navigation_server_2d.h 19 KB

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  1. /**************************************************************************/
  2. /* navigation_server_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/object/class_db.h"
  32. #include "core/templates/rid.h"
  33. #include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
  34. #include "scene/resources/2d/navigation_polygon.h"
  35. #include "servers/navigation/navigation_path_query_parameters_2d.h"
  36. #include "servers/navigation/navigation_path_query_result_2d.h"
  37. #ifdef CLIPPER2_ENABLED
  38. class NavMeshGenerator2D;
  39. #endif // CLIPPER2_ENABLED
  40. struct NavMeshGeometryParser2D {
  41. RID self;
  42. Callable callback;
  43. };
  44. class NavigationServer2D : public Object {
  45. GDCLASS(NavigationServer2D, Object);
  46. static NavigationServer2D *singleton;
  47. protected:
  48. static void _bind_methods();
  49. public:
  50. static NavigationServer2D *get_singleton();
  51. virtual TypedArray<RID> get_maps() const = 0;
  52. /* MAP API */
  53. virtual RID map_create() = 0;
  54. virtual void map_set_active(RID p_map, bool p_active) = 0;
  55. virtual bool map_is_active(RID p_map) const = 0;
  56. virtual void map_set_cell_size(RID p_map, real_t p_cell_size) = 0;
  57. virtual real_t map_get_cell_size(RID p_map) const = 0;
  58. virtual void map_set_use_edge_connections(RID p_map, bool p_enabled) = 0;
  59. virtual bool map_get_use_edge_connections(RID p_map) const = 0;
  60. virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) = 0;
  61. virtual real_t map_get_edge_connection_margin(RID p_map) const = 0;
  62. virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) = 0;
  63. virtual real_t map_get_link_connection_radius(RID p_map) const = 0;
  64. virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) = 0;
  65. virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const = 0;
  66. virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const = 0;
  67. virtual TypedArray<RID> map_get_links(RID p_map) const = 0;
  68. virtual TypedArray<RID> map_get_regions(RID p_map) const = 0;
  69. virtual TypedArray<RID> map_get_agents(RID p_map) const = 0;
  70. virtual TypedArray<RID> map_get_obstacles(RID p_map) const = 0;
  71. virtual void map_force_update(RID p_map) = 0;
  72. virtual uint32_t map_get_iteration_id(RID p_map) const = 0;
  73. virtual void map_set_use_async_iterations(RID p_map, bool p_enabled) = 0;
  74. virtual bool map_get_use_async_iterations(RID p_map) const = 0;
  75. virtual Vector2 map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const = 0;
  76. /* REGION API */
  77. virtual RID region_create() = 0;
  78. virtual uint32_t region_get_iteration_id(RID p_region) const = 0;
  79. virtual void region_set_enabled(RID p_region, bool p_enabled) = 0;
  80. virtual bool region_get_enabled(RID p_region) const = 0;
  81. virtual void region_set_use_edge_connections(RID p_region, bool p_enabled) = 0;
  82. virtual bool region_get_use_edge_connections(RID p_region) const = 0;
  83. virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) = 0;
  84. virtual real_t region_get_enter_cost(RID p_region) const = 0;
  85. virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) = 0;
  86. virtual real_t region_get_travel_cost(RID p_region) const = 0;
  87. virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) = 0;
  88. virtual ObjectID region_get_owner_id(RID p_region) const = 0;
  89. virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const = 0;
  90. virtual void region_set_map(RID p_region, RID p_map) = 0;
  91. virtual RID region_get_map(RID p_region) const = 0;
  92. virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) = 0;
  93. virtual uint32_t region_get_navigation_layers(RID p_region) const = 0;
  94. virtual void region_set_transform(RID p_region, Transform2D p_transform) = 0;
  95. virtual Transform2D region_get_transform(RID p_region) const = 0;
  96. virtual void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) = 0;
  97. virtual int region_get_connections_count(RID p_region) const = 0;
  98. virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0;
  99. virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0;
  100. virtual Vector2 region_get_closest_point(RID p_region, const Vector2 &p_point) const = 0;
  101. virtual Vector2 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const = 0;
  102. virtual Rect2 region_get_bounds(RID p_region) const = 0;
