global_rect;
  308. if (!p_canvas_item->use_identity_transform) {
  309. global_rect = final_xform.xform(rect);
  310. } else {
  311. global_rect = _current_camera_transform.xform(rect);
  312. }
  313. if (repeat_source_item && (repeat_size.x || repeat_size.y)) {
  314. // Top-left repeated rect.
  315. Rect2 corner_rect = global_rect;
  316. corner_rect.position -= repeat_source_item->final_transform.basis_xform((repeat_times / 2) * repeat_size);
  317. global_rect = corner_rect;
  318. // Plus top-right repeated rect.
  319. Size2 size_x_offset = repeat_source_item->final_transform.basis_xform(repeat_times * Size2(repeat_size.x, 0));
  320. corner_rect.position += size_x_offset;
  321. global_rect = global_rect.merge(corner_rect);
  322. // Plus bottom-right repeated rect.
  323. corner_rect.position += repeat_source_item->final_transform.basis_xform(repeat_times * Size2(0, repeat_size.y));
  324. global_rect = global_rect.merge(corner_rect);
  325. // Plus bottom-left repeated rect.
  326. corner_rect.position -= size_x_offset;
  327. global_rect = global_rect.merge(corner_rect);
  328. }
  329. global_rect.position += p_clip_rect.position;
  330. int child_item_count = ci->child_items.size();
  331. Item **child_items = ci->child_items.ptrw();
  332. if (ci->clip) {
  333. if (p_canvas_clip != nullptr) {
  334. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  335. } else {
  336. ci->final_clip_rect = p_clip_rect.intersection(global_rect);
  337. }
  338. if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {
  339. // The clip rect area is 0, so don't draw the item.
  340. return;
  341. }
  342. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  343. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  344. ci->final_clip_owner = ci;
  345. } else {
  346. ci->final_clip_owner = p_canvas_clip;
  347. }
  348. int parent_z = p_z;
  349. if (ci->z_relative) {
  350. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  351. } else {
  352. p_z = ci->z_index;
  353. }
  354. if (ci->sort_y) {
  355. if (!p_is_already_y_sorted) {
  356. if (ci->ysort_children_count == -1) {
  357. ci->ysort_children_count = _count_ysort_children(ci);
  358. }
  359. child_item_count = ci->ysort_children_count + 1;
  360. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  361. ci->ysort_xform = Transform2D();
  362. ci->ysort_modulate = Color(1, 1, 1, 1) / ci->modulate;
  363. ci->ysort_index = 0;
  364. ci->ysort_parent_abs_z_index = parent_z;
  365. child_items[0] = ci;
  366. int i = 1;
  367. _collect_ysort_children(ci, p_material_owner, Color(1, 1, 1, 1), child_items, i, p_z);
  368. SortArray<Item *, ItemYSort> sorter;
  369. sorter.sort(child_items, child_item_count);
  370. for (i = 0; i < child_item_count; i++) {
  371. _cull_canvas_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, true, p_canvas_cull_mask, child_items[i]->repeat_size, child_items[i]->repeat_times, child_items[i]->repeat_source_item);
  372. }
  373. } else {
  374. RendererCanvasRender::Item *canvas_group_from = nullptr;
  375. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  376. if (use_canvas_group) {
  377. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  378. canvas_group_from = r_z_last_list[zidx];
  379. }
  380. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  381. }
  382. } else {
  383. RendererCanvasRender::Item *canvas_group_from = nullptr;
  384. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  385. if (use_canvas_group) {
  386. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  387. canvas_group_from = r_z_last_list[zidx];
  388. }
  389. for (int i = 0; i < child_item_count; i++) {
  390. if (!child_items[i]->behind && !use_canvas_group) {
  391. continue;
  392. }
  393. _cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times, repeat_source_item);
  394. }
  395. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  396. for (int i = 0; i < child_item_count; i++) {
  397. if (child_items[i]->behind || use_canvas_group) {
  398. continue;
  399. }
  400. _cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times, repeat_source_item);
  401. }
  402. }
  403. }
  404. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  405. RENDER_TIMESTAMP("> Render Canvas");
  406. sdf_used = false;
  407. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  408. if (p_canvas->children_order_dirty) {
  409. p_canvas->child_items.sort();
  410. p_canvas->children_order_dirty = false;
  411. }
  412. int l = p_canvas->child_items.size();
  413. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  414. _render_canvas_item_tree(p_render_target, ci, l, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);
  415. RENDER_TIMESTAMP("< Render Canvas");
  416. }
  417. bool RendererCanvasCull::was_sdf_used() {
  418. return sdf_used;
  419. }
  420. RID RendererCanvasCull::canvas_allocate() {
  421. return canvas_owner.allocate_rid();
  422. }
  423. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  424. canvas_owner.initialize_rid(p_rid);
  425. }
  426. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  427. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  428. ERR_FAIL_NULL(canvas);
  429. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  430. ERR_FAIL_NULL(canvas_item);
  431. int idx = canvas->find_item(canvas_item);
  432. ERR_FAIL_COND(idx == -1);
  433. bool is_repeat_source = (p_mirroring.x || p_mirroring.y);
  434. canvas_item->repeat_source = is_repeat_source;
  435. canvas_item->repeat_source_item = is_repeat_source ? canvas_item : nullptr;
  436. canvas_item->repeat_size = p_mirroring;
  437. canvas_item->repeat_times = 1;
  438. }
  439. void RendererCanvasCull::canvas_set_item_repeat(RID p_item, const Point2 &p_repeat_size, int p_repeat_times) {
  440. ERR_FAIL_COND(p_repeat_times < 0);
  441. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  442. ERR_FAIL_NULL(canvas_item);
  443. bool is_repeat_source = (p_repeat_size.x || p_repeat_size.y) && p_repeat_times;
  444. canvas_item->repeat_source = is_repeat_source;
  445. canvas_item->repeat_source_item = is_repeat_source ? canvas_item : nullptr;
  446. canvas_item->repeat_size = p_repeat_size;
  447. canvas_item->repeat_times = p_repeat_times;
  448. }
  449. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  450. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  451. ERR_FAIL_NULL(canvas);
  452. canvas->modulate = p_color;
  453. }
  454. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  455. disable_scale = p_disable;
  456. }
  457. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  458. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  459. ERR_FAIL_NULL(canvas);
  460. canvas->parent = p_parent;
  461. canvas->parent_scale = p_scale;
  462. }
  463. RID RendererCanvasCull::canvas_item_allocate() {
  464. return canvas_item_owner.allocate_rid();
  465. }
  466. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  467. canvas_item_owner.initialize_rid(p_rid);
  468. Item *instance = canvas_item_owner.get_or_null(p_rid);
  469. instance->self = p_rid;
  470. }
  471. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  472. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  473. ERR_FAIL_NULL(canvas_item);
  474. if (canvas_item->parent.is_valid()) {
  475. if (canvas_owner.owns(canvas_item->parent)) {
  476. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  477. canvas->erase_item(canvas_item);
  478. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  479. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  480. item_owner->child_items.erase(canvas_item);
  481. if (item_owner->sort_y) {
  482. _mark_ysort_dirty(item_owner);
  483. }
  484. }
  485. canvas_item->parent = RID();
  486. }
  487. if (p_parent.is_valid()) {
  488. if (canvas_owner.owns(p_parent)) {
  489. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  490. Canvas::ChildItem ci;
  491. ci.item = canvas_item;
  492. canvas->child_items.push_back(ci);
  493. canvas->children_order_dirty = true;
  494. } else if (canvas_item_owner.owns(p_parent)) {
  495. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  496. item_owner->child_items.push_back(canvas_item);
  497. item_owner->children_order_dirty = true;
  498. if (item_owner->sort_y) {
  499. _mark_ysort_dirty(item_owner);
  500. }
  501. } else {
  502. ERR_FAIL_MSG("Invalid parent.");
  503. }
  504. }
  505. canvas_item->parent = p_parent;
  506. }
  507. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  508. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  509. ERR_FAIL_NULL(canvas_item);
  510. canvas_item->visible = p_visible;
  511. _mark_ysort_dirty(canvas_item);
  512. }
  513. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  514. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  515. ERR_FAIL_NULL(canvas_item);
  516. canvas_item->light_mask = p_mask;
  517. }
  518. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  519. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  520. ERR_FAIL_NULL(canvas_item);
  521. if (_interpolation_data.interpolation_enabled && canvas_item->interpolated) {
  522. if (!canvas_item->on_interpolate_transform_list) {
  523. _interpolation_data.canvas_item_transform_update_list_curr->push_back(p_item);
  524. canvas_item->on_interpolate_transform_list = true;
  525. } else {
  526. DEV_ASSERT(_interpolation_data.canvas_item_transform_update_list_curr->size() > 0);
  527. }
  528. }
  529. canvas_item->xform_curr = p_transform;
  530. }
  531. void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {
  532. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  533. ERR_FAIL_NULL(canvas_item);
  534. canvas_item->visibility_layer = p_visibility_layer;
  535. }
  536. uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) {
  537. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  538. if (!canvas_item) {
  539. return 0;
  540. }
  541. return canvas_item->visibility_layer;
  542. }
  543. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  544. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  545. ERR_FAIL_NULL(canvas_item);
