path_2d.h 3.9 KB

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  1. /**************************************************************************/
  2. /* path_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/2d/node_2d.h"
  32. #include "scene/resources/curve.h"
  33. class Timer;
  34. class Path2D : public Node2D {
  35. GDCLASS(Path2D, Node2D);
  36. Ref<Curve2D> curve;
  37. void _curve_changed();
  38. #ifdef DEBUG_ENABLED
  39. RID debug_mesh_rid;
  40. RID debug_instance;
  41. void _debug_create();
  42. void _debug_update();
  43. void _debug_free();
  44. #endif // DEBUG_ENABLED
  45. protected:
  46. void _notification(int p_what);
  47. static void _bind_methods();
  48. public:
  49. #ifdef DEBUG_ENABLED
  50. virtual Rect2 _edit_get_rect() const override;
  51. virtual bool _edit_use_rect() const override;
  52. virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
  53. #endif
  54. void set_curve(const Ref<Curve2D> &p_curve);
  55. Ref<Curve2D> get_curve() const;
  56. };
  57. class PathFollow2D : public Node2D {
  58. GDCLASS(PathFollow2D, Node2D);
  59. public:
  60. private:
  61. Path2D *path = nullptr;
  62. real_t progress = 0.0;
  63. Timer *update_timer = nullptr;
  64. real_t h_offset = 0.0;
  65. real_t v_offset = 0.0;
  66. bool cubic = true;
  67. bool loop = true;
  68. bool rotates = true;
  69. void _update_transform();
  70. protected:
  71. void _validate_property(PropertyInfo &p_property) const;
  72. void _notification(int p_what);
  73. static void _bind_methods();
  74. public:
  75. void path_changed();
  76. void set_progress(real_t p_progress);
  77. real_t get_progress() const;
  78. void set_h_offset(real_t p_h_offset);
  79. real_t get_h_offset() const;
  80. void set_v_offset(real_t p_v_offset);
  81. real_t get_v_offset() const;
  82. void set_progress_ratio(real_t p_ratio);
  83. real_t get_progress_ratio() const;
  84. void set_loop(bool p_loop);
  85. bool has_loop() const;
  86. void set_rotation_enabled(bool p_enabled);
  87. bool is_rotation_enabled() const;
  88. void set_cubic_interpolation_enabled(bool p_enabled);
  89. bool is_cubic_interpolation_enabled() const;
  90. PackedStringArray get_configuration_warnings() const override;
  91. };