audio_stream_player_3d.cpp 36 KB

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  1. /**************************************************************************/
  2. /* audio_stream_player_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "audio_stream_player_3d.h"
  31. #include "audio_stream_player_3d.compat.inc"
  32. #include "core/config/project_settings.h"
  33. #include "scene/3d/audio_listener_3d.h"
  34. #include "scene/3d/camera_3d.h"
  35. #include "scene/3d/velocity_tracker_3d.h"
  36. #include "scene/audio/audio_stream_player_internal.h"
  37. #include "scene/main/viewport.h"
  38. #include "servers/audio/audio_stream.h"
  39. #ifndef PHYSICS_3D_DISABLED
  40. #include "scene/3d/physics/area_3d.h"
  41. #endif // PHYSICS_3D_DISABLED
  42. // Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
  43. // Speaker-Placement Correction Amplitude Panning (SPCAP)
  44. class Spcap {
  45. private:
  46. struct Speaker {
  47. Vector3 direction;
  48. real_t effective_number_of_speakers = 0; // precalculated
  49. mutable real_t squared_gain = 0; // temporary
  50. };
  51. Vector<Speaker> speakers;
  52. public:
  53. Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) {
  54. speakers.resize(speaker_count);
  55. Speaker *w = speakers.ptrw();
  56. for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) {
  57. w[speaker_num].direction = speaker_directions[speaker_num];
  58. w[speaker_num].squared_gain = 0.0;
  59. w[speaker_num].effective_number_of_speakers = 0.0;
  60. }
  61. for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) {
  62. for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) {
  63. w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction));
  64. }
  65. }
  66. }
  67. unsigned int get_speaker_count() const {
  68. return (unsigned int)speakers.size();
  69. }
  70. Vector3 get_speaker_direction(unsigned int index) const {
  71. return speakers.ptr()[index].direction;
  72. }
  73. void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const {
  74. const Speaker *r = speakers.ptr();
  75. real_t sum_squared_gains = 0.0;
  76. for (unsigned int speaker_num = 0; speaker_num < (unsigned int)speakers.size(); speaker_num++) {
  77. real_t initial_gain = 0.5 * std::pow(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers;
  78. r[speaker_num].squared_gain = initial_gain * initial_gain;
  79. sum_squared_gains += r[speaker_num].squared_gain;
  80. }
  81. for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)speakers.size()); speaker_num++) {
  82. volumes[speaker_num] = std::sqrt(r[speaker_num].squared_gain / sum_squared_gains);
  83. }
  84. }
  85. };
  86. //TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable
  87. static const Vector3 speaker_directions[7] = {
  88. Vector3(-1.0, 0.0, -1.0).normalized(), // front-left
  89. Vector3(1.0, 0.0, -1.0).normalized(), // front-right
  90. Vector3(0.0, 0.0, -1.0).normalized(), // center
  91. Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left
  92. Vector3(1.0, 0.0, 1.0).normalized(), // rear-right
  93. Vector3(-1.0, 0.0, 0.0).normalized(), // side-left
  94. Vector3(1.0, 0.0, 0.0).normalized(), // side-right
  95. };
  96. void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, Vector<AudioFrame> &output) {
  97. unsigned int speaker_count = 0; // only main speakers (no LFE)
  98. switch (AudioServer::get_singleton()->get_speaker_mode()) {
  99. case AudioServer::SPEAKER_MODE_STEREO:
  100. speaker_count = 2;
  101. break;
  102. case AudioServer::SPEAKER_SURROUND_31:
  103. speaker_count = 3;
  104. break;
  105. case AudioServer::SPEAKER_SURROUND_51:
  106. speaker_count = 5;
  107. break;
  108. case AudioServer::SPEAKER_SURROUND_71:
  109. speaker_count = 7;
  110. break;
  111. }
  112. Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes
  113. real_t volumes[7];
  114. spcap.calculate(source_dir, tightness, speaker_count, volumes);
  115. switch (AudioServer::get_singleton()->get_speaker_mode()) {
  116. case AudioServer::SPEAKER_SURROUND_71:
  117. output.write[3].left = volumes[5]; // side-left
  118. output.write[3].right = volumes[6]; // side-right
  119. [[fallthrough]];
  120. case AudioServer::SPEAKER_SURROUND_51:
  121. output.write[2].left = volumes[3]; // rear-left
  122. output.write[2].right = volumes[4]; // rear-right
  123. [[fallthrough]];
  124. case AudioServer::SPEAKER_SURROUND_31:
  125. output.write[1].right = 1.0; // LFE - always full power
  126. output.write[1].left = volumes[2]; // center
  127. [[fallthrough]];
  128. case AudioServer::SPEAKER_MODE_STEREO:
  129. output.write[0].right = volumes[1]; // front-right
  130. output.write[0].left = volumes[0]; // front-left
  131. break;
  132. }
  133. }
  134. // Set the volume to cosine of half horizontal the angle from the source to the left/right speaker direction ignoring elevation.