  546. canvas_item->clip = p_clip;
  547. }
  548. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  549. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  550. ERR_FAIL_NULL(canvas_item);
  551. canvas_item->distance_field = p_enable;
  552. }
  553. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  554. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  555. ERR_FAIL_NULL(canvas_item);
  556. canvas_item->custom_rect = p_custom_rect;
  557. canvas_item->rect = p_rect;
  558. }
  559. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  560. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  561. ERR_FAIL_NULL(canvas_item);
  562. canvas_item->modulate = p_color;
  563. }
  564. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  565. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  566. ERR_FAIL_NULL(canvas_item);
  567. canvas_item->self_modulate = p_color;
  568. }
  569. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  570. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  571. ERR_FAIL_NULL(canvas_item);
  572. canvas_item->behind = p_enable;
  573. }
  574. void RendererCanvasCull::canvas_item_set_use_identity_transform(RID p_item, bool p_enable) {
  575. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  576. ERR_FAIL_NULL(canvas_item);
  577. canvas_item->use_identity_transform = p_enable;
  578. }
  579. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  580. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  581. ERR_FAIL_NULL(canvas_item);
  582. canvas_item->update_when_visible = p_update;
  583. }
  584. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  585. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  586. ERR_FAIL_NULL(canvas_item);
  587. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  588. ERR_FAIL_NULL(line);
  589. Vector2 diff = (p_from - p_to);
  590. Vector2 dir = diff.orthogonal().normalized();
  591. Vector2 t = dir * p_width * 0.5;
  592. Vector2 begin_left;
  593. Vector2 begin_right;
  594. Vector2 end_left;
  595. Vector2 end_right;
  596. if (p_width >= 0.0) {
  597. begin_left = p_from + t;
  598. begin_right = p_from - t;
  599. end_left = p_to + t;
  600. end_right = p_to - t;
  601. line->points[0] = begin_left;
  602. line->points[1] = begin_right;
  603. line->points[2] = end_right;
  604. line->points[3] = end_left;
  605. line->point_count = 4;
  606. } else {
  607. begin_left = p_from;
  608. begin_right = p_from;
  609. end_left = p_to;
  610. end_right = p_to;
  611. line->points[0] = p_from;
  612. line->points[1] = p_to;
  613. line->point_count = 2;
  614. }
  615. for (uint32_t i = 0; i < line->point_count; i++) {
  616. line->colors[i] = p_color;
  617. }
  618. if (p_antialiased) {
  619. float border_size = FEATHER_SIZE;
  620. if (0.0f <= p_width && p_width < 1.0f) {
  621. border_size *= p_width;
  622. }
  623. Vector2 dir2 = diff.normalized();
  624. Vector2 border = dir * border_size;
  625. Vector2 border2 = dir2 * border_size;
  626. Color transparent = Color(p_color, 0.0);
  627. {
  628. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  629. ERR_FAIL_NULL(left_border);
  630. left_border->points[0] = begin_left;
  631. left_border->points[1] = begin_left + border;
  632. left_border->points[2] = end_left + border;
  633. left_border->points[3] = end_left;
  634. left_border->colors[0] = p_color;
  635. left_border->colors[1] = transparent;
  636. left_border->colors[2] = transparent;
  637. left_border->colors[3] = p_color;
  638. left_border->point_count = 4;
  639. }
  640. {
  641. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  642. ERR_FAIL_NULL(right_border);
  643. right_border->points[0] = begin_right;
  644. right_border->points[1] = begin_right - border;
  645. right_border->points[2] = end_right - border;
  646. right_border->points[3] = end_right;
  647. right_border->colors[0] = p_color;
  648. right_border->colors[1] = transparent;
  649. right_border->colors[2] = transparent;
  650. right_border->colors[3] = p_color;
  651. right_border->point_count = 4;
  652. }
  653. {
  654. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  655. ERR_FAIL_NULL(top_border);
  656. top_border->points[0] = begin_left;
  657. top_border->points[1] = begin_left + border2;
  658. top_border->points[2] = begin_right + border2;
  659. top_border->points[3] = begin_right;
  660. top_border->colors[0] = p_color;
  661. top_border->colors[1] = transparent;
  662. top_border->colors[2] = transparent;
  663. top_border->colors[3] = p_color;
  664. top_border->point_count = 4;
  665. }
  666. {
  667. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  668. ERR_FAIL_NULL(bottom_border);
  669. bottom_border->points[0] = end_left;
  670. bottom_border->points[1] = end_left - border2;
  671. bottom_border->points[2] = end_right - border2;
  672. bottom_border->points[3] = end_right;
  673. bottom_border->colors[0] = p_color;
  674. bottom_border->colors[1] = transparent;
  675. bottom_border->colors[2] = transparent;
  676. bottom_border->colors[3] = p_color;
  677. bottom_border->point_count = 4;
  678. }
  679. {
  680. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  681. ERR_FAIL_NULL(top_left_corner);
  682. top_left_corner->points[0] = begin_left;
  683. top_left_corner->points[1] = begin_left + border2;
  684. top_left_corner->points[2] = begin_left + border + border2;
  685. top_left_corner->points[3] = begin_left + border;
  686. top_left_corner->colors[0] = p_color;
  687. top_left_corner->colors[1] = transparent;
  688. top_left_corner->colors[2] = transparent;
  689. top_left_corner->colors[3] = transparent;
  690. top_left_corner->point_count = 4;
  691. }
  692. {
  693. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  694. ERR_FAIL_NULL(top_right_corner);
  695. top_right_corner->points[0] = begin_right;
  696. top_right_corner->points[1] = begin_right + border2;
  697. top_right_corner->points[2] = begin_right - border + border2;
  698. top_right_corner->points[3] = begin_right - border;
  699. top_right_corner->colors[0] = p_color;
  700. top_right_corner->colors[1] = transparent;
  701. top_right_corner->colors[2] = transparent;
  702. top_right_corner->colors[3] = transparent;
  703. top_right_corner->point_count = 4;
  704. }
  705. {
  706. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  707. ERR_FAIL_NULL(bottom_left_corner);
  708. bottom_left_corner->points[0] = end_left;
  709. bottom_left_corner->points[1] = end_left - border2;
  710. bottom_left_corner->points[2] = end_left + border - border2;
  711. bottom_left_corner->points[3] = end_left + border;
  712. bottom_left_corner->colors[0] = p_color;
  713. bottom_left_corner->colors[1] = transparent;
  714. bottom_left_corner->colors[2] = transparent;
  715. bottom_left_corner->colors[3] = transparent;
  716. bottom_left_corner->point_count = 4;
  717. }
  718. {
  719. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  720. ERR_FAIL_NULL(bottom_right_corner);
  721. bottom_right_corner->points[0] = end_right;
  722. bottom_right_corner->points[1] = end_right - border2;
  723. bottom_right_corner->points[2] = end_right - border - border2;
  724. bottom_right_corner->points[3] = end_right - border;
  725. bottom_right_corner->colors[0] = p_color;
  726. bottom_right_corner->colors[1] = transparent;
  727. bottom_right_corner->colors[2] = transparent;
  728. bottom_right_corner->colors[3] = transparent;
  729. bottom_right_corner->point_count = 4;
  730. }
  731. }
  732. }
  733. static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
  734. int point_count = p_points.size();
  735. bool is_last_point = (p_index == point_count - 1);
  736. Vector2 segment_dir;
  737. if (is_last_point) {
  738. segment_dir = p_prev_segment_dir;
  739. } else {
  740. segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
  741. if (segment_dir.is_zero_approx()) {
  742. segment_dir = p_prev_segment_dir;
  743. }
  744. }
  745. return segment_dir;
  746. }
  747. static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
  748. Vector2 bisector;
  749. float length = 1.0f;
  750. bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
  751. float angle = std::atan2(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
  752. float sin_angle = std::sin(angle);
  753. if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
  754. length = 1.0f / sin_angle;
  755. length = CLAMP(length, -3.0f, 3.0f);
  756. } else {
  757. bisector = p_segment_dir.orthogonal();
  758. }
  759. if (bisector.is_zero_approx()) {
  760. bisector = p_segment_dir.orthogonal();
  761. }
  762. return bisector * length;
  763. }
  764. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  765. ERR_FAIL_COND(p_points.size() < 2);
  766. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  767. ERR_FAIL_NULL(canvas_item);
  768. Color color = Color(1, 1, 1, 1);
  769. Vector<int> indices;
  770. int point_count = p_points.size();
  771. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  772. ERR_FAIL_NULL(pline);
  773. if (p_width < 0) {
  774. if (p_antialiased) {
  775. WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`).");
  776. }
  777. pline->primitive = RS::PRIMITIVE_LINE_STRIP;
  778. if (p_colors.size() == 1 || p_colors.size() == point_count) {
  779. pline->polygon.create(indices, p_points, p_colors);
  780. } else {
  781. Vector<Color> colors;
  782. if (p_colors.is_empty()) {
  783. colors.push_back(color);
  784. } else {
  785. colors.resize(point_count);
  786. Color *colors_ptr = colors.ptrw();
  787. for (int i = 0; i < point_count; i++) {
  788. if (i < p_colors.size()) {
  789. color = p_colors[i];
  790. }
  791. colors_ptr[i] = color;
  792. }
  793. }
  794. pline->polygon.create(indices, p_points, colors);
  795. }
  796. return;
  797. }
  798. int polyline_point_count = point_count * 2;
  799. bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
  800. Vector2 first_segment_dir;
  801. Vector2 last_segment_dir;
  802. // Search for first non-zero vector between two segments.
