export_plugin.h 3.8 KB

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  1. /**************************************************************************/
  2. /* export_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "editor/export/editor_export_platform_apple_embedded.h"
  32. class EditorExportPlatformIOS : public EditorExportPlatformAppleEmbedded {
  33. GDCLASS(EditorExportPlatformIOS, EditorExportPlatformAppleEmbedded);
  34. static Vector<String> device_types;
  35. virtual String get_platform_name() const override { return "ios"; }
  36. virtual String get_sdk_name() const override { return "iphoneos"; }
  37. virtual const Vector<String> get_device_types() const override { return device_types; }
  38. virtual String get_minimum_deployment_target() const override { return "14.0"; }
  39. virtual Vector<IconInfo> get_icon_infos() const override;
  40. virtual void get_export_options(List<ExportOption> *r_options) const override;
  41. virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
  42. virtual Error _export_loading_screen_file(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir) override;
  43. virtual Error _export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir) override;
  44. virtual HashMap<String, Variant> get_custom_project_settings(const Ref<EditorExportPreset> &p_preset) const override;
  45. public:
  46. virtual String get_name() const override { return "iOS"; }
  47. virtual String get_os_name() const override { return "iOS"; }
  48. virtual void get_platform_features(List<String> *r_features) const override {
  49. EditorExportPlatformAppleEmbedded::get_platform_features(r_features);
  50. r_features->push_back("ios");
  51. }
  52. EditorExportPlatformIOS();
  53. ~EditorExportPlatformIOS();
  54. };