gl_manager_windows_native.cpp 20 KB

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  1. /**************************************************************************/
  2. /* gl_manager_windows_native.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gl_manager_windows_native.h"
  31. #if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
  32. #include "core/config/project_settings.h"
  33. #include "core/version.h"
  34. #include "thirdparty/misc/nvapi_minimal.h"
  35. #include <dwmapi.h>
  36. #include <cstdio>
  37. #include <cstdlib>
  38. #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
  39. #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
  40. #define WGL_CONTEXT_FLAGS_ARB 0x2094
  41. #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
  42. #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
  43. #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
  44. #define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
  45. typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXT)(HDC);
  46. typedef BOOL(APIENTRY *PFNWGLDELETECONTEXT)(HGLRC);
  47. typedef BOOL(APIENTRY *PFNWGLMAKECURRENT)(HDC, HGLRC);
  48. typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
  49. typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR);
  50. static String format_error_message(DWORD id) {
  51. LPWSTR messageBuffer = nullptr;
  52. size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
  53. nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
  54. String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size);
  55. LocalFree(messageBuffer);
  56. return msg;
  57. }
  58. const int OGL_THREAD_CONTROL_ID = 0x20C1221E;
  59. const int OGL_THREAD_CONTROL_DISABLE = 0x00000002;
  60. const int OGL_THREAD_CONTROL_ENABLE = 0x00000001;
  61. const int VRR_MODE_ID = 0x1194F158;
  62. const int VRR_MODE_FULLSCREEN_ONLY = 0x1;
  63. typedef int(__cdecl *NvAPI_Initialize_t)();
  64. typedef int(__cdecl *NvAPI_Unload_t)();
  65. typedef int(__cdecl *NvAPI_GetErrorMessage_t)(unsigned int, NvAPI_ShortString);
  66. typedef int(__cdecl *NvAPI_DRS_CreateSession_t)(NvDRSSessionHandle *);
  67. typedef int(__cdecl *NvAPI_DRS_DestroySession_t)(NvDRSSessionHandle);
  68. typedef int(__cdecl *NvAPI_DRS_LoadSettings_t)(NvDRSSessionHandle);
  69. typedef int(__cdecl *NvAPI_DRS_CreateProfile_t)(NvDRSSessionHandle, NVDRS_PROFILE *, NvDRSProfileHandle *);
  70. typedef int(__cdecl *NvAPI_DRS_CreateApplication_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_APPLICATION *);
  71. typedef int(__cdecl *NvAPI_DRS_SaveSettings_t)(NvDRSSessionHandle);
  72. typedef int(__cdecl *NvAPI_DRS_SetSetting_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_SETTING *);
  73. typedef int(__cdecl *NvAPI_DRS_FindProfileByName_t)(NvDRSSessionHandle, NvAPI_UnicodeString, NvDRSProfileHandle *);
  74. typedef int(__cdecl *NvAPI_DRS_GetApplicationInfo_t)(NvDRSSessionHandle, NvDRSProfileHandle, NvAPI_UnicodeString, NVDRS_APPLICATION *);
  75. typedef int(__cdecl *NvAPI_DRS_DeleteProfile_t)(NvDRSSessionHandle, NvDRSProfileHandle);
  76. NvAPI_GetErrorMessage_t NvAPI_GetErrorMessage__;
  77. static bool nvapi_err_check(const char *msg, int status) {
  78. if (status != 0) {
  79. if (OS::get_singleton()->is_stdout_verbose()) {
  80. NvAPI_ShortString err_desc = { 0 };
  81. NvAPI_GetErrorMessage__(status, err_desc);
  82. print_verbose(vformat("%s: %s(code %d)", msg, err_desc, status));
  83. }
  84. return false;
  85. }
  86. return true;
  87. }
  88. // On windows we have to customize the NVIDIA application profile:
  89. // * disable threaded optimization when using NVIDIA cards to avoid stuttering, see
  90. // https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948