  803. for (int i = 1; i < point_count; i++) {
  804. first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  805. if (!first_segment_dir.is_zero_approx()) {
  806. break;
  807. }
  808. }
  809. // Search for last non-zero vector between two segments.
  810. for (int i = point_count - 1; i >= 1; i--) {
  811. last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  812. if (!last_segment_dir.is_zero_approx()) {
  813. break;
  814. }
  815. }
  816. PackedColorArray colors;
  817. PackedVector2Array points;
  818. // Additional 2+2 vertices to antialias begin+end of the middle triangle strip.
  819. colors.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  820. points.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  821. Vector2 *points_ptr = points.ptrw();
  822. Color *colors_ptr = colors.ptrw();
  823. if (p_antialiased) {
  824. float border_size = FEATHER_SIZE;
  825. if (p_width < 1.0f) {
  826. border_size *= p_width;
  827. }
  828. Color color2 = Color(1, 1, 1, 0);
  829. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  830. ERR_FAIL_NULL(pline_left);
  831. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  832. ERR_FAIL_NULL(pline_right);
  833. PackedColorArray colors_left;
  834. PackedVector2Array points_left;
  835. PackedColorArray colors_right;
  836. PackedVector2Array points_right;
  837. // 2+2 additional vertices for begin+end corners.
  838. // 1 additional vertex to swap the orientation of the triangles within the end corner's quad.
  839. colors_left.resize(polyline_point_count + (loop ? 0 : 5));
  840. points_left.resize(polyline_point_count + (loop ? 0 : 5));
  841. colors_right.resize(polyline_point_count + (loop ? 0 : 5));
  842. points_right.resize(polyline_point_count + (loop ? 0 : 5));
  843. Color *colors_left_ptr = colors_left.ptrw();
  844. Vector2 *points_left_ptr = points_left.ptrw();
  845. Vector2 *points_right_ptr = points_right.ptrw();
  846. Color *colors_right_ptr = colors_right.ptrw();
  847. Vector2 prev_segment_dir;
  848. for (int i = 0; i < point_count; i++) {
  849. bool is_first_point = (i == 0);
  850. bool is_last_point = (i == point_count - 1);
  851. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  852. if (is_first_point && loop) {
  853. prev_segment_dir = last_segment_dir;
  854. } else if (is_last_point && loop) {
  855. prev_segment_dir = first_segment_dir;
  856. }
  857. Vector2 base_edge_offset;
  858. if (is_first_point && !loop) {
  859. base_edge_offset = first_segment_dir.orthogonal();
  860. } else if (is_last_point && !loop) {
  861. base_edge_offset = last_segment_dir.orthogonal();
  862. } else {
  863. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  864. }
  865. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  866. Vector2 border = base_edge_offset * border_size;
  867. Vector2 pos = p_points[i];
  868. int j = i * 2 + (loop ? 0 : 2);
  869. points_ptr[j + 0] = pos + edge_offset;
  870. points_ptr[j + 1] = pos - edge_offset;
  871. points_left_ptr[j + 0] = pos + edge_offset;
  872. points_left_ptr[j + 1] = pos + edge_offset + border;
  873. points_right_ptr[j + 0] = pos - edge_offset;
  874. points_right_ptr[j + 1] = pos - edge_offset - border;
  875. if (i < p_colors.size()) {
  876. color = p_colors[i];
  877. color2 = Color(color.r, color.g, color.b, 0);
  878. }
  879. colors_ptr[j + 0] = color;
  880. colors_ptr[j + 1] = color;
  881. colors_left_ptr[j + 0] = color;
  882. colors_left_ptr[j + 1] = color2;
  883. colors_right_ptr[j + 0] = color;
  884. colors_right_ptr[j + 1] = color2;
  885. if (is_first_point && !loop) {
  886. Vector2 begin_border = -segment_dir * border_size;
  887. points_ptr[0] = pos + edge_offset + begin_border;
  888. points_ptr[1] = pos - edge_offset + begin_border;
  889. colors_ptr[0] = color2;
  890. colors_ptr[1] = color2;
  891. points_left_ptr[0] = pos + edge_offset + begin_border;
  892. points_left_ptr[1] = pos + edge_offset + begin_border + border;
  893. colors_left_ptr[0] = color2;
  894. colors_left_ptr[1] = color2;
  895. points_right_ptr[0] = pos - edge_offset + begin_border;
  896. points_right_ptr[1] = pos - edge_offset + begin_border - border;
  897. colors_right_ptr[0] = color2;
  898. colors_right_ptr[1] = color2;
  899. }
  900. if (is_last_point && !loop) {
  901. Vector2 end_border = prev_segment_dir * border_size;
  902. int end_index = polyline_point_count + 2;
  903. points_ptr[end_index + 0] = pos + edge_offset + end_border;
  904. points_ptr[end_index + 1] = pos - edge_offset + end_border;
  905. colors_ptr[end_index + 0] = color2;
  906. colors_ptr[end_index + 1] = color2;
  907. // Swap orientation of the triangles within both end corner quads so the visual seams
  908. // between triangles goes from the edge corner. Done by going back to the edge corner
  909. // (1 additional vertex / zero-area triangle per left/right corner).
  910. points_left_ptr[end_index + 0] = pos + edge_offset;
  911. points_left_ptr[end_index + 1] = pos + edge_offset + end_border + border;
  912. points_left_ptr[end_index + 2] = pos + edge_offset + end_border;
  913. colors_left_ptr[end_index + 0] = color;
  914. colors_left_ptr[end_index + 1] = color2;
  915. colors_left_ptr[end_index + 2] = color2;
  916. points_right_ptr[end_index + 0] = pos - edge_offset;
  917. points_right_ptr[end_index + 1] = pos - edge_offset + end_border - border;
  918. points_right_ptr[end_index + 2] = pos - edge_offset + end_border;
  919. colors_right_ptr[end_index + 0] = color;
  920. colors_right_ptr[end_index + 1] = color2;
  921. colors_right_ptr[end_index + 2] = color2;
  922. }
  923. prev_segment_dir = segment_dir;
  924. }
  925. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  926. pline_left->polygon.create(indices, points_left, colors_left);
  927. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  928. pline_right->polygon.create(indices, points_right, colors_right);
  929. } else {
  930. // Makes a single triangle strip for drawing the line.
  931. Vector2 prev_segment_dir;
  932. for (int i = 0; i < point_count; i++) {
  933. bool is_first_point = (i == 0);
  934. bool is_last_point = (i == point_count - 1);
  935. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  936. if (is_first_point && loop) {
  937. prev_segment_dir = last_segment_dir;
  938. } else if (is_last_point && loop) {
  939. prev_segment_dir = first_segment_dir;
  940. }
  941. Vector2 base_edge_offset;
  942. if (is_first_point && !loop) {
  943. base_edge_offset = first_segment_dir.orthogonal();
  944. } else if (is_last_point && !loop) {
  945. base_edge_offset = last_segment_dir.orthogonal();
  946. } else {
  947. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  948. }
  949. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  950. Vector2 pos = p_points[i];
  951. points_ptr[i * 2 + 0] = pos + edge_offset;
  952. points_ptr[i * 2 + 1] = pos - edge_offset;
  953. if (i < p_colors.size()) {
  954. color = p_colors[i];
  955. }
  956. colors_ptr[i * 2 + 0] = color;
  957. colors_ptr[i * 2 + 1] = color;
  958. prev_segment_dir = segment_dir;
  959. }
  960. }
  961. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  962. pline->polygon.create(indices, points, colors);
  963. }
  964. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  965. ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
  966. ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
  967. // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
  968. if (p_width < 0) {
  969. if (p_antialiased) {
  970. WARN_PRINT("Antialiasing is not supported for thin multilines drawn using line strips (`p_width < 0`).");
  971. }
  972. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  973. ERR_FAIL_NULL(canvas_item);
  974. Vector<Color> colors;
  975. if (p_colors.size() == 1) {
  976. colors = p_colors;
  977. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  978. colors.resize(p_points.size());
  979. Color *colors_ptr = colors.ptrw();
  980. for (int i = 0; i < p_colors.size(); i++) {
  981. Color color = p_colors[i];
  982. colors_ptr[i * 2 + 0] = color;
  983. colors_ptr[i * 2 + 1] = color;
  984. }
  985. }
  986. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  987. ERR_FAIL_NULL(pline);
  988. pline->primitive = RS::PRIMITIVE_LINES;
  989. pline->polygon.create(Vector<int>(), p_points, colors);
  990. } else {
  991. if (p_colors.size() == 1) {
  992. Color color = p_colors[0];
  993. for (int i = 0; i < p_points.size() >> 1; i++) {
  994. Vector2 from = p_points[i * 2 + 0];
  995. Vector2 to = p_points[i * 2 + 1];
  996. canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
  997. }
  998. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  999. for (int i = 0; i < p_colors.size(); i++) {
  1000. Color color = p_colors[i];
  1001. Vector2 from = p_points[i * 2 + 0];
  1002. Vector2 to = p_points[i * 2 + 1];
  1003. canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
  1004. }
  1005. }
  1006. }
  1007. }
  1008. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color, bool p_antialiased) {
  1009. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1010. ERR_FAIL_NULL(canvas_item);
  1011. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1012. ERR_FAIL_NULL(rect);
  1013. rect->modulate = p_color;
  1014. rect->rect = p_rect;
  1015. // Add feathers.
