animation_blend_tree.cpp 65 KB

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  1. /**************************************************************************/
  2. /* animation_blend_tree.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "animation_blend_tree.h"
  31. #include "scene/resources/animation.h"
  32. void AnimationNodeAnimation::set_animation(const StringName &p_name) {
  33. animation = p_name;
  34. }
  35. StringName AnimationNodeAnimation::get_animation() const {
  36. return animation;
  37. }
  38. Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = nullptr;
  39. void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const {
  40. AnimationNode::get_parameter_list(r_list);
  41. r_list->push_back(PropertyInfo(Variant::BOOL, backward, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
  42. }
  43. Variant AnimationNodeAnimation::get_parameter_default_value(const StringName &p_parameter) const {
  44. Variant ret = AnimationNode::get_parameter_default_value(p_parameter);
  45. if (ret != Variant()) {
  46. return ret;
  47. }
  48. if (p_parameter == backward) {
  49. return false;
  50. }
  51. return 0.0;
  52. }
  53. AnimationNode::NodeTimeInfo AnimationNodeAnimation::get_node_time_info() const {
  54. NodeTimeInfo nti;
  55. if (!process_state->tree->has_animation(animation)) {
  56. return nti;
  57. }
  58. if (use_custom_timeline) {
  59. nti.length = timeline_length;
  60. nti.loop_mode = loop_mode;
  61. } else {
  62. Ref<Animation> anim = process_state->tree->get_animation(animation);
  63. nti.length = (double)anim->get_length();
  64. nti.loop_mode = anim->get_loop_mode();
  65. }
  66. nti.position = get_parameter(current_position);
  67. return nti;
  68. }
  69. void AnimationNodeAnimation::_validate_property(PropertyInfo &p_property) const {
  70. if (p_property.name == "animation" && get_editable_animation_list) {
  71. Vector<String> names = get_editable_animation_list();
  72. String anims;
  73. for (int i = 0; i < names.size(); i++) {
  74. if (i > 0) {
  75. anims += ",";
  76. }
  77. anims += String(names[i]);
  78. }
  79. if (!anims.is_empty()) {
  80. p_property.hint = PROPERTY_HINT_ENUM;
  81. p_property.hint_string = anims;
  82. }
  83. }
  84. if (!use_custom_timeline) {
  85. if (p_property.name == "timeline_length" || p_property.name == "start_offset" || p_property.name == "loop_mode" || p_property.name == "stretch_time_scale") {
  86. p_property.usage = PROPERTY_USAGE_NONE;
  87. }
  88. }
  89. }
  90. AnimationNode::NodeTimeInfo AnimationNodeAnimation::process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
  91. process_state->is_testing = p_test_only;
  92. AnimationMixer::PlaybackInfo pi = p_playback_info;
  93. if (p_playback_info.seeked) {
  94. if (p_playback_info.is_external_seeking) {
  95. pi.delta = get_node_time_info().position - p_playback_info.time;
  96. }
  97. } else {
  98. pi.time = get_node_time_info().position + (get_parameter(backward) ? -p_playback_info.delta : p_playback_info.delta);
  99. }
  100. NodeTimeInfo nti = _process(pi, p_test_only);
  101. if (!p_test_only) {
  102. set_node_time_info(nti);
  103. }
  104. return nti;
  105. }
  106. AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
  107. if (!process_state->tree->has_animation(animation)) {
  108. AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(node_state.parent);
  109. if (tree) {
  110. String node_name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
  111. make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), node_name, animation));
  112. } else {
  113. make_invalid(vformat(RTR("Animation not found: '%s'"), animation));
  114. }
  115. return NodeTimeInfo();
  116. }
  117. Ref<Animation> anim = process_state->tree->get_animation(animation);
  118. double anim_size = (double)anim->get_length();
  119. NodeTimeInfo cur_nti = get_node_time_info();
  120. double cur_len = cur_nti.length;
  121. double cur_time = p_playback_info.time;
  122. double cur_delta = p_playback_info.delta;
  123. bool cur_backward = get_parameter(backward);
  124. Animation::LoopMode cur_loop_mode = cur_nti.loop_mode;
  125. double prev_time = cur_nti.position;
  126. Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
  127. bool node_backward = play_mode == PLAY_MODE_BACKWARD;
  128. bool p_seek = p_playback_info.seeked;
  129. bool p_is_external_seeking = p_playback_info.is_external_seeking;
  130. // 1. Progress for AnimationNode.
  131. bool will_end = Animation::is_greater_or_equal_approx(cur_time + cur_delta, cur_len);
  132. bool is_started = p_seek && !p_is_external_seeking && Math::is_zero_approx(cur_time);
  133. // 1. Progress for AnimationNode.
  134. if (is_started && advance_on_start) {
  135. cur_time = cur_delta;
  136. }
  137. if (cur_loop_mode != Animation::LOOP_NONE) {
  138. if (cur_loop_mode == Animation::LOOP_LINEAR) {
  139. if (!Math::is_zero_approx(cur_len)) {
  140. cur_time = Math::fposmod(cur_time, cur_len);
  141. }
  142. cur_backward = false;
  143. } else {
  144. if (!Math::is_zero_approx(cur_len)) {
  145. if (Animation::is_greater_or_equal_approx(prev_time, 0) && Animation::is_less_approx(cur_time, 0)) {
  146. cur_backward = !cur_backward;
  147. } else if (Animation::is_less_or_equal_approx(prev_time, cur_len) && Animation::is_greater_approx(cur_time, cur_len)) {
  148. cur_backward = !cur_backward;
  149. }
  150. cur_time = Math::pingpong(cur_time, cur_len);
  151. }
  152. }
  153. } else {
  154. if (Animation::is_less_approx(cur_time, 0)) {
  155. cur_delta += cur_time;
  156. cur_time = 0;
  157. } else if (Animation::is_greater_approx(cur_time, cur_len)) {
  158. cur_delta += cur_time - cur_len;
  159. cur_time = cur_len;
  160. }
  161. cur_backward = false;
  162. // If ended, don't progress AnimationNode. So set delta to 0.
  163. if (!Math::is_zero_approx(cur_delta)) {
  164. if (play_mode == PLAY_MODE_FORWARD) {
  165. if (Animation::is_greater_or_equal_approx(prev_time, cur_len)) {
  166. cur_delta = 0;
  167. }
  168. } else {
  169. if (Animation::is_less_or_equal_approx(prev_time, 0)) {
  170. cur_delta = 0;
  171. }
  172. }
  173. }
  174. }
  175. // 2. For return, store "AnimationNode" time info here, not "Animation" time info as below.
  176. NodeTimeInfo nti;
  177. nti.length = cur_len;
  178. nti.position = cur_time;
  179. nti.delta = cur_delta;
  180. nti.loop_mode = cur_loop_mode;
  181. nti.will_end = will_end;
  182. // 3. Progress for Animation.
  183. double prev_playback_time = prev_time + start_offset;
  184. double cur_playback_time = cur_time + start_offset;
  185. if (stretch_time_scale) {
  186. double mlt = anim_size / cur_len;
  187. prev_playback_time *= mlt;
  188. cur_playback_time *= mlt;
  189. cur_delta *= mlt;
  190. }
  191. if (cur_loop_mode == Animation::LOOP_LINEAR) {
  192. if (!Math::is_zero_approx(anim_size)) {
  193. prev_playback_time = Math::fposmod(prev_playback_time, anim_size);
  194. cur_playback_time = Math::fposmod(cur_playback_time, anim_size);
  195. if (Animation::is_greater_or_equal_approx(prev_playback_time, 0) && Animation::is_less_approx(cur_playback_time, 0)) {
  196. looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START;
  197. }
  198. if (Animation::is_less_or_equal_approx(prev_playback_time, anim_size) && Animation::is_greater_approx(cur_playback_time, anim_size)) {
  199. looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END;
  200. }
  201. }
  202. } else if (cur_loop_mode == Animation::LOOP_PINGPONG) {
  203. if (!Math::is_zero_approx(anim_size)) {
  204. if (Animation::is_greater_or_equal_approx(Math::fposmod(cur_playback_time, anim_size * 2.0), anim_size)) {
  205. cur_delta = -cur_delta; // Needed for retrieving discrete keys correctly.
  206. }
  207. prev_playback_time = Math::pingpong(prev_playback_time, anim_size);
  208. cur_playback_time = Math::pingpong(cur_playback_time, anim_size);
  209. if (Animation::is_greater_or_equal_approx(prev_playback_time, 0) && Animation::is_less_approx(cur_playback_time, 0)) {
  210. looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START;
  211. }
  212. if (Animation::is_less_or_equal_approx(prev_playback_time, anim_size) && Animation::is_greater_approx(cur_playback_time, anim_size)) {
  213. looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END;
  214. }
  215. }
  216. } else {
  217. if (Animation::is_less_approx(cur_playback_time, 0)) {
  218. cur_playback_time = 0;
  219. } else if (Animation::is_greater_approx(cur_playback_time, anim_size)) {
  220. cur_playback_time = anim_size;
  221. }
  222. // Emit start & finish signal. Internally, the detections are the same for backward.
  223. // We should use call_deferred since the track keys are still being processed.
  224. if (process_state->tree && !p_test_only) {
  225. // AnimationTree uses seek to 0 "internally" to process the first key of the animation, which is used as the start detection.