  91. // https://github.com/Ryujinx/Ryujinx/blob/master/src/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs
  92. // * disable G-SYNC in windowed mode, as it results in unstable editor refresh rates
  93. void GLManagerNative_Windows::_nvapi_setup_profile() {
  94. HMODULE nvapi = nullptr;
  95. #ifdef _WIN64
  96. nvapi = LoadLibraryA("nvapi64.dll");
  97. #else
  98. nvapi = LoadLibraryA("nvapi.dll");
  99. #endif
  100. if (nvapi == nullptr) {
  101. return;
  102. }
  103. void *(__cdecl * NvAPI_QueryInterface)(unsigned int interface_id) = nullptr;
  104. NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))(void *)GetProcAddress(nvapi, "nvapi_QueryInterface");
  105. if (NvAPI_QueryInterface == nullptr) {
  106. print_verbose("Error getting NVAPI NvAPI_QueryInterface");
  107. return;
  108. }
  109. // Setup NVAPI function pointers
  110. NvAPI_Initialize_t NvAPI_Initialize = (NvAPI_Initialize_t)NvAPI_QueryInterface(0x0150E828);
  111. NvAPI_GetErrorMessage__ = (NvAPI_GetErrorMessage_t)NvAPI_QueryInterface(0x6C2D048C);
  112. NvAPI_DRS_CreateSession_t NvAPI_DRS_CreateSession = (NvAPI_DRS_CreateSession_t)NvAPI_QueryInterface(0x0694D52E);
  113. NvAPI_DRS_DestroySession_t NvAPI_DRS_DestroySession = (NvAPI_DRS_DestroySession_t)NvAPI_QueryInterface(0xDAD9CFF8);
  114. NvAPI_Unload_t NvAPI_Unload = (NvAPI_Unload_t)NvAPI_QueryInterface(0xD22BDD7E);
  115. NvAPI_DRS_LoadSettings_t NvAPI_DRS_LoadSettings = (NvAPI_DRS_LoadSettings_t)NvAPI_QueryInterface(0x375DBD6B);
  116. NvAPI_DRS_CreateProfile_t NvAPI_DRS_CreateProfile = (NvAPI_DRS_CreateProfile_t)NvAPI_QueryInterface(0xCC176068);
  117. NvAPI_DRS_CreateApplication_t NvAPI_DRS_CreateApplication = (NvAPI_DRS_CreateApplication_t)NvAPI_QueryInterface(0x4347A9DE);
  118. NvAPI_DRS_SaveSettings_t NvAPI_DRS_SaveSettings = (NvAPI_DRS_SaveSettings_t)NvAPI_QueryInterface(0xFCBC7E14);
  119. NvAPI_DRS_SetSetting_t NvAPI_DRS_SetSetting = (NvAPI_DRS_SetSetting_t)NvAPI_QueryInterface(0x577DD202);
  120. NvAPI_DRS_FindProfileByName_t NvAPI_DRS_FindProfileByName = (NvAPI_DRS_FindProfileByName_t)NvAPI_QueryInterface(0x7E4A9A0B);
  121. NvAPI_DRS_GetApplicationInfo_t NvAPI_DRS_GetApplicationInfo = (NvAPI_DRS_GetApplicationInfo_t)NvAPI_QueryInterface(0xED1F8C69);
  122. NvAPI_DRS_DeleteProfile_t NvAPI_DRS_DeleteProfile = (NvAPI_DRS_DeleteProfile_t)NvAPI_QueryInterface(0x17093206);
  123. if (!nvapi_err_check("NVAPI: Init failed", NvAPI_Initialize())) {
  124. return;
  125. }
  126. print_verbose("NVAPI: Init OK!");
  127. NvDRSSessionHandle session_handle;
  128. if (NvAPI_DRS_CreateSession == nullptr) {
  129. return;
  130. }
  131. if (!nvapi_err_check("NVAPI: Error creating DRS session", NvAPI_DRS_CreateSession(&session_handle))) {
  132. NvAPI_Unload();
  133. return;
  134. }
  135. if (!nvapi_err_check("NVAPI: Error loading DRS settings", NvAPI_DRS_LoadSettings(session_handle))) {
  136. NvAPI_DRS_DestroySession(session_handle);
  137. NvAPI_Unload();
  138. return;
  139. }
  140. String app_executable_name = OS::get_singleton()->get_executable_path().get_file();
  141. String app_profile_name = GLOBAL_GET("application/config/name");
  142. // We need a name anyways, so let's use the engine name if an application name is not available
  143. // (this is used mostly by the Project Manager)
  144. if (app_profile_name.is_empty()) {
  145. app_profile_name = GODOT_VERSION_NAME;
  146. }
  147. String old_profile_name = app_profile_name + " Nvidia Profile";
  148. Char16String app_profile_name_u16 = app_profile_name.utf16();
  149. Char16String old_profile_name_u16 = old_profile_name.utf16();
  150. Char16String app_executable_name_u16 = app_executable_name.utf16();
  151. // A previous error in app creation logic could result in invalid profiles,
  152. // clean these if they exist before proceeding.
