root_motion_view.h 3.1 KB

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  1. /**************************************************************************/
  2. /* root_motion_view.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/3d/visual_instance_3d.h"
  32. #include "scene/resources/immediate_mesh.h"
  33. class RootMotionView : public VisualInstance3D {
  34. GDCLASS(RootMotionView, VisualInstance3D);
  35. public:
  36. Ref<ImmediateMesh> immediate;
  37. NodePath path;
  38. real_t cell_size = 1.0;
  39. real_t radius = 10.0;
  40. bool use_in_game = false;
  41. Color color = Color(0.5, 0.5, 1.0);
  42. bool first = true;
  43. bool zero_y = true;
  44. Ref<Material> immediate_material;
  45. Transform3D accumulated;
  46. private:
  47. void _notification(int p_what);
  48. static void _bind_methods();
  49. public:
  50. void set_animation_mixer(const NodePath &p_path);
  51. NodePath get_animation_mixer() const;
  52. void set_color(const Color &p_color);
  53. Color get_color() const;
  54. void set_cell_size(float p_size);
  55. float get_cell_size() const;
  56. void set_radius(float p_radius);
  57. float get_radius() const;
  58. void set_zero_y(bool p_zero_y);
  59. bool get_zero_y() const;
  60. virtual AABB get_aabb() const override;
  61. RootMotionView();
  62. ~RootMotionView();
  63. };