123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583 |
- /**************************************************************************/
- /* navigation_server_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_server_2d.h"
- #include "navigation_server_2d.compat.inc"
- #include "core/config/project_settings.h"
- #include "scene/main/node.h"
- #include "servers/navigation/navigation_globals.h"
- #include "servers/navigation_server_2d_dummy.h"
- NavigationServer2D *NavigationServer2D::singleton = nullptr;
- RWLock NavigationServer2D::geometry_parser_rwlock;
- RID_Owner<NavMeshGeometryParser2D> NavigationServer2D::geometry_parser_owner;
- LocalVector<NavMeshGeometryParser2D *> NavigationServer2D::generator_parsers;
- void NavigationServer2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer2D::get_maps);
- ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create);
- ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active);
- ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer2D::map_is_active);
- ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer2D::map_set_cell_size);
- ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size);
- ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer2D::map_set_use_edge_connections);
- ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer2D::map_get_use_edge_connections);
- ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer2D::map_set_link_connection_radius);
- ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer2D::map_get_link_connection_radius);
- ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer2D::map_get_path, DEFVAL(1));
- ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point);
- ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner);
- ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer2D::map_get_links);
- ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer2D::map_get_regions);
- ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer2D::map_get_agents);
- ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer2D::map_get_obstacles);
- ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update);
- ClassDB::bind_method(D_METHOD("map_get_iteration_id", "map"), &NavigationServer2D::map_get_iteration_id);
- ClassDB::bind_method(D_METHOD("map_set_use_async_iterations", "map", "enabled"), &NavigationServer2D::map_set_use_async_iterations);
- ClassDB::bind_method(D_METHOD("map_get_use_async_iterations", "map"), &NavigationServer2D::map_get_use_async_iterations);
- ClassDB::bind_method(D_METHOD("map_get_random_point", "map", "navigation_layers", "uniformly"), &NavigationServer2D::map_get_random_point);
- ClassDB::bind_method(D_METHOD("query_path", "parameters", "result", "callback"), &NavigationServer2D::query_path, DEFVAL(Callable()));
- ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
- ClassDB::bind_method(D_METHOD("region_get_iteration_id", "region"), &NavigationServer2D::region_get_iteration_id);
- ClassDB::bind_method(D_METHOD("region_set_enabled", "region", "enabled"), &NavigationServer2D::region_set_enabled);
- ClassDB::bind_method(D_METHOD("region_get_enabled", "region"), &NavigationServer2D::region_get_enabled);
- ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer2D::region_set_use_edge_connections);
- ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer2D::region_get_use_edge_connections);
- ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost);
- ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost);
- ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost);
- ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost);
- ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer2D::region_set_owner_id);
- ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer2D::region_get_owner_id);
- ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer2D::region_owns_point);
- ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
- ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map);
- ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer2D::region_set_navigation_layers);
- ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer2D::region_get_navigation_layers);
- ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform);
- ClassDB::bind_method(D_METHOD("region_get_transform", "region"), &NavigationServer2D::region_get_transform);
- ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "navigation_polygon"), &NavigationServer2D::region_set_navigation_polygon);
- ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count);
- ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start);
- ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end);