  135. // Then scale `cosx` so that greatest ratio of the speaker volumes is `1-panning_strength`.
  136. // See https://github.com/godotengine/godot/issues/103989 for evidence that this is the most standard implementation.
  137. AudioFrame AudioStreamPlayer3D::_calc_output_vol_stereo(const Vector3 &source_dir, real_t panning_strength) {
  138. double flatrad = sqrt(source_dir.x * source_dir.x + source_dir.z * source_dir.z);
  139. double g = CLAMP((1.0 - panning_strength) * (1.0 - panning_strength), 0.0, 1.0);
  140. double f = (1.0 - g) / (1.0 + g);
  141. double cosx = CLAMP(source_dir.x / (flatrad == 0.0 ? 1.0 : flatrad), -1.0, 1.0);
  142. double fcosx = cosx * f;
  143. return AudioFrame(sqrt((-fcosx + 1.0) / 2.0), sqrt((fcosx + 1.0) / 2.0));
  144. }
  145. #ifndef PHYSICS_3D_DISABLED
  146. void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_pos, Vector<AudioFrame> direct_path_vol, Vector<AudioFrame> &reverb_vol) {
  147. reverb_vol.resize(4);
  148. reverb_vol.write[0] = AudioFrame(0, 0);
  149. reverb_vol.write[1] = AudioFrame(0, 0);
  150. reverb_vol.write[2] = AudioFrame(0, 0);
  151. reverb_vol.write[3] = AudioFrame(0, 0);
  152. float uniformity = area->get_reverb_uniformity();
  153. float area_send = area->get_reverb_amount();
  154. if (uniformity > 0.0) {
  155. float distance = listener_area_pos.length();
  156. float attenuation = Math::db_to_linear(_get_attenuation_db(distance));
  157. // Determine the fraction of sound that would come from each speaker if they were all driven uniformly.
  158. float center_val[3] = { 0.5f, 0.25f, 0.16666f };
  159. int channel_count = AudioServer::get_singleton()->get_channel_count();
  160. AudioFrame center_frame(center_val[channel_count - 1], center_val[channel_count - 1]);
  161. if (attenuation < 1.0) {
  162. //pan the uniform sound
  163. Vector3 rev_pos = listener_area_pos;
  164. rev_pos.y = 0;
  165. rev_pos.normalize();
  166. // Stereo pair.