  226. if (is_started) {
  227. process_state->tree->call_deferred(SNAME("emit_signal"), SceneStringName(animation_started), animation);
  228. }
  229. // Finished.
  230. if (Animation::is_less_approx(prev_playback_time, anim_size) && Animation::is_greater_or_equal_approx(cur_playback_time, anim_size)) {
  231. cur_playback_time = anim_size;
  232. process_state->tree->call_deferred(SNAME("emit_signal"), SceneStringName(animation_finished), animation);
  233. }
  234. }
  235. }
  236. if (!p_test_only) {
  237. AnimationMixer::PlaybackInfo pi = p_playback_info;
  238. pi.start = 0.0;
  239. pi.end = cur_len;
  240. if (play_mode == PLAY_MODE_FORWARD) {
  241. pi.time = cur_playback_time;
  242. pi.delta = cur_delta;
  243. } else {
  244. pi.time = anim_size - cur_playback_time;
  245. pi.delta = -cur_delta;
  246. }
  247. pi.weight = 1.0;
  248. pi.looped_flag = looped_flag;
  249. blend_animation(animation, pi);
  250. }
  251. set_parameter(backward, cur_backward);
  252. return nti;
  253. }
  254. String AnimationNodeAnimation::get_caption() const {
  255. return "Animation";
  256. }
  257. void AnimationNodeAnimation::set_play_mode(PlayMode p_play_mode) {
  258. play_mode = p_play_mode;
  259. }
  260. AnimationNodeAnimation::PlayMode AnimationNodeAnimation::get_play_mode() const {
  261. return play_mode;
  262. }
  263. void AnimationNodeAnimation::set_backward(bool p_backward) {
  264. set_parameter(backward, p_backward);
  265. }
  266. bool AnimationNodeAnimation::is_backward() const {
  267. return get_parameter(backward);
  268. }
  269. void AnimationNodeAnimation::set_advance_on_start(bool p_advance_on_start) {
  270. advance_on_start = p_advance_on_start;
  271. }
  272. bool AnimationNodeAnimation::is_advance_on_start() const {
  273. return advance_on_start;
  274. }
  275. void AnimationNodeAnimation::set_use_custom_timeline(bool p_use_custom_timeline) {
  276. use_custom_timeline = p_use_custom_timeline;
  277. notify_property_list_changed();
  278. }
  279. bool AnimationNodeAnimation::is_using_custom_timeline() const {
  280. return use_custom_timeline;
  281. }
  282. void AnimationNodeAnimation::set_timeline_length(double p_length) {
  283. timeline_length = p_length;
  284. }
  285. double AnimationNodeAnimation::get_timeline_length() const {
  286. return timeline_length;
  287. }
  288. void AnimationNodeAnimation::set_stretch_time_scale(bool p_stretch_time_scale) {
  289. stretch_time_scale = p_stretch_time_scale;
  290. notify_property_list_changed();
  291. }
  292. bool AnimationNodeAnimation::is_stretching_time_scale() const {
  293. return stretch_time_scale;
  294. }
  295. void AnimationNodeAnimation::set_start_offset(double p_offset) {
  296. start_offset = p_offset;
  297. }
  298. double AnimationNodeAnimation::get_start_offset() const {
  299. return start_offset;
  300. }
  301. void AnimationNodeAnimation::set_loop_mode(Animation::LoopMode p_loop_mode) {
  302. loop_mode = p_loop_mode;
  303. }
  304. Animation::LoopMode AnimationNodeAnimation::get_loop_mode() const {
  305. return loop_mode;
  306. }
  307. void AnimationNodeAnimation::_bind_methods() {
  308. ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
  309. ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
  310. ClassDB::bind_method(D_METHOD("set_play_mode", "mode"), &AnimationNodeAnimation::set_play_mode);
  311. ClassDB::bind_method(D_METHOD("get_play_mode"), &AnimationNodeAnimation::get_play_mode);
  312. ClassDB::bind_method(D_METHOD("set_advance_on_start", "advance_on_start"), &AnimationNodeAnimation::set_advance_on_start);
  313. ClassDB::bind_method(D_METHOD("is_advance_on_start"), &AnimationNodeAnimation::is_advance_on_start);
  314. ClassDB::bind_method(D_METHOD("set_use_custom_timeline", "use_custom_timeline"), &AnimationNodeAnimation::set_use_custom_timeline);
  315. ClassDB::bind_method(D_METHOD("is_using_custom_timeline"), &AnimationNodeAnimation::is_using_custom_timeline);
  316. ClassDB::bind_method(D_METHOD("set_timeline_length", "timeline_length"), &AnimationNodeAnimation::set_timeline_length);
  317. ClassDB::bind_method(D_METHOD("get_timeline_length"), &AnimationNodeAnimation::get_timeline_length);
  318. ClassDB::bind_method(D_METHOD("set_stretch_time_scale", "stretch_time_scale"), &AnimationNodeAnimation::set_stretch_time_scale);
  319. ClassDB::bind_method(D_METHOD("is_stretching_time_scale"), &AnimationNodeAnimation::is_stretching_time_scale);
  320. ClassDB::bind_method(D_METHOD("set_start_offset", "start_offset"), &AnimationNodeAnimation::set_start_offset);
  321. ClassDB::bind_method(D_METHOD("get_start_offset"), &AnimationNodeAnimation::get_start_offset);
  322. ClassDB::bind_method(D_METHOD("set_loop_mode", "loop_mode"), &AnimationNodeAnimation::set_loop_mode);
  323. ClassDB::bind_method(D_METHOD("get_loop_mode"), &AnimationNodeAnimation::get_loop_mode);
  324. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
  325. ADD_PROPERTY(PropertyInfo(Variant::INT, "play_mode", PROPERTY_HINT_ENUM, "Forward,Backward"), "set_play_mode", "get_play_mode");
  326. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "advance_on_start"), "set_advance_on_start", "is_advance_on_start");
  327. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_custom_timeline"), "set_use_custom_timeline", "is_using_custom_timeline");
  328. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "timeline_length", PROPERTY_HINT_RANGE, "0.001,60,0.001,or_greater,or_less,hide_slider,suffix:s"), "set_timeline_length", "get_timeline_length");
  329. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stretch_time_scale"), "set_stretch_time_scale", "is_stretching_time_scale");
  330. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "start_offset", PROPERTY_HINT_RANGE, "-60,60,0.001,or_greater,or_less,hide_slider,suffix:s"), "set_start_offset", "get_start_offset");
  331. ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Ping-Pong"), "set_loop_mode", "get_loop_mode");
  332. BIND_ENUM_CONSTANT(PLAY_MODE_FORWARD);
  333. BIND_ENUM_CONSTANT(PLAY_MODE_BACKWARD);
  334. }
  335. AnimationNodeAnimation::AnimationNodeAnimation() {
  336. }
  337. ////////////////////////////////////////////////////////
  338. void AnimationNodeSync::_bind_methods() {
  339. ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeSync::set_use_sync);
  340. ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeSync::is_using_sync);
  341. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
  342. }
  343. void AnimationNodeSync::set_use_sync(bool p_sync) {
  344. sync = p_sync;
  345. }
  346. bool AnimationNodeSync::is_using_sync() const {
  347. return sync;
  348. }
  349. AnimationNodeSync::AnimationNodeSync() {
  350. }
  351. ////////////////////////////////////////////////////////
  352. void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
  353. AnimationNode::get_parameter_list(r_list);
  354. r_list->push_back(PropertyInfo(Variant::BOOL, active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY));
  355. r_list->push_back(PropertyInfo(Variant::BOOL, internal_active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY));
  356. r_list->push_back(PropertyInfo(Variant::INT, request, PROPERTY_HINT_ENUM, ",Fire,Abort,Fade Out"));
  357. r_list->push_back(PropertyInfo(Variant::FLOAT, fade_in_remaining, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
  358. r_list->push_back(PropertyInfo(Variant::FLOAT, fade_out_remaining, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
  359. r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
  360. }
  361. Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
  362. Variant ret = AnimationNode::get_parameter_default_value(p_parameter);
  363. if (ret != Variant()) {
  364. return ret;
  365. }
  366. if (p_parameter == request) {
  367. return ONE_SHOT_REQUEST_NONE;
  368. } else if (p_parameter == active || p_parameter == internal_active) {
  369. return false;
  370. } else if (p_parameter == time_to_restart) {
  371. return -1.0;
  372. }
  373. return 0.0;
  374. }
  375. bool AnimationNodeOneShot::is_parameter_read_only(const StringName &p_parameter) const {
  376. if (AnimationNode::is_parameter_read_only(p_parameter)) {
  377. return true;
  378. }
  379. if (p_parameter == active || p_parameter == internal_active) {
  380. return true;
  381. }