- ClassDB::bind_method(D_METHOD("region_get_closest_point", "region", "to_point"), &NavigationServer2D::region_get_closest_point);
- ClassDB::bind_method(D_METHOD("region_get_random_point", "region", "navigation_layers", "uniformly"), &NavigationServer2D::region_get_random_point);
- ClassDB::bind_method(D_METHOD("region_get_bounds", "region"), &NavigationServer2D::region_get_bounds);
- ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer2D::link_create);
- ClassDB::bind_method(D_METHOD("link_get_iteration_id", "link"), &NavigationServer2D::link_get_iteration_id);
- ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer2D::link_set_map);
- ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer2D::link_get_map);
- ClassDB::bind_method(D_METHOD("link_set_enabled", "link", "enabled"), &NavigationServer2D::link_set_enabled);
- ClassDB::bind_method(D_METHOD("link_get_enabled", "link"), &NavigationServer2D::link_get_enabled);
- ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer2D::link_set_bidirectional);
- ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer2D::link_is_bidirectional);
- ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer2D::link_set_navigation_layers);
- ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer2D::link_get_navigation_layers);
- ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer2D::link_set_start_position);
- ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer2D::link_get_start_position);
- ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer2D::link_set_end_position);
- ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer2D::link_get_end_position);
- ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer2D::link_set_enter_cost);
- ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost);
- ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost);
- ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer2D::link_get_travel_cost);
- ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer2D::link_set_owner_id);
- ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer2D::link_get_owner_id);
- ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create);
- ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer2D::agent_set_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer2D::agent_get_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
- ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer2D::agent_get_map);
- ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer2D::agent_set_paused);
- ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer2D::agent_get_paused);
- ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer2D::agent_set_neighbor_distance);
- ClassDB::bind_method(D_METHOD("agent_get_neighbor_distance", "agent"), &NavigationServer2D::agent_get_neighbor_distance);
- ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer2D::agent_set_max_neighbors);
- ClassDB::bind_method(D_METHOD("agent_get_max_neighbors", "agent"), &NavigationServer2D::agent_get_max_neighbors);
- ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_agents);
- ClassDB::bind_method(D_METHOD("agent_get_time_horizon_agents", "agent"), &NavigationServer2D::agent_get_time_horizon_agents);
- ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_obstacles);
- ClassDB::bind_method(D_METHOD("agent_get_time_horizon_obstacles", "agent"), &NavigationServer2D::agent_get_time_horizon_obstacles);
- ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer2D::agent_set_radius);
- ClassDB::bind_method(D_METHOD("agent_get_radius", "agent"), &NavigationServer2D::agent_get_radius);
- ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer2D::agent_set_max_speed);
- ClassDB::bind_method(D_METHOD("agent_get_max_speed", "agent"), &NavigationServer2D::agent_get_max_speed);
- ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer2D::agent_set_velocity_forced);
- ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer2D::agent_set_velocity);
- ClassDB::bind_method(D_METHOD("agent_get_velocity", "agent"), &NavigationServer2D::agent_get_velocity);
- ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position);
- ClassDB::bind_method(D_METHOD("agent_get_position", "agent"), &NavigationServer2D::agent_get_position);
- ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed);
- ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "callback"), &NavigationServer2D::agent_set_avoidance_callback);
- ClassDB::bind_method(D_METHOD("agent_has_avoidance_callback", "agent"), &NavigationServer2D::agent_has_avoidance_callback);
- ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer2D::agent_set_avoidance_layers);