  167. float c = rev_pos.x * 0.5 + 0.5;
  168. reverb_vol.write[0].left = 1.0 - c;
  169. reverb_vol.write[0].right = c;
  170. if (channel_count >= 3) {
  171. // Center pair + Side pair
  172. float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
  173. float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
  174. reverb_vol.write[1].left = xl;
  175. reverb_vol.write[1].right = xr;
  176. reverb_vol.write[2].left = 1.0 - xr;
  177. reverb_vol.write[2].right = 1.0 - xl;
  178. }
  179. if (channel_count >= 4) {
  180. // Rear pair
  181. // FIXME: Not sure what math should be done here
  182. reverb_vol.write[3].left = 1.0 - c;
  183. reverb_vol.write[3].right = c;
  184. }
  185. for (int i = 0; i < channel_count; i++) {
  186. reverb_vol.write[i] = reverb_vol[i].lerp(center_frame, attenuation);
  187. }
  188. } else {
  189. for (int i = 0; i < channel_count; i++) {
  190. reverb_vol.write[i] = center_frame;
  191. }
  192. }
  193. for (int i = 0; i < channel_count; i++) {
  194. reverb_vol.write[i] = direct_path_vol[i].lerp(reverb_vol[i] * attenuation, uniformity);
  195. reverb_vol.write[i] *= area_send;
  196. }
  197. } else {
  198. for (int i = 0; i < 4; i++) {
  199. reverb_vol.write[i] = direct_path_vol[i] * area_send;
  200. }
  201. }
  202. }
  203. #endif // PHYSICS_3D_DISABLED
  204. float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
  205. float att = 0;
  206. switch (attenuation_model) {
  207. case ATTENUATION_INVERSE_DISTANCE: {
  208. att = Math::linear_to_db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
  209. } break;
  210. case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
  211. float d = (p_distance / unit_size);
  212. d *= d;
  213. att = Math::linear_to_db(1.0 / (d + CMP_EPSILON));
  214. } break;
  215. case ATTENUATION_LOGARITHMIC: {
  216. att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
  217. } break;
  218. case ATTENUATION_DISABLED:
  219. break;
  220. default: {
  221. ERR_PRINT("Unknown attenuation type");
  222. break;
  223. }
  224. }
  225. att += internal->volume_db;
  226. if (att > max_db) {
  227. att = max_db;
  228. }
  229. return att;
  230. }
  231. void AudioStreamPlayer3D::_notification(int p_what) {
  232. internal->notification(p_what);
  233. switch (p_what) {
  234. case NOTIFICATION_ENTER_TREE: {
  235. velocity_tracker->reset(get_global_transform().origin);
  236. AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
  237. } break;
  238. case NOTIFICATION_EXIT_TREE: {
  239. AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
  240. } break;
  241. case NOTIFICATION_TRANSFORM_CHANGED: {
  242. if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
  243. velocity_tracker->update_position(get_global_transform().origin);
  244. }
  245. } break;
  246. case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
  247. // Update anything related to position first, if possible of course.
  248. Vector<AudioFrame> volume_vector;
  249. if (setplay.get() > 0 || (internal->active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) {
  250. force_update_panning = false;
  251. volume_vector = _update_panning();
  252. }
  253. if (setplayback.is_valid() && setplay.get() >= 0) {
  254. internal->active.set();
  255. HashMap<StringName, Vector<AudioFrame>> bus_map;
  256. bus_map[_get_actual_bus()] = volume_vector;
  257. AudioServer::get_singleton()->start_playback_stream(setplayback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
  258. setplayback.unref();
  259. setplay.set(-1);
  260. }
  261. if (!internal->stream_playbacks.is_empty() && internal->active.is_set()) {
  262. internal->process();
  263. }
  264. internal->ensure_playback_limit();
  265. } break;
  266. }
  267. }
  268. #ifndef PHYSICS_3D_DISABLED
  269. // Interacts with PhysicsServer3D, so can only be called during _physics_process
  270. Area3D *AudioStreamPlayer3D::_get_overriding_area() {
  271. //check if any area is diverting sound into a bus
  272. Ref<World3D> world_3d = get_world_3d();
  273. ERR_FAIL_COND_V(world_3d.is_null(), nullptr);
  274. Vector3 global_pos = get_global_transform().origin;
  275. PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
  276. PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS];
  277. PhysicsDirectSpaceState3D::PointParameters point_params;
  278. point_params.position = global_pos;
  279. point_params.collision_mask = area_mask;
  280. point_params.collide_with_bodies = false;
  281. point_params.collide_with_areas = true;
  282. int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS);
  283. for (int i = 0; i < areas; i++) {
  284. if (!sr[i].collider) {
  285. continue;
  286. }
  287. Area3D *tarea = Object::cast_to<Area3D>(sr[i].collider);
  288. if (!tarea) {
  289. continue;
  290. }
  291. if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus()) {
  292. continue;
  293. }
  294. return tarea;
  295. }
  296. return nullptr;
  297. }
  298. #endif // PHYSICS_3D_DISABLED
  299. // Interacts with PhysicsServer3D, so can only be called during _physics_process.