  382. return false;
  383. }
  384. void AnimationNodeOneShot::set_fade_in_time(double p_time) {
  385. fade_in = p_time;
  386. }
  387. double AnimationNodeOneShot::get_fade_in_time() const {
  388. return fade_in;
  389. }
  390. void AnimationNodeOneShot::set_fade_out_time(double p_time) {
  391. fade_out = p_time;
  392. }
  393. double AnimationNodeOneShot::get_fade_out_time() const {
  394. return fade_out;
  395. }
  396. void AnimationNodeOneShot::set_fade_in_curve(const Ref<Curve> &p_curve) {
  397. fade_in_curve = p_curve;
  398. }
  399. Ref<Curve> AnimationNodeOneShot::get_fade_in_curve() const {
  400. return fade_in_curve;
  401. }
  402. void AnimationNodeOneShot::set_fade_out_curve(const Ref<Curve> &p_curve) {
  403. fade_out_curve = p_curve;
  404. }
  405. Ref<Curve> AnimationNodeOneShot::get_fade_out_curve() const {
  406. return fade_out_curve;
  407. }
  408. void AnimationNodeOneShot::set_auto_restart_enabled(bool p_enabled) {
  409. auto_restart = p_enabled;
  410. }
  411. void AnimationNodeOneShot::set_auto_restart_delay(double p_time) {
  412. auto_restart_delay = p_time;
  413. }
  414. void AnimationNodeOneShot::set_auto_restart_random_delay(double p_time) {
  415. auto_restart_random_delay = p_time;
  416. }
  417. bool AnimationNodeOneShot::is_auto_restart_enabled() const {
  418. return auto_restart;
  419. }
  420. double AnimationNodeOneShot::get_auto_restart_delay() const {
  421. return auto_restart_delay;
  422. }
  423. double AnimationNodeOneShot::get_auto_restart_random_delay() const {
  424. return auto_restart_random_delay;
  425. }
  426. void AnimationNodeOneShot::set_mix_mode(MixMode p_mix) {
  427. mix = p_mix;
  428. }
  429. AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const {
  430. return mix;
  431. }
  432. void AnimationNodeOneShot::set_break_loop_at_end(bool p_enable) {
  433. break_loop_at_end = p_enable;
  434. }
  435. bool AnimationNodeOneShot::is_loop_broken_at_end() const {
  436. return break_loop_at_end;
  437. }
  438. String AnimationNodeOneShot::get_caption() const {
  439. return "OneShot";
  440. }
  441. bool AnimationNodeOneShot::has_filter() const {
  442. return true;
  443. }
  444. AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
  445. OneShotRequest cur_request = static_cast<OneShotRequest>((int)get_parameter(request));
  446. bool cur_active = get_parameter(active);
  447. bool cur_internal_active = get_parameter(internal_active);
  448. NodeTimeInfo cur_nti = get_node_time_info();
  449. double cur_time_to_restart = get_parameter(time_to_restart);
  450. double cur_fade_in_remaining = get_parameter(fade_in_remaining);
  451. double cur_fade_out_remaining = get_parameter(fade_out_remaining);
  452. set_parameter(request, ONE_SHOT_REQUEST_NONE);
  453. bool is_shooting = true;
  454. bool clear_remaining_fade = false;
  455. bool is_fading_out = cur_active == true && cur_internal_active == false;
  456. double p_time = p_playback_info.time;
  457. double p_delta = p_playback_info.delta;
  458. double abs_delta = Math::abs(p_delta);
  459. bool p_seek = p_playback_info.seeked;
  460. bool p_is_external_seeking = p_playback_info.is_external_seeking;
  461. if (Math::is_zero_approx(p_time) && p_seek && !p_is_external_seeking) {
  462. clear_remaining_fade = true; // Reset occurs.
  463. }
  464. bool do_start = cur_request == ONE_SHOT_REQUEST_FIRE;
  465. if (cur_request == ONE_SHOT_REQUEST_ABORT) {
  466. set_parameter(internal_active, false);
  467. set_parameter(active, false);
  468. set_parameter(time_to_restart, -1);
  469. is_shooting = false;
  470. } else if (cur_request == ONE_SHOT_REQUEST_FADE_OUT && !is_fading_out) { // If fading, keep current fade.
  471. if (cur_active) {
  472. // Request fading.
  473. is_fading_out = true;
  474. cur_fade_out_remaining = fade_out;
  475. cur_fade_in_remaining = 0;
  476. } else {
  477. // Shot is ended, do nothing.
  478. is_shooting = false;
  479. }
  480. set_parameter(internal_active, false);
  481. set_parameter(time_to_restart, -1);
  482. } else if (!do_start && !cur_active) {
  483. if (Animation::is_greater_or_equal_approx(cur_time_to_restart, 0) && !p_seek) {
  484. cur_time_to_restart -= abs_delta;
  485. if (Animation::is_less_approx(cur_time_to_restart, 0)) {
  486. do_start = true; // Restart.
  487. }
  488. set_parameter(time_to_restart, cur_time_to_restart);
  489. }
  490. if (!do_start) {
  491. is_shooting = false;
  492. }
  493. }
  494. bool os_seek = p_seek;
  495. if (clear_remaining_fade) {
  496. os_seek = false;
  497. cur_fade_out_remaining = 0;
  498. set_parameter(fade_out_remaining, 0);
  499. if (is_fading_out) {
  500. is_fading_out = false;
  501. set_parameter(internal_active, false);
  502. set_parameter(active, false);
  503. }
  504. }
  505. if (!is_shooting) {
  506. AnimationMixer::PlaybackInfo pi = p_playback_info;
  507. pi.weight = 1.0;
  508. return blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);
  509. }
  510. if (do_start) {
  511. os_seek = true;
  512. if (!cur_internal_active) {
  513. cur_fade_in_remaining = fade_in; // If already active, don't fade-in again.
  514. }
  515. cur_internal_active = true;
  516. set_parameter(request, ONE_SHOT_REQUEST_NONE);
  517. set_parameter(internal_active, true);
  518. set_parameter(active, true);
  519. }
  520. real_t blend = 1.0;
  521. bool use_blend = sync;
  522. if (Animation::is_greater_approx(cur_fade_in_remaining, 0)) {
  523. if (Animation::is_greater_approx(fade_in, 0)) {
  524. use_blend = true;
  525. blend = (fade_in - cur_fade_in_remaining) / fade_in;
  526. if (fade_in_curve.is_valid()) {
  527. blend = fade_in_curve->sample(blend);
  528. }
  529. } else {
  530. blend = 0; // Should not happen.
  531. }
  532. }
  533. if (is_fading_out) {
  534. use_blend = true;
  535. if (Animation::is_greater_approx(fade_out, 0)) {
  536. blend = cur_fade_out_remaining / fade_out;
  537. if (fade_out_curve.is_valid()) {
  538. blend = 1.0 - fade_out_curve->sample(1.0 - blend);
  539. }
  540. } else {
  541. blend = 0;
  542. }
  543. }
  544. AnimationMixer::PlaybackInfo pi = p_playback_info;
  545. NodeTimeInfo main_nti;
  546. if (mix == MIX_MODE_ADD) {
  547. pi.weight = 1.0;
  548. main_nti = blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);
  549. } else {
  550. pi.seeked &= use_blend;
  551. pi.weight = 1.0 - blend;
  552. main_nti = blend_input(0, pi, FILTER_BLEND, sync, p_test_only); // Unlike below, processing this edge is a corner case.
  553. }
  554. pi = p_playback_info;
  555. if (do_start) {
  556. pi.time = 0;
  557. } else if (os_seek) {
  558. pi.time = cur_nti.position;
  559. }
  560. pi.seeked = os_seek;
  561. pi.weight = Math::is_zero_approx(blend) ? CMP_EPSILON : blend;
  562. NodeTimeInfo os_nti = blend_input(1, pi, FILTER_PASS, true, p_test_only); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
  563. if (Animation::is_less_or_equal_approx(cur_fade_in_remaining, 0) && !do_start && !is_fading_out) {
  564. // Predict time scale by difference of delta times to estimate input animation's remain time in self time scale.
  565. // TODO: Time scale should be included into NodeTimeInfo for Godot 5.0.
  566. double abs_os_delta = Math::abs(os_nti.delta);
  567. double tscl = Math::is_zero_approx(abs_delta) || Math::is_zero_approx(abs_os_delta) || Math::is_equal_approx(abs_delta, abs_os_delta) ? 1.0 : (abs_delta / abs_os_delta);
  568. double os_rem = os_nti.get_remain(break_loop_at_end) * tscl;
  569. if (Animation::is_less_or_equal_approx(os_rem, fade_out)) {
  570. is_fading_out = true;
  571. cur_fade_out_remaining = os_rem;
  572. cur_fade_in_remaining = 0;
  573. set_parameter(internal_active, false);
  574. }
  575. }
  576. if (!p_seek) {
  577. if (Animation::is_less_or_equal_approx(os_nti.get_remain(break_loop_at_end), 0) || (is_fading_out && Animation::is_less_or_equal_approx(cur_fade_out_remaining, 0))) {
  578. set_parameter(internal_active, false);
  579. set_parameter(active, false);
  580. if (auto_restart) {
  581. double restart_sec = auto_restart_delay + Math::randd() * auto_restart_random_delay;
  582. set_parameter(time_to_restart, restart_sec);
  583. }
  584. }
  585. if (!do_start) {
  586. cur_fade_in_remaining = MAX(0, cur_fade_in_remaining - abs_delta); // Don't consider seeked delta by restart.