  1016. if (p_antialiased) {
  1017. float border_size = FEATHER_SIZE;
  1018. const real_t size = MIN(p_rect.size.width, p_rect.size.height);
  1019. if (0.0f <= size && size < 1.0f) {
  1020. border_size *= size;
  1021. }
  1022. const Vector2 vec_down = Vector2(0.0f, p_rect.size.height);
  1023. const Vector2 vec_right = Vector2(p_rect.size.width, 0.0f);
  1024. const Vector2 begin_left = p_rect.position;
  1025. const Vector2 begin_right = p_rect.position + vec_down;
  1026. const Vector2 end_left = p_rect.position + vec_right;
  1027. const Vector2 end_right = p_rect.position + p_rect.size;
  1028. const Vector2 dir = Vector2(0.0f, -1.0f);
  1029. const Vector2 dir2 = Vector2(-1.0f, 0.0f);
  1030. const Vector2 border = dir * border_size;
  1031. const Vector2 border2 = dir2 * border_size;
  1032. Color transparent = Color(p_color, 0.0);
  1033. {
  1034. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  1035. ERR_FAIL_NULL(left_border);
  1036. left_border->points[0] = begin_left;
  1037. left_border->points[1] = begin_left + border;
  1038. left_border->points[2] = end_left + border;
  1039. left_border->points[3] = end_left;
  1040. left_border->colors[0] = p_color;
  1041. left_border->colors[1] = transparent;
  1042. left_border->colors[2] = transparent;
  1043. left_border->colors[3] = p_color;
  1044. left_border->point_count = 4;
  1045. }
  1046. {
  1047. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  1048. ERR_FAIL_NULL(right_border);
  1049. right_border->points[0] = begin_right;
  1050. right_border->points[1] = begin_right - border;
  1051. right_border->points[2] = end_right - border;
  1052. right_border->points[3] = end_right;
  1053. right_border->colors[0] = p_color;
  1054. right_border->colors[1] = transparent;
  1055. right_border->colors[2] = transparent;
  1056. right_border->colors[3] = p_color;
  1057. right_border->point_count = 4;
  1058. }
  1059. {
  1060. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  1061. ERR_FAIL_NULL(top_border);
  1062. top_border->points[0] = begin_left;
  1063. top_border->points[1] = begin_left + border2;
  1064. top_border->points[2] = begin_right + border2;
  1065. top_border->points[3] = begin_right;
  1066. top_border->colors[0] = p_color;
  1067. top_border->colors[1] = transparent;
  1068. top_border->colors[2] = transparent;
  1069. top_border->colors[3] = p_color;
  1070. top_border->point_count = 4;
  1071. }
  1072. {
  1073. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  1074. ERR_FAIL_NULL(bottom_border);
  1075. bottom_border->points[0] = end_left;
  1076. bottom_border->points[1] = end_left - border2;
  1077. bottom_border->points[2] = end_right - border2;
  1078. bottom_border->points[3] = end_right;
  1079. bottom_border->colors[0] = p_color;
  1080. bottom_border->colors[1] = transparent;
  1081. bottom_border->colors[2] = transparent;
  1082. bottom_border->colors[3] = p_color;
  1083. bottom_border->point_count = 4;
  1084. }
  1085. {
  1086. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1087. ERR_FAIL_NULL(top_left_corner);
  1088. top_left_corner->points[0] = begin_left;
  1089. top_left_corner->points[1] = begin_left + border2;
  1090. top_left_corner->points[2] = begin_left + border + border2;
  1091. top_left_corner->points[3] = begin_left + border;
  1092. top_left_corner->colors[0] = p_color;
  1093. top_left_corner->colors[1] = transparent;
  1094. top_left_corner->colors[2] = transparent;
  1095. top_left_corner->colors[3] = transparent;
  1096. top_left_corner->point_count = 4;
  1097. }
  1098. {
  1099. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1100. ERR_FAIL_NULL(top_right_corner);
  1101. top_right_corner->points[0] = begin_right;
  1102. top_right_corner->points[1] = begin_right + border2;
  1103. top_right_corner->points[2] = begin_right - border + border2;
  1104. top_right_corner->points[3] = begin_right - border;
  1105. top_right_corner->colors[0] = p_color;
  1106. top_right_corner->colors[1] = transparent;
  1107. top_right_corner->colors[2] = transparent;
  1108. top_right_corner->colors[3] = transparent;
  1109. top_right_corner->point_count = 4;
  1110. }
  1111. {
  1112. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1113. ERR_FAIL_NULL(bottom_left_corner);
  1114. bottom_left_corner->points[0] = end_left;
  1115. bottom_left_corner->points[1] = end_left - border2;
  1116. bottom_left_corner->points[2] = end_left + border - border2;
  1117. bottom_left_corner->points[3] = end_left + border;
  1118. bottom_left_corner->colors[0] = p_color;
  1119. bottom_left_corner->colors[1] = transparent;
  1120. bottom_left_corner->colors[2] = transparent;
  1121. bottom_left_corner->colors[3] = transparent;
  1122. bottom_left_corner->point_count = 4;
  1123. }
  1124. {
  1125. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1126. ERR_FAIL_NULL(bottom_right_corner);
  1127. bottom_right_corner->points[0] = end_right;
  1128. bottom_right_corner->points[1] = end_right - border2;
  1129. bottom_right_corner->points[2] = end_right - border - border2;
  1130. bottom_right_corner->points[3] = end_right - border;
  1131. bottom_right_corner->colors[0] = p_color;
  1132. bottom_right_corner->colors[1] = transparent;
  1133. bottom_right_corner->colors[2] = transparent;
  1134. bottom_right_corner->colors[3] = transparent;
  1135. bottom_right_corner->point_count = 4;
  1136. }
  1137. }
  1138. }
  1139. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color, bool p_antialiased) {
  1140. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1141. ERR_FAIL_NULL(canvas_item);
  1142. static const int circle_segments = 64;
  1143. {
  1144. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  1145. ERR_FAIL_NULL(circle);
  1146. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  1147. Vector<int> indices;
  1148. Vector<Vector2> points;
  1149. points.resize(circle_segments + 2);
  1150. Vector2 *points_ptr = points.ptrw();
  1151. // Store circle center in the last point.
  1152. points_ptr[circle_segments + 1] = p_pos;
  1153. const real_t circle_point_step = Math::TAU / circle_segments;
  1154. for (int i = 0; i < circle_segments + 1; i++) {
  1155. float angle = i * circle_point_step;
  1156. points_ptr[i].x = Math::cos(angle) * p_radius;
  1157. points_ptr[i].y = Math::sin(angle) * p_radius;
  1158. points_ptr[i] += p_pos;
  1159. }
  1160. indices.resize(circle_segments * 3);
  1161. int *indices_ptr = indices.ptrw();
  1162. for (int i = 0; i < circle_segments; i++) {
  1163. indices_ptr[i * 3 + 0] = circle_segments + 1;
  1164. indices_ptr[i * 3 + 1] = i;
  1165. indices_ptr[i * 3 + 2] = i + 1;
  1166. }
  1167. Vector<Color> color;
  1168. color.push_back(p_color);
  1169. circle->polygon.create(indices, points, color);
  1170. }
  1171. if (p_antialiased) {
  1172. float border_size = FEATHER_SIZE;
  1173. const float diameter = p_radius * 2.0f;
  1174. if (0.0f <= diameter && diameter < 1.0f) {
  1175. border_size *= p_radius;
  1176. }
  1177. Item::CommandPolygon *feather = canvas_item->alloc_command<Item::CommandPolygon>();
  1178. ERR_FAIL_NULL(feather);
  1179. feather->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  1180. Color transparent = Color(p_color, 0.0);
  1181. Vector<int> indices;
  1182. Vector<Color> colors;
  1183. Vector<Vector2> points;
  1184. points.resize(2 * circle_segments + 2);
  1185. colors.resize(2 * circle_segments + 2);
  1186. const real_t circle_point_step = Math::TAU / circle_segments;
  1187. Vector2 *points_ptr = points.ptrw();
  1188. Color *colors_ptr = colors.ptrw();
  1189. for (int i = 0; i < circle_segments + 1; i++) {
  1190. const float angle = i * circle_point_step;
  1191. const float c = Math::cos(angle);
  1192. const float s = Math::sin(angle);
  1193. points_ptr[i * 2].x = c * p_radius;
  1194. points_ptr[i * 2].y = s * p_radius;
  1195. points_ptr[i * 2] += p_pos;
  1196. points_ptr[i * 2 + 1].x = c * (p_radius + border_size);
  1197. points_ptr[i * 2 + 1].y = s * (p_radius + border_size);
  1198. points_ptr[i * 2 + 1] += p_pos;
  1199. colors_ptr[i * 2] = p_color;
  1200. colors_ptr[i * 2 + 1] = transparent;
  1201. }
  1202. feather->polygon.create(indices, points, colors);
  1203. }
  1204. }
  1205. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  1206. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1207. ERR_FAIL_NULL(canvas_item);
  1208. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1209. ERR_FAIL_NULL(rect);
  1210. rect->modulate = p_modulate;
  1211. rect->rect = p_rect;
  1212. rect->flags = 0;
  1213. if (p_tile) {
  1214. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  1215. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  1216. rect->source = Rect2(0, 0, Math::abs(p_rect.size.width), Math::abs(p_rect.size.height));
  1217. }
  1218. if (p_rect.size.x < 0) {
  1219. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1220. rect->rect.size.x = -rect->rect.size.x;
  1221. }
  1222. if (p_rect.size.y < 0) {
  1223. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1224. rect->rect.size.y = -rect->rect.size.y;
  1225. }
  1226. if (p_transpose) {
  1227. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1228. SWAP(rect->rect.size.x, rect->rect.size.y);
  1229. }
  1230. rect->texture = p_texture;
  1231. }
  1232. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {
  1233. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1234. ERR_FAIL_NULL(canvas_item);
  1235. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1236. ERR_FAIL_NULL(rect);
  1237. rect->modulate = p_modulate;
  1238. rect->rect = p_rect;
  1239. rect->texture = p_texture;
  1240. rect->source = p_src_rect;
  1241. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  1242. if (p_rect.size.x < 0) {
  1243. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1244. rect->rect.size.x = -rect->rect.size.x;
  1245. }
  1246. if (p_src_rect.size.x < 0) {
  1247. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1248. rect->source.size.x = -rect->source.size.x;
  1249. }
  1250. if (p_rect.size.y < 0) {
  1251. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1252. rect->rect.size.y = -rect->rect.size.y;
  1253. }
  1254. if (p_src_rect.size.y < 0) {