  300. StringName AudioStreamPlayer3D::_get_actual_bus() {
  301. #ifndef PHYSICS_3D_DISABLED
  302. Area3D *overriding_area = _get_overriding_area();
  303. if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) {
  304. return overriding_area->get_audio_bus_name();
  305. }
  306. #endif // PHYSICS_3D_DISABLED
  307. return internal->bus;
  308. }
  309. // Interacts with PhysicsServer3D, so can only be called during _physics_process.
  310. Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
  311. Vector<AudioFrame> output_volume_vector;
  312. output_volume_vector.resize(4);
  313. for (AudioFrame &frame : output_volume_vector) {
  314. frame = AudioFrame(0, 0);
  315. }
  316. if (!internal->active.is_set() || internal->stream.is_null()) {
  317. return output_volume_vector;
  318. }
  319. Vector3 linear_velocity;
  320. //compute linear velocity for doppler
  321. if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
  322. linear_velocity = velocity_tracker->get_tracked_linear_velocity();
  323. }
  324. Vector3 global_pos = get_global_transform().origin;
  325. Ref<World3D> world_3d = get_world_3d();
  326. ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector);
  327. HashSet<Camera3D *> cameras = world_3d->get_cameras();
  328. cameras.insert(get_viewport()->get_camera_3d());
  329. #ifndef PHYSICS_3D_DISABLED
  330. PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
  331. #endif // PHYSICS_3D_DISABLED
  332. for (Camera3D *camera : cameras) {
  333. if (!camera) {
  334. continue;
  335. }
  336. Viewport *vp = camera->get_viewport();
  337. if (!vp) {
  338. continue;
  339. }
  340. if (!vp->is_audio_listener_3d()) {
  341. continue;
  342. }
  343. bool listener_is_camera = true;
  344. Node3D *listener_node = camera;
  345. AudioListener3D *listener = vp->get_audio_listener_3d();
  346. if (listener) {
  347. listener_node = listener;
  348. listener_is_camera = false;
  349. }
  350. Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
  351. float dist = local_pos.length();
  352. Vector3 area_sound_pos;
  353. Vector3 listener_area_pos;
  354. #ifndef PHYSICS_3D_DISABLED
  355. Area3D *area = _get_overriding_area();
  356. if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
  357. area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
  358. listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
  359. }
  360. #endif // PHYSICS_3D_DISABLED
  361. if (max_distance > 0) {
  362. float total_max = max_distance;
  363. #ifndef PHYSICS_3D_DISABLED
  364. if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
  365. total_max = MAX(total_max, listener_area_pos.length());
  366. }
  367. #endif // PHYSICS_3D_DISABLED
  368. if (dist > total_max || total_max > max_distance) {
  369. if (!was_further_than_max_distance_last_frame) {
  370. HashMap<StringName, Vector<AudioFrame>> bus_volumes;
  371. for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
  372. // So the player gets muted and mostly stops mixing when out of range.
  373. AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes);
  374. }
  375. was_further_than_max_distance_last_frame = true; // Cache so we don't set the volume over and over.
