physics_server_2d_dummy.h 19 KB

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  1. /**************************************************************************/
  2. /* physics_server_2d_dummy.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "physics_server_2d.h"
  32. class PhysicsDirectBodyState2DDummy : public PhysicsDirectBodyState2D {
  33. GDCLASS(PhysicsDirectBodyState2DDummy, PhysicsDirectBodyState2D);
  34. PhysicsDirectSpaceState2D *space_state_dummy = nullptr;
  35. public:
  36. virtual Vector2 get_total_gravity() const override { return Vector2(); }
  37. virtual real_t get_total_linear_damp() const override { return 0; }
  38. virtual real_t get_total_angular_damp() const override { return 0; }
  39. virtual Vector2 get_center_of_mass() const override { return Vector2(); }
  40. virtual Vector2 get_center_of_mass_local() const override { return Vector2(); }
  41. virtual real_t get_inverse_mass() const override { return 0; }
  42. virtual real_t get_inverse_inertia() const override { return 0; }
  43. virtual void set_linear_velocity(const Vector2 &p_velocity) override {}
  44. virtual Vector2 get_linear_velocity() const override { return Vector2(); }
  45. virtual void set_angular_velocity(real_t p_velocity) override {}
  46. virtual real_t get_angular_velocity() const override { return 0; }
  47. virtual void set_transform(const Transform2D &p_transform) override {}
  48. virtual Transform2D get_transform() const override { return Transform2D(); }
  49. virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const override { return Vector2(); }
  50. virtual void apply_central_impulse(const Vector2 &p_impulse) override {}
  51. virtual void apply_torque_impulse(real_t p_torque) override {}
  52. virtual void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) override {}
  53. virtual void apply_central_force(const Vector2 &p_force) override {}
  54. virtual void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {}
  55. virtual void apply_torque(real_t p_torque) override {}
  56. virtual void add_constant_central_force(const Vector2 &p_force) override {}
  57. virtual void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {}
  58. virtual void add_constant_torque(real_t p_torque) override {}
  59. virtual void set_constant_force(const Vector2 &p_force) override {}
  60. virtual Vector2 get_constant_force() const override { return Vector2(); }
  61. virtual void set_constant_torque(real_t p_torque) override {}
  62. virtual real_t get_constant_torque() const override { return 0; }
  63. virtual void set_sleep_state(bool p_enable) override {}
  64. virtual bool is_sleeping() const override { return false; }
  65. virtual int get_contact_count() const override { return 0; }
  66. virtual Vector2 get_contact_local_position(int p_contact_idx) const override { return Vector2(); }
  67. virtual Vector2 get_contact_local_normal(int p_contact_idx) const override { return Vector2(); }
  68. virtual int get_contact_local_shape(int p_contact_idx) const override { return 0; }
  69. virtual Vector2 get_contact_local_velocity_at_position(int p_contact_idx) const override { return Vector2(); }
  70. virtual RID get_contact_collider(int p_contact_idx) const override { return RID(); }
  71. virtual Vector2 get_contact_collider_position(int p_contact_idx) const override { return Vector2(); }
  72. virtual ObjectID get_contact_collider_id(int p_contact_idx) const override { return ObjectID(); }
  73. virtual Object *get_contact_collider_object(int p_contact_idx) const override { return nullptr; }
  74. virtual int get_contact_collider_shape(int p_contact_idx) const override { return 0; }
  75. virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const override { return Vector2(); }
  76. virtual Vector2 get_contact_impulse(int p_contact_idx) const override { return Vector2(); }
  77. virtual real_t get_step() const override { return 0; }
  78. virtual void integrate_forces() override {}
  79. virtual PhysicsDirectSpaceState2D *get_space_state() override { return space_state_dummy; }
  80. PhysicsDirectBodyState2DDummy(PhysicsDirectSpaceState2D *p_space_state_dummy) {
  81. space_state_dummy = p_space_state_dummy;
  82. }
  83. };
  84. class PhysicsDirectSpaceState2DDummy : public PhysicsDirectSpaceState2D {
  85. GDCLASS(PhysicsDirectSpaceState2DDummy, PhysicsDirectSpaceState2D);
  86. public:
  87. virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override { return false; }
  88. virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { return 0; }
  89. virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { return 0; }
  90. virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override { return false; }
  91. virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override { return false; }
  92. virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override { return false; }
  93. };
  94. class PhysicsServer2DDummy : public PhysicsServer2D {
  95. GDCLASS(PhysicsServer2DDummy, PhysicsServer2D);
  96. PhysicsDirectSpaceState2DDummy *space_state_dummy = nullptr;
  97. PhysicsDirectBodyState2DDummy *body_state_dummy = nullptr;
  98. public:
  99. virtual RID world_boundary_shape_create() override { return RID(); }
  100. virtual RID separation_ray_shape_create() override { return RID(); }
  101. virtual RID segment_shape_create() override { return RID(); }
  102. virtual RID circle_shape_create() override { return RID(); }
  103. virtual RID rectangle_shape_create() override { return RID(); }
  104. virtual RID capsule_shape_create() override { return RID(); }
  105. virtual RID convex_polygon_shape_create() override { return RID(); }