  587. }
  588. cur_fade_out_remaining = MAX(0, cur_fade_out_remaining - abs_delta);
  589. }
  590. set_parameter(fade_in_remaining, cur_fade_in_remaining);
  591. set_parameter(fade_out_remaining, cur_fade_out_remaining);
  592. return cur_internal_active ? os_nti : main_nti;
  593. }
  594. void AnimationNodeOneShot::_bind_methods() {
  595. ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fade_in_time);
  596. ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fade_in_time);
  597. ClassDB::bind_method(D_METHOD("set_fadein_curve", "curve"), &AnimationNodeOneShot::set_fade_in_curve);
  598. ClassDB::bind_method(D_METHOD("get_fadein_curve"), &AnimationNodeOneShot::get_fade_in_curve);
  599. ClassDB::bind_method(D_METHOD("set_fadeout_time", "time"), &AnimationNodeOneShot::set_fade_out_time);
  600. ClassDB::bind_method(D_METHOD("get_fadeout_time"), &AnimationNodeOneShot::get_fade_out_time);
  601. ClassDB::bind_method(D_METHOD("set_fadeout_curve", "curve"), &AnimationNodeOneShot::set_fade_out_curve);
  602. ClassDB::bind_method(D_METHOD("get_fadeout_curve"), &AnimationNodeOneShot::get_fade_out_curve);
  603. ClassDB::bind_method(D_METHOD("set_break_loop_at_end", "enable"), &AnimationNodeOneShot::set_break_loop_at_end);
  604. ClassDB::bind_method(D_METHOD("is_loop_broken_at_end"), &AnimationNodeOneShot::is_loop_broken_at_end);
  605. ClassDB::bind_method(D_METHOD("set_autorestart", "active"), &AnimationNodeOneShot::set_auto_restart_enabled);
  606. ClassDB::bind_method(D_METHOD("has_autorestart"), &AnimationNodeOneShot::is_auto_restart_enabled);
  607. ClassDB::bind_method(D_METHOD("set_autorestart_delay", "time"), &AnimationNodeOneShot::set_auto_restart_delay);
  608. ClassDB::bind_method(D_METHOD("get_autorestart_delay"), &AnimationNodeOneShot::get_auto_restart_delay);
  609. ClassDB::bind_method(D_METHOD("set_autorestart_random_delay", "time"), &AnimationNodeOneShot::set_auto_restart_random_delay);
  610. ClassDB::bind_method(D_METHOD("get_autorestart_random_delay"), &AnimationNodeOneShot::get_auto_restart_random_delay);
  611. ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode);
  612. ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode);
  613. ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_mode", PROPERTY_HINT_ENUM, "Blend,Add"), "set_mix_mode", "get_mix_mode");
  614. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_fadein_time", "get_fadein_time");
  615. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fadein_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_fadein_curve", "get_fadein_curve");
  616. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_fadeout_time", "get_fadeout_time");
  617. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fadeout_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_fadeout_curve", "get_fadeout_curve");
  618. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "break_loop_at_end"), "set_break_loop_at_end", "is_loop_broken_at_end");
  619. ADD_GROUP("Auto Restart", "autorestart_");
  620. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart");
  621. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_delay", "get_autorestart_delay");
  622. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_random_delay", "get_autorestart_random_delay");
  623. BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_NONE);
  624. BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_FIRE);
  625. BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_ABORT);
  626. BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_FADE_OUT);
  627. BIND_ENUM_CONSTANT(MIX_MODE_BLEND);
  628. BIND_ENUM_CONSTANT(MIX_MODE_ADD);
  629. }
  630. AnimationNodeOneShot::AnimationNodeOneShot() {
  631. add_input("in");
  632. add_input("shot");
  633. }
  634. ////////////////////////////////////////////////
  635. void AnimationNodeAdd2::get_parameter_list(List<PropertyInfo> *r_list) const {
  636. AnimationNode::get_parameter_list(r_list);
  637. r_list->push_back(PropertyInfo(Variant::FLOAT, add_amount, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));
  638. }
  639. Variant AnimationNodeAdd2::get_parameter_default_value(const StringName &p_parameter) const {
  640. Variant ret = AnimationNode::get_parameter_default_value(p_parameter);
  641. if (ret != Variant()) {
  642. return ret;
  643. }
  644. return 0.0;
  645. }
  646. String AnimationNodeAdd2::get_caption() const {
  647. return "Add2";
  648. }
  649. bool AnimationNodeAdd2::has_filter() const {
  650. return true;
  651. }
  652. AnimationNode::NodeTimeInfo AnimationNodeAdd2::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
  653. double amount = get_parameter(add_amount);
  654. AnimationMixer::PlaybackInfo pi = p_playback_info;
  655. pi.weight = 1.0;
  656. NodeTimeInfo nti = blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);
  657. pi.weight = amount;
  658. blend_input(1, pi, FILTER_PASS, sync, p_test_only);
  659. return nti;
  660. }
  661. AnimationNodeAdd2::AnimationNodeAdd2() {
  662. add_input("in");
  663. add_input("add");
  664. }
  665. ////////////////////////////////////////////////
  666. void AnimationNodeAdd3::get_parameter_list(List<PropertyInfo> *r_list) const {
  667. AnimationNode::get_parameter_list(r_list);
  668. r_list->push_back(PropertyInfo(Variant::FLOAT, add_amount, PROPERTY_HINT_RANGE, "-1,1,0.01,or_less,or_greater"));
  669. }
  670. Variant AnimationNodeAdd3::get_parameter_default_value(const StringName &p_parameter) const {
  671. Variant ret = AnimationNode::get_parameter_default_value(p_parameter);
  672. if (ret != Variant()) {
  673. return ret;
  674. }
  675. return 0.0;
  676. }
  677. String AnimationNodeAdd3::get_caption() const {
  678. return "Add3";
  679. }
  680. bool AnimationNodeAdd3::has_filter() const {
  681. return true;
  682. }
  683. AnimationNode::NodeTimeInfo AnimationNodeAdd3::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
  684. double amount = get_parameter(add_amount);
  685. AnimationMixer::PlaybackInfo pi = p_playback_info;
  686. pi.weight = MAX(0, -amount);
  687. blend_input(0, pi, FILTER_PASS, sync, p_test_only);
  688. pi.weight = 1.0;
  689. NodeTimeInfo nti = blend_input(1, pi, FILTER_IGNORE, sync, p_test_only);
  690. pi.weight = MAX(0, amount);
  691. blend_input(2, pi, FILTER_PASS, sync, p_test_only);
  692. return nti;
  693. }
  694. AnimationNodeAdd3::AnimationNodeAdd3() {
  695. add_input("-add");
  696. add_input("in");
  697. add_input("+add");
  698. }
  699. /////////////////////////////////////////////
  700. void AnimationNodeBlend2::get_parameter_list(List<PropertyInfo> *r_list) const {
  701. AnimationNode::get_parameter_list(r_list);
  702. r_list->push_back(PropertyInfo(Variant::FLOAT, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));
  703. }
  704. Variant AnimationNodeBlend2::get_parameter_default_value(const StringName &p_parameter) const {
  705. Variant ret = AnimationNode::get_parameter_default_value(p_parameter);
  706. if (ret != Variant()) {
  707. return ret;
  708. }
  709. return 0.0; // For blend amount.
  710. }
  711. String AnimationNodeBlend2::get_caption() const {
  712. return "Blend2";
  713. }
  714. AnimationNode::NodeTimeInfo AnimationNodeBlend2::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
  715. double amount = get_parameter(blend_amount);
  716. AnimationMixer::PlaybackInfo pi = p_playback_info;
  717. pi.weight = 1.0 - amount;
  718. NodeTimeInfo nti0 = blend_input(0, pi, FILTER_BLEND, sync, p_test_only);
  719. pi.weight = amount;
  720. NodeTimeInfo nti1 = blend_input(1, pi, FILTER_PASS, sync, p_test_only);
  721. return amount > 0.5 ? nti1 : nti0; // Hacky but good enough.
  722. }
  723. bool AnimationNodeBlend2::has_filter() const {
  724. return true;
  725. }
  726. AnimationNodeBlend2::AnimationNodeBlend2() {
  727. add_input("in");
  728. add_input("blend");
  729. }
  730. //////////////////////////////////////
  731. void AnimationNodeBlend3::get_parameter_list(List<PropertyInfo> *r_list) const {
  732. AnimationNode::get_parameter_list(r_list);
  733. r_list->push_back(PropertyInfo(Variant::FLOAT, blend_amount, PROPERTY_HINT_RANGE, "-1,1,0.01,or_less,or_greater"));
  734. }
  735. Variant AnimationNodeBlend3::get_parameter_default_value(const StringName &p_parameter) const {
  736. Variant ret = AnimationNode::get_parameter_default_value(p_parameter);
  737. if (ret != Variant()) {
  738. return ret;
  739. }
  740. return 0.0; // For blend amount.
  741. }
  742. String AnimationNodeBlend3::get_caption() const {
  743. return "Blend3";
  744. }
  745. AnimationNode::NodeTimeInfo AnimationNodeBlend3::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
  746. double amount = get_parameter(blend_amount);
  747. AnimationMixer::PlaybackInfo pi = p_playback_info;
  748. pi.weight = MAX(0, -amount);
  749. NodeTimeInfo nti0 = blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);
  750. pi.weight = 1.0 - Math::abs(amount);
  751. NodeTimeInfo nti1 = blend_input(1, pi, FILTER_IGNORE, sync, p_test_only);
  752. pi.weight = MAX(0, amount);
  753. NodeTimeInfo nti2 = blend_input(2, pi, FILTER_IGNORE, sync, p_test_only);
  754. return amount > 0.5 ? nti2 : (amount < -0.5 ? nti0 : nti1); // Hacky but good enough.