- ClassDB::bind_method(D_METHOD("agent_get_avoidance_layers", "agent"), &NavigationServer2D::agent_get_avoidance_layers);
- ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer2D::agent_set_avoidance_mask);
- ClassDB::bind_method(D_METHOD("agent_get_avoidance_mask", "agent"), &NavigationServer2D::agent_get_avoidance_mask);
- ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer2D::agent_set_avoidance_priority);
- ClassDB::bind_method(D_METHOD("agent_get_avoidance_priority", "agent"), &NavigationServer2D::agent_get_avoidance_priority);
- ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer2D::obstacle_create);
- ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &NavigationServer2D::obstacle_set_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &NavigationServer2D::obstacle_get_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer2D::obstacle_set_map);
- ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer2D::obstacle_get_map);
- ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer2D::obstacle_set_paused);
- ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer2D::obstacle_get_paused);
- ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer2D::obstacle_set_radius);
- ClassDB::bind_method(D_METHOD("obstacle_get_radius", "obstacle"), &NavigationServer2D::obstacle_get_radius);
- ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer2D::obstacle_set_velocity);
- ClassDB::bind_method(D_METHOD("obstacle_get_velocity", "obstacle"), &NavigationServer2D::obstacle_get_velocity);
- ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer2D::obstacle_set_position);
- ClassDB::bind_method(D_METHOD("obstacle_get_position", "obstacle"), &NavigationServer2D::obstacle_get_position);
- ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer2D::obstacle_set_vertices);
- ClassDB::bind_method(D_METHOD("obstacle_get_vertices", "obstacle"), &NavigationServer2D::obstacle_get_vertices);
- ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer2D::obstacle_set_avoidance_layers);
- ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_layers", "obstacle"), &NavigationServer2D::obstacle_get_avoidance_layers);
- ClassDB::bind_method(D_METHOD("parse_source_geometry_data", "navigation_polygon", "source_geometry_data", "root_node", "callback"), &NavigationServer2D::parse_source_geometry_data, DEFVAL(Callable()));
- ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data", "navigation_polygon", "source_geometry_data", "callback"), &NavigationServer2D::bake_from_source_geometry_data, DEFVAL(Callable()));
- ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data_async", "navigation_polygon", "source_geometry_data", "callback"), &NavigationServer2D::bake_from_source_geometry_data_async, DEFVAL(Callable()));
- ClassDB::bind_method(D_METHOD("is_baking_navigation_polygon", "navigation_polygon"), &NavigationServer2D::is_baking_navigation_polygon);
- ClassDB::bind_method(D_METHOD("source_geometry_parser_create"), &NavigationServer2D::source_geometry_parser_create);
- ClassDB::bind_method(D_METHOD("source_geometry_parser_set_callback", "parser", "callback"), &NavigationServer2D::source_geometry_parser_set_callback);
- ClassDB::bind_method(D_METHOD("simplify_path", "path", "epsilon"), &NavigationServer2D::simplify_path);
- ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
- ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer2D::set_active);
- ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled);
- ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer2D::get_debug_enabled);
- ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
- ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
- ADD_SIGNAL(MethodInfo("avoidance_debug_changed"));
- ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &NavigationServer2D::get_process_info);
- BIND_ENUM_CONSTANT(INFO_ACTIVE_MAPS);
- BIND_ENUM_CONSTANT(INFO_REGION_COUNT);
- BIND_ENUM_CONSTANT(INFO_AGENT_COUNT);
- BIND_ENUM_CONSTANT(INFO_LINK_COUNT);
- BIND_ENUM_CONSTANT(INFO_POLYGON_COUNT);
- BIND_ENUM_CONSTANT(INFO_EDGE_COUNT);
- BIND_ENUM_CONSTANT(INFO_EDGE_MERGE_COUNT);
- BIND_ENUM_CONSTANT(INFO_EDGE_CONNECTION_COUNT);
- BIND_ENUM_CONSTANT(INFO_EDGE_FREE_COUNT);
- BIND_ENUM_CONSTANT(INFO_OBSTACLE_COUNT);
- }
- NavigationServer2D *NavigationServer2D::get_singleton() {
- return singleton;
- }
- NavigationServer2D::NavigationServer2D() {
- ERR_FAIL_COND(singleton != nullptr);
- singleton = this;
- GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/2d/default_cell_size", PROPERTY_HINT_RANGE, NavigationDefaults2D::NAV_MESH_CELL_SIZE_HINT), NavigationDefaults2D::NAV_MESH_CELL_SIZE);
- GLOBAL_DEF("navigation/2d/use_edge_connections", true);
- GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/2d/default_edge_connection_margin", PROPERTY_HINT_RANGE, "0.01,10,0.001,or_greater"), NavigationDefaults2D::EDGE_CONNECTION_MARGIN);
- GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/2d/default_link_connection_radius", PROPERTY_HINT_RANGE, "0.01,10,0.001,or_greater"), NavigationDefaults2D::LINK_CONNECTION_RADIUS);
- #ifdef DEBUG_ENABLED
- debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/2d/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0));
- debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/2d/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0));
- debug_navigation_geometry_face_color = GLOBAL_DEF("debug/shapes/navigation/2d/geometry_face_color", Color(0.5, 1.0, 1.0, 0.4));
- debug_navigation_geometry_edge_disabled_color = GLOBAL_DEF("debug/shapes/navigation/2d/geometry_edge_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
- debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/2d/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4));
- debug_navigation_link_connection_color = GLOBAL_DEF("debug/shapes/navigation/2d/link_connection_color", Color(1.0, 0.5, 1.0, 1.0));
- debug_navigation_link_connection_disabled_color = GLOBAL_DEF("debug/shapes/navigation/2d/link_connection_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
- debug_navigation_agent_path_color = GLOBAL_DEF("debug/shapes/navigation/2d/agent_path_color", Color(1.0, 0.0, 0.0, 1.0));
- debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/2d/enable_edge_connections", true);
- debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/2d/enable_edge_lines", true);
- debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/2d/enable_geometry_face_random_color", true);
- debug_navigation_enable_link_connections = GLOBAL_DEF("debug/shapes/navigation/2d/enable_link_connections", true);
- debug_navigation_enable_agent_paths = GLOBAL_DEF("debug/shapes/navigation/2d/enable_agent_paths", true);
- debug_navigation_agent_path_point_size = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "debug/shapes/navigation/2d/agent_path_point_size", PROPERTY_HINT_RANGE, "0.01,10,0.001,or_greater"), 4.0);
- debug_navigation_avoidance_agents_radius_color = GLOBAL_DEF("debug/shapes/avoidance/2d/agents_radius_color", Color(1.0, 1.0, 0.0, 0.25));
- debug_navigation_avoidance_obstacles_radius_color = GLOBAL_DEF("debug/shapes/avoidance/2d/obstacles_radius_color", Color(1.0, 0.5, 0.0, 0.25));
- debug_navigation_avoidance_static_obstacle_pushin_face_color = GLOBAL_DEF("debug/shapes/avoidance/2d/obstacles_static_face_pushin_color", Color(1.0, 0.0, 0.0, 0.0));
- debug_navigation_avoidance_static_obstacle_pushin_edge_color = GLOBAL_DEF("debug/shapes/avoidance/2d/obstacles_static_edge_pushin_color", Color(1.0, 0.0, 0.0, 1.0));
- debug_navigation_avoidance_static_obstacle_pushout_face_color = GLOBAL_DEF("debug/shapes/avoidance/2d/obstacles_static_face_pushout_color", Color(1.0, 1.0, 0.0, 0.5));
- debug_navigation_avoidance_static_obstacle_pushout_edge_color = GLOBAL_DEF("debug/shapes/avoidance/2d/obstacles_static_edge_pushout_color", Color(1.0, 1.0, 0.0, 1.0));
- debug_navigation_avoidance_enable_agents_radius = GLOBAL_DEF("debug/shapes/avoidance/2d/enable_agents_radius", true);
- debug_navigation_avoidance_enable_obstacles_radius = GLOBAL_DEF("debug/shapes/avoidance/2d/enable_obstacles_radius", true);
- debug_navigation_avoidance_enable_obstacles_static = GLOBAL_DEF("debug/shapes/avoidance/2d/enable_obstacles_static", true);
- if (Engine::get_singleton()->is_editor_hint()) {
- // enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible
- // on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this.
- set_debug_enabled(true);
- set_debug_navigation_enabled(true);
- set_debug_avoidance_enabled(true);
- }
- #endif // DEBUG_ENABLED
- }
- NavigationServer2D::~NavigationServer2D() {
- singleton = nullptr;
- RWLockWrite write_lock(geometry_parser_rwlock);
- for (NavMeshGeometryParser2D *parser : generator_parsers) {
- geometry_parser_owner.free(parser->self);
- }
- generator_parsers.clear();
- }
- RID NavigationServer2D::source_geometry_parser_create() {
- RWLockWrite write_lock(geometry_parser_rwlock);
- RID rid = geometry_parser_owner.make_rid();
- NavMeshGeometryParser2D *parser = geometry_parser_owner.get_or_null(rid);
- parser->self = rid;
- generator_parsers.push_back(parser);
- return rid;
- }
- void NavigationServer2D::free(RID p_object) {
- if (!geometry_parser_owner.owns(p_object)) {
- return;
- }
- RWLockWrite write_lock(geometry_parser_rwlock);
- NavMeshGeometryParser2D *parser = geometry_parser_owner.get_or_null(p_object);
- ERR_FAIL_NULL(parser);
