patch_em_gl.js 2.7 KB

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  1. /**************************************************************************/
  2. /* patch_em_gl.js */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. addOnPostRun(function () {
  31. GL.getSource = (shader, count, string, length) => {
  32. let source = '';
  33. for (let i = 0; i < count; ++i) {
  34. const ptr = HEAPU32[(string + i * 4) >> 2];
  35. const len = length ? HEAPU32[(length + i * 4) >> 2] : undefined;
  36. if (len) {
  37. const endPtr = ptr + len;
  38. const slice = HEAPU8.buffer instanceof ArrayBuffer
  39. ? HEAPU8.subarray(ptr, endPtr)
  40. : HEAPU8.slice(ptr, endPtr);
  41. source += UTF8Decoder.decode(slice);
  42. } else {
  43. source += UTF8ToString(ptr, len);
  44. }
  45. }
  46. return source;
  47. };
  48. });