  376. }
  377. continue; //can't hear this sound in this listener
  378. }
  379. }
  380. was_further_than_max_distance_last_frame = false;
  381. float multiplier = Math::db_to_linear(_get_attenuation_db(dist));
  382. if (max_distance > 0) {
  383. multiplier *= MAX(0, 1.0 - (dist / max_distance));
  384. }
  385. float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
  386. if (emission_angle_enabled) {
  387. Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
  388. float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative
  389. float angle = Math::rad_to_deg(Math::acos(c));
  390. if (angle > emission_angle) {
  391. db_att -= -emission_angle_filter_attenuation_db;
  392. }
  393. }
  394. linear_attenuation = Math::db_to_linear(db_att);
  395. for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
  396. AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz);
  397. }
  398. if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
  399. output_volume_vector.write[0] = _calc_output_vol_stereo(local_pos, cached_global_panning_strength * panning_strength);
  400. output_volume_vector.write[1] = AudioFrame(0, 0);
  401. output_volume_vector.write[2] = AudioFrame(0, 0);
  402. output_volume_vector.write[3] = AudioFrame(0, 0);
  403. } else {
  404. // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
  405. float tightness = cached_global_panning_strength * 2.0f;
  406. tightness *= panning_strength;
  407. _calc_output_vol(local_pos.normalized(), tightness, output_volume_vector);
  408. }
  409. for (unsigned int k = 0; k < 4; k++) {
  410. output_volume_vector.write[k] = multiplier * output_volume_vector[k];
  411. }
  412. HashMap<StringName, Vector<AudioFrame>> bus_volumes;
  413. #ifndef PHYSICS_3D_DISABLED
  414. if (area) {
  415. if (area->is_overriding_audio_bus()) {
  416. //override audio bus
  417. bus_volumes[area->get_audio_bus_name()] = output_volume_vector;
  418. }
  419. if (area->is_using_reverb_bus()) {
  420. StringName reverb_bus_name = area->get_reverb_bus_name();
  421. Vector<AudioFrame> reverb_vol;
  422. _calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol);
  423. bus_volumes[reverb_bus_name] = reverb_vol;
  424. }
  425. } else
  426. #endif // PHYSICS_3D_DISABLED
  427. {
  428. bus_volumes[internal->bus] = output_volume_vector;
  429. }
  430. for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
  431. AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes);
  432. }
  433. if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
  434. Vector3 listener_velocity;
  435. if (listener_is_camera) {
  436. listener_velocity = camera->get_doppler_tracked_velocity();
  437. }
  438. Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
  439. if (local_velocity != Vector3()) {
  440. float approaching = local_pos.normalized().dot(local_velocity.normalized());
  441. float velocity = local_velocity.length();
  442. float speed_of_sound = 343.0;
  443. float doppler_pitch_scale = internal->pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching);
  444. doppler_pitch_scale = CLAMP(doppler_pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
  445. actual_pitch_scale = doppler_pitch_scale;
  446. } else {
  447. actual_pitch_scale = internal->pitch_scale;
  448. }
  449. } else {
  450. actual_pitch_scale = internal->pitch_scale;
  451. }
  452. for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
  453. AudioServer::get_singleton()->set_playback_pitch_scale(playback, actual_pitch_scale);
  454. if (playback->get_is_sample()) {
  455. Ref<AudioSamplePlayback> sample_playback = playback->get_sample_playback();
  456. if (sample_playback.is_valid()) {
  457. AudioServer::get_singleton()->update_sample_playback_pitch_scale(sample_playback, actual_pitch_scale);
  458. }
  459. }
  460. }
  461. }
  462. return output_volume_vector;
  463. }
  464. void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
  465. internal->set_stream(p_stream);
  466. }
  467. Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
  468. return internal->stream;
  469. }
  470. void AudioStreamPlayer3D::set_volume_db(float p_volume) {
  471. ERR_FAIL_COND_MSG(Math::is_nan(p_volume), "Volume can't be set to NaN.");
  472. internal->volume_db = p_volume;
  473. }
  474. float AudioStreamPlayer3D::get_volume_db() const {
  475. return internal->volume_db;
  476. }
  477. void AudioStreamPlayer3D::set_volume_linear(float p_volume) {
  478. set_volume_db(Math::linear_to_db(p_volume));
  479. }
  480. float AudioStreamPlayer3D::get_volume_linear() const {
  481. return Math::db_to_linear(get_volume_db());
  482. }
  483. void AudioStreamPlayer3D::set_unit_size(float p_volume) {
  484. unit_size = p_volume;
  485. update_gizmos();
  486. }
