123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161 |
- /**************************************************************************/
- /* scene_string_names.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "core/string/node_path.h"
- #include "core/string/string_name.h"
- class SceneStringNames {
- inline static SceneStringNames *singleton = nullptr;
- public:
- static void create() { singleton = memnew(SceneStringNames); }
- static void free() {
- memdelete(singleton);
- singleton = nullptr;
- }
- _FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
- const StringName resized = "resized";
- const StringName draw = "draw";
- const StringName hidden = "hidden";
- const StringName visibility_changed = "visibility_changed";
- const StringName input_event = "input_event";
- const StringName gui_input = "gui_input";
- const StringName window_input = "window_input";
- const StringName tree_entered = "tree_entered";
- const StringName tree_exiting = "tree_exiting";
- const StringName tree_exited = "tree_exited";
- const StringName ready = "ready";
- const StringName _ready = "_ready";
- const StringName item_rect_changed = "item_rect_changed";
- const StringName size_flags_changed = "size_flags_changed";
- const StringName minimum_size_changed = "minimum_size_changed";
- const StringName sleeping_state_changed = "sleeping_state_changed";
- const StringName node_configuration_warning_changed = "node_configuration_warning_changed";
- const StringName update = "update";
- const StringName updated = "updated";
- const StringName line_separation = "line_separation";
- const StringName font = "font";
- const StringName font_size = "font_size";
- const StringName font_color = "font_color";
- const StringName mouse_entered = "mouse_entered";
- const StringName mouse_exited = "mouse_exited";
- const StringName mouse_shape_entered = "mouse_shape_entered";
- const StringName mouse_shape_exited = "mouse_shape_exited";
- const StringName focus_entered = "focus_entered";
- const StringName focus_exited = "focus_exited";
- const StringName pre_sort_children = "pre_sort_children";
- const StringName sort_children = "sort_children";
- const StringName finished = "finished";
- const StringName animation_finished = "animation_finished";
- const StringName animation_changed = "animation_changed";
- const StringName animation_started = "animation_started";
- const StringName RESET = "RESET";
- const StringName pose_updated = "pose_updated";
- const StringName skeleton_updated = "skeleton_updated";
- const StringName bone_enabled_changed = "bone_enabled_changed";
- const StringName show_rest_only_changed = "show_rest_only_changed";
- const StringName body_shape_entered = "body_shape_entered";
- const StringName body_entered = "body_entered";
- const StringName body_shape_exited = "body_shape_exited";
- const StringName body_exited = "body_exited";
- const StringName area_shape_entered = "area_shape_entered";
- const StringName area_shape_exited = "area_shape_exited";
- const StringName screen_entered = "screen_entered";
- const StringName screen_exited = "screen_exited";
- const StringName _spatial_editor_group = "_spatial_editor_group";
- const StringName _request_gizmo = "_request_gizmo";
- const StringName offset = "offset";
- const StringName rotation_mode = "rotation_mode";
- const StringName rotate = "rotate";
- const StringName h_offset = "h_offset";
- const StringName v_offset = "v_offset";
- const StringName area_entered = "area_entered";
- const StringName area_exited = "area_exited";
- const StringName frame_changed = "frame_changed";
- const StringName texture_changed = "texture_changed";
- const StringName autoplay = "autoplay";
- const StringName blend_times = "blend_times";
- const StringName speed = "speed";
- const NodePath path_pp = NodePath("..");
- const StringName default_ = "default"; // default would conflict with C++ keyword.
- const StringName output = "output";
- const StringName Master = "Master"; // Audio bus name.
- const StringName theme_changed = "theme_changed";
- const StringName shader = "shader";
- const StringName shader_overrides_group = "_shader_overrides_group_";
- const StringName shader_overrides_group_active = "_shader_overrides_group_active_";
- const StringName _custom_type_script = "_custom_type_script";
- const StringName pressed = "pressed";
- const StringName id_pressed = "id_pressed";
- const StringName toggled = "toggled";
- const StringName hover = "hover";
- const StringName panel = "panel";
- const StringName item_selected = "item_selected";
- const StringName confirmed = "confirmed";
- const StringName text_changed = "text_changed";
- const StringName text_submitted = "text_submitted";
- const StringName value_changed = "value_changed";
- const StringName Start = "Start";
- const StringName End = "End";
- const StringName FlatButton = "FlatButton";
- };
- #define SceneStringName(m_name) SceneStringNames::get_singleton()->m_name
|