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- #!/usr/bin/env python
- from misc.utility.scons_hints import *
- import platform_macos_builders
- Import("env")
- files = [
- "os_macos.mm",
- "godot_application.mm",
- "godot_application_delegate.mm",
- "crash_handler_macos.mm",
- "macos_terminal_logger.mm",
- "display_server_embedded.mm",
- "display_server_macos.mm",
- "embedded_debugger.mm",
- "embedded_gl_manager.mm",
- "godot_button_view.mm",
- "godot_content_view.mm",
- "godot_status_item.mm",
- "godot_window_delegate.mm",
- "godot_window.mm",
- "key_mapping_macos.mm",
- "godot_main_macos.mm",
- "godot_menu_delegate.mm",
- "godot_menu_item.mm",
- "godot_open_save_delegate.mm",
- "native_menu_macos.mm",
- "dir_access_macos.mm",
- "tts_macos.mm",
- "rendering_context_driver_vulkan_macos.mm",
- "gl_manager_macos_angle.mm",
- "gl_manager_macos_legacy.mm",
- ]
- if env.editor_build:
- files += [
- "editor/embedded_game_view_plugin.mm",
- "editor/embedded_process_macos.mm",
- ]
- prog = env.add_program("#bin/godot", files)
- if env["debug_symbols"] and env["separate_debug_symbols"]:
- env.AddPostAction(prog, env.Run(platform_macos_builders.make_debug_macos))
- if env["generate_bundle"]:
- env.AlwaysBuild(env.CommandNoCache("generate_bundle", prog, env.Run(platform_macos_builders.generate_bundle)))
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