  487. float AudioStreamPlayer3D::get_unit_size() const {
  488. return unit_size;
  489. }
  490. void AudioStreamPlayer3D::set_max_db(float p_boost) {
  491. max_db = p_boost;
  492. }
  493. float AudioStreamPlayer3D::get_max_db() const {
  494. return max_db;
  495. }
  496. void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
  497. internal->set_pitch_scale(p_pitch_scale);
  498. }
  499. float AudioStreamPlayer3D::get_pitch_scale() const {
  500. return internal->pitch_scale;
  501. }
  502. void AudioStreamPlayer3D::play(float p_from_pos) {
  503. Ref<AudioStreamPlayback> stream_playback = internal->play_basic();
  504. if (stream_playback.is_null()) {
  505. return;
  506. }
  507. setplayback = stream_playback;
  508. setplay.set(p_from_pos);
  509. // Sample handling.
  510. if (stream_playback->get_is_sample() && stream_playback->get_sample_playback().is_valid()) {
  511. Ref<AudioSamplePlayback> sample_playback = stream_playback->get_sample_playback();
  512. sample_playback->offset = p_from_pos;
  513. sample_playback->bus = _get_actual_bus();
  514. AudioServer::get_singleton()->start_sample_playback(sample_playback);
  515. }
  516. }
  517. void AudioStreamPlayer3D::seek(float p_seconds) {
  518. internal->seek(p_seconds);
  519. }
  520. void AudioStreamPlayer3D::stop() {
  521. setplay.set(-1);
  522. internal->stop_basic();
  523. }
  524. bool AudioStreamPlayer3D::is_playing() const {
  525. if (setplay.get() >= 0) {
  526. return true; // play() has been called this frame, but no playback exists just yet.
  527. }
  528. return internal->is_playing();
  529. }
  530. float AudioStreamPlayer3D::get_playback_position() {
  531. if (setplay.get() >= 0) {
  532. return setplay.get(); // play() has been called this frame, but no playback exists just yet.
  533. }
  534. return internal->get_playback_position();
  535. }
  536. void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
  537. internal->bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough.
  538. }
  539. StringName AudioStreamPlayer3D::get_bus() const {
  540. return internal->get_bus();
  541. }
  542. void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
  543. internal->autoplay = p_enable;
  544. }
  545. bool AudioStreamPlayer3D::is_autoplay_enabled() const {
  546. return internal->autoplay;
  547. }
  548. void AudioStreamPlayer3D::_set_playing(bool p_enable) {
  549. internal->set_playing(p_enable);
  550. }
  551. void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const {
  552. internal->validate_property(p_property);
  553. }
  554. void AudioStreamPlayer3D::set_max_distance(float p_metres) {
  555. ERR_FAIL_COND(p_metres < 0.0);
  556. max_distance = p_metres;
  557. update_gizmos();
  558. }
  559. float AudioStreamPlayer3D::get_max_distance() const {
  560. return max_distance;
  561. }
  562. void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) {
  563. area_mask = p_mask;
  564. }
  565. uint32_t AudioStreamPlayer3D::get_area_mask() const {
  566. return area_mask;
  567. }
  568. void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) {
  569. emission_angle_enabled = p_enable;
  570. update_gizmos();
  571. }
  572. bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
  573. return emission_angle_enabled;
  574. }
  575. void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
  576. ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
  577. emission_angle = p_angle;
  578. update_gizmos();
  579. }
  580. float AudioStreamPlayer3D::get_emission_angle() const {
  581. return emission_angle;
  582. }
  583. void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) {
  584. emission_angle_filter_attenuation_db = p_angle_attenuation_db;
  585. }
  586. float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const {
  587. return emission_angle_filter_attenuation_db;
  588. }
  589. void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) {
  590. attenuation_filter_cutoff_hz = p_hz;
  591. }
  592. float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const {
  593. return attenuation_filter_cutoff_hz;
  594. }
  595. void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) {
  596. attenuation_filter_db = p_db;
  597. }
  598. float AudioStreamPlayer3D::get_attenuation_filter_db() const {
  599. return attenuation_filter_db;
  600. }
  601. void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
  602. ERR_FAIL_INDEX((int)p_model, 4);
  603. attenuation_model = p_model;
  604. update_gizmos();
  605. }
  606. AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {
  607. return attenuation_model;
  608. }
  609. void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
  610. if (doppler_tracking == p_tracking) {
  611. return;
  612. }
  613. doppler_tracking = p_tracking;
