javascript_bridge_singleton.cpp 15 KB

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  1. /**************************************************************************/
  2. /* javascript_bridge_singleton.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "api/javascript_bridge_singleton.h"
  31. #include "os_web.h"
  32. #include <emscripten.h>
  33. extern "C" {
  34. extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
  35. }
  36. #ifdef JAVASCRIPT_EVAL_ENABLED
  37. extern "C" {
  38. typedef union {
  39. int64_t i;
  40. double r;
  41. void *p;
  42. } godot_js_wrapper_ex;
  43. typedef int (*GodotJSWrapperVariant2JSCallback)(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
  44. typedef void (*GodotJSWrapperFreeLockCallback)(void **p_lock, int p_type);
  45. extern int godot_js_wrapper_interface_get(const char *p_name);
  46. extern int godot_js_wrapper_object_call(int p_id, const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
  47. extern int godot_js_wrapper_object_get(int p_id, godot_js_wrapper_ex *p_val, const char *p_prop);
  48. extern int godot_js_wrapper_object_getvar(int p_id, int p_type, godot_js_wrapper_ex *p_val);
  49. extern int godot_js_wrapper_object_setvar(int p_id, int p_key_type, godot_js_wrapper_ex *p_key_ex, int p_val_type, godot_js_wrapper_ex *p_val_ex);
  50. extern void godot_js_wrapper_object_set(int p_id, const char *p_name, int p_type, godot_js_wrapper_ex *p_val);
  51. extern void godot_js_wrapper_object_unref(int p_id);
  52. extern int godot_js_wrapper_create_cb(void *p_ref, void (*p_callback)(void *p_ref, int p_arg_id, int p_argc));
  53. extern void godot_js_wrapper_object_set_cb_ret(int p_type, godot_js_wrapper_ex *p_val);
  54. extern int godot_js_wrapper_create_object(const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
  55. extern int godot_js_wrapper_object_is_buffer(int p_id);
  56. extern int godot_js_wrapper_object_transfer_buffer(int p_id, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
  57. };
  58. class JavaScriptObjectImpl : public JavaScriptObject {
  59. GDSOFTCLASS(JavaScriptObjectImpl, JavaScriptObject);
  60. private:
  61. friend class JavaScriptBridge;
  62. int _js_id = 0;
  63. Callable _callable;
  64. WASM_EXPORT static int _variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
  65. WASM_EXPORT static void _free_lock(void **p_lock, int p_type);
  66. WASM_EXPORT static Variant _js2variant(int p_type, godot_js_wrapper_ex *p_val);
  67. WASM_EXPORT static void *_alloc_variants(int p_size);
  68. WASM_EXPORT static void callback(void *p_ref, int p_arg_id, int p_argc);
  69. static void _callback(const JavaScriptObjectImpl *obj, Variant arg);
  70. protected:
  71. bool _set(const StringName &p_name, const Variant &p_value) override;
  72. bool _get(const StringName &p_name, Variant &r_ret) const override;
  73. void _get_property_list(List<PropertyInfo> *p_list) const override;
  74. public:
  75. Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const override;
  76. void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr) override;
  77. Variant callp(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) override;
  78. JavaScriptObjectImpl() {}
  79. JavaScriptObjectImpl(int p_id) { _js_id = p_id; }
  80. ~JavaScriptObjectImpl() {
  81. if (_js_id) {
  82. godot_js_wrapper_object_unref(_js_id);
  83. }
  84. }
  85. };
  86. bool JavaScriptObjectImpl::_set(const StringName &p_name, const Variant &p_value) {
  87. ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
  88. const String name = p_name;