  755. }
  756. AnimationNodeBlend3::AnimationNodeBlend3() {
  757. add_input("-blend");
  758. add_input("in");
  759. add_input("+blend");
  760. }
  761. ////////////////////////////////////////////////
  762. void AnimationNodeSub2::get_parameter_list(List<PropertyInfo> *r_list) const {
  763. AnimationNode::get_parameter_list(r_list);
  764. r_list->push_back(PropertyInfo(Variant::FLOAT, sub_amount, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));
  765. }
  766. Variant AnimationNodeSub2::get_parameter_default_value(const StringName &p_parameter) const {
  767. Variant ret = AnimationNode::get_parameter_default_value(p_parameter);
  768. if (ret != Variant()) {
  769. return ret;
  770. }
  771. return 0.0;
  772. }
  773. String AnimationNodeSub2::get_caption() const {
  774. return "Sub2";
  775. }
  776. bool AnimationNodeSub2::has_filter() const {
  777. return true;
  778. }
  779. AnimationNode::NodeTimeInfo AnimationNodeSub2::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
  780. double amount = get_parameter(sub_amount);
  781. AnimationMixer::PlaybackInfo pi = p_playback_info;
  782. // Out = Sub.Transform3D^(-1) * In.Transform3D
  783. pi.weight = -amount;
  784. blend_input(1, pi, FILTER_PASS, sync, p_test_only);
  785. pi.weight = 1.0;
  786. return blend_input(0, pi, FILTER_IGNORE, sync, p_test_only);
  787. }
  788. AnimationNodeSub2::AnimationNodeSub2() {
  789. add_input("in");
  790. add_input("sub");
  791. }
  792. /////////////////////////////////
  793. void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
  794. AnimationNode::get_parameter_list(r_list);
  795. r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_less,or_greater"));
  796. }
  797. Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
  798. Variant ret = AnimationNode::get_parameter_default_value(p_parameter);
  799. if (ret != Variant()) {
  800. return ret;
  801. }
  802. return 1.0; // Initial timescale.
  803. }
  804. String AnimationNodeTimeScale::get_caption() const {
  805. return "TimeScale";
  806. }
  807. AnimationNode::NodeTimeInfo AnimationNodeTimeScale::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
  808. double cur_scale = get_parameter(scale);
  809. AnimationMixer::PlaybackInfo pi = p_playback_info;
  810. pi.weight = 1.0;
  811. if (!pi.seeked) {
  812. pi.delta *= cur_scale;
  813. }
  814. return blend_input(0, pi, FILTER_IGNORE, true, p_test_only);
  815. }
  816. AnimationNodeTimeScale::AnimationNodeTimeScale() {
  817. add_input("in");
  818. }
  819. ////////////////////////////////////
  820. void AnimationNodeTimeSeek::get_parameter_list(List<PropertyInfo> *r_list) const {
  821. AnimationNode::get_parameter_list(r_list);
  822. r_list->push_back(PropertyInfo(Variant::FLOAT, seek_pos_request, PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater")); // It will be reset to -1 after seeking the position immediately.
  823. }
  824. Variant AnimationNodeTimeSeek::get_parameter_default_value(const StringName &p_parameter) const {
  825. Variant ret = AnimationNode::get_parameter_default_value(p_parameter);
  826. if (ret != Variant()) {
  827. return ret;
  828. }
  829. return -1.0; // Initial seek request.
  830. }
  831. String AnimationNodeTimeSeek::get_caption() const {
  832. return "TimeSeek";
  833. }
  834. void AnimationNodeTimeSeek::set_explicit_elapse(bool p_enable) {
  835. explicit_elapse = p_enable;
  836. }
  837. bool AnimationNodeTimeSeek::is_explicit_elapse() const {
  838. return explicit_elapse;
  839. }
  840. AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
  841. double cur_seek_pos = get_parameter(seek_pos_request);
  842. AnimationMixer::PlaybackInfo pi = p_playback_info;
  843. pi.weight = 1.0;
  844. if (Animation::is_greater_or_equal_approx(cur_seek_pos, 0)) {
  845. pi.time = cur_seek_pos;
  846. pi.seeked = true;
  847. pi.is_external_seeking = explicit_elapse;
  848. set_parameter(seek_pos_request, -1.0); // Reset.
  849. }
  850. return blend_input(0, pi, FILTER_IGNORE, true, p_test_only);
  851. }
  852. AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
  853. add_input("in");
  854. }
  855. void AnimationNodeTimeSeek::_bind_methods() {
  856. ClassDB::bind_method(D_METHOD("set_explicit_elapse", "enable"), &AnimationNodeTimeSeek::set_explicit_elapse);
  857. ClassDB::bind_method(D_METHOD("is_explicit_elapse"), &AnimationNodeTimeSeek::is_explicit_elapse);
  858. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "explicit_elapse"), "set_explicit_elapse", "is_explicit_elapse");
  859. }
  860. /////////////////////////////////////////////////
  861. bool AnimationNodeTransition::_set(const StringName &p_path, const Variant &p_value) {
  862. String path = p_path;
  863. if (!path.begins_with("input_")) {
  864. return false;
  865. }
  866. int which = path.get_slicec('/', 0).get_slicec('_', 1).to_int();
  867. String what = path.get_slicec('/', 1);
  868. if (which == get_input_count() && what == "name") {
  869. if (add_input(p_value)) {
  870. return true;
  871. }
  872. return false;
  873. }
  874. ERR_FAIL_INDEX_V(which, get_input_count(), false);
  875. if (what == "name") {
  876. set_input_name(which, p_value);
  877. } else if (what == "auto_advance") {
  878. set_input_as_auto_advance(which, p_value);
  879. } else if (what == "break_loop_at_end") {
  880. set_input_break_loop_at_end(which, p_value);
  881. } else if (what == "reset") {
  882. set_input_reset(which, p_value);
  883. } else {
  884. return false;
  885. }
  886. return true;
  887. }
  888. bool AnimationNodeTransition::_get(const StringName &p_path, Variant &r_ret) const {
  889. String path = p_path;
  890. if (!path.begins_with("input_")) {
  891. return false;
  892. }
  893. int which = path.get_slicec('/', 0).get_slicec('_', 1).to_int();
  894. String what = path.get_slicec('/', 1);
  895. ERR_FAIL_INDEX_V(which, get_input_count(), false);
  896. if (what == "name") {
  897. r_ret = get_input_name(which);
  898. } else if (what == "auto_advance") {
  899. r_ret = is_input_set_as_auto_advance(which);
  900. } else if (what == "break_loop_at_end") {
  901. r_ret = is_input_loop_broken_at_end(which);
  902. } else if (what == "reset") {
  903. r_ret = is_input_reset(which);
  904. } else {
  905. return false;
  906. }
  907. return true;
  908. }
  909. void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) const {
  910. AnimationNode::get_parameter_list(r_list);
  911. String anims;
  912. for (int i = 0; i < get_input_count(); i++) {
  913. if (i > 0) {
  914. anims += ",";
  915. }
  916. anims += inputs[i].name;
  917. }
  918. r_list->push_back(PropertyInfo(Variant::STRING, current_state, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY)); // For interface.
  919. r_list->push_back(PropertyInfo(Variant::STRING, transition_request, PROPERTY_HINT_ENUM, anims)); // For transition request. It will be cleared after setting the value immediately.
  920. r_list->push_back(PropertyInfo(Variant::INT, current_index, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY)); // To avoid finding the index every frame, use this internally.
  921. r_list->push_back(PropertyInfo(Variant::INT, prev_index, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
  922. r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
  923. }
  924. Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
  925. Variant ret = AnimationNode::get_parameter_default_value(p_parameter);
  926. if (ret != Variant()) {
  927. return ret;
  928. }
  929. if (p_parameter == prev_xfading) {
  930. return 0.0;
  931. } else if (p_parameter == prev_index || p_parameter == current_index) {
  932. return (int)-1;
  933. } else {
  934. return String();
  935. }
  936. }
  937. bool AnimationNodeTransition::is_parameter_read_only(const StringName &p_parameter) const {
  938. if (AnimationNode::is_parameter_read_only(p_parameter)) {
  939. return true;
  940. }
  941. if (p_parameter == current_state || p_parameter == current_index) {
  942. return true;
  943. }
  944. return false;
  945. }
  946. String AnimationNodeTransition::get_caption() const {
  947. return "Transition";
  948. }
  949. void AnimationNodeTransition::set_input_count(int p_inputs) {
  950. for (int i = get_input_count(); i < p_inputs; i++) {
  951. add_input("state_" + itos(i));
  952. }
  953. while (get_input_count() > p_inputs) {
  954. remove_input(get_input_count() - 1);
  955. }
  956. pending_update = true;
  957. emit_signal(SNAME("tree_changed")); // For updating connect activity map.