  1255. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1256. rect->source.size.y = -rect->source.size.y;
  1257. }
  1258. rect->outline = (float)p_outline_size / p_scale / 4.0;
  1259. rect->px_range = p_px_range;
  1260. }
  1261. void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) {
  1262. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1263. ERR_FAIL_NULL(canvas_item);
  1264. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1265. ERR_FAIL_NULL(rect);
  1266. rect->modulate = p_modulate;
  1267. rect->rect = p_rect;
  1268. rect->texture = p_texture;
  1269. rect->source = p_src_rect;
  1270. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD;
  1271. if (p_rect.size.x < 0) {
  1272. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1273. rect->rect.size.x = -rect->rect.size.x;
  1274. }
  1275. if (p_src_rect.size.x < 0) {
  1276. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1277. rect->source.size.x = -rect->source.size.x;
  1278. }
  1279. if (p_rect.size.y < 0) {
  1280. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1281. rect->rect.size.y = -rect->rect.size.y;
  1282. }
  1283. if (p_src_rect.size.y < 0) {
  1284. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1285. rect->source.size.y = -rect->source.size.y;
  1286. }
  1287. }
  1288. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  1289. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1290. ERR_FAIL_NULL(canvas_item);
  1291. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1292. ERR_FAIL_NULL(rect);
  1293. rect->modulate = p_modulate;
  1294. rect->rect = p_rect;
  1295. rect->texture = p_texture;
  1296. rect->source = p_src_rect;
  1297. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  1298. if (p_rect.size.x < 0) {
  1299. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1300. rect->rect.size.x = -rect->rect.size.x;
  1301. }
  1302. if (p_src_rect.size.x < 0) {
  1303. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1304. rect->source.size.x = -rect->source.size.x;
  1305. }
  1306. if (p_rect.size.y < 0) {
  1307. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1308. rect->rect.size.y = -rect->rect.size.y;
  1309. }
  1310. if (p_src_rect.size.y < 0) {
  1311. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1312. rect->source.size.y = -rect->source.size.y;
  1313. }
  1314. if (p_transpose) {
  1315. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1316. SWAP(rect->rect.size.x, rect->rect.size.y);
  1317. }
  1318. if (p_clip_uv) {
  1319. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  1320. }
  1321. }
  1322. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  1323. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1324. ERR_FAIL_NULL(canvas_item);
  1325. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  1326. ERR_FAIL_NULL(style);
  1327. style->texture = p_texture;
  1328. style->rect = p_rect;
  1329. style->source = p_source;
  1330. style->draw_center = p_draw_center;
  1331. style->color = p_modulate;
  1332. style->margin[SIDE_LEFT] = p_topleft.x;
  1333. style->margin[SIDE_TOP] = p_topleft.y;
  1334. style->margin[SIDE_RIGHT] = p_bottomright.x;
  1335. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  1336. style->axis_x = p_x_axis_mode;
  1337. style->axis_y = p_y_axis_mode;
  1338. }
  1339. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1340. uint32_t pc = p_points.size();
  1341. ERR_FAIL_COND(pc == 0 || pc > 4);
  1342. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1343. ERR_FAIL_NULL(canvas_item);
  1344. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  1345. ERR_FAIL_NULL(prim);
  1346. for (int i = 0; i < p_points.size(); i++) {
  1347. prim->points[i] = p_points[i];
  1348. if (i < p_uvs.size()) {
  1349. prim->uvs[i] = p_uvs[i];
  1350. }
  1351. if (i < p_colors.size()) {
  1352. prim->colors[i] = p_colors[i];
  1353. } else if (p_colors.size()) {
  1354. prim->colors[i] = p_colors[0];
  1355. } else {
  1356. prim->colors[i] = Color(1, 1, 1, 1);
  1357. }
  1358. }
  1359. prim->point_count = p_points.size();
  1360. prim->texture = p_texture;
  1361. }
  1362. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1363. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1364. ERR_FAIL_NULL(canvas_item);
  1365. #ifdef DEBUG_ENABLED
  1366. int pointcount = p_points.size();
  1367. ERR_FAIL_COND(pointcount < 3);
  1368. int color_size = p_colors.size();
  1369. int uv_size = p_uvs.size();
  1370. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  1371. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  1372. #endif
  1373. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  1374. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  1375. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1376. ERR_FAIL_NULL(polygon);
  1377. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1378. polygon->texture = p_texture;
  1379. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  1380. }
  1381. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  1382. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1383. ERR_FAIL_NULL(canvas_item);
  1384. int vertex_count = p_points.size();
  1385. ERR_FAIL_COND(vertex_count == 0);
  1386. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  1387. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  1388. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  1389. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  1390. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1391. ERR_FAIL_NULL(polygon);
  1392. polygon->texture = p_texture;
  1393. polygon->polygon.create(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights, p_count);
  1394. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1395. }
  1396. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  1397. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1398. ERR_FAIL_NULL(canvas_item);
  1399. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  1400. ERR_FAIL_NULL(tr);
  1401. tr->xform = p_transform;
  1402. }
  1403. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  1404. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1405. ERR_FAIL_NULL(canvas_item);
  1406. ERR_FAIL_COND(!p_mesh.is_valid());
  1407. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  1408. ERR_FAIL_NULL(m);
  1409. m->mesh = p_mesh;
  1410. if (canvas_item->skeleton.is_valid()) {
  1411. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  1412. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  1413. }
  1414. m->texture = p_texture;
  1415. m->transform = p_transform;
  1416. m->modulate = p_modulate;
  1417. }
  1418. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  1419. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1420. ERR_FAIL_NULL(canvas_item);
  1421. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  1422. ERR_FAIL_NULL(part);
  1423. part->particles = p_particles;
  1424. part->texture = p_texture;
  1425. //take the chance and request processing for them, at least once until they become visible again
  1426. RSG::particles_storage->particles_request_process(p_particles);
  1427. }
  1428. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  1429. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1430. ERR_FAIL_NULL(canvas_item);
  1431. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  1432. ERR_FAIL_NULL(mm);
  1433. mm->multimesh = p_mesh;
  1434. mm->texture = p_texture;
  1435. }
  1436. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  1437. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1438. ERR_FAIL_NULL(canvas_item);
  1439. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  1440. ERR_FAIL_NULL(ci);
  1441. ci->ignore = p_ignore;
  1442. }
  1443. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  1444. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1445. ERR_FAIL_NULL(canvas_item);
  1446. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  1447. ERR_FAIL_NULL(as);
  1448. as->animation_length = p_animation_length;
  1449. as->slice_begin = p_slice_begin;
  1450. as->slice_end = p_slice_end;
  1451. as->offset = p_offset;
  1452. }
  1453. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  1454. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1455. ERR_FAIL_NULL(canvas_item);
  1456. canvas_item->sort_y = p_enable;
  1457. _mark_ysort_dirty(canvas_item);
  1458. }
  1459. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  1460. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  1461. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1462. ERR_FAIL_NULL(canvas_item);
  1463. canvas_item->z_index = p_z;
  1464. }
  1465. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  1466. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1467. ERR_FAIL_NULL(canvas_item);
  1468. canvas_item->z_relative = p_enable;
  1469. }
  1470. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  1471. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1472. ERR_FAIL_NULL(canvas_item);
  1473. if (canvas_item->skeleton == p_skeleton) {
  1474. return;
  1475. }
  1476. canvas_item->skeleton = p_skeleton;
  1477. Item::Command *c = canvas_item->commands;
  1478. while (c) {
  1479. if (c->type == Item::Command::TYPE_MESH) {
  1480. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  1481. if (canvas_item->skeleton.is_valid()) {
  1482. if (cm->mesh_instance.is_null()) {
  1483. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  1484. }
  1485. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  1486. } else {
  1487. if (cm->mesh_instance.is_valid()) {
  1488. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  1489. cm->mesh_instance = RID();
  1490. }
  1491. }
  1492. }
  1493. c = c->next;
  1494. }
  1495. }
  1496. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1497. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1498. ERR_FAIL_NULL(canvas_item);
  1499. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1500. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1501. }
  1502. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1503. memdelete(canvas_item->copy_back_buffer);
  1504. canvas_item->copy_back_buffer = nullptr;
  1505. }
  1506. if (p_enable) {
  1507. canvas_item->copy_back_buffer->rect = p_rect;
