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- """Functions used to generate source files during build time"""
- import os
- import shutil
- from platform_methods import detect_mvk, lipo
- def combine_libs(target, source, env):
- lib_path = target[0].srcnode().abspath
- if "osxcross" in env:
- libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}libtool"
- else:
- libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/libtool"
- env.Execute(
- libtool + ' -static -o "' + lib_path + '" ' + " ".join([('"' + lib.srcnode().abspath + '"') for lib in source])
- )
- def generate_bundle(target, source, env):
- bin_dir = env.Dir("#bin").abspath
- # Template bundle.
- app_prefix = "godot." + env["platform"]
- rel_prefix = "libgodot." + env["platform"] + "." + "template_release"
- dbg_prefix = "libgodot." + env["platform"] + "." + "template_debug"
- if env.dev_build:
- app_prefix += ".dev"
- rel_prefix += ".dev"
- dbg_prefix += ".dev"
- if env["precision"] == "double":
- app_prefix += ".double"
- rel_prefix += ".double"
- dbg_prefix += ".double"
- # Lipo template libraries.
- rel_target_bin = lipo(bin_dir + "/" + rel_prefix, env.extra_suffix + ".a")
- dbg_target_bin = lipo(bin_dir + "/" + dbg_prefix, env.extra_suffix + ".a")
- rel_target_bin_sim = lipo(bin_dir + "/" + rel_prefix, ".simulator" + env.extra_suffix + ".a")
- dbg_target_bin_sim = lipo(bin_dir + "/" + dbg_prefix, ".simulator" + env.extra_suffix + ".a")
- # Assemble Xcode project bundle.
- app_dir = env.Dir("#bin/ios_xcode").abspath
- templ = env.Dir("#misc/dist/ios_xcode").abspath
- if os.path.exists(app_dir):
- shutil.rmtree(app_dir)
- shutil.copytree(templ, app_dir)
- if rel_target_bin != "":
- shutil.copy(rel_target_bin, app_dir + "/libgodot.ios.release.xcframework/ios-arm64/libgodot.a")
- if dbg_target_bin != "":
- shutil.copy(dbg_target_bin, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a")
- if rel_target_bin_sim != "":
- shutil.copy(
- rel_target_bin_sim, app_dir + "/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a"
- )
- if dbg_target_bin_sim != "":
- shutil.copy(
- dbg_target_bin_sim, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a"
- )
- mvk_path = detect_mvk(env, "ios-arm64")
- if mvk_path != "":
- shutil.copytree(mvk_path, app_dir + "/MoltenVK.xcframework")
- # ZIP Xcode project bundle.
- zip_dir = env.Dir("#bin/" + (app_prefix + env.extra_suffix).replace(".", "_")).abspath
- shutil.make_archive(zip_dir, "zip", root_dir=app_dir)
- shutil.rmtree(app_dir)
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