  958. notify_property_list_changed();
  959. }
  960. bool AnimationNodeTransition::add_input(const String &p_name) {
  961. if (AnimationNode::add_input(p_name)) {
  962. input_data.push_back(InputData());
  963. return true;
  964. }
  965. return false;
  966. }
  967. void AnimationNodeTransition::remove_input(int p_index) {
  968. input_data.remove_at(p_index);
  969. AnimationNode::remove_input(p_index);
  970. }
  971. bool AnimationNodeTransition::set_input_name(int p_input, const String &p_name) {
  972. pending_update = true;
  973. if (!AnimationNode::set_input_name(p_input, p_name)) {
  974. return false;
  975. }
  976. emit_signal(SNAME("tree_changed")); // For updating enum options.
  977. return true;
  978. }
  979. void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
  980. ERR_FAIL_INDEX(p_input, get_input_count());
  981. input_data[p_input].auto_advance = p_enable;
  982. }
  983. bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const {
  984. ERR_FAIL_INDEX_V(p_input, get_input_count(), false);
  985. return input_data[p_input].auto_advance;
  986. }
  987. void AnimationNodeTransition::set_input_break_loop_at_end(int p_input, bool p_enable) {
  988. ERR_FAIL_INDEX(p_input, get_input_count());
  989. input_data[p_input].break_loop_at_end = p_enable;
  990. }
  991. bool AnimationNodeTransition::is_input_loop_broken_at_end(int p_input) const {
  992. ERR_FAIL_INDEX_V(p_input, get_input_count(), false);
  993. return input_data[p_input].break_loop_at_end;
  994. }
  995. void AnimationNodeTransition::set_input_reset(int p_input, bool p_enable) {
  996. ERR_FAIL_INDEX(p_input, get_input_count());
  997. input_data[p_input].reset = p_enable;
  998. }
  999. bool AnimationNodeTransition::is_input_reset(int p_input) const {
  1000. ERR_FAIL_INDEX_V(p_input, get_input_count(), true);
  1001. return input_data[p_input].reset;
  1002. }
  1003. void AnimationNodeTransition::set_xfade_time(double p_fade) {
  1004. xfade_time = p_fade;
  1005. }
  1006. double AnimationNodeTransition::get_xfade_time() const {
  1007. return xfade_time;
  1008. }
  1009. void AnimationNodeTransition::set_xfade_curve(const Ref<Curve> &p_curve) {
  1010. xfade_curve = p_curve;
  1011. }
  1012. Ref<Curve> AnimationNodeTransition::get_xfade_curve() const {
  1013. return xfade_curve;
  1014. }
  1015. void AnimationNodeTransition::set_allow_transition_to_self(bool p_enable) {
  1016. allow_transition_to_self = p_enable;
  1017. }
  1018. bool AnimationNodeTransition::is_allow_transition_to_self() const {
  1019. return allow_transition_to_self;
  1020. }
  1021. AnimationNode::NodeTimeInfo AnimationNodeTransition::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
  1022. String cur_transition_request = get_parameter(transition_request);
  1023. int cur_current_index = get_parameter(current_index);
  1024. int cur_prev_index = get_parameter(prev_index);
  1025. NodeTimeInfo cur_nti = get_node_time_info();
  1026. double cur_prev_xfading = get_parameter(prev_xfading);
  1027. bool switched = false;
  1028. bool restart = false;
  1029. bool clear_remaining_fade = false;
  1030. if (pending_update) {
  1031. if (cur_current_index < 0 || cur_current_index >= get_input_count()) {
  1032. set_parameter(prev_index, -1);
  1033. if (get_input_count() > 0) {
  1034. set_parameter(current_index, 0);
  1035. set_parameter(current_state, get_input_name(0));
  1036. } else {
  1037. set_parameter(current_index, -1);
  1038. set_parameter(current_state, StringName());
  1039. }
  1040. } else {
  1041. set_parameter(current_state, get_input_name(cur_current_index));
  1042. }
  1043. pending_update = false;
  1044. }
  1045. double p_time = p_playback_info.time;
  1046. bool p_seek = p_playback_info.seeked;
  1047. bool p_is_external_seeking = p_playback_info.is_external_seeking;
  1048. if (Math::is_zero_approx(p_time) && p_seek && !p_is_external_seeking) {
  1049. clear_remaining_fade = true; // Reset occurs.
  1050. }
  1051. if (!cur_transition_request.is_empty()) {
  1052. int new_idx = find_input(cur_transition_request);
  1053. if (new_idx >= 0) {
  1054. if (cur_current_index == new_idx) {
  1055. if (allow_transition_to_self) {
  1056. // Transition to same state.
  1057. restart = input_data[cur_current_index].reset;
  1058. clear_remaining_fade = true;
  1059. }
  1060. } else {
  1061. switched = true;
  1062. cur_prev_index = cur_current_index;
  1063. set_parameter(prev_index, cur_current_index);
  1064. cur_current_index = new_idx;
  1065. set_parameter(current_index, cur_current_index);
  1066. set_parameter(current_state, cur_transition_request);
  1067. }
  1068. } else {
  1069. ERR_PRINT("No such input: '" + cur_transition_request + "'");
  1070. }
  1071. cur_transition_request = String();
  1072. set_parameter(transition_request, cur_transition_request);
  1073. }
  1074. if (clear_remaining_fade) {
  1075. cur_prev_xfading = 0;
  1076. set_parameter(prev_xfading, 0);
  1077. cur_prev_index = -1;
  1078. set_parameter(prev_index, -1);
  1079. }
  1080. AnimationMixer::PlaybackInfo pi = p_playback_info;
  1081. // Special case for restart.
  1082. if (restart) {
  1083. pi.time = 0;
  1084. pi.seeked = true;
  1085. pi.weight = 1.0;
  1086. return blend_input(cur_current_index, pi, FILTER_IGNORE, true, p_test_only);
  1087. }
  1088. if (switched) {
  1089. cur_prev_xfading = xfade_time;
  1090. }
  1091. if (cur_current_index < 0 || cur_current_index >= get_input_count() || cur_prev_index >= get_input_count()) {
  1092. return NodeTimeInfo();
  1093. }
  1094. if (sync) {
  1095. pi.weight = 0;
  1096. for (int i = 0; i < get_input_count(); i++) {
  1097. if (i != cur_current_index && i != cur_prev_index) {
  1098. blend_input(i, pi, FILTER_IGNORE, true, p_test_only);
  1099. }
  1100. }
  1101. }
  1102. if (cur_prev_index < 0) { // Process current animation, check for transition.
  1103. pi.weight = 1.0;
  1104. cur_nti = blend_input(cur_current_index, pi, FILTER_IGNORE, true, p_test_only);
  1105. if (input_data[cur_current_index].auto_advance && Animation::is_less_or_equal_approx(cur_nti.get_remain(input_data[cur_current_index].break_loop_at_end), xfade_time)) {
  1106. set_parameter(transition_request, get_input_name((cur_current_index + 1) % get_input_count()));
  1107. }
  1108. } else { // Cross-fading from prev to current.
  1109. real_t blend = 0.0;
  1110. real_t blend_inv = 1.0;
  1111. bool use_blend = sync;
  1112. if (xfade_time > 0) {
  1113. use_blend = true;
  1114. blend = cur_prev_xfading / xfade_time;
  1115. if (xfade_curve.is_valid()) {
  1116. blend = xfade_curve->sample(blend);
  1117. }
  1118. blend_inv = 1.0 - blend;
  1119. blend = Math::is_zero_approx(blend) ? CMP_EPSILON : blend;
  1120. blend_inv = Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv;
  1121. }
  1122. // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
  1123. pi.weight = blend_inv;
  1124. if (input_data[cur_current_index].reset && !p_seek && switched) { // Just switched, seek to start of current.