  1508. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1509. }
  1510. }
  1511. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1512. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1513. ERR_FAIL_NULL(canvas_item);
  1514. canvas_item->clear();
  1515. #ifdef DEBUG_ENABLED
  1516. if (debug_redraw) {
  1517. canvas_item->debug_redraw_time = debug_redraw_time;
  1518. }
  1519. #endif
  1520. }
  1521. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1522. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1523. ERR_FAIL_NULL(canvas_item);
  1524. canvas_item->index = p_index;
  1525. if (canvas_item_owner.owns(canvas_item->parent)) {
  1526. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1527. canvas_item_parent->children_order_dirty = true;
  1528. return;
  1529. }
  1530. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1531. if (canvas) {
  1532. canvas->children_order_dirty = true;
  1533. return;
  1534. }
  1535. }
  1536. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1537. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1538. ERR_FAIL_NULL(canvas_item);
  1539. canvas_item->material = p_material;
  1540. _item_queue_update(canvas_item, true);
  1541. }
  1542. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1543. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1544. ERR_FAIL_NULL(canvas_item);
  1545. canvas_item->use_parent_material = p_enable;
  1546. _item_queue_update(canvas_item, true);
  1547. }
  1548. void RendererCanvasCull::canvas_item_set_instance_shader_parameter(RID p_item, const StringName &p_parameter, const Variant &p_value) {
  1549. Item *item = canvas_item_owner.get_or_null(p_item);
  1550. ERR_FAIL_NULL(item);
  1551. item->instance_uniforms.set(item->self, p_parameter, p_value);
  1552. }
  1553. Variant RendererCanvasCull::canvas_item_get_instance_shader_parameter(RID p_item, const StringName &p_parameter) const {
  1554. const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);
  1555. ERR_FAIL_NULL_V(item, Variant());
  1556. return item->instance_uniforms.get(p_parameter);
  1557. }
  1558. Variant RendererCanvasCull::canvas_item_get_instance_shader_parameter_default_value(RID p_item, const StringName &p_parameter) const {
  1559. const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);
  1560. ERR_FAIL_NULL_V(item, Variant());
  1561. return item->instance_uniforms.get_default(p_parameter);
  1562. }
  1563. void RendererCanvasCull::canvas_item_get_instance_shader_parameter_list(RID p_item, List<PropertyInfo> *p_parameters) const {
  1564. ERR_FAIL_NULL(p_parameters);
  1565. const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);
  1566. ERR_FAIL_NULL(item);
  1567. const_cast<RendererCanvasCull *>(this)->update_dirty_items();
  1568. item->instance_uniforms.get_property_list(*p_parameters);
  1569. }
  1570. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1571. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1572. ERR_FAIL_NULL(canvas_item);
  1573. if (p_enable) {
  1574. if (!canvas_item->visibility_notifier) {
  1575. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1576. }
  1577. canvas_item->visibility_notifier->area = p_area;
  1578. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1579. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1580. } else {
  1581. if (canvas_item->visibility_notifier) {
  1582. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1583. canvas_item->visibility_notifier = nullptr;
  1584. }
  1585. }
  1586. }
  1587. void RendererCanvasCull::canvas_item_set_debug_redraw(bool p_enabled) {
  1588. debug_redraw = p_enabled;
  1589. RSG::canvas_render->set_debug_redraw(p_enabled, debug_redraw_time, debug_redraw_color);
  1590. }
  1591. bool RendererCanvasCull::canvas_item_get_debug_redraw() const {
  1592. return debug_redraw;
  1593. }
  1594. void RendererCanvasCull::canvas_item_set_interpolated(RID p_item, bool p_interpolated) {
  1595. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1596. ERR_FAIL_NULL(canvas_item);
  1597. canvas_item->interpolated = p_interpolated;
  1598. }
  1599. void RendererCanvasCull::canvas_item_reset_physics_interpolation(RID p_item) {
  1600. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1601. ERR_FAIL_NULL(canvas_item);
  1602. canvas_item->xform_prev = canvas_item->xform_curr;
  1603. }
  1604. // Useful especially for origin shifting.
  1605. void RendererCanvasCull::canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform) {
  1606. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1607. ERR_FAIL_NULL(canvas_item);
  1608. canvas_item->xform_prev = p_transform * canvas_item->xform_prev;
  1609. canvas_item->xform_curr = p_transform * canvas_item->xform_curr;
  1610. }
  1611. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1612. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1613. ERR_FAIL_NULL(canvas_item);
  1614. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1615. if (canvas_item->canvas_group != nullptr) {
  1616. memdelete(canvas_item->canvas_group);
  1617. canvas_item->canvas_group = nullptr;
  1618. }
  1619. } else {
  1620. if (canvas_item->canvas_group == nullptr) {
  1621. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1622. }
  1623. canvas_item->canvas_group->mode = p_mode;
  1624. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1625. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1626. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1627. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1628. }
  1629. }
  1630. RID RendererCanvasCull::canvas_light_allocate() {
  1631. return canvas_light_owner.allocate_rid();
  1632. }
  1633. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1634. canvas_light_owner.initialize_rid(p_rid);
  1635. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1636. clight->light_internal = RSG::canvas_render->light_create();
  1637. }
  1638. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1639. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1640. ERR_FAIL_NULL(clight);
  1641. if (clight->mode == p_mode) {
  1642. return;
  1643. }
  1644. RID canvas = clight->canvas;
  1645. if (canvas.is_valid()) {
  1646. canvas_light_attach_to_canvas(p_light, RID());
  1647. }
  1648. clight->mode = p_mode;
  1649. if (canvas.is_valid()) {
  1650. canvas_light_attach_to_canvas(p_light, canvas);
  1651. }
  1652. }
  1653. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1654. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1655. ERR_FAIL_NULL(clight);
  1656. if (clight->canvas.is_valid()) {
  1657. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1658. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1659. canvas->lights.erase(clight);
  1660. } else {
  1661. canvas->directional_lights.erase(clight);
  1662. }
  1663. }
  1664. if (!canvas_owner.owns(p_canvas)) {
  1665. p_canvas = RID();
  1666. }
  1667. clight->canvas = p_canvas;
  1668. if (clight->canvas.is_valid()) {
  1669. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1670. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1671. canvas->lights.insert(clight);
  1672. } else {
  1673. canvas->directional_lights.insert(clight);
  1674. }
  1675. }
  1676. }
  1677. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1678. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1679. ERR_FAIL_NULL(clight);
  1680. clight->enabled = p_enabled;
  1681. }
  1682. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1683. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1684. ERR_FAIL_NULL(clight);
  1685. clight->scale = p_scale;
  1686. }
  1687. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1688. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1689. ERR_FAIL_NULL(clight);
  1690. if (_interpolation_data.interpolation_enabled && clight->interpolated) {
  1691. if (!clight->on_interpolate_transform_list) {
  1692. _interpolation_data.canvas_light_transform_update_list_curr->push_back(p_light);
  1693. clight->on_interpolate_transform_list = true;
  1694. } else {
  1695. DEV_ASSERT(_interpolation_data.canvas_light_transform_update_list_curr->size() > 0);
  1696. }
  1697. }
  1698. clight->xform_curr = p_transform;
  1699. }
  1700. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1701. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1702. ERR_FAIL_NULL(clight);
  1703. if (clight->texture == p_texture) {
  1704. return;
  1705. }
  1706. clight->texture = p_texture;
  1707. clight->version++;
  1708. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1709. }
  1710. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1711. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1712. ERR_FAIL_NULL(clight);
  1713. clight->texture_offset = p_offset;
  1714. }
  1715. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1716. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1717. ERR_FAIL_NULL(clight);
  1718. clight->color = p_color;
  1719. }
  1720. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1721. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1722. ERR_FAIL_NULL(clight);
  1723. clight->height = p_height;
  1724. }
  1725. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1726. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1727. ERR_FAIL_NULL(clight);
  1728. clight->energy = p_energy;
  1729. }
  1730. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1731. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1732. ERR_FAIL_NULL(clight);
  1733. clight->z_min = p_min_z;
  1734. clight->z_max = p_max_z;
  1735. }
  1736. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1737. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1738. ERR_FAIL_NULL(clight);
  1739. clight->layer_max = p_max_layer;
  1740. clight->layer_min = p_min_layer;
  1741. }
  1742. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1743. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1744. ERR_FAIL_NULL(clight);
  1745. clight->item_mask = p_mask;
  1746. }
  1747. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1748. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1749. ERR_FAIL_NULL(clight);
  1750. clight->item_shadow_mask = p_mask;
  1751. }
  1752. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1753. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1754. ERR_FAIL_NULL(clight);