  153. NvDRSProfileHandle old_profile_handle;
  154. int old_status = NvAPI_DRS_FindProfileByName(session_handle, (NvU16 *)(old_profile_name_u16.ptrw()), &old_profile_handle);
  155. if (old_status == 0) {
  156. print_verbose("NVAPI: Deleting old profile...");
  157. if (!nvapi_err_check("NVAPI: Error deleting old profile", NvAPI_DRS_DeleteProfile(session_handle, old_profile_handle))) {
  158. NvAPI_DRS_DestroySession(session_handle);
  159. NvAPI_Unload();
  160. return;
  161. }
  162. if (!nvapi_err_check("NVAPI: Error deleting old profile", NvAPI_DRS_SaveSettings(session_handle))) {
  163. NvAPI_DRS_DestroySession(session_handle);
  164. NvAPI_Unload();
  165. return;
  166. }
  167. }
  168. NvDRSProfileHandle profile_handle = nullptr;
  169. int profile_status = NvAPI_DRS_FindProfileByName(session_handle, (NvU16 *)(app_profile_name_u16.ptrw()), &profile_handle);
  170. if (profile_status != 0) {
  171. print_verbose("NVAPI: Profile not found, creating...");
  172. NVDRS_PROFILE profile_info;
  173. profile_info.version = NVDRS_PROFILE_VER;
  174. profile_info.isPredefined = 0;
  175. memcpy(profile_info.profileName, app_profile_name_u16.get_data(), sizeof(char16_t) * app_profile_name_u16.size());
  176. if (!nvapi_err_check("NVAPI: Error creating profile", NvAPI_DRS_CreateProfile(session_handle, &profile_info, &profile_handle))) {
  177. NvAPI_DRS_DestroySession(session_handle);
  178. NvAPI_Unload();
  179. return;
  180. }
  181. }
  182. NVDRS_APPLICATION_V4 app;
  183. app.version = NVDRS_APPLICATION_VER_V4;
  184. int app_status = NvAPI_DRS_GetApplicationInfo(session_handle, profile_handle, (NvU16 *)(app_executable_name_u16.ptrw()), &app);
  185. if (app_status != 0) {
  186. print_verbose("NVAPI: Application not found in profile, creating...");
  187. app.isPredefined = 0;
  188. memcpy(app.appName, app_executable_name_u16.get_data(), sizeof(char16_t) * app_executable_name_u16.size());
  189. memcpy(app.launcher, L"", sizeof(wchar_t));
  190. memcpy(app.fileInFolder, L"", sizeof(wchar_t));
  191. if (!nvapi_err_check("NVAPI: Error creating application", NvAPI_DRS_CreateApplication(session_handle, profile_handle, &app))) {
  192. NvAPI_DRS_DestroySession(session_handle);
  193. NvAPI_Unload();
  194. return;
  195. }
  196. }
  197. NVDRS_SETTING ogl_thread_control_setting = {};
  198. ogl_thread_control_setting.version = NVDRS_SETTING_VER;
  199. ogl_thread_control_setting.settingId = OGL_THREAD_CONTROL_ID;
  200. ogl_thread_control_setting.settingType = NVDRS_DWORD_TYPE;
  201. int thread_control_val = OGL_THREAD_CONTROL_DISABLE;
  202. if (!GLOBAL_GET("rendering/gl_compatibility/nvidia_disable_threaded_optimization")) {
  203. thread_control_val = OGL_THREAD_CONTROL_ENABLE;
  204. }
  205. ogl_thread_control_setting.u32CurrentValue = thread_control_val;
  206. if (!nvapi_err_check("NVAPI: Error calling NvAPI_DRS_SetSetting", NvAPI_DRS_SetSetting(session_handle, profile_handle, &ogl_thread_control_setting))) {
  207. NvAPI_DRS_DestroySession(session_handle);
  208. NvAPI_Unload();
  209. return;
  210. }
  211. NVDRS_SETTING vrr_mode_setting = {};
  212. vrr_mode_setting.version = NVDRS_SETTING_VER;
  213. vrr_mode_setting.settingId = VRR_MODE_ID;
  214. vrr_mode_setting.settingType = NVDRS_DWORD_TYPE;
  215. vrr_mode_setting.u32CurrentValue = VRR_MODE_FULLSCREEN_ONLY;
  216. if (!nvapi_err_check("NVAPI: Error calling NvAPI_DRS_SetSetting", NvAPI_DRS_SetSetting(session_handle, profile_handle, &vrr_mode_setting))) {
  217. NvAPI_DRS_DestroySession(session_handle);
  218. NvAPI_Unload();
  219. return;
  220. }
  221. if (!nvapi_err_check("NVAPI: Error saving settings", NvAPI_DRS_SaveSettings(session_handle))) {
  222. NvAPI_DRS_DestroySession(session_handle);
  223. NvAPI_Unload();
  224. return;
  225. }
  226. if (thread_control_val == OGL_THREAD_CONTROL_DISABLE) {
  227. print_verbose("NVAPI: Disabled OpenGL threaded optimization successfully");
  228. } else {
  229. print_verbose("NVAPI: Enabled OpenGL threaded optimization successfully");
  230. }
  231. print_verbose("NVAPI: Disabled G-SYNC for windowed mode successfully");
  232. NvAPI_DRS_DestroySession(session_handle);
  233. }
  234. int GLManagerNative_Windows::_find_or_create_display(GLWindow &win) {
  235. // find display NYI, only 1 supported so far
  236. if (_displays.size()) {
  237. return 0;
  238. }
  239. // create
  240. GLDisplay d_temp = {};
  241. _displays.push_back(d_temp);
  242. int new_display_id = _displays.size() - 1;
  243. // create context
  244. GLDisplay &d = _displays[new_display_id];
  245. Error err = _create_context(win, d);
  246. if (err != OK) {
  247. // not good
  248. // delete the _display?
  249. _displays.remove_at(new_display_id);
  250. return -1;
  251. }
  252. return new_display_id;
  253. }
  254. static Error _configure_pixel_format(HDC hDC) {
  255. static PIXELFORMATDESCRIPTOR pfd = {
  256. sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
  257. 1,
  258. PFD_DRAW_TO_WINDOW | // Format Must Support Window
  259. PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
  260. PFD_DOUBLEBUFFER,
  261. (BYTE)PFD_TYPE_RGBA,
  262. (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
  263. (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
  264. (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
  265. (BYTE)0, // Shift Bit Ignored
  266. (BYTE)0, // No Accumulation Buffer
  267. (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
  268. (BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
  269. (BYTE)0, // No Stencil Buffer
  270. (BYTE)0, // No Auxiliary Buffer
  271. (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
  272. (BYTE)0, // Reserved
  273. 0, 0, 0 // Layer Masks Ignored
  274. };
  275. int pixel_format = ChoosePixelFormat(hDC, &pfd);
  276. if (!pixel_format) // Did Windows Find A Matching Pixel Format?
  277. {
  278. return ERR_CANT_CREATE; // Return FALSE
  279. }
  280. BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
  281. if (!ret) // Are We Able To Set The Pixel Format?
  282. {
  283. return ERR_CANT_CREATE; // Return FALSE
  284. }
  285. return OK;
  286. }
  287. PFNWGLCREATECONTEXT gd_wglCreateContext;
  288. PFNWGLMAKECURRENT gd_wglMakeCurrent;
  289. PFNWGLDELETECONTEXT gd_wglDeleteContext;
  290. PFNWGLGETPROCADDRESS gd_wglGetProcAddress;
  291. Error GLManagerNative_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
  292. Error err = _configure_pixel_format(win.hDC);
  293. if (err != OK) {
  294. return err;
  295. }
  296. HMODULE module = LoadLibraryW(L"opengl32.dll");
  297. if (!module) {
  298. return ERR_CANT_CREATE;
  299. }
  300. gd_wglCreateContext = (PFNWGLCREATECONTEXT)(void *)GetProcAddress(module, "wglCreateContext");
  301. gd_wglMakeCurrent = (PFNWGLMAKECURRENT)(void *)GetProcAddress(module, "wglMakeCurrent");
  302. gd_wglDeleteContext = (PFNWGLDELETECONTEXT)(void *)GetProcAddress(module, "wglDeleteContext");
  303. gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)(void *)GetProcAddress(module, "wglGetProcAddress");
  304. if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) {
  305. return ERR_CANT_CREATE;
  306. }
  307. gl_display.hRC = gd_wglCreateContext(win.hDC);
  308. if (!gl_display.hRC) // Are We Able To Get A Rendering Context?
  309. {
  310. return ERR_CANT_CREATE; // Return FALSE
  311. }
  312. if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) {
  313. ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError()));
  314. }
  315. int attribs[] = {
  316. WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
  317. WGL_CONTEXT_MINOR_VERSION_ARB, 3,
  318. //and it shall be forward compatible so that we can only use up to date functionality
  319. WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
  320. WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
  321. 0
  322. }; //zero indicates the end of the array
  323. PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method
  324. wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)gd_wglGetProcAddress("wglCreateContextAttribsARB");
  325. if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported
  326. {
  327. gd_wglDeleteContext(gl_display.hRC);
  328. gl_display.hRC = nullptr;
  329. return ERR_CANT_CREATE;
  330. }
  331. HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, nullptr, attribs);
  332. if (!new_hRC) {
  333. gd_wglDeleteContext(gl_display.hRC);
  334. gl_display.hRC = nullptr;
  335. return ERR_CANT_CREATE;
  336. }
  337. if (!gd_wglMakeCurrent(win.hDC, nullptr)) {
  338. ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError()));
  339. }
  340. gd_wglDeleteContext(gl_display.hRC);
  341. gl_display.hRC = new_hRC;
  342. if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) // Try to activate the rendering context.
  343. {
  344. ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError()));
  345. gd_wglDeleteContext(gl_display.hRC);
  346. gl_display.hRC = nullptr;
  347. return ERR_CANT_CREATE;
  348. }
  349. if (!wglSwapIntervalEXT) {
  350. wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)gd_wglGetProcAddress("wglSwapIntervalEXT");
  351. }
  352. return OK;
  353. }
  354. Error GLManagerNative_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
  355. HDC hDC = GetDC(p_hwnd);
  356. if (!hDC) {
  357. return ERR_CANT_CREATE;
  358. }
  359. // configure the HDC to use a compatible pixel format
  360. Error result = _configure_pixel_format(hDC);
  361. if (result != OK) {
  362. return result;
  363. }
  364. GLWindow win;
  365. win.hwnd = p_hwnd;
  366. win.hDC = hDC;
  367. win.gldisplay_id = _find_or_create_display(win);
  368. if (win.gldisplay_id == -1) {
  369. return FAILED;
  370. }
  371. // WARNING: `p_window_id` is an eternally growing integer since popup windows keep coming and going
  372. // and each of them has a higher id than the previous, so it must be used in a map not a vector.
  373. _windows[p_window_id] = win;
  374. // make current
  375. window_make_current(p_window_id);
  376. return OK;
  377. }
  378. void GLManagerNative_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
  379. GLWindow &win = get_window(p_window_id);
  380. if (_current_window == &win) {
  381. _current_window = nullptr;
  382. }
  383. _windows.erase(p_window_id);
  384. }
  385. void GLManagerNative_Windows::release_current() {
  386. if (!_current_window) {
  387. return;
  388. }
  389. if (!gd_wglMakeCurrent(_current_window->hDC, nullptr)) {
  390. ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError()));
  391. }
  392. _current_window = nullptr;
  393. }
  394. void GLManagerNative_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
  395. if (p_window_id == -1) {
  396. return;
  397. }
  398. // crash if our data structures are out of sync, i.e. not found
  399. GLWindow &win = _windows[p_window_id];
  400. // noop
  401. if (&win == _current_window) {
  402. return;
  403. }
  404. const GLDisplay &disp = get_display(win.gldisplay_id);
  405. if (!gd_wglMakeCurrent(win.hDC, disp.hRC)) {
  406. ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError()));
  407. }
  408. _current_window = &win;
  409. }
  410. void GLManagerNative_Windows::swap_buffers() {
  411. SwapBuffers(_current_window->hDC);
  412. }
  413. Error GLManagerNative_Windows::initialize() {
  414. _nvapi_setup_profile();
  415. return OK;
  416. }
  417. void GLManagerNative_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) {
  418. GLWindow &win = get_window(p_window_id);
  419. if (&win != _current_window) {
  420. window_make_current(p_window_id);
  421. }
  422. if (wglSwapIntervalEXT) {
  423. win.use_vsync = p_use;
  424. if (!wglSwapIntervalEXT(p_use ? 1 : 0)) {
  425. WARN_PRINT_ONCE("Could not set V-Sync mode, as changing V-Sync mode is not supported by the graphics driver.");
  426. }
  427. } else {
  428. WARN_PRINT_ONCE("Could not set V-Sync mode, as changing V-Sync mode is not supported by the graphics driver.");
  429. }
  430. }
  431. bool GLManagerNative_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const {
  432. return get_window(p_window_id).use_vsync;
  433. }
  434. HDC GLManagerNative_Windows::get_hdc(DisplayServer::WindowID p_window_id) {
  435. return get_window(p_window_id).hDC;
  436. }
  437. HGLRC GLManagerNative_Windows::get_hglrc(DisplayServer::WindowID p_window_id) {
  438. const GLWindow &win = get_window(p_window_id);
  439. const GLDisplay &disp = get_display(win.gldisplay_id);
  440. return disp.hRC;
  441. }
  442. GLManagerNative_Windows::GLManagerNative_Windows() {
  443. direct_render = false;
  444. glx_minor = glx_major = 0;
  445. _current_window = nullptr;
  446. }
  447. GLManagerNative_Windows::~GLManagerNative_Windows() {
  448. release_current();
  449. }
  450. #endif // WINDOWS_ENABLED && GLES3_ENABLED