  614. if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
  615. set_notify_transform(true);
  616. velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
  617. if (is_inside_tree()) {
  618. velocity_tracker->reset(get_global_transform().origin);
  619. }
  620. } else {
  621. set_notify_transform(false);
  622. }
  623. }
  624. AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const {
  625. return doppler_tracking;
  626. }
  627. void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
  628. internal->set_stream_paused(p_pause);
  629. }
  630. bool AudioStreamPlayer3D::get_stream_paused() const {
  631. return internal->get_stream_paused();
  632. }
  633. bool AudioStreamPlayer3D::has_stream_playback() {
  634. return internal->has_stream_playback();
  635. }
  636. Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
  637. return internal->get_stream_playback();
  638. }
  639. void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) {
  640. internal->set_max_polyphony(p_max_polyphony);
  641. }
  642. int AudioStreamPlayer3D::get_max_polyphony() const {
  643. return internal->max_polyphony;
  644. }
  645. void AudioStreamPlayer3D::set_panning_strength(float p_panning_strength) {
  646. ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
  647. panning_strength = p_panning_strength;
  648. }
  649. float AudioStreamPlayer3D::get_panning_strength() const {
  650. return panning_strength;
  651. }
  652. AudioServer::PlaybackType AudioStreamPlayer3D::get_playback_type() const {
  653. return internal->get_playback_type();
  654. }
  655. void AudioStreamPlayer3D::set_playback_type(AudioServer::PlaybackType p_playback_type) {
  656. internal->set_playback_type(p_playback_type);
  657. }
  658. bool AudioStreamPlayer3D::_set(const StringName &p_name, const Variant &p_value) {
  659. return internal->set(p_name, p_value);
  660. }
  661. bool AudioStreamPlayer3D::_get(const StringName &p_name, Variant &r_ret) const {
  662. return internal->get(p_name, r_ret);
  663. }
  664. void AudioStreamPlayer3D::_get_property_list(List<PropertyInfo> *p_list) const {
  665. internal->get_property_list(p_list);
  666. }
  667. void AudioStreamPlayer3D::_bind_methods() {
  668. ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
  669. ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
  670. ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer3D::set_volume_db);
  671. ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer3D::get_volume_db);
  672. ClassDB::bind_method(D_METHOD("set_volume_linear", "volume_linear"), &AudioStreamPlayer3D::set_volume_linear);
  673. ClassDB::bind_method(D_METHOD("get_volume_linear"), &AudioStreamPlayer3D::get_volume_linear);
  674. ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size);
  675. ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size);
  676. ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
  677. ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
  678. ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer3D::set_pitch_scale);
  679. ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer3D::get_pitch_scale);
  680. ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
  681. ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek);
  682. ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
  683. ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
  684. ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer3D::get_playback_position);
  685. ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
  686. ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
  687. ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer3D::set_autoplay);
  688. ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer3D::is_autoplay_enabled);
  689. ClassDB::bind_method(D_METHOD("set_playing", "enable"), &AudioStreamPlayer3D::_set_playing);
  690. ClassDB::bind_method(D_METHOD("set_max_distance", "meters"), &AudioStreamPlayer3D::set_max_distance);
  691. ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance);
  692. ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask);
  693. ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer3D::get_area_mask);
  694. ClassDB::bind_method(D_METHOD("set_emission_angle", "degrees"), &AudioStreamPlayer3D::set_emission_angle);
  695. ClassDB::bind_method(D_METHOD("get_emission_angle"), &AudioStreamPlayer3D::get_emission_angle);
  696. ClassDB::bind_method(D_METHOD("set_emission_angle_enabled", "enabled"), &AudioStreamPlayer3D::set_emission_angle_enabled);
  697. ClassDB::bind_method(D_METHOD("is_emission_angle_enabled"), &AudioStreamPlayer3D::is_emission_angle_enabled);
  698. ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db", "db"), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db);
