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- /**************************************************************************/
- /* embedded_gl_manager.mm */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #import "embedded_gl_manager.h"
- #import "drivers/gles3/storage/texture_storage.h"
- #import "platform_gl.h"
- #if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
- #import <QuartzCore/QuartzCore.h>
- #include <dlfcn.h>
- GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wdeprecated-declarations") // OpenGL is deprecated in macOS 10.14.
- Error GLManagerEmbedded::create_context(GLWindow &p_win) {
- NSOpenGLPixelFormatAttribute attributes[] = {
- NSOpenGLPFADoubleBuffer,
- NSOpenGLPFAClosestPolicy,
- NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
- NSOpenGLPFAColorSize, 32,
- NSOpenGLPFADepthSize, 24,
- NSOpenGLPFAStencilSize, 8,
- 0
- };
- NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
- ERR_FAIL_NULL_V(pixel_format, ERR_CANT_CREATE);
- p_win.context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:shared_context];
- ERR_FAIL_NULL_V(p_win.context, ERR_CANT_CREATE);
- if (shared_context == nullptr) {
- shared_context = p_win.context;
- }
- [p_win.context makeCurrentContext];
- return OK;
- }
- Error GLManagerEmbedded::window_create(DisplayServer::WindowID p_window_id, CALayer *p_layer, int p_width, int p_height) {
- GLWindow win;
- win.layer = p_layer;
- win.width = 0;
- win.height = 0;
- if (create_context(win) != OK) {
- return FAILED;
- }
- windows[p_window_id] = win;
- window_make_current(p_window_id);
- return OK;
- }
- void GLManagerEmbedded::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
- GLWindowElement *el = windows.find(p_window_id);
- ERR_FAIL_NULL_MSG(el, "Window resize failed: window does not exist.");
- GLWindow &win = el->get();
- if (win.width == (uint32_t)p_width && win.height == (uint32_t)p_height) {
- return;
- }
- win.width = (uint32_t)p_width;
- win.height = (uint32_t)p_height;
- win.destroy_framebuffers();
- for (FrameBuffer &fb : win.framebuffers) {
- NSDictionary *surfaceProps = @{
- (NSString *)kIOSurfaceWidth : @(p_width),
- (NSString *)kIOSurfaceHeight : @(p_height),
- (NSString *)kIOSurfaceBytesPerElement : @(4),
- (NSString *)kIOSurfacePixelFormat : @(kCVPixelFormatType_32BGRA),
- };
- fb.surface = IOSurfaceCreate((__bridge CFDictionaryRef)surfaceProps);
- if (fb.surface == nullptr) {
- ERR_PRINT(vformat("Failed to create IOSurface: width=%d, height=%d", p_width, p_height));
- win.destroy_framebuffers();
- return;
- }
- glGenTextures(1, &fb.tex);
- glBindTexture(GL_TEXTURE_RECTANGLE, fb.tex);
- glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- CGLError err = CGLTexImageIOSurface2D(CGLGetCurrentContext(),
- GL_TEXTURE_RECTANGLE,
- GL_RGBA,
- p_width,
- p_height,
- GL_BGRA,
- GL_UNSIGNED_INT_8_8_8_8_REV,
- fb.surface,
- 0);
- if (err != kCGLNoError) {
- String err_string = String(CGLErrorString(err));
- ERR_PRINT(vformat("CGLTexImageIOSurface2D failed (%d): %s", err, err_string));
- win.destroy_framebuffers();
- return;
- }
- glGenFramebuffers(1, &fb.fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, fb.fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, fb.tex, 0);
- if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- ERR_PRINT("Unable to create framebuffer from IOSurface texture.");
- win.destroy_framebuffers();
- return;
- }
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glBindTexture(GL_TEXTURE_RECTANGLE, 0);
- }
- win.current_fb = 0;
- GLES3::TextureStorage::system_fbo = win.framebuffers[win.current_fb].fbo;
- win.is_valid = true;
- }
- void GLManagerEmbedded::GLWindow::destroy_framebuffers() {
- is_valid = false;
- GLES3::TextureStorage::system_fbo = 0;
- for (FrameBuffer &fb : framebuffers) {
- if (fb.fbo) {
- glDeleteFramebuffers(1, &fb.fbo);
- fb.fbo = 0;
- }
- if (fb.tex) {
- glDeleteTextures(1, &fb.tex);
- fb.tex = 0;
- }
- if (fb.surface) {
- IOSurfaceRef old_surface = fb.surface;
- fb.surface = nullptr;
- CFRelease(old_surface);
- }
- }
- }
- Size2i GLManagerEmbedded::window_get_size(DisplayServer::WindowID p_window_id) const {
- const GLWindowElement *el = windows.find(p_window_id);
- if (el == nullptr) {
- return Size2i();
- }
- const GLWindow &win = el->value();
- return Size2i(win.width, win.height);
- }