  106. virtual RID concave_polygon_shape_create() override { return RID(); }
  107. virtual void shape_set_data(RID p_shape, const Variant &p_data) override {}
  108. virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) override {}
  109. virtual ShapeType shape_get_type(RID p_shape) const override { return ShapeType::SHAPE_CIRCLE; }
  110. virtual Variant shape_get_data(RID p_shape) const override { return Variant(); }
  111. virtual real_t shape_get_custom_solver_bias(RID p_shape) const override { return 0; }
  112. virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override { return false; }
  113. /* SPACE API */
  114. virtual RID space_create() override { return RID(); }
  115. virtual void space_set_active(RID p_space, bool p_active) override {}
  116. virtual bool space_is_active(RID p_space) const override { return false; }
  117. virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) override {}
  118. virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const override { return 0; }
  119. virtual PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) override { return space_state_dummy; }
  120. virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) override {}
  121. virtual Vector<Vector2> space_get_contacts(RID p_space) const override { return Vector<Vector2>(); }
  122. virtual int space_get_contact_count(RID p_space) const override { return 0; }
  123. /* AREA API */
  124. virtual RID area_create() override { return RID(); }
  125. virtual void area_set_space(RID p_area, RID p_space) override {}
  126. virtual RID area_get_space(RID p_area) const override { return RID(); }
  127. virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) override {}
  128. virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override {}
  129. virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) override {}
  130. virtual int area_get_shape_count(RID p_area) const override { return 0; }
  131. virtual RID area_get_shape(RID p_area, int p_shape_idx) const override { return RID(); }
  132. virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const override { return Transform2D(); }
  133. virtual void area_remove_shape(RID p_area, int p_shape_idx) override {}
  134. virtual void area_clear_shapes(RID p_area) override {}
  135. virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) override {}
  136. virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) override {}
  137. virtual ObjectID area_get_object_instance_id(RID p_area) const override { return ObjectID(); }
  138. virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id) override {}
  139. virtual ObjectID area_get_canvas_instance_id(RID p_area) const override { return ObjectID(); }
  140. virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override {}
  141. virtual void area_set_transform(RID p_area, const Transform2D &p_transform) override {}
  142. virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const override { return Variant(); }
  143. virtual Transform2D area_get_transform(RID p_area) const override { return Transform2D(); }
  144. virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override {}
  145. virtual uint32_t area_get_collision_layer(RID p_area) const override { return 0; }
  146. virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override {}
  147. virtual uint32_t area_get_collision_mask(RID p_area) const override { return 0; }
  148. virtual void area_set_monitorable(RID p_area, bool p_monitorable) override {}
  149. virtual void area_set_pickable(RID p_area, bool p_pickable) override {}
  150. virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override {}
  151. virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override {}
  152. /* BODY API */
  153. virtual RID body_create() override { return RID(); }
  154. virtual void body_set_space(RID p_body, RID p_space) override {}
  155. virtual RID body_get_space(RID p_body) const override { return RID(); }
  156. virtual void body_set_mode(RID p_body, BodyMode p_mode) override {}
  157. virtual BodyMode body_get_mode(RID p_body) const override { return BodyMode::BODY_MODE_STATIC; }
  158. virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) override {}
  159. virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override {}
  160. virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) override {}
  161. virtual int body_get_shape_count(RID p_body) const override { return 0; }
  162. virtual RID body_get_shape(RID p_body, int p_shape_idx) const override { return RID(); }
  163. virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const override { return Transform2D(); }
  164. virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) override {}
  165. virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, real_t p_margin = 0) override {}
  166. virtual void body_remove_shape(RID p_body, int p_shape_idx) override {}
  167. virtual void body_clear_shapes(RID p_body) override {}
  168. virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) override {}
  169. virtual ObjectID body_get_object_instance_id(RID p_body) const override { return ObjectID(); }
  170. virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id) override {}
  171. virtual ObjectID body_get_canvas_instance_id(RID p_body) const override { return ObjectID(); }
  172. virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) override {}
  173. virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const override { return CCDMode::CCD_MODE_DISABLED; }
  174. virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) override {}