- generator_parsers.erase(parser);
- geometry_parser_owner.free(parser->self);
- }
- void NavigationServer2D::source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback) {
- RWLockWrite write_lock(geometry_parser_rwlock);
- NavMeshGeometryParser2D *parser = geometry_parser_owner.get_or_null(p_parser);
- ERR_FAIL_NULL(parser);
- parser->callback = p_callback;
- }
- void NavigationServer2D::set_debug_enabled(bool p_enabled) {
- #ifdef DEBUG_ENABLED
- if (debug_enabled != p_enabled) {
- debug_dirty = true;
- }
- debug_enabled = p_enabled;
- if (debug_dirty) {
- navigation_debug_dirty = true;
- callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal).call_deferred();
- avoidance_debug_dirty = true;
- callable_mp(this, &NavigationServer2D::_emit_avoidance_debug_changed_signal).call_deferred();
- }
- #endif // DEBUG_ENABLED
- }
- bool NavigationServer2D::get_debug_enabled() const {
- return debug_enabled;
- }
- #ifdef DEBUG_ENABLED
- void NavigationServer2D::_emit_navigation_debug_changed_signal() {
- if (navigation_debug_dirty) {
- navigation_debug_dirty = false;
- emit_signal(SNAME("navigation_debug_changed"));
- }
- }
- void NavigationServer2D::_emit_avoidance_debug_changed_signal() {
- if (avoidance_debug_dirty) {
- avoidance_debug_dirty = false;
- emit_signal(SNAME("avoidance_debug_changed"));
- }
- }
- #endif // DEBUG_ENABLED
- #ifdef DEBUG_ENABLED
- void NavigationServer2D::set_debug_navigation_enabled(bool p_enabled) {
- debug_navigation_enabled = p_enabled;
- navigation_debug_dirty = true;
- callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal).call_deferred();
- }
- bool NavigationServer2D::get_debug_navigation_enabled() const {
- return debug_navigation_enabled;
- }
- void NavigationServer2D::set_debug_avoidance_enabled(bool p_enabled) {
- debug_avoidance_enabled = p_enabled;
- avoidance_debug_dirty = true;
- callable_mp(this, &NavigationServer2D::_emit_avoidance_debug_changed_signal).call_deferred();
- }
- bool NavigationServer2D::get_debug_avoidance_enabled() const {
- return debug_avoidance_enabled;
- }
- void NavigationServer2D::set_debug_navigation_edge_connection_color(const Color &p_color) {
- debug_navigation_edge_connection_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_edge_connection_color() const {
- return debug_navigation_edge_connection_color;
- }
- void NavigationServer2D::set_debug_navigation_geometry_face_color(const Color &p_color) {
- debug_navigation_geometry_face_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_geometry_face_color() const {
- return debug_navigation_geometry_face_color;
- }
- void NavigationServer2D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
- debug_navigation_geometry_face_disabled_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_geometry_face_disabled_color() const {
- return debug_navigation_geometry_face_disabled_color;
- }
- void NavigationServer2D::set_debug_navigation_link_connection_color(const Color &p_color) {
- debug_navigation_link_connection_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_link_connection_color() const {
- return debug_navigation_link_connection_color;
- }
- void NavigationServer2D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {
- debug_navigation_link_connection_disabled_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_link_connection_disabled_color() const {
- return debug_navigation_link_connection_disabled_color;
- }
- void NavigationServer2D::set_debug_navigation_geometry_edge_color(const Color &p_color) {
- debug_navigation_geometry_edge_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_geometry_edge_color() const {
- return debug_navigation_geometry_edge_color;
- }
- void NavigationServer2D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
- debug_navigation_geometry_edge_disabled_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_geometry_edge_disabled_color() const {
- return debug_navigation_geometry_edge_disabled_color;
- }
- void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool p_value) {
- debug_navigation_enable_edge_connections = p_value;
- }
- bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const {
- return debug_navigation_enable_edge_connections;
- }
- void NavigationServer2D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
- debug_navigation_enable_geometry_face_random_color = p_value;
- }
- bool NavigationServer2D::get_debug_navigation_enable_geometry_face_random_color() const {
- return debug_navigation_enable_geometry_face_random_color;
- }
- void NavigationServer2D::set_debug_navigation_enable_edge_lines(const bool p_value) {
- debug_navigation_enable_edge_lines = p_value;