  1125. pi.time = 0;
  1126. pi.seeked = true;
  1127. }
  1128. cur_nti = blend_input(cur_current_index, pi, FILTER_IGNORE, true, p_test_only);
  1129. pi = p_playback_info;
  1130. pi.seeked &= use_blend;
  1131. pi.weight = blend;
  1132. blend_input(cur_prev_index, pi, FILTER_IGNORE, true, p_test_only);
  1133. if (!p_seek) {
  1134. if (Animation::is_less_or_equal_approx(cur_prev_xfading, 0)) {
  1135. set_parameter(prev_index, -1);
  1136. }
  1137. cur_prev_xfading -= Math::abs(p_playback_info.delta);
  1138. }
  1139. }
  1140. set_parameter(prev_xfading, cur_prev_xfading);
  1141. return cur_nti;
  1142. }
  1143. void AnimationNodeTransition::_get_property_list(List<PropertyInfo> *p_list) const {
  1144. for (int i = 0; i < get_input_count(); i++) {
  1145. p_list->push_back(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
  1146. p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
  1147. p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/break_loop_at_end", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
  1148. p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/reset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
  1149. }
  1150. }
  1151. void AnimationNodeTransition::_bind_methods() {
  1152. ClassDB::bind_method(D_METHOD("set_input_count", "input_count"), &AnimationNodeTransition::set_input_count);
  1153. ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance);
  1154. ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance);
  1155. ClassDB::bind_method(D_METHOD("set_input_break_loop_at_end", "input", "enable"), &AnimationNodeTransition::set_input_break_loop_at_end);
  1156. ClassDB::bind_method(D_METHOD("is_input_loop_broken_at_end", "input"), &AnimationNodeTransition::is_input_loop_broken_at_end);
  1157. ClassDB::bind_method(D_METHOD("set_input_reset", "input", "enable"), &AnimationNodeTransition::set_input_reset);
  1158. ClassDB::bind_method(D_METHOD("is_input_reset", "input"), &AnimationNodeTransition::is_input_reset);
  1159. ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);
  1160. ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);
  1161. ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve);
  1162. ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve);
  1163. ClassDB::bind_method(D_METHOD("set_allow_transition_to_self", "enable"), &AnimationNodeTransition::set_allow_transition_to_self);
  1164. ClassDB::bind_method(D_METHOD("is_allow_transition_to_self"), &AnimationNodeTransition::is_allow_transition_to_self);
  1165. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
  1166. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
  1167. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_transition_to_self"), "set_allow_transition_to_self", "is_allow_transition_to_self");
  1168. ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED, "Inputs,input_"), "set_input_count", "get_input_count");
  1169. }
  1170. AnimationNodeTransition::AnimationNodeTransition() {
  1171. }
  1172. /////////////////////
  1173. String AnimationNodeOutput::get_caption() const {
  1174. return "Output";
  1175. }
  1176. AnimationNode::NodeTimeInfo AnimationNodeOutput::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
  1177. AnimationMixer::PlaybackInfo pi = p_playback_info;
  1178. pi.weight = 1.0;
  1179. return blend_input(0, pi, FILTER_IGNORE, true, p_test_only);
  1180. }
  1181. AnimationNodeOutput::AnimationNodeOutput() {
  1182. add_input("output");
  1183. }
  1184. ///////////////////////////////////////////////////////
  1185. void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position) {
  1186. ERR_FAIL_COND(nodes.has(p_name));
  1187. ERR_FAIL_COND(p_node.is_null());
  1188. ERR_FAIL_COND(p_name == SceneStringName(output));
  1189. ERR_FAIL_COND(String(p_name).contains_char('/'));
  1190. Node n;
  1191. n.node = p_node;
  1192. n.position = p_position;
  1193. n.connections.resize(n.node->get_input_count());
  1194. nodes[p_name] = n;
  1195. emit_changed();
  1196. emit_signal(SNAME("tree_changed"));
  1197. p_node->connect(SNAME("tree_changed"), callable_mp(this, &AnimationNodeBlendTree::_tree_changed), CONNECT_REFERENCE_COUNTED);
  1198. p_node->connect(SNAME("animation_node_renamed"), callable_mp(this, &AnimationNodeBlendTree::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
  1199. p_node->connect(SNAME("animation_node_removed"), callable_mp(this, &AnimationNodeBlendTree::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
  1200. p_node->connect_changed(callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_name), CONNECT_REFERENCE_COUNTED);
  1201. }
  1202. Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const {
  1203. ERR_FAIL_COND_V(!nodes.has(p_name), Ref<AnimationNode>());
  1204. return nodes[p_name].node;
  1205. }
  1206. StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const {
  1207. for (const KeyValue<StringName, Node> &E : nodes) {
  1208. if (E.value.node == p_node) {
  1209. return E.key;
  1210. }
  1211. }
  1212. ERR_FAIL_V(StringName());
  1213. }
  1214. void AnimationNodeBlendTree::set_node_position(const StringName &p_node, const Vector2 &p_position) {
  1215. ERR_FAIL_COND(!nodes.has(p_node));
  1216. nodes[p_node].position = p_position;
  1217. }
  1218. Vector2 AnimationNodeBlendTree::get_node_position(const StringName &p_node) const {
  1219. ERR_FAIL_COND_V(!nodes.has(p_node), Vector2());
  1220. return nodes[p_node].position;
  1221. }
  1222. void AnimationNodeBlendTree::get_child_nodes(List<ChildNode> *r_child_nodes) {
  1223. Vector<StringName> ns;
  1224. for (const KeyValue<StringName, Node> &E : nodes) {
  1225. ns.push_back(E.key);
  1226. }
  1227. for (int i = 0; i < ns.size(); i++) {
  1228. ChildNode cn;
  1229. cn.name = ns[i];
  1230. cn.node = nodes[cn.name].node;
  1231. r_child_nodes->push_back(cn);
  1232. }
  1233. }
  1234. bool AnimationNodeBlendTree::has_node(const StringName &p_name) const {
  1235. return nodes.has(p_name);
  1236. }
  1237. Vector<StringName> AnimationNodeBlendTree::get_node_connection_array(const StringName &p_name) const {
  1238. ERR_FAIL_COND_V(!nodes.has(p_name), Vector<StringName>());
  1239. return nodes[p_name].connections;
  1240. }
  1241. void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
  1242. ERR_FAIL_COND(!nodes.has(p_name));
  1243. ERR_FAIL_COND(p_name == SceneStringName(output)); //can't delete output
  1244. {
  1245. Ref<AnimationNode> node = nodes[p_name].node;
  1246. node->disconnect(SNAME("tree_changed"), callable_mp(this, &AnimationNodeBlendTree::_tree_changed));
  1247. node->disconnect(SNAME("animation_node_renamed"), callable_mp(this, &AnimationNodeBlendTree::_animation_node_renamed));
  1248. node->disconnect(SNAME("animation_node_removed"), callable_mp(this, &AnimationNodeBlendTree::_animation_node_removed));
  1249. node->disconnect_changed(callable_mp(this, &AnimationNodeBlendTree::_node_changed));
  1250. }
  1251. nodes.erase(p_name);
  1252. // Erase connections to name.
  1253. for (KeyValue<StringName, Node> &E : nodes) {
  1254. for (int i = 0; i < E.value.connections.size(); i++) {
  1255. if (E.value.connections[i] == p_name) {
  1256. E.value.connections.write[i] = StringName();
  1257. }
  1258. }
  1259. }
  1260. emit_signal(SNAME("animation_node_removed"), get_instance_id(), p_name);
  1261. emit_changed();
  1262. emit_signal(SNAME("tree_changed"));
  1263. }
  1264. void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) {
  1265. ERR_FAIL_COND(!nodes.has(p_name));
  1266. ERR_FAIL_COND(nodes.has(p_new_name));
  1267. ERR_FAIL_COND(p_name == SceneStringName(output));
  1268. ERR_FAIL_COND(p_new_name == SceneStringName(output));
  1269. nodes[p_name].node->disconnect_changed(callable_mp(this, &AnimationNodeBlendTree::_node_changed));
  1270. nodes[p_new_name] = nodes[p_name];
  1271. nodes.erase(p_name);
  1272. // Rename connections.
  1273. for (KeyValue<StringName, Node> &E : nodes) {
  1274. for (int i = 0; i < E.value.connections.size(); i++) {
  1275. if (E.value.connections[i] == p_name) {
  1276. E.value.connections.write[i] = p_new_name;
  1277. }
  1278. }
  1279. }
  1280. // Connection must be done with new name.