- void GLManagerEmbedded::window_destroy(DisplayServer::WindowID p_window_id) {
- GLWindowElement *el = windows.find(p_window_id);
- if (el == nullptr) {
- return;
- }
- if (current_window == p_window_id) {
- current_window = DisplayServer::INVALID_WINDOW_ID;
- }
- windows.erase(el);
- }
- void GLManagerEmbedded::release_current() {
- if (current_window == DisplayServer::INVALID_WINDOW_ID) {
- return;
- }
- [NSOpenGLContext clearCurrentContext];
- current_window = DisplayServer::INVALID_WINDOW_ID;
- }
- void GLManagerEmbedded::window_make_current(DisplayServer::WindowID p_window_id) {
- if (current_window == p_window_id) {
- return;
- }
- const GLWindowElement *el = windows.find(p_window_id);
- if (el == nullptr) {
- return;
- }
- const GLWindow &win = el->value();
- [win.context makeCurrentContext];
- current_window = p_window_id;
- }
- void GLManagerEmbedded::swap_buffers() {
- GLWindow &win = windows[current_window];
- [win.context flushBuffer];
- static bool last_valid = false;
- if (!win.is_valid) {
- if (last_valid) {
- ERR_PRINT("GLWindow framebuffers are invalid.");
- last_valid = false;
- }
- return;
- }
- last_valid = true;
- if (display_link_running) {
- dispatch_semaphore_wait(display_semaphore, DISPATCH_TIME_FOREVER);
- }
- [CATransaction begin];
- [CATransaction setDisableActions:YES];
- win.layer.contents = (__bridge id)win.framebuffers[win.current_fb].surface;
- [CATransaction commit];
- win.current_fb = (win.current_fb + 1) % BUFFER_COUNT;
- GLES3::TextureStorage::system_fbo = win.framebuffers[win.current_fb].fbo;
- }
- Error GLManagerEmbedded::initialize() {
- return framework_loaded ? OK : ERR_CANT_CREATE;
- }
- void GLManagerEmbedded::create_display_link() {
- DEV_ASSERT(display_link == nullptr);
- CVReturn err = CVDisplayLinkCreateWithCGDisplay(CGMainDisplayID(), &display_link);
- ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to create display link.");
- __block dispatch_semaphore_t local_semaphore = display_semaphore;
- CVDisplayLinkSetOutputHandler(display_link, ^CVReturn(CVDisplayLinkRef p_display_link, const CVTimeStamp *p_now, const CVTimeStamp *p_output_time, CVOptionFlags p_flags, CVOptionFlags *p_flags_out) {
- dispatch_semaphore_signal(local_semaphore);
- return kCVReturnSuccess;
- });
- }
- void GLManagerEmbedded::release_display_link() {
- DEV_ASSERT(display_link != nullptr);
- if (CVDisplayLinkIsRunning(display_link)) {
- CVDisplayLinkStop(display_link);
- }
- CVDisplayLinkRelease(display_link);
- display_link = nullptr;
- }
- void GLManagerEmbedded::set_display_id(uint32_t p_display_id) {
- if (display_id == p_display_id) {
- return;
- }
- CVReturn err = CVDisplayLinkSetCurrentCGDisplay(display_link, static_cast<CGDirectDisplayID>(p_display_id));
- ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to set display ID for display link.");
- }
- void GLManagerEmbedded::set_vsync_enabled(bool p_enabled) {
- if (p_enabled == vsync_enabled) {
- return;
- }
- vsync_enabled = p_enabled;
- if (vsync_enabled) {
- if (!CVDisplayLinkIsRunning(display_link)) {
- CVReturn err = CVDisplayLinkStart(display_link);
- ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to start display link.");
- display_link_running = true;
- }
- } else {
- if (CVDisplayLinkIsRunning(display_link)) {
- CVReturn err = CVDisplayLinkStop(display_link);
- ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to stop display link.");
- display_link_running = false;
- }
- }
- }
- GLManagerEmbedded::GLManagerEmbedded() {
- display_semaphore = dispatch_semaphore_create(BUFFER_COUNT);
- create_display_link();
- NSBundle *framework = [NSBundle bundleWithIdentifier:@"com.apple.opengl"];
- if ([framework load]) {
- void *library_handle = dlopen([framework.executablePath UTF8String], RTLD_NOW);
- if (library_handle) {
- CGLGetCurrentContext = (CGLGetCurrentContextPtr)dlsym(library_handle, "CGLGetCurrentContext");
- CGLTexImageIOSurface2D = (CGLTexImageIOSurface2DPtr)dlsym(library_handle, "CGLTexImageIOSurface2D");
- CGLErrorString = (CGLErrorStringPtr)dlsym(library_handle, "CGLErrorString");
- framework_loaded = CGLGetCurrentContext && CGLTexImageIOSurface2D && CGLErrorString;
- }
- }
- }
- GLManagerEmbedded::~GLManagerEmbedded() {
- release_display_link();
- release_current();
- }
- GODOT_CLANG_WARNING_POP
- #endif // MACOS_ENABLED && GLES3_ENABLED
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