  1755. clight->directional_distance = p_distance;
  1756. }
  1757. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1758. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1759. ERR_FAIL_NULL(clight);
  1760. clight->blend_mode = p_mode;
  1761. }
  1762. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1763. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1764. ERR_FAIL_NULL(clight);
  1765. if (clight->use_shadow == p_enabled) {
  1766. return;
  1767. }
  1768. clight->use_shadow = p_enabled;
  1769. clight->version++;
  1770. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1771. }
  1772. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1773. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1774. ERR_FAIL_NULL(clight);
  1775. clight->shadow_filter = p_filter;
  1776. }
  1777. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1778. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1779. ERR_FAIL_NULL(clight);
  1780. clight->shadow_color = p_color;
  1781. }
  1782. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1783. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1784. ERR_FAIL_NULL(clight);
  1785. clight->shadow_smooth = p_smooth;
  1786. }
  1787. void RendererCanvasCull::canvas_light_set_interpolated(RID p_light, bool p_interpolated) {
  1788. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1789. ERR_FAIL_NULL(clight);
  1790. clight->interpolated = p_interpolated;
  1791. }
  1792. void RendererCanvasCull::canvas_light_reset_physics_interpolation(RID p_light) {
  1793. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1794. ERR_FAIL_NULL(clight);
  1795. clight->xform_prev = clight->xform_curr;
  1796. }
  1797. void RendererCanvasCull::canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform) {
  1798. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1799. ERR_FAIL_NULL(clight);
  1800. clight->xform_prev = p_transform * clight->xform_prev;
  1801. clight->xform_curr = p_transform * clight->xform_curr;
  1802. }
  1803. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1804. return canvas_light_occluder_owner.allocate_rid();
  1805. }
  1806. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1807. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1808. }
  1809. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1810. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1811. ERR_FAIL_NULL(occluder);
  1812. if (occluder->canvas.is_valid()) {
  1813. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1814. canvas->occluders.erase(occluder);
  1815. }
  1816. if (!canvas_owner.owns(p_canvas)) {
  1817. p_canvas = RID();
  1818. }
  1819. occluder->canvas = p_canvas;
  1820. if (occluder->canvas.is_valid()) {
  1821. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1822. canvas->occluders.insert(occluder);
  1823. }
  1824. }
  1825. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1826. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1827. ERR_FAIL_NULL(occluder);
  1828. occluder->enabled = p_enabled;
  1829. }
  1830. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1831. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1832. ERR_FAIL_NULL(occluder);
  1833. if (occluder->polygon.is_valid()) {
  1834. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1835. if (occluder_poly) {
  1836. occluder_poly->owners.erase(occluder);
  1837. }
  1838. }
  1839. occluder->polygon = p_polygon;
  1840. occluder->occluder = RID();
  1841. if (occluder->polygon.is_valid()) {
  1842. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1843. if (!occluder_poly) {
  1844. occluder->polygon = RID();
  1845. ERR_FAIL_NULL(occluder_poly);
  1846. } else {
  1847. occluder_poly->owners.insert(occluder);
  1848. occluder->occluder = occluder_poly->occluder;
  1849. occluder->aabb_cache = occluder_poly->aabb;
  1850. occluder->cull_cache = occluder_poly->cull_mode;
  1851. }
  1852. }
  1853. }
  1854. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1855. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1856. ERR_FAIL_NULL(occluder);
  1857. occluder->sdf_collision = p_enable;
  1858. }
  1859. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1860. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1861. ERR_FAIL_NULL(occluder);
  1862. if (_interpolation_data.interpolation_enabled && occluder->interpolated) {
  1863. if (!occluder->on_interpolate_transform_list) {
  1864. _interpolation_data.canvas_light_occluder_transform_update_list_curr->push_back(p_occluder);
  1865. occluder->on_interpolate_transform_list = true;
  1866. } else {
  1867. DEV_ASSERT(_interpolation_data.canvas_light_occluder_transform_update_list_curr->size() > 0);
  1868. }
  1869. }
  1870. occluder->xform_curr = p_xform;
  1871. }
  1872. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1873. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1874. ERR_FAIL_NULL(occluder);
  1875. occluder->light_mask = p_mask;
  1876. }
  1877. void RendererCanvasCull::canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) {
  1878. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1879. ERR_FAIL_NULL(occluder);
  1880. occluder->interpolated = p_interpolated;
  1881. }
  1882. void RendererCanvasCull::canvas_light_occluder_reset_physics_interpolation(RID p_occluder) {
  1883. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1884. ERR_FAIL_NULL(occluder);
  1885. occluder->xform_prev = occluder->xform_curr;
  1886. }
  1887. void RendererCanvasCull::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform) {
  1888. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1889. ERR_FAIL_NULL(occluder);
  1890. occluder->xform_prev = p_transform * occluder->xform_prev;
  1891. occluder->xform_curr = p_transform * occluder->xform_curr;
  1892. }
  1893. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1894. return canvas_light_occluder_polygon_owner.allocate_rid();
  1895. }
  1896. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1897. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1898. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1899. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1900. }
  1901. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1902. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1903. ERR_FAIL_NULL(occluder_poly);
  1904. uint32_t pc = p_shape.size();
  1905. ERR_FAIL_COND(pc < 2);
  1906. occluder_poly->aabb = Rect2();
  1907. const Vector2 *r = p_shape.ptr();
  1908. for (uint32_t i = 0; i < pc; i++) {
  1909. if (i == 0) {
  1910. occluder_poly->aabb.position = r[i];
  1911. } else {
  1912. occluder_poly->aabb.expand_to(r[i]);
  1913. }
  1914. }
  1915. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1916. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1917. E->aabb_cache = occluder_poly->aabb;
  1918. }
  1919. }
  1920. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1921. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1922. ERR_FAIL_NULL(occluder_poly);
  1923. occluder_poly->cull_mode = p_mode;
  1924. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1925. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1926. E->cull_cache = p_mode;
  1927. }
  1928. }
  1929. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1930. RSG::canvas_render->set_shadow_texture_size(p_size);
  1931. }
  1932. RID RendererCanvasCull::canvas_texture_allocate() {
  1933. return RSG::texture_storage->canvas_texture_allocate();
  1934. }
  1935. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1936. RSG::texture_storage->canvas_texture_initialize(p_rid);
  1937. }
  1938. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1939. RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1940. }
  1941. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1942. RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1943. }
  1944. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1945. RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1946. }
  1947. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1948. RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1949. }
  1950. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1951. Item *ci = canvas_item_owner.get_or_null(p_item);
  1952. ERR_FAIL_NULL(ci);
  1953. ci->texture_filter = p_filter;
  1954. }
  1955. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1956. Item *ci = canvas_item_owner.get_or_null(p_item);
  1957. ERR_FAIL_NULL(ci);
  1958. ci->texture_repeat = p_repeat;
  1959. }
  1960. void RendererCanvasCull::update_visibility_notifiers() {
  1961. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1962. while (E) {
  1963. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1964. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1965. if (visibility_notifier->just_visible) {
  1966. visibility_notifier->just_visible = false;
  1967. if (visibility_notifier->enter_callable.is_valid()) {
  1968. if (RSG::threaded) {
  1969. visibility_notifier->enter_callable.call_deferred();
  1970. } else {
  1971. visibility_notifier->enter_callable.call();
  1972. }
  1973. }
  1974. } else {
  1975. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1976. visibility_notifier_list.remove(E);
  1977. if (visibility_notifier->exit_callable.is_valid()) {
  1978. if (RSG::threaded) {
  1979. visibility_notifier->exit_callable.call_deferred();
  1980. } else {
  1981. visibility_notifier->exit_callable.call();
  1982. }
  1983. }
  1984. }
  1985. }
  1986. E = N;
  1987. }
  1988. }
  1989. Rect2 RendererCanvasCull::_debug_canvas_item_get_rect(RID p_item) {
  1990. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1991. ERR_FAIL_NULL_V(canvas_item, Rect2());
  1992. return canvas_item->get_rect();
  1993. }
  1994. void RendererCanvasCull::_item_queue_update(Item *p_item, bool p_update_dependencies) {
  1995. if (p_update_dependencies) {
  1996. p_item->update_dependencies = true;
  1997. }
  1998. if (!p_item->update_item.in_list()) {
  1999. _item_update_list.add(&p_item->update_item);
  2000. }
  2001. }
  2002. void RendererCanvasCull::update_dirty_items() {
  2003. while (_item_update_list.first()) {
  2004. _update_dirty_item(_item_update_list.first()->self());
  2005. }
  2006. // Instance updates may affect resources.