  89. godot_js_wrapper_ex exchange;
  90. void *lock = nullptr;
  91. const Variant *v = &p_value;
  92. int type = _variant2js((const void **)&v, 0, &exchange, &lock);
  93. godot_js_wrapper_object_set(_js_id, name.utf8().get_data(), type, &exchange);
  94. if (lock) {
  95. _free_lock(&lock, type);
  96. }
  97. return true;
  98. }
  99. bool JavaScriptObjectImpl::_get(const StringName &p_name, Variant &r_ret) const {
  100. ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
  101. const String name = p_name;
  102. godot_js_wrapper_ex exchange;
  103. int type = godot_js_wrapper_object_get(_js_id, &exchange, name.utf8().get_data());
  104. r_ret = _js2variant(type, &exchange);
  105. return true;
  106. }
  107. Variant JavaScriptObjectImpl::getvar(const Variant &p_key, bool *r_valid) const {
  108. if (r_valid) {
  109. *r_valid = false;
  110. }
  111. godot_js_wrapper_ex exchange;
  112. void *lock = nullptr;
  113. const Variant *v = &p_key;
  114. int prop_type = _variant2js((const void **)&v, 0, &exchange, &lock);
  115. int type = godot_js_wrapper_object_getvar(_js_id, prop_type, &exchange);
  116. if (lock) {
  117. _free_lock(&lock, prop_type);
  118. }
  119. if (type < 0) {
  120. return Variant();
  121. }
  122. if (r_valid) {
  123. *r_valid = true;
  124. }
  125. return _js2variant(type, &exchange);
  126. }
  127. void JavaScriptObjectImpl::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid) {
  128. if (r_valid) {
  129. *r_valid = false;
  130. }
  131. godot_js_wrapper_ex kex, vex;
  132. void *klock = nullptr;
  133. void *vlock = nullptr;
  134. const Variant *kv = &p_key;
  135. const Variant *vv = &p_value;
  136. int ktype = _variant2js((const void **)&kv, 0, &kex, &klock);
  137. int vtype = _variant2js((const void **)&vv, 0, &vex, &vlock);
  138. int ret = godot_js_wrapper_object_setvar(_js_id, ktype, &kex, vtype, &vex);
  139. if (klock) {
  140. _free_lock(&klock, ktype);
  141. }
  142. if (vlock) {
  143. _free_lock(&vlock, vtype);
  144. }
  145. if (ret == 0 && r_valid) {
  146. *r_valid = true;
  147. }
  148. }
  149. void JavaScriptObjectImpl::_get_property_list(List<PropertyInfo> *p_list) const {
  150. }
  151. void JavaScriptObjectImpl::_free_lock(void **p_lock, int p_type) {
  152. ERR_FAIL_NULL_MSG(*p_lock, "No lock to free!");
  153. const Variant::Type type = (Variant::Type)p_type;
  154. switch (type) {
  155. case Variant::STRING: {
  156. CharString *cs = (CharString *)(*p_lock);
  157. memdelete(cs);
  158. *p_lock = nullptr;
  159. } break;
  160. default:
  161. ERR_FAIL_MSG("Unknown lock type to free. Likely a bug.");
  162. }
  163. }
  164. Variant JavaScriptObjectImpl::_js2variant(int p_type, godot_js_wrapper_ex *p_val) {
  165. Variant::Type type = (Variant::Type)p_type;
  166. switch (type) {
  167. case Variant::BOOL:
  168. return Variant((bool)p_val->i);
  169. case Variant::INT:
  170. return p_val->i;
  171. case Variant::FLOAT:
  172. return p_val->r;
  173. case Variant::STRING: {
  174. String out = String::utf8((const char *)p_val->p);
  175. free(p_val->p);
  176. return out;
  177. }
  178. case Variant::OBJECT: {
  179. return memnew(JavaScriptObjectImpl(p_val->i));
  180. }
  181. default:
  182. return Variant();
  183. }
  184. }
  185. int JavaScriptObjectImpl::_variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock) {
  186. const Variant **args = (const Variant **)p_args;
  187. const Variant *v = args[p_pos];
  188. Variant::Type type = v->get_type();
  189. switch (type) {
  190. case Variant::BOOL:
  191. r_val->i = v->operator bool() ? 1 : 0;
  192. break;
  193. case Variant::INT: {
  194. const int64_t tmp = v->operator int64_t();
  195. if (tmp >= 1LL << 31) {
  196. r_val->r = (double)tmp;
  197. return Variant::FLOAT;
  198. }
  199. r_val->i = v->operator int64_t();
  200. } break;
  201. case Variant::FLOAT:
  202. r_val->r = v->operator real_t();
  203. break;
  204. case Variant::STRING: {
  205. CharString *cs = memnew(CharString(v->operator String().utf8()));
  206. r_val->p = (void *)cs->get_data();
  207. *p_lock = (void *)cs;
  208. } break;
  209. case Variant::OBJECT: {
  210. JavaScriptObject *js_obj = Object::cast_to<JavaScriptObject>(v->operator Object *());
  211. r_val->i = js_obj != nullptr ? ((JavaScriptObjectImpl *)js_obj)->_js_id : 0;
  212. } break;
  213. default:
  214. break;
  215. }
  216. return type;
  217. }
  218. Variant JavaScriptObjectImpl::callp(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) {
  219. godot_js_wrapper_ex exchange;
  220. const String method = p_method;
  221. void *lock = nullptr;
  222. const int type = godot_js_wrapper_object_call(_js_id, method.utf8().get_data(), (void **)p_args, p_argc, &_variant2js, &exchange, &lock, &_free_lock);
  223. r_error.error = Callable::CallError::CALL_OK;
  224. if (type < 0) {
  225. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  226. return Variant();
  227. }
  228. return _js2variant(type, &exchange);
  229. }
  230. void JavaScriptObjectImpl::callback(void *p_ref, int p_args_id, int p_argc) {
  231. const JavaScriptObjectImpl *obj = (JavaScriptObjectImpl *)p_ref;
  232. ERR_FAIL_COND_MSG(!obj->_callable.is_valid(), "JavaScript callback failed.");
  233. Vector<const Variant *> argp;
  234. Array arg_arr;
  235. for (int i = 0; i < p_argc; i++) {
  236. godot_js_wrapper_ex exchange;
  237. exchange.i = i;
  238. int type = godot_js_wrapper_object_getvar(p_args_id, Variant::INT, &exchange);
  239. arg_arr.push_back(_js2variant(type, &exchange));
  240. }
  241. Variant arg = arg_arr;
  242. #ifdef PROXY_TO_PTHREAD_ENABLED
  243. if (!Thread::is_main_thread()) {
  244. callable_mp_static(JavaScriptObjectImpl::_callback).call_deferred(obj, arg);
  245. return;
  246. }
  247. #endif
  248. _callback(obj, arg);
  249. }
  250. void JavaScriptObjectImpl::_callback(const JavaScriptObjectImpl *obj, Variant arg) {
  251. obj->_callable.call(arg);
  252. // Set return value
  253. godot_js_wrapper_ex exchange;
  254. void *lock = nullptr;
  255. Variant ret;
  256. const Variant *v = &ret;
  257. int type = _variant2js((const void **)&v, 0, &exchange, &lock);
  258. godot_js_wrapper_object_set_cb_ret(type, &exchange);
  259. if (lock) {
  260. _free_lock(&lock, type);
  261. }
  262. }
  263. Ref<JavaScriptObject> JavaScriptBridge::create_callback(const Callable &p_callable) {
  264. Ref<JavaScriptObjectImpl> out = memnew(JavaScriptObjectImpl);
  265. out->_callable = p_callable;
  266. out->_js_id = godot_js_wrapper_create_cb(out.ptr(), JavaScriptObjectImpl::callback);
  267. return out;
  268. }
  269. Ref<JavaScriptObject> JavaScriptBridge::get_interface(const String &p_interface) {
  270. int js_id = godot_js_wrapper_interface_get(p_interface.utf8().get_data());
  271. ERR_FAIL_COND_V_MSG(!js_id, Ref<JavaScriptObject>(), "No interface '" + p_interface + "' registered.");
  272. return Ref<JavaScriptObject>(memnew(JavaScriptObjectImpl(js_id)));
  273. }
  274. Variant JavaScriptBridge::_create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  275. if (p_argcount < 1) {
  276. r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
