fog_volume.h 3.2 KB

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  1. /**************************************************************************/
  2. /* fog_volume.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/templates/rid.h"
  32. #include "scene/3d/visual_instance_3d.h"
  33. #include "scene/resources/material.h"
  34. class FogVolume : public VisualInstance3D {
  35. GDCLASS(FogVolume, VisualInstance3D);
  36. Vector3 size = Vector3(2, 2, 2);
  37. Ref<Material> material;
  38. RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
  39. RID volume;
  40. protected:
  41. _FORCE_INLINE_ RID _get_volume() { return volume; }
  42. static void _bind_methods();
  43. void _validate_property(PropertyInfo &p_property) const;
  44. #ifndef DISABLE_DEPRECATED
  45. bool _set(const StringName &p_name, const Variant &p_value);
  46. bool _get(const StringName &p_name, Variant &r_property) const;
  47. #endif // DISABLE_DEPRECATED
  48. public:
  49. void set_size(const Vector3 &p_size);
  50. Vector3 get_size() const;
  51. void set_shape(RS::FogVolumeShape p_type);
  52. RS::FogVolumeShape get_shape() const;
  53. void set_material(const Ref<Material> &p_material);
  54. Ref<Material> get_material() const;
  55. virtual AABB get_aabb() const override;
  56. PackedStringArray get_configuration_warnings() const override;
  57. FogVolume();
  58. ~FogVolume();
  59. };