  699. ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db"), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db);
  700. ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz", "degrees"), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz);
  701. ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz"), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz);
  702. ClassDB::bind_method(D_METHOD("set_attenuation_filter_db", "db"), &AudioStreamPlayer3D::set_attenuation_filter_db);
  703. ClassDB::bind_method(D_METHOD("get_attenuation_filter_db"), &AudioStreamPlayer3D::get_attenuation_filter_db);
  704. ClassDB::bind_method(D_METHOD("set_attenuation_model", "model"), &AudioStreamPlayer3D::set_attenuation_model);
  705. ClassDB::bind_method(D_METHOD("get_attenuation_model"), &AudioStreamPlayer3D::get_attenuation_model);
  706. ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
  707. ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
  708. ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
  709. ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
  710. ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer3D::set_max_polyphony);
  711. ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer3D::get_max_polyphony);
  712. ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength);
  713. ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength);
  714. ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer3D::has_stream_playback);
  715. ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
  716. ClassDB::bind_method(D_METHOD("set_playback_type", "playback_type"), &AudioStreamPlayer3D::set_playback_type);
  717. ClassDB::bind_method(D_METHOD("get_playback_type"), &AudioStreamPlayer3D::get_playback_type);
  718. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
  719. ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model");
  720. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,80,suffix:dB"), "set_volume_db", "get_volume_db");
  721. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_linear", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_volume_linear", "get_volume_linear");
  722. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
  723. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6,suffix:dB"), "set_max_db", "get_max_db");
  724. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
  725. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_ONESHOT, "", PROPERTY_USAGE_EDITOR), "set_playing", "is_playing");
  726. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
  727. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
  728. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater,suffix:m"), "set_max_distance", "get_max_distance");
  729. ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
  730. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
  731. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
  732. ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_area_mask", "get_area_mask");
  733. ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_type", PROPERTY_HINT_ENUM, "Default,Stream,Sample"), "set_playback_type", "get_playback_type");
  734. ADD_GROUP("Emission Angle", "emission_angle");
  735. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
  736. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1,degrees"), "set_emission_angle", "get_emission_angle");
  737. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
  738. ADD_GROUP("Attenuation Filter", "attenuation_filter_");
  739. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
  740. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_attenuation_filter_db", "get_attenuation_filter_db");
  741. ADD_GROUP("Doppler", "doppler_");
  742. ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
  743. BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
  744. BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
  745. BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
  746. BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
  747. BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
  748. BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
  749. BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
  750. ADD_SIGNAL(MethodInfo("finished"));
  751. }
  752. AudioStreamPlayer3D::AudioStreamPlayer3D() {
  753. internal = memnew(AudioStreamPlayerInternal(this, callable_mp(this, &AudioStreamPlayer3D::play), callable_mp(this, &AudioStreamPlayer3D::stop), true));
  754. velocity_tracker.instantiate();
  755. set_disable_scale(true);
  756. cached_global_panning_strength = GLOBAL_GET_CACHED(float, "audio/general/3d_panning_strength");
  757. }
  758. AudioStreamPlayer3D::~AudioStreamPlayer3D() {
  759. memdelete(internal);
  760. }