  103. /* LINK API */
  104. virtual RID link_create() = 0;
  105. virtual uint32_t link_get_iteration_id(RID p_link) const = 0;
  106. virtual void link_set_map(RID p_link, RID p_map) = 0;
  107. virtual RID link_get_map(RID p_link) const = 0;
  108. virtual void link_set_enabled(RID p_link, bool p_enabled) = 0;
  109. virtual bool link_get_enabled(RID p_link) const = 0;
  110. virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) = 0;
  111. virtual bool link_is_bidirectional(RID p_link) const = 0;
  112. virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) = 0;
  113. virtual uint32_t link_get_navigation_layers(RID p_link) const = 0;
  114. virtual void link_set_start_position(RID p_link, Vector2 p_position) = 0;
  115. virtual Vector2 link_get_start_position(RID p_link) const = 0;
  116. virtual void link_set_end_position(RID p_link, Vector2 p_position) = 0;
  117. virtual Vector2 link_get_end_position(RID p_link) const = 0;
  118. virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) = 0;
  119. virtual real_t link_get_enter_cost(RID p_link) const = 0;
  120. virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) = 0;
  121. virtual real_t link_get_travel_cost(RID p_link) const = 0;
  122. virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) = 0;
  123. virtual ObjectID link_get_owner_id(RID p_link) const = 0;
  124. /* AGENT API */
  125. virtual RID agent_create() = 0;
  126. virtual void agent_set_map(RID p_agent, RID p_map) = 0;
  127. virtual RID agent_get_map(RID p_agent) const = 0;
  128. virtual void agent_set_paused(RID p_agent, bool p_paused) = 0;
  129. virtual bool agent_get_paused(RID p_agent) const = 0;
  130. virtual void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) = 0;
  131. virtual bool agent_get_avoidance_enabled(RID p_agent) const = 0;
  132. virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) = 0;
  133. virtual real_t agent_get_neighbor_distance(RID p_agent) const = 0;
  134. virtual void agent_set_max_neighbors(RID p_agent, int p_count) = 0;
  135. virtual int agent_get_max_neighbors(RID p_agent) const = 0;
  136. virtual void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) = 0;
  137. virtual real_t agent_get_time_horizon_agents(RID p_agent) const = 0;
  138. virtual void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) = 0;
  139. virtual real_t agent_get_time_horizon_obstacles(RID p_agent) const = 0;
  140. virtual void agent_set_radius(RID p_agent, real_t p_radius) = 0;
  141. virtual real_t agent_get_radius(RID p_agent) const = 0;
  142. virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) = 0;
  143. virtual real_t agent_get_max_speed(RID p_agent) const = 0;
  144. virtual void agent_set_velocity_forced(RID p_agent, Vector2 p_velocity) = 0;
  145. virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity) = 0;
  146. virtual Vector2 agent_get_velocity(RID p_agent) const = 0;
  147. virtual void agent_set_position(RID p_agent, Vector2 p_position) = 0;
  148. virtual Vector2 agent_get_position(RID p_agent) const = 0;
  149. virtual bool agent_is_map_changed(RID p_agent) const = 0;
  150. virtual void agent_set_avoidance_callback(RID p_agent, Callable p_callback) = 0;
  151. virtual bool agent_has_avoidance_callback(RID p_agent) const = 0;
  152. virtual void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) = 0;
  153. virtual uint32_t agent_get_avoidance_layers(RID p_agent) const = 0;
  154. virtual void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) = 0;
  155. virtual uint32_t agent_get_avoidance_mask(RID p_agent) const = 0;
  156. virtual void agent_set_avoidance_priority(RID p_agent, real_t p_priority) = 0;
  157. virtual real_t agent_get_avoidance_priority(RID p_agent) const = 0;
  158. /* OBSTACLE API */
  159. virtual RID obstacle_create() = 0;
  160. virtual void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) = 0;
  161. virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const = 0;
  162. virtual void obstacle_set_map(RID p_obstacle, RID p_map) = 0;
  163. virtual RID obstacle_get_map(RID p_obstacle) const = 0;
  164. virtual void obstacle_set_paused(RID p_obstacle, bool p_paused) = 0;
  165. virtual bool obstacle_get_paused(RID p_obstacle) const = 0;
  166. virtual void obstacle_set_radius(RID p_obstacle, real_t p_radius) = 0;
  167. virtual real_t obstacle_get_radius(RID p_obstacle) const = 0;
  168. virtual void obstacle_set_velocity(RID p_obstacle, Vector2 p_velocity) = 0;
  169. virtual Vector2 obstacle_get_velocity(RID p_obstacle) const = 0;
