os_web.cpp 9.4 KB

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  1. /**************************************************************************/
  2. /* os_web.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "os_web.h"
  31. #include "api/javascript_bridge_singleton.h"
  32. #include "display_server_web.h"
  33. #include "godot_js.h"
  34. #include "ip_web.h"
  35. #include "net_socket_web.h"
  36. #include "core/config/project_settings.h"
  37. #include "core/debugger/engine_debugger.h"
  38. #include "drivers/unix/dir_access_unix.h"
  39. #include "drivers/unix/file_access_unix.h"
  40. #include "main/main.h"
  41. #include "modules/modules_enabled.gen.h" // For websocket.
  42. #include <dlfcn.h>
  43. #include <emscripten.h>
  44. #include <cstdlib>
  45. void OS_Web::alert(const String &p_alert, const String &p_title) {
  46. godot_js_display_alert(p_alert.utf8().get_data());
  47. }
  48. // Lifecycle
  49. void OS_Web::initialize() {
  50. OS_Unix::initialize_core();
  51. IPWeb::make_default();
  52. NetSocketWeb::make_default();
  53. DisplayServerWeb::register_web_driver();
  54. }
  55. void OS_Web::resume_audio() {
  56. AudioDriverWeb::resume();
  57. }
  58. void OS_Web::set_main_loop(MainLoop *p_main_loop) {
  59. main_loop = p_main_loop;
  60. }
  61. MainLoop *OS_Web::get_main_loop() const {
  62. return main_loop;
  63. }
  64. void OS_Web::fs_sync_callback() {
  65. get_singleton()->idb_is_syncing = false;
  66. }
  67. bool OS_Web::main_loop_iterate() {
  68. if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
  69. idb_is_syncing = true;
  70. idb_needs_sync = false;
  71. godot_js_os_fs_sync(&fs_sync_callback);
  72. }
  73. DisplayServer::get_singleton()->process_events();
  74. return Main::iteration();
  75. }
  76. void OS_Web::delete_main_loop() {
  77. if (main_loop) {
  78. memdelete(main_loop);
  79. }
  80. main_loop = nullptr;
  81. }
  82. void OS_Web::finalize() {
  83. delete_main_loop();
  84. for (AudioDriverWeb *driver : audio_drivers) {
  85. memdelete(driver);
  86. }
  87. audio_drivers.clear();
  88. }
  89. // Miscellaneous
  90. Error OS_Web::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
  91. return create_process(p_path, p_arguments);
  92. }
  93. Dictionary OS_Web::execute_with_pipe(const String &p_path, const List<String> &p_arguments, bool p_blocking) {
  94. ERR_FAIL_V_MSG(Dictionary(), "OS::execute_with_pipe is not available on the Web platform.");
  95. }
  96. Error OS_Web::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
  97. Array args;
  98. for (const String &E : p_arguments) {
  99. args.push_back(E);
  100. }
  101. String json_args = Variant(args).to_json_string();
  102. int failed = godot_js_os_execute(json_args.utf8().get_data());
  103. ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in Web via 'engine.setOnExecute' if required.");
  104. return OK;
  105. }
  106. Error OS_Web::kill(const ProcessID &p_pid) {
  107. ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the Web platform.");
  108. }
  109. int OS_Web::get_process_id() const {
  110. return 0;
  111. }
  112. bool OS_Web::is_process_running(const ProcessID &p_pid) const {
  113. return false;
  114. }
  115. int OS_Web::get_process_exit_code(const ProcessID &p_pid) const {
  116. return -1;
  117. }
  118. int OS_Web::get_processor_count() const {
  119. return godot_js_os_hw_concurrency_get();
  120. }
  121. String OS_Web::get_unique_id() const {
  122. ERR_FAIL_V_MSG("", "OS::get_unique_id() is not available on the Web platform.");
  123. }
  124. int OS_Web::get_default_thread_pool_size() const {
  125. #ifdef THREADS_ENABLED
  126. return godot_js_os_thread_pool_size_get();
  127. #else // No threads.
  128. return 1;
  129. #endif
  130. }
  131. bool OS_Web::_check_internal_feature_support(const String &p_feature) {
  132. if (p_feature == "web") {
  133. return true;
  134. }
  135. if (p_feature == "web_extensions") {
  136. #ifdef WEB_DLINK_ENABLED
  137. return true;
  138. #else
  139. return false;
  140. #endif
  141. }
  142. if (p_feature == "web_noextensions") {
  143. #ifdef WEB_DLINK_ENABLED
  144. return false;
  145. #else
  146. return true;
  147. #endif
  148. }
  149. if (godot_js_os_has_feature(p_feature.utf8().get_data())) {
  150. return true;
  151. }
  152. return false;
  153. }
  154. String OS_Web::get_executable_path() const {
  155. return OS::get_executable_path();
  156. }
  157. Error OS_Web::shell_open(const String &p_uri) {
  158. // Open URI in a new tab, browser will deal with it by protocol.