- }
- bool NavigationServer2D::get_debug_navigation_enable_edge_lines() const {
- return debug_navigation_enable_edge_lines;
- }
- void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) {
- debug_navigation_agent_path_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_agent_path_color() const {
- return debug_navigation_agent_path_color;
- }
- void NavigationServer2D::set_debug_navigation_enable_agent_paths(const bool p_value) {
- debug_navigation_enable_agent_paths = p_value;
- }
- bool NavigationServer2D::get_debug_navigation_enable_agent_paths() const {
- return debug_navigation_enable_agent_paths;
- }
- void NavigationServer2D::set_debug_navigation_agent_path_point_size(real_t p_point_size) {
- debug_navigation_agent_path_point_size = p_point_size;
- }
- real_t NavigationServer2D::get_debug_navigation_agent_path_point_size() const {
- return debug_navigation_agent_path_point_size;
- }
- void NavigationServer2D::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) {
- debug_navigation_avoidance_enable_agents_radius = p_value;
- }
- bool NavigationServer2D::get_debug_navigation_avoidance_enable_agents_radius() const {
- return debug_navigation_avoidance_enable_agents_radius;
- }
- void NavigationServer2D::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) {
- debug_navigation_avoidance_enable_obstacles_radius = p_value;
- }
- bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_radius() const {
- return debug_navigation_avoidance_enable_obstacles_radius;
- }
- void NavigationServer2D::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) {
- debug_navigation_avoidance_agents_radius_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_avoidance_agents_radius_color() const {
- return debug_navigation_avoidance_agents_radius_color;
- }
- void NavigationServer2D::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) {
- debug_navigation_avoidance_obstacles_radius_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_avoidance_obstacles_radius_color() const {
- return debug_navigation_avoidance_obstacles_radius_color;
- }
- void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) {
- debug_navigation_avoidance_static_obstacle_pushin_face_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const {
- return debug_navigation_avoidance_static_obstacle_pushin_face_color;
- }
- void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) {
- debug_navigation_avoidance_static_obstacle_pushout_face_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const {
- return debug_navigation_avoidance_static_obstacle_pushout_face_color;
- }
- void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) {
- debug_navigation_avoidance_static_obstacle_pushin_edge_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const {
- return debug_navigation_avoidance_static_obstacle_pushin_edge_color;
- }
- void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) {
- debug_navigation_avoidance_static_obstacle_pushout_edge_color = p_color;
- }
- Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const {
- return debug_navigation_avoidance_static_obstacle_pushout_edge_color;
- }
- void NavigationServer2D::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) {
- debug_navigation_avoidance_enable_obstacles_static = p_value;
- }
- bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_static() const {
- return debug_navigation_avoidance_enable_obstacles_static;
- }
- #endif // DEBUG_ENABLED
- ///////////////////////////////////////////////////////
- static NavigationServer2D *navigation_server_2d = nullptr;
- NavigationServer2DCallback NavigationServer2DManager::create_callback = nullptr;
- void NavigationServer2DManager::set_default_server(NavigationServer2DCallback p_callback) {
- create_callback = p_callback;
- }
- NavigationServer2D *NavigationServer2DManager::new_default_server() {
- if (create_callback == nullptr) {
- return nullptr;
- }
- return create_callback();
- }
- void NavigationServer2DManager::initialize_server() {
- ERR_FAIL_COND(navigation_server_2d != nullptr);
- // Init 2D Navigation Server
- navigation_server_2d = NavigationServer2DManager::new_default_server();
- if (!navigation_server_2d) {
- WARN_VERBOSE("Failed to initialize NavigationServer2D. Fall back to dummy server.");
- navigation_server_2d = memnew(NavigationServer2DDummy);
- }
- ERR_FAIL_NULL_MSG(navigation_server_2d, "Failed to initialize NavigationServer2D.");
- navigation_server_2d->init();
- }
- void NavigationServer2DManager::finalize_server() {
- ERR_FAIL_NULL(navigation_server_2d);
- navigation_server_2d->finish();
- memdelete(navigation_server_2d);
- navigation_server_2d = nullptr;
- }
|