  1281. nodes[p_new_name].node->connect_changed(callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_new_name), CONNECT_REFERENCE_COUNTED);
  1282. emit_signal(SNAME("animation_node_renamed"), get_instance_id(), p_name, p_new_name);
  1283. emit_signal(SNAME("tree_changed"));
  1284. }
  1285. void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) {
  1286. ERR_FAIL_COND(!nodes.has(p_output_node));
  1287. ERR_FAIL_COND(!nodes.has(p_input_node));
  1288. ERR_FAIL_COND(p_output_node == SceneStringName(output));
  1289. ERR_FAIL_COND(p_input_node == p_output_node);
  1290. Ref<AnimationNode> input = nodes[p_input_node].node;
  1291. ERR_FAIL_INDEX(p_input_index, nodes[p_input_node].connections.size());
  1292. for (KeyValue<StringName, Node> &E : nodes) {
  1293. for (int i = 0; i < E.value.connections.size(); i++) {
  1294. StringName output = E.value.connections[i];
  1295. ERR_FAIL_COND(output == p_output_node);
  1296. }
  1297. }
  1298. nodes[p_input_node].connections.write[p_input_index] = p_output_node;
  1299. emit_changed();
  1300. }
  1301. void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_input_index) {
  1302. ERR_FAIL_COND(!nodes.has(p_node));
  1303. Ref<AnimationNode> input = nodes[p_node].node;
  1304. ERR_FAIL_INDEX(p_input_index, nodes[p_node].connections.size());
  1305. nodes[p_node].connections.write[p_input_index] = StringName();
  1306. }
  1307. AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {
  1308. if (!nodes.has(p_output_node) || p_output_node == SceneStringName(output)) {
  1309. return CONNECTION_ERROR_NO_OUTPUT;
  1310. }
  1311. if (!nodes.has(p_input_node)) {
  1312. return CONNECTION_ERROR_NO_INPUT;
  1313. }
  1314. if (p_input_node == p_output_node) {
  1315. return CONNECTION_ERROR_SAME_NODE;
  1316. }
  1317. Ref<AnimationNode> input = nodes[p_input_node].node;
  1318. if (p_input_index < 0 || p_input_index >= nodes[p_input_node].connections.size()) {
  1319. return CONNECTION_ERROR_NO_INPUT_INDEX;
  1320. }
  1321. if (nodes[p_input_node].connections[p_input_index] != StringName()) {
  1322. return CONNECTION_ERROR_CONNECTION_EXISTS;
  1323. }
  1324. for (const KeyValue<StringName, Node> &E : nodes) {
  1325. for (int i = 0; i < E.value.connections.size(); i++) {
  1326. const StringName output = E.value.connections[i];
  1327. if (output == p_output_node) {
  1328. return CONNECTION_ERROR_CONNECTION_EXISTS;
  1329. }
  1330. }
  1331. }
  1332. return CONNECTION_OK;
  1333. }
  1334. void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
  1335. for (const KeyValue<StringName, Node> &E : nodes) {
  1336. for (int i = 0; i < E.value.connections.size(); i++) {
  1337. const StringName output = E.value.connections[i];
  1338. if (output != StringName()) {
  1339. NodeConnection nc;
  1340. nc.input_node = E.key;
  1341. nc.input_index = i;
  1342. nc.output_node = output;
  1343. r_connections->push_back(nc);
  1344. }
  1345. }
  1346. }
  1347. }
  1348. String AnimationNodeBlendTree::get_caption() const {
  1349. return "BlendTree";
  1350. }
  1351. AnimationNode::NodeTimeInfo AnimationNodeBlendTree::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
  1352. Ref<AnimationNodeOutput> output = nodes[SceneStringName(output)].node;
  1353. node_state.connections = nodes[SceneStringName(output)].connections;
  1354. ERR_FAIL_COND_V(output.is_null(), NodeTimeInfo());
  1355. AnimationMixer::PlaybackInfo pi = p_playback_info;
  1356. pi.weight = 1.0;
  1357. return _blend_node(output, "output", this, pi, FILTER_IGNORE, true, p_test_only, nullptr);
  1358. }
  1359. LocalVector<StringName> AnimationNodeBlendTree::get_node_list() const {
  1360. LocalVector<StringName> list;
  1361. list.reserve(nodes.size());
  1362. for (const KeyValue<StringName, Node> &E : nodes) {
  1363. list.push_back(E.key);
  1364. }
  1365. list.sort_custom<StringName::AlphCompare>();
  1366. return list;
  1367. }
  1368. TypedArray<StringName> AnimationNodeBlendTree::get_node_list_as_typed_array() const {
  1369. TypedArray<StringName> typed_arr;
  1370. LocalVector<StringName> vec = get_node_list();
  1371. typed_arr.resize(vec.size());
  1372. for (uint32_t i = 0; i < vec.size(); i++) {
  1373. typed_arr[i] = vec[i];
  1374. }
  1375. return typed_arr;
  1376. }
  1377. void AnimationNodeBlendTree::set_graph_offset(const Vector2 &p_graph_offset) {
  1378. graph_offset = p_graph_offset;
  1379. }
  1380. Vector2 AnimationNodeBlendTree::get_graph_offset() const {
  1381. return graph_offset;
  1382. }
  1383. Ref<AnimationNode> AnimationNodeBlendTree::get_child_by_name(const StringName &p_name) const {
  1384. return get_node(p_name);
  1385. }
  1386. bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) {
  1387. String prop_name = p_name;
  1388. if (prop_name.begins_with("nodes/")) {
  1389. String node_name = prop_name.get_slicec('/', 1);
  1390. String what = prop_name.get_slicec('/', 2);
  1391. if (what == "node") {
  1392. Ref<AnimationNode> anode = p_value;
  1393. if (anode.is_valid()) {
  1394. add_node(node_name, p_value);
  1395. }
  1396. return true;
  1397. }
  1398. if (what == "position") {
  1399. if (nodes.has(node_name)) {
  1400. nodes[node_name].position = p_value;
  1401. }
  1402. return true;
  1403. }
  1404. } else if (prop_name == "node_connections") {
  1405. Array conns = p_value;
  1406. ERR_FAIL_COND_V(conns.size() % 3 != 0, false);
  1407. for (int i = 0; i < conns.size(); i += 3) {
  1408. connect_node(conns[i], conns[i + 1], conns[i + 2]);
  1409. }
  1410. return true;
  1411. }
  1412. return false;
  1413. }
  1414. bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) const {
  1415. String prop_name = p_name;
  1416. if (prop_name.begins_with("nodes/")) {
  1417. String node_name = prop_name.get_slicec('/', 1);
  1418. String what = prop_name.get_slicec('/', 2);
  1419. if (what == "node") {
  1420. if (nodes.has(node_name)) {
  1421. r_ret = nodes[node_name].node;
  1422. return true;
  1423. }
  1424. }
  1425. if (what == "position") {
  1426. if (nodes.has(node_name)) {
  1427. r_ret = nodes[node_name].position;
  1428. return true;
  1429. }
  1430. }
  1431. } else if (prop_name == "node_connections") {
  1432. List<NodeConnection> nc;
  1433. get_node_connections(&nc);
  1434. Array conns;
  1435. conns.resize(nc.size() * 3);
  1436. int idx = 0;
  1437. for (const NodeConnection &E : nc) {
  1438. conns[idx * 3 + 0] = E.input_node;
  1439. conns[idx * 3 + 1] = E.input_index;
  1440. conns[idx * 3 + 2] = E.output_node;
  1441. idx++;
  1442. }
  1443. r_ret = conns;
  1444. return true;
  1445. }
  1446. return false;
  1447. }
  1448. void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
  1449. List<StringName> names;
  1450. for (const KeyValue<StringName, Node> &E : nodes) {
  1451. names.push_back(E.key);
  1452. }
  1453. for (const StringName &E : names) {
  1454. String prop_name = E;
  1455. if (prop_name != "output") {
  1456. p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NO_EDITOR));
  1457. }
  1458. p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
  1459. }
  1460. p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
  1461. }
  1462. void AnimationNodeBlendTree::_tree_changed() {
  1463. AnimationRootNode::_tree_changed();
  1464. }
  1465. void AnimationNodeBlendTree::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
  1466. AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);
  1467. }
  1468. void AnimationNodeBlendTree::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
  1469. AnimationRootNode::_animation_node_removed(p_oid, p_node);
  1470. }
  1471. void AnimationNodeBlendTree::reset_state() {
  1472. graph_offset = Vector2();
  1473. nodes.clear();
  1474. _initialize_node_tree();
  1475. emit_changed();
  1476. emit_signal(SNAME("tree_changed"));
  1477. }
  1478. void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
  1479. ERR_FAIL_COND(!nodes.has(p_node));
  1480. nodes[p_node].connections.resize(nodes[p_node].node->get_input_count());
  1481. emit_signal(SNAME("node_changed"), p_node);
  1482. }
  1483. #ifdef TOOLS_ENABLED
  1484. void AnimationNodeBlendTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
  1485. const String pf = p_function;
  1486. bool add_node_options = false;
  1487. if (p_idx == 0) {
  1488. add_node_options = (pf == "get_node" || pf == "has_node" || pf == "rename_node" || pf == "remove_node" || pf == "set_node_position" || pf == "get_node_position" || pf == "connect_node" || pf == "disconnect_node");
  1489. } else if (p_idx == 2) {
  1490. add_node_options = (pf == "connect_node" || pf == "disconnect_node");
  1491. }
  1492. if (add_node_options) {
  1493. for (const KeyValue<StringName, Node> &E : nodes) {
  1494. r_options->push_back(String(E.key).quote());
  1495. }
  1496. }
  1497. AnimationRootNode::get_argument_options(p_function, p_idx, r_options);
  1498. }
  1499. #endif
  1500. void AnimationNodeBlendTree::_bind_methods() {
  1501. ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeBlendTree::add_node, DEFVAL(Vector2()));
  1502. ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node);
  1503. ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node);
  1504. ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeBlendTree::rename_node);
  1505. ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeBlendTree::has_node);
  1506. ClassDB::bind_method(D_METHOD("connect_node", "input_node", "input_index", "output_node"), &AnimationNodeBlendTree::connect_node);
  1507. ClassDB::bind_method(D_METHOD("disconnect_node", "input_node", "input_index"), &AnimationNodeBlendTree::disconnect_node);
  1508. ClassDB::bind_method(D_METHOD("get_node_list"), &AnimationNodeBlendTree::get_node_list_as_typed_array);
  1509. ClassDB::bind_method(D_METHOD("set_node_position", "name", "position"), &AnimationNodeBlendTree::set_node_position);
  1510. ClassDB::bind_method(D_METHOD("get_node_position", "name"), &AnimationNodeBlendTree::get_node_position);
  1511. ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset);
  1512. ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset);
  1513. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset");
  1514. BIND_CONSTANT(CONNECTION_OK);
  1515. BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT);
  1516. BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT_INDEX);
  1517. BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT);
  1518. BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE);
  1519. BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS);
  1520. ADD_SIGNAL(MethodInfo(SNAME("node_changed"), PropertyInfo(Variant::STRING_NAME, "node_name")));
  1521. }
  1522. void AnimationNodeBlendTree::_initialize_node_tree() {
  1523. Ref<AnimationNodeOutput> output;
  1524. output.instantiate();
  1525. Node n;
  1526. n.node = output;
  1527. n.position = Vector2(300, 150);
  1528. n.connections.resize(1);
  1529. nodes["output"] = n;
  1530. }
  1531. AnimationNodeBlendTree::AnimationNodeBlendTree() {
  1532. _initialize_node_tree();
  1533. }
  1534. AnimationNodeBlendTree::~AnimationNodeBlendTree() {
  1535. }