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- /**************************************************************************/
- /* utilities.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "utilities.h"
- #include "light_storage.h"
- #include "material_storage.h"
- #include "mesh_storage.h"
- #include "texture_storage.h"
- using namespace RendererDummy;
- Utilities *Utilities::singleton = nullptr;
- RS::InstanceType Utilities::get_base_type(RID p_rid) const {
- if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
- return RS::INSTANCE_MESH;
- } else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
- return RS::INSTANCE_MULTIMESH;
- } else if (RendererDummy::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
- return RS::INSTANCE_LIGHTMAP;
- }
- return RS::INSTANCE_NONE;
- }
- bool Utilities::free(RID p_rid) {
- if (RendererDummy::LightStorage::get_singleton()->free(p_rid)) {
- return true;
- } else if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
- RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
- return true;
- } else if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
- RendererDummy::MeshStorage::get_singleton()->mesh_free(p_rid);
- return true;
- } else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
- RendererDummy::MeshStorage::get_singleton()->multimesh_free(p_rid);
- return true;
- } else if (RendererDummy::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
- RendererDummy::MaterialStorage::get_singleton()->shader_free(p_rid);
- return true;
- } else if (RendererDummy::MaterialStorage::get_singleton()->owns_material(p_rid)) {
- RendererDummy::MaterialStorage::get_singleton()->material_free(p_rid);
- return true;
- }
- return false;
- }
- void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
- if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_base)) {
- DummyMesh *mesh = RendererDummy::MeshStorage::get_singleton()->get_mesh(p_base);
- p_instance->update_dependency(&mesh->dependency);
- }
- }
- Utilities::Utilities() {
- singleton = this;
- }
- Utilities::~Utilities() {
- singleton = nullptr;
- }
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