  170. virtual void obstacle_set_position(RID p_obstacle, Vector2 p_position) = 0;
  171. virtual Vector2 obstacle_get_position(RID p_obstacle) const = 0;
  172. virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) = 0;
  173. virtual Vector<Vector2> obstacle_get_vertices(RID p_obstacle) const = 0;
  174. virtual void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) = 0;
  175. virtual uint32_t obstacle_get_avoidance_layers(RID p_obstacle) const = 0;
  176. /* QUERY API */
  177. virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result, const Callable &p_callback = Callable()) = 0;
  178. /* NAVMESH BAKE API */
  179. virtual void parse_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) = 0;
  180. virtual void bake_from_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
  181. virtual void bake_from_source_geometry_data_async(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
  182. virtual bool is_baking_navigation_polygon(Ref<NavigationPolygon> p_navigation_polygon) const = 0;
  183. protected:
  184. static RWLock geometry_parser_rwlock;
  185. static RID_Owner<NavMeshGeometryParser2D> geometry_parser_owner;
  186. static LocalVector<NavMeshGeometryParser2D *> generator_parsers;
  187. public:
  188. virtual RID source_geometry_parser_create() = 0;
  189. virtual void source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback) = 0;
  190. virtual Vector<Vector2> simplify_path(const Vector<Vector2> &p_path, real_t p_epsilon) = 0;
  191. /* SERVER API */
  192. virtual void set_active(bool p_active) = 0;
  193. virtual void process(double p_delta_time) = 0;
  194. virtual void physics_process(double p_delta_time) = 0;
  195. virtual void init() = 0;
  196. virtual void sync() = 0;
  197. virtual void finish() = 0;
  198. virtual void free(RID p_object) = 0;
  199. NavigationServer2D();
  200. ~NavigationServer2D() override;
  201. /* DEBUG API */
  202. enum ProcessInfo {
  203. INFO_ACTIVE_MAPS,
  204. INFO_REGION_COUNT,
  205. INFO_AGENT_COUNT,
  206. INFO_LINK_COUNT,
  207. INFO_POLYGON_COUNT,
  208. INFO_EDGE_COUNT,
  209. INFO_EDGE_MERGE_COUNT,
  210. INFO_EDGE_CONNECTION_COUNT,
  211. INFO_EDGE_FREE_COUNT,
  212. INFO_OBSTACLE_COUNT,
  213. };
  214. virtual int get_process_info(ProcessInfo p_info) const = 0;
  215. void set_debug_enabled(bool p_enabled);
  216. bool get_debug_enabled() const;
  217. protected:
  218. #ifndef DISABLE_DEPRECATED
  219. Vector<Vector2> _map_get_path_bind_compat_100129(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const;
  220. void _query_path_bind_compat_100129(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const;
  221. static void _bind_compatibility_methods();
  222. #endif
  223. private:
  224. bool debug_enabled = false;
  225. #ifdef DEBUG_ENABLED
  226. bool debug_dirty = true;
  227. bool debug_navigation_enabled = false;
  228. bool navigation_debug_dirty = true;
  229. void _emit_navigation_debug_changed_signal();
  230. bool debug_avoidance_enabled = false;
  231. bool avoidance_debug_dirty = true;
  232. void _emit_avoidance_debug_changed_signal();
  233. Color debug_navigation_edge_connection_color = Color(1.0, 0.0, 1.0, 1.0);
  234. Color debug_navigation_geometry_edge_color = Color(0.5, 1.0, 1.0, 1.0);
  235. Color debug_navigation_geometry_face_color = Color(0.5, 1.0, 1.0, 0.4);
  236. Color debug_navigation_geometry_edge_disabled_color = Color(0.5, 0.5, 0.5, 1.0);
  237. Color debug_navigation_geometry_face_disabled_color = Color(0.5, 0.5, 0.5, 0.4);
  238. Color debug_navigation_link_connection_color = Color(1.0, 0.5, 1.0, 1.0);
  239. Color debug_navigation_link_connection_disabled_color = Color(0.5, 0.5, 0.5, 1.0);
  240. Color debug_navigation_agent_path_color = Color(1.0, 0.0, 0.0, 1.0);
  241. real_t debug_navigation_agent_path_point_size = 4.0;
  242. Color debug_navigation_avoidance_agents_radius_color = Color(1.0, 1.0, 0.0, 0.25);
  243. Color debug_navigation_avoidance_obstacles_radius_color = Color(1.0, 0.5, 0.0, 0.25);
  244. Color debug_navigation_avoidance_static_obstacle_pushin_face_color = Color(1.0, 0.0, 0.0, 0.0);
  245. Color debug_navigation_avoidance_static_obstacle_pushout_face_color = Color(1.0, 1.0, 0.0, 0.5);
  246. Color debug_navigation_avoidance_static_obstacle_pushin_edge_color = Color(1.0, 0.0, 0.0, 1.0);
  247. Color debug_navigation_avoidance_static_obstacle_pushout_edge_color = Color(1.0, 1.0, 0.0, 1.0);
  248. bool debug_navigation_enable_edge_connections = true;