  175. virtual uint32_t body_get_collision_layer(RID p_body) const override { return 0; }
  176. virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override {}
  177. virtual uint32_t body_get_collision_mask(RID p_body) const override { return 0; }
  178. virtual void body_set_collision_priority(RID p_body, real_t p_priority) override {}
  179. virtual real_t body_get_collision_priority(RID p_body) const override { return 0; }
  180. virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) override {}
  181. virtual Variant body_get_param(RID p_body, BodyParameter p_param) const override { return Variant(); }
  182. virtual void body_reset_mass_properties(RID p_body) override {}
  183. virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override {}
  184. virtual Variant body_get_state(RID p_body, BodyState p_state) const override { return Variant(); }
  185. virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) override {}
  186. virtual void body_apply_torque_impulse(RID p_body, real_t p_torque) override {}
  187. virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) override {}
  188. virtual void body_apply_central_force(RID p_body, const Vector2 &p_force) override {}
  189. virtual void body_apply_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {}
  190. virtual void body_apply_torque(RID p_body, real_t p_torque) override {}
  191. virtual void body_add_constant_central_force(RID p_body, const Vector2 &p_force) override {}
  192. virtual void body_add_constant_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {}
  193. virtual void body_add_constant_torque(RID p_body, real_t p_torque) override {}
  194. virtual void body_set_constant_force(RID p_body, const Vector2 &p_force) override {}
  195. virtual Vector2 body_get_constant_force(RID p_body) const override { return Vector2(); }
  196. virtual void body_set_constant_torque(RID p_body, real_t p_torque) override {}
  197. virtual real_t body_get_constant_torque(RID p_body) const override { return 0; }
  198. virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) override {}
  199. virtual void body_add_collision_exception(RID p_body, RID p_body_b) override {}
  200. virtual void body_remove_collision_exception(RID p_body, RID p_body_b) override {}
  201. virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {}
  202. virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override {}
  203. virtual int body_get_max_contacts_reported(RID p_body) const override { return 0; }
  204. virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) override {}
  205. virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const override { return 0; }
  206. virtual void body_set_omit_force_integration(RID p_body, bool p_omit) override {}
  207. virtual bool body_is_omitting_force_integration(RID p_body) const override { return false; }
  208. virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) override {}
  209. virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override {}
  210. virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override { return false; }
  211. virtual void body_set_pickable(RID p_body, bool p_pickable) override {}
  212. virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override { return body_state_dummy; }
  213. virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { return false; }
  214. /* JOINT API */
  215. virtual RID joint_create() override { return RID(); }
  216. virtual void joint_clear(RID p_joint) override {}
  217. virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) override {}
  218. virtual real_t joint_get_param(RID p_joint, JointParam p_param) const override { return 0; }
  219. virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) override {}
  220. virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override { return false; }
  221. virtual void joint_make_pin(RID p_joint, const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) override {}
  222. virtual void joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) override {}
  223. virtual void joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) override {}
  224. virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) override {}
  225. virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const override { return 0; }
  226. virtual void pin_joint_set_flag(RID p_joint, PinJointFlag p_flag, bool p_enabled) override {}
  227. virtual bool pin_joint_get_flag(RID p_joint, PinJointFlag p_flag) const override { return false; }
  228. virtual void damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) override {}
  229. virtual real_t damped_spring_joint_get_param(RID p_joint, DampedSpringParam p_param) const override { return 0; }
  230. virtual JointType joint_get_type(RID p_joint) const override { return JointType::JOINT_TYPE_PIN; }
  231. /* MISC */
  232. virtual void free(RID p_rid) override {}
  233. virtual void set_active(bool p_active) override {}
  234. virtual void init() override {
  235. space_state_dummy = memnew(PhysicsDirectSpaceState2DDummy);
  236. body_state_dummy = memnew(PhysicsDirectBodyState2DDummy(space_state_dummy));
  237. }
  238. virtual void step(real_t p_step) override {}
  239. virtual void sync() override {}
  240. virtual void flush_queries() override {}
  241. virtual void end_sync() override {}
  242. virtual void finish() override {
  243. memdelete(body_state_dummy);
  244. memdelete(space_state_dummy);
  245. }
  246. virtual bool is_flushing_queries() const override { return false; }
  247. virtual int get_process_info(ProcessInfo p_info) override { return 0; }
  248. };