  277. r_error.expected = 1;
  278. return Ref<JavaScriptObject>();
  279. }
  280. if (!p_args[0]->is_string()) {
  281. r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
  282. r_error.argument = 0;
  283. r_error.expected = Variant::STRING;
  284. return Ref<JavaScriptObject>();
  285. }
  286. godot_js_wrapper_ex exchange;
  287. const String object = *p_args[0];
  288. void *lock = nullptr;
  289. const Variant **args = p_argcount > 1 ? &p_args[1] : nullptr;
  290. const int type = godot_js_wrapper_create_object(object.utf8().get_data(), (void **)args, p_argcount - 1, &JavaScriptObjectImpl::_variant2js, &exchange, &lock, &JavaScriptObjectImpl::_free_lock);
  291. r_error.error = Callable::CallError::CALL_OK;
  292. if (type < 0) {
  293. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  294. return Ref<JavaScriptObject>();
  295. }
  296. return JavaScriptObjectImpl::_js2variant(type, &exchange);
  297. }
  298. extern "C" {
  299. union js_eval_ret {
  300. uint32_t b;
  301. double d;
  302. char *s;
  303. };
  304. extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
  305. }
  306. void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) {
  307. PackedByteArray *arr = (PackedByteArray *)p_arr;
  308. VectorWriteProxy<uint8_t> *write = (VectorWriteProxy<uint8_t> *)r_write;
  309. arr->resize(p_len);
  310. *write = arr->write;
  311. return arr->ptrw();
  312. }
  313. Variant JavaScriptBridge::eval(const String &p_code, bool p_use_global_exec_context) {
  314. union js_eval_ret js_data;
  315. PackedByteArray arr;
  316. VectorWriteProxy<uint8_t> arr_write;
  317. Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_PackedByteArray_and_open_write));
  318. switch (return_type) {
  319. case Variant::BOOL:
  320. return js_data.b;
  321. case Variant::FLOAT:
  322. return js_data.d;
  323. case Variant::STRING: {
  324. String str = String::utf8(js_data.s);
  325. free(js_data.s); // Must free the string allocated in JS.
  326. return str;
  327. }
  328. case Variant::PACKED_BYTE_ARRAY:
  329. arr_write = VectorWriteProxy<uint8_t>();
  330. return arr;
  331. default:
  332. return Variant();
  333. }
  334. }
  335. bool JavaScriptBridge::is_js_buffer(Ref<JavaScriptObject> p_js_obj) {
  336. Ref<JavaScriptObjectImpl> obj = p_js_obj;
  337. if (obj.is_null()) {
  338. return false;
  339. }
  340. return godot_js_wrapper_object_is_buffer(obj->_js_id);
  341. }
  342. PackedByteArray JavaScriptBridge::js_buffer_to_packed_byte_array(Ref<JavaScriptObject> p_js_obj) {
  343. ERR_FAIL_COND_V_MSG(!is_js_buffer(p_js_obj), PackedByteArray(), "The JavaScript object is not a buffer.");
  344. Ref<JavaScriptObjectImpl> obj = p_js_obj;
  345. PackedByteArray arr;
  346. VectorWriteProxy<uint8_t> arr_write;
  347. godot_js_wrapper_object_transfer_buffer(obj->_js_id, &arr, &arr_write, resize_PackedByteArray_and_open_write);
  348. arr_write = VectorWriteProxy<uint8_t>();
  349. return arr;
  350. }
  351. #endif // JAVASCRIPT_EVAL_ENABLED
  352. void JavaScriptBridge::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
  353. godot_js_os_download_buffer(p_arr.ptr(), p_arr.size(), p_name.utf8().get_data(), p_mime.utf8().get_data());
  354. }
  355. bool JavaScriptBridge::pwa_needs_update() const {
  356. return OS_Web::get_singleton()->pwa_needs_update();
  357. }
  358. Error JavaScriptBridge::pwa_update() {
  359. return OS_Web::get_singleton()->pwa_update();
  360. }
  361. void JavaScriptBridge::force_fs_sync() {
  362. OS_Web::get_singleton()->force_fs_sync();
  363. }