  249. bool debug_navigation_enable_edge_lines = true;
  250. bool debug_navigation_enable_geometry_face_random_color = true;
  251. bool debug_navigation_enable_link_connections = true;
  252. bool debug_navigation_enable_agent_paths = true;
  253. bool debug_navigation_avoidance_enable_agents_radius = true;
  254. bool debug_navigation_avoidance_enable_obstacles_radius = true;
  255. bool debug_navigation_avoidance_enable_obstacles_static = true;
  256. public:
  257. void set_debug_navigation_enabled(bool p_enabled);
  258. bool get_debug_navigation_enabled() const;
  259. void set_debug_avoidance_enabled(bool p_enabled);
  260. bool get_debug_avoidance_enabled() const;
  261. void set_debug_navigation_edge_connection_color(const Color &p_color);
  262. Color get_debug_navigation_edge_connection_color() const;
  263. void set_debug_navigation_geometry_face_color(const Color &p_color);
  264. Color get_debug_navigation_geometry_face_color() const;
  265. void set_debug_navigation_geometry_face_disabled_color(const Color &p_color);
  266. Color get_debug_navigation_geometry_face_disabled_color() const;
  267. void set_debug_navigation_geometry_edge_color(const Color &p_color);
  268. Color get_debug_navigation_geometry_edge_color() const;
  269. void set_debug_navigation_geometry_edge_disabled_color(const Color &p_color);
  270. Color get_debug_navigation_geometry_edge_disabled_color() const;
  271. void set_debug_navigation_link_connection_color(const Color &p_color);
  272. Color get_debug_navigation_link_connection_color() const;
  273. void set_debug_navigation_link_connection_disabled_color(const Color &p_color);
  274. Color get_debug_navigation_link_connection_disabled_color() const;
  275. void set_debug_navigation_enable_edge_connections(const bool p_value);
  276. bool get_debug_navigation_enable_edge_connections() const;
  277. void set_debug_navigation_enable_geometry_face_random_color(const bool p_value);
  278. bool get_debug_navigation_enable_geometry_face_random_color() const;
  279. void set_debug_navigation_enable_edge_lines(const bool p_value);
  280. bool get_debug_navigation_enable_edge_lines() const;
  281. void set_debug_navigation_agent_path_color(const Color &p_color);
  282. Color get_debug_navigation_agent_path_color() const;
  283. void set_debug_navigation_enable_agent_paths(const bool p_value);
  284. bool get_debug_navigation_enable_agent_paths() const;
  285. void set_debug_navigation_agent_path_point_size(real_t p_point_size);
  286. real_t get_debug_navigation_agent_path_point_size() const;
  287. void set_debug_navigation_avoidance_enable_agents_radius(const bool p_value);
  288. bool get_debug_navigation_avoidance_enable_agents_radius() const;
  289. void set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value);
  290. bool get_debug_navigation_avoidance_enable_obstacles_radius() const;
  291. void set_debug_navigation_avoidance_agents_radius_color(const Color &p_color);
  292. Color get_debug_navigation_avoidance_agents_radius_color() const;
  293. void set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color);
  294. Color get_debug_navigation_avoidance_obstacles_radius_color() const;
  295. void set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color);
  296. Color get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const;
  297. void set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color);
  298. Color get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const;
  299. void set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color);
  300. Color get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const;
  301. void set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color);
  302. Color get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const;
  303. void set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value);
  304. bool get_debug_navigation_avoidance_enable_obstacles_static() const;
  305. #endif // DEBUG_ENABLED
  306. };
  307. typedef NavigationServer2D *(*NavigationServer2DCallback)();
  308. /// Manager used for the server singleton registration
  309. class NavigationServer2DManager {
  310. static NavigationServer2DCallback create_callback;
  311. public:
  312. static void set_default_server(NavigationServer2DCallback p_callback);
  313. static NavigationServer2D *new_default_server();
  314. static void initialize_server();
  315. static void finalize_server();
  316. };
  317. VARIANT_ENUM_CAST(NavigationServer2D::ProcessInfo);