  2007. RSG::utilities->update_dirty_resources();
  2008. }
  2009. void RendererCanvasCull::_update_dirty_item(Item *p_item) {
  2010. if (p_item->update_dependencies) {
  2011. RID material = p_item->material;
  2012. if (p_item->use_parent_material) {
  2013. Item *parent = canvas_item_owner.get_or_null(p_item->parent);
  2014. while (parent != nullptr) {
  2015. material = parent->material;
  2016. if (!parent->use_parent_material) {
  2017. break;
  2018. }
  2019. parent = canvas_item_owner.get_or_null(parent->parent);
  2020. }
  2021. }
  2022. p_item->dependency_tracker.update_begin();
  2023. p_item->instance_uniforms.materials_start();
  2024. if (material.is_valid()) {
  2025. p_item->instance_uniforms.materials_append(material);
  2026. RSG::material_storage->material_update_dependency(material, &p_item->dependency_tracker);
  2027. }
  2028. if (p_item->instance_uniforms.materials_finish(p_item->self)) {
  2029. p_item->instance_allocated_shader_uniforms_offset = p_item->instance_uniforms.location();
  2030. }
  2031. p_item->dependency_tracker.update_end();
  2032. }
  2033. _item_update_list.remove(&p_item->update_item);
  2034. p_item->update_dependencies = false;
  2035. }
  2036. void RendererCanvasCull::update() {
  2037. update_dirty_items();
  2038. }
  2039. bool RendererCanvasCull::free(RID p_rid) {
  2040. if (canvas_owner.owns(p_rid)) {
  2041. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  2042. ERR_FAIL_NULL_V(canvas, false);
  2043. while (canvas->viewports.size()) {
  2044. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
  2045. ERR_FAIL_NULL_V(vp, true);
  2046. HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
  2047. ERR_FAIL_COND_V(!E, true);
  2048. vp->canvas_map.erase(p_rid);
  2049. canvas->viewports.erase(*canvas->viewports.begin());
  2050. }
  2051. for (int i = 0; i < canvas->child_items.size(); i++) {
  2052. canvas->child_items[i].item->parent = RID();
  2053. }
  2054. for (RendererCanvasRender::Light *E : canvas->lights) {
  2055. E->canvas = RID();
  2056. }
  2057. for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
  2058. E->canvas = RID();
  2059. }
  2060. canvas_owner.free(p_rid);
  2061. } else if (canvas_item_owner.owns(p_rid)) {
  2062. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  2063. ERR_FAIL_NULL_V(canvas_item, true);
  2064. _interpolation_data.notify_free_canvas_item(p_rid, *canvas_item);
  2065. if (canvas_item->parent.is_valid()) {
  2066. if (canvas_owner.owns(canvas_item->parent)) {
  2067. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  2068. canvas->erase_item(canvas_item);
  2069. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  2070. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  2071. item_owner->child_items.erase(canvas_item);
  2072. if (item_owner->sort_y) {
  2073. _mark_ysort_dirty(item_owner);
  2074. }
  2075. }
  2076. }
  2077. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  2078. canvas_item->child_items[i]->parent = RID();
  2079. }
  2080. if (canvas_item->visibility_notifier != nullptr) {
  2081. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  2082. }
  2083. canvas_item_set_material(canvas_item->self, RID());
  2084. update_dirty_items();
  2085. canvas_item->instance_uniforms.free(canvas_item->self);
  2086. if (canvas_item->canvas_group != nullptr) {
  2087. memdelete(canvas_item->canvas_group);
  2088. canvas_item->canvas_group = nullptr;
  2089. }
  2090. canvas_item_owner.free(p_rid);
  2091. } else if (canvas_light_owner.owns(p_rid)) {
  2092. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  2093. ERR_FAIL_NULL_V(canvas_light, true);
  2094. _interpolation_data.notify_free_canvas_light(p_rid, *canvas_light);
  2095. if (canvas_light->canvas.is_valid()) {
  2096. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  2097. if (canvas) {
  2098. canvas->lights.erase(canvas_light);
  2099. }
  2100. }
  2101. RSG::canvas_render->free(canvas_light->light_internal);
  2102. canvas_light_owner.free(p_rid);
  2103. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  2104. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  2105. ERR_FAIL_NULL_V(occluder, true);
  2106. _interpolation_data.notify_free_canvas_light_occluder(p_rid, *occluder);
  2107. if (occluder->polygon.is_valid()) {
  2108. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  2109. if (occluder_poly) {
  2110. occluder_poly->owners.erase(occluder);
  2111. }
  2112. }
  2113. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  2114. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  2115. canvas->occluders.erase(occluder);
  2116. }
  2117. canvas_light_occluder_owner.free(p_rid);
  2118. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  2119. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  2120. ERR_FAIL_NULL_V(occluder_poly, true);
  2121. RSG::canvas_render->free(occluder_poly->occluder);
  2122. while (occluder_poly->owners.size()) {
  2123. (*occluder_poly->owners.begin())->polygon = RID();
  2124. occluder_poly->owners.remove(occluder_poly->owners.begin());
  2125. }
  2126. canvas_light_occluder_polygon_owner.free(p_rid);
  2127. } else {
  2128. return false;
  2129. }
  2130. return true;
  2131. }
  2132. template <typename T>
  2133. void RendererCanvasCull::_free_rids(T &p_owner, const char *p_type) {
  2134. LocalVector<RID> owned = p_owner.get_owned_list();
  2135. if (owned.size()) {
  2136. if (owned.size() == 1) {
  2137. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  2138. } else {
  2139. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  2140. }
  2141. for (const RID &rid : owned) {
  2142. free(rid);
  2143. }
  2144. }
  2145. }
  2146. void RendererCanvasCull::finalize() {
  2147. _free_rids(canvas_owner, "Canvas");
  2148. _free_rids(canvas_item_owner, "CanvasItem");
  2149. _free_rids(canvas_light_owner, "CanvasLight");
  2150. _free_rids(canvas_light_occluder_owner, "CanvasLightOccluder");
  2151. _free_rids(canvas_light_occluder_polygon_owner, "CanvasLightOccluderPolygon");
  2152. }
  2153. void RendererCanvasCull::tick() {
  2154. if (_interpolation_data.interpolation_enabled) {
  2155. update_interpolation_tick(true);
  2156. }
  2157. }
  2158. void RendererCanvasCull::update_interpolation_tick(bool p_process) {
  2159. #define GODOT_UPDATE_INTERPOLATION_TICK(m_list_prev, m_list_curr, m_type, m_owner_list) \
  2160. /* Detect any that were on the previous transform list that are no longer active. */ \
  2161. for (unsigned int n = 0; n < _interpolation_data.m_list_prev->size(); n++) { \
  2162. const RID &rid = (*_interpolation_data.m_list_prev)[n]; \
  2163. m_type *item = m_owner_list.get_or_null(rid); \
  2164. /* no longer active? (either the instance deleted or no longer being transformed) */ \
  2165. if (item && !item->on_interpolate_transform_list) { \
  2166. item->xform_prev = item->xform_curr; \
  2167. } \
  2168. } \
  2169. /* and now for any in the transform list (being actively interpolated), */ \
  2170. /* keep the previous transform value up to date and ready for next tick */ \
  2171. if (p_process) { \
  2172. for (unsigned int n = 0; n < _interpolation_data.m_list_curr->size(); n++) { \
  2173. const RID &rid = (*_interpolation_data.m_list_curr)[n]; \
  2174. m_type *item = m_owner_list.get_or_null(rid); \
  2175. if (item) { \
  2176. item->xform_prev = item->xform_curr; \
  2177. item->on_interpolate_transform_list = false; \
  2178. } \
  2179. } \
  2180. } \
  2181. SWAP(_interpolation_data.m_list_curr, _interpolation_data.m_list_prev); \
  2182. _interpolation_data.m_list_curr->clear();
  2183. GODOT_UPDATE_INTERPOLATION_TICK(canvas_item_transform_update_list_prev, canvas_item_transform_update_list_curr, Item, canvas_item_owner);
  2184. GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_transform_update_list_prev, canvas_light_transform_update_list_curr, RendererCanvasRender::Light, canvas_light_owner);
  2185. GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_occluder_transform_update_list_prev, canvas_light_occluder_transform_update_list_curr, RendererCanvasRender::LightOccluderInstance, canvas_light_occluder_owner);
  2186. #undef GODOT_UPDATE_INTERPOLATION_TICK
  2187. }
  2188. void RendererCanvasCull::InterpolationData::notify_free_canvas_item(RID p_rid, RendererCanvasCull::Item &r_canvas_item) {
  2189. r_canvas_item.on_interpolate_transform_list = false;
  2190. if (!interpolation_enabled) {
  2191. return;
  2192. }
  2193. // If the instance was on any of the lists, remove.
  2194. canvas_item_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2195. canvas_item_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2196. }
  2197. void RendererCanvasCull::InterpolationData::notify_free_canvas_light(RID p_rid, RendererCanvasRender::Light &r_canvas_light) {
  2198. r_canvas_light.on_interpolate_transform_list = false;
  2199. if (!interpolation_enabled) {
  2200. return;
  2201. }
  2202. // If the instance was on any of the lists, remove.
  2203. canvas_light_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2204. canvas_light_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2205. }
  2206. void RendererCanvasCull::InterpolationData::notify_free_canvas_light_occluder(RID p_rid, RendererCanvasRender::LightOccluderInstance &r_canvas_light_occluder) {
  2207. r_canvas_light_occluder.on_interpolate_transform_list = false;
  2208. if (!interpolation_enabled) {
  2209. return;
  2210. }
  2211. // If the instance was on any of the lists, remove.
  2212. canvas_light_occluder_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2213. canvas_light_occluder_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2214. }
  2215. RendererCanvasCull::RendererCanvasCull() {
  2216. _canvas_cull_singleton = this;
  2217. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  2218. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  2219. disable_scale = false;
  2220. debug_redraw_time = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "debug/canvas_items/debug_redraw_time", PROPERTY_HINT_RANGE, "0.1,2,0.001,or_greater"), 1.0);
  2221. debug_redraw_color = GLOBAL_DEF(PropertyInfo(Variant::COLOR, "debug/canvas_items/debug_redraw_color"), Color(1.0, 0.2, 0.2, 0.5));
  2222. }
  2223. RendererCanvasCull::~RendererCanvasCull() {
  2224. memfree(z_list);
  2225. memfree(z_last_list);
  2226. _canvas_cull_singleton = nullptr;
  2227. }