  159. godot_js_os_shell_open(p_uri.utf8().get_data());
  160. return OK;
  161. }
  162. String OS_Web::get_name() const {
  163. return "Web";
  164. }
  165. void OS_Web::add_frame_delay(bool p_can_draw, bool p_wake_for_events) {
  166. #ifndef PROXY_TO_PTHREAD_ENABLED
  167. OS::add_frame_delay(p_can_draw, p_wake_for_events);
  168. #endif
  169. }
  170. void OS_Web::vibrate_handheld(int p_duration_ms, float p_amplitude) {
  171. godot_js_input_vibrate_handheld(p_duration_ms);
  172. }
  173. String OS_Web::get_user_data_dir(const String &p_user_dir) const {
  174. String userfs = "/userfs";
  175. return userfs.path_join(p_user_dir).replace_char('\\', '/');
  176. }
  177. String OS_Web::get_cache_path() const {
  178. return "/home/web_user/.cache";
  179. }
  180. String OS_Web::get_config_path() const {
  181. return "/home/web_user/.config";
  182. }
  183. String OS_Web::get_data_path() const {
  184. return "/home/web_user/.local/share";
  185. }
  186. void OS_Web::file_access_close_callback(const String &p_file, int p_flags) {
  187. OS_Web *os = OS_Web::get_singleton();
  188. if (!(os->is_userfs_persistent() && (p_flags & FileAccess::WRITE))) {
  189. return; // FS persistence is not working or we are not writing.
  190. }
  191. bool is_file_persistent = p_file.begins_with("/userfs");
  192. #ifdef TOOLS_ENABLED
  193. // Hack for editor persistence (can we track).
  194. is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
  195. #endif
  196. if (is_file_persistent) {
  197. os->idb_needs_sync = true;
  198. }
  199. }
  200. void OS_Web::dir_access_remove_callback(const String &p_file) {
  201. OS_Web *os = OS_Web::get_singleton();
  202. bool is_file_persistent = p_file.begins_with("/userfs");
  203. #ifdef TOOLS_ENABLED
  204. // Hack for editor persistence (can we track).
  205. is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
  206. #endif
  207. if (is_file_persistent) {
  208. os->idb_needs_sync = true;
  209. }
  210. }
  211. void OS_Web::update_pwa_state_callback() {
  212. if (OS_Web::get_singleton()) {
  213. OS_Web::get_singleton()->pwa_is_waiting = true;
  214. }
  215. if (JavaScriptBridge::get_singleton()) {
  216. JavaScriptBridge::get_singleton()->emit_signal("pwa_update_available");
  217. }
  218. }
  219. void OS_Web::force_fs_sync() {
  220. if (is_userfs_persistent()) {
  221. idb_needs_sync = true;
  222. }
  223. }
  224. Error OS_Web::pwa_update() {
  225. return godot_js_pwa_update() ? FAILED : OK;
  226. }
  227. bool OS_Web::is_userfs_persistent() const {
  228. return idb_available;
  229. }
  230. Error OS_Web::open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data) {
  231. String path = p_path.get_file();
  232. p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
  233. ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, vformat("Can't open dynamic library: %s. Error: %s.", p_path, dlerror()));
  234. if (p_data != nullptr && p_data->r_resolved_path != nullptr) {
  235. *p_data->r_resolved_path = path;
  236. }
  237. return OK;
  238. }
  239. OS_Web *OS_Web::get_singleton() {
  240. return static_cast<OS_Web *>(OS::get_singleton());
  241. }
  242. void OS_Web::initialize_joypads() {
  243. }
  244. OS_Web::OS_Web() {
  245. char locale_ptr[16];
  246. godot_js_config_locale_get(locale_ptr, 16);
  247. setenv("LANG", locale_ptr, true);
  248. godot_js_pwa_cb(&OS_Web::update_pwa_state_callback);
  249. if (AudioDriverWeb::is_available()) {
  250. audio_drivers.push_back(memnew(AudioDriverWorklet));
  251. audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
  252. }
  253. for (AudioDriverWeb *audio_driver : audio_drivers) {
  254. AudioDriverManager::add_driver(audio_driver);
  255. }
  256. idb_available = godot_js_os_fs_is_persistent();
  257. Vector<Logger *> loggers;
  258. loggers.push_back(memnew(StdLogger));
  259. _set_logger(memnew(CompositeLogger(loggers)));
  260. FileAccessUnix::close_notification_func = file_access_close_callback;
  261. DirAccessUnix::remove_notification_func = dir_